RuneScape Wiki
(updated combat levels of living rock creatures dropping mud runes)
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=== Levels 101+ ===
 
=== Levels 101+ ===
 
{{ItemDropsTableHead}}
 
{{ItemDropsTableHead}}
{{ItemDropsLine|Monster=Living rock patriarch|Combat=200|Quantity=125|Rarity=Always}}
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{{ItemDropsLine|Monster=Living rock patriarch|Combat=136|Quantity=125|Rarity=Always}}
 
{{ItemDropsLine|Monster=Ancient mage|Combat=165|Quantity=15|Rarity=Common}}
 
{{ItemDropsLine|Monster=Ancient mage|Combat=165|Quantity=15|Rarity=Common}}
 
{{ItemDropsLine|Monster=Ancient ranger|Combat=167|Quantity=1|Rarity=Common}}
 
{{ItemDropsLine|Monster=Ancient ranger|Combat=167|Quantity=1|Rarity=Common}}

Revision as of 16:25, 4 April 2014

A detailed image of a mud rune.

Mud runes are combination runes. They count as two separate runes: one Water rune and one Earth rune. Thus, any spell requiring one Water rune, one Earth rune or both will spend only one Mud Rune.

Mud runes are used in the quest The Eyes of Glouphrie. Mud runes are also ground to make Ground mud runes, a secondary ingredient for Extreme magic potions, awarding the player with 1 Herblore experience.

Dropping monsters

Levels 1-100

For an exhaustive list of all known sources for this item, see here.

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Levels 101+

For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Molanisk512–14Uncommon
Skeleton13; 21; 142UnknownVery rare

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Runecrafting Mud Runes

At Runecrafting level 13 or higher, they can be crafted in either of two ways:

Note: For the combining to work you must click one of the already made runes onto the altar (e.g. click a water rune on the earth altar).

Tiaras can't be used in place of talismans while crafting combination runes. Players receive 9.3 experience for combining Earth runes at the Water altar and 9.5 for combining water runes at the Earth altar. Combinations have a 50% success rate (or 100%, if the player is wearing a binding necklace), and the talisman is consumed in the process (unless the player uses the Lunar spell Magic imbue). Only one talisman is needed each trip for all pure essence in inventory. Mud runes are required to make the secondary ingredient for Extreme Magic potions, and are therefore sought by many players seeking to quickly train Herblore in a cost effective way.

Spells

Trivia

  • As with all combination runes, the most amount needed for a spell is 30, for the Charge Orb spell series.
  • The Mud runes inventory icon, along with the other combination runes, was unaffected by the update on 9 June 2010. The other runes were altered slightly.
  • The value of 1 Mud rune in Investment Credits in Mobilising Armies is 7 Investment Credits.
Source Combat level Quantity Rarity
Living rock patriarch136125Always
Ancient mage16515Common
Ancient ranger1671Common
Living rock protector1323–10Common
Living rock striker1328Common
Dagannoth Prime30332Uncommon
Spiritual mage120; 1232Uncommon
Waterfiend115; 1343–9Uncommon
Glacor47515–25Uncommon
Blood reaver14715Rare
Ivory Gromblod (cursed)1086Rare
Ivory statue1086Very rare
Skeleton13; 21; 142UnknownVery rare