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Details

Start pointQuest map icon The Sinclair Mansion, north along the path between Seers' Village and Camelot. Talk to one of the guards around the mansion.
Member requirementP2P icon Members only
Official difficultyUnknown edit
Official lengthShort-Medium (centralized but lots to do)
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable. None
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added. Pot
Enemies to defeat
  • None

Walkthrough

Murder Mystery is one of the most individual quests, in that, everything is so random, that there is a good amount of detective work you have to do on your own. However, there are plenty of clues to be found as to who the culprit is.

First, search the murder scene, which is on the east side of the ground floor. Inside will be a pungent pot which you should collect, along with the criminal's dagger. Search the smashed window to find the criminal's thread. Then, go around to the various bedrooms belonging to the suspects to find a number of silver items, all contained within barrels in each room. (There are four rooms upstairs and two on the ground floor.) Look for:

Now it's time to get your first piece of evidence. Go to the Gardener's shed and search the sacks to find some flypaper, you may need up to seven sheets, so collect them all if you have the inventory space. Go to the kitchen again and fill your pot with flour. Use it on the criminal's dagger, then use the dagger on a piece of flypaper to get an unknown print. Dust each silver item with more flour and use the flypaper to lift fingerprints from the items, then compare them to the print of the silver dagger you found at the crime scene. Once you've got a match, you can drop all the silver items except for your proof. You'll need more than just that for a conviction, though.

Next, you need to gather info about the poison. There's a poison salesman who sells it inside of the pub in Seers' Village. Ask him about the poison and he'll tell you that everyone at the mansion bought some. Go back and ask around to find out what they used the poison on. Once they've told you, check to see if they were telling the truth by searching the items they mentioned. If they were telling the truth, all things should be as they said. At one location, though, you'll find that the subject was lying and didn't use their poison.

Go back and talk to a guard and tell him you know who did it. Show him the fingerprints, tell him about the poison, and show him the thread from the windowsill, since its colour will be a match to an article of the guilty party's clothing. Case closed!

Rewards

File:Murder mystery reward.png

Music

Music tracks unlocked:

(unknown)

Trivia

  • This quest is a reference to the Milton Bradley board game "Clue" (aka "Cluedo").
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