"Nature" redirects here. For other uses, see Nature (disambiguation).
This article is about the rune. For other uses, see Nature rune (disambiguation).
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Nature rune detail

Nature runes, also known as nats, are runes that are used for transmutation and binding spells. Members with a Runecrafting skill of 44 or greater can craft nature runes from pure essence at the Nature Altar. Members with 91 or greater Runecrafting will always craft two nature runes per essence; those with between 44 and 90 Runecrafting have a chance at crafting either one or two nature runes per pure essence, with the probability of two increasing with each Runecrafting level. Crafting nature runes yields 9 Runecrafting experience per essence (or 18 experience at the Ourania Runecrafting Altar, 22.5 through the Abyss, 31.5 through the Abyss with a demonic skull).

Nature runes are one of the most traded items in the Grand Exchange because of the frequency of High Level Alchemy and Superheat spells.

Price / Experience comparison
Grand Exchange price GP / Exp
Nature rune 403 44.8
Law rune 480 50.5
Death rune 122 12.2
Blood rune 714 68

Crafting multiple nature runes

For more information about Runecrafting multiples, see crafting multiple runes.
Multiplier Runecrafting GE Price
1x 44 403
2x 91 806


Along with fire runes (or a staff of fire), nature runes may be used to cast Low Level Alchemy or High Level Alchemy spells to convert items to set amounts of coins, and to cast Superheat Item spell to smelt ores into bars without a furnace which gives magic and smithing experience. High Alchemy is the most common use of nature runes as it grants high experience for training without danger of death and damage.

Along with earth runes and water runes (or a mud staff, or an earth- or water- rune supplying staff plus the other rune), nature runes may be used to cast bones to bananas and bones to peaches spells, which convert all carried bones up to big bones into bananas or peaches, respectively. The latter is members-only. Also natures may be used to immobilise a target using the bind, snare or entangle spells, the last two of which are members only.

Nature runes are also used in the Plank Make spell in the Lunar spellbook.

Spells that require a small amount of elemental runes, or no elemental, can use a nature staff instead to save nature runes 10% of the time. Remote Farm can greatly benefit from this as opposed to using an elemental staff.

In an update on 3 October 2011, the High Level Alchemy value was changed from 223 coins to 74; and the Low Level Alchemy value was changed from 148 coins to 49. This was due to many players using the High Alchemy spell to convert the nature runes into coins as it yielded a very slight profit, granting easy magic experience for very little cost.

Free spells

All players can cast the following spells:

Member spells

Members can also cast following spells:



Crafting Nature runes is Members only. The teleport to the Graahk hunter area on Karamja offers a very fast way to make Nature runes. This can be accessed by left-clicking 'interact' on the Spirit Graahk, then clicking "Teleport". After teleporting, it takes about 30 seconds to reach the Nature altar, which is a lot faster than the average time it takes to reach the nature altar using the Abyss. With four Runecrafting pouches, complete trips to the Nature altar can be done in under 60 seconds, allowing over 3000 pure essence to be crafted into nature runes per hour. With Massive pouches, you can expect to use around 4260 pure essence per hour. Each Spirit Graahk lasts 49.5 minutes before a new pouch is needed. An alternate method is to use the Fairy ring network (code CKR for Karamja near the altar).

Another fast way is to use the wicked hood teleport if the player has an abundance of wicked hood teleport tokens with a full inventory, although this is impractical if the player does not. This allows the player to instantly teleport to the nature altar, craft the runes, then teleport to any bank and repeat.

The fastest method for crafting Nature runes is doing runs through the abyss using an Abyssal titan familiar. At an average speed one can do about 70 trips to the abyss per hour. This allows you to be able to use the Abyssal titan familiar to hold an extra 20 pure essence every trip. By using 4 pouches, an Abyssal titan and the infinity ethereal outfit you can hold 86 pure essence at once. Crafting nature runes this way let's you use up 6000 pure essence per hour.


There is a lava-surrounded island in high level Wilderness, south east of the demonic ruins, where 2 nature runes may be telegrabbed from a spawn. Each telegrab yields 1 nature rune.

Furthermore, there are also some located on an island near the rock crabs by Rellekka that can be telegrabbed.

Store locations

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Seller Location Cost Currency Base stock Members?

Change in alchemy value

In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was done because the Grand Exchange price of nature runes dropped under 111 GP. From below this price, Nature runes could be alched for a small profit. Example: 2 x 111 = 222 GP = 1 GP profit.

On 4 October 2011, Mod Mat K explained the change:

Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.

— Mod Mat K

This effectively removed the floor on the price of nature runes, reducing it to 37 coins.

Drop sources

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For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Air elemental442Common
Ancient ranger1031–2Uncommon
Ancient warrior103UnknownUncommon
Armoured zombie 42; 46; 84; 86; 913Uncommon
Aviansie89; 92; 959Uncommon
Bandit (Pollnivneach)532Uncommon
Bandit (Wilderness)182Uncommon
Bandit Brawler112; 1182Uncommon
Black Guard 42; 472Uncommon
Black Heather1383Rare
Black Knight30; 336Rare
Black dragon10067–79Very rare
Black key blackN/AUnknownUncommon
Black key brownN/AUnknownUncommon
Black key crimsonN/AUnknownUncommon
Black key purpleN/AUnknownUncommon
Black key redN/AUnknownUncommon
Blood reaver108; 12415Rare
Blue dragon7415Uncommon
Bronze dragon8667Uncommon
Bulbous crawler1408–16Common
Casket (CS Week)N/A20Unknown
Casket (CS Week)N/A75Common
Cave bug8; 121–8Uncommon
Cave crawler53; 74; 783Common
Cave crawler53; 74; 783Uncommon
Cave horror (elite)863–6Common
Chaos druid323Uncommon
Chaos druid warrior653Uncommon
Chaos dwarf 28; 45; 47; 84; 101; 1089–18Uncommon
Chaos dwarf hand cannoneer70; 1019Uncommon
Chaos dwogre92; 9818Common
Cockroach worker301–2Uncommon
Crystal chestN/A50Common
Cyclops 57; 63; 68; 912–3Rare
Desert Lizard 35; 49; 635Common
Dwarf9; 14; 39; 442Rare
Earth elemental442Common
Earth warrior783–6Common
Earth warrior (elite)883–6Common
Elf warrior84; 8912Uncommon
Elite Dark Mage981–6Rare
Essence impling jarN/A13Uncommon
Experiment No.2642–5Uncommon
Fire elemental442Uncommon
Fire giant852Uncommon
Giant ant soldier702–14Common
Giant ant worker491–15Common
Giant mole23040–60Uncommon
Green dragon6315–75Common
Guard18; 25; 351Rare
Hill giant446Uncommon
Hobgoblin28; 30; 32; 35; 914Uncommon
Hobgoblin (elite)414Uncommon
Ice giant516Uncommon
Ice troll female685–7Uncommon
Ice troll male684–10Uncommon
Ice troll runt531–8Uncommon
Jogre57; 862–10Common
Kalphite Soldier651–6Rare
Locust ranger7730Unknown
Moss giant 28; 51; 616Common
Mountain troll757Uncommon
Mutated zygomite58; 652Uncommon
Mystery boxN/A20Rare


[FAQ] • [doc]


  • In RuneScape Classic, the icon of a nature rune resembles a tree much more, with the top part being more ridged.