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[[File:Soul Split.png]] '''Final phase:''' During this phase, she will only use her normal magic and melee attacks. However, they will become far more accurate and powerful, hitting massive (2000) damage even through prayer. She will cycle between using [[Soul Split]], [[Deflect Melee]] and no overhead prayer.
 
[[File:Soul Split.png]] '''Final phase:''' During this phase, she will only use her normal magic and melee attacks. However, they will become far more accurate and powerful, hitting massive (2000) damage even through prayer. She will cycle between using [[Soul Split]], [[Deflect Melee]] and no overhead prayer.
*"NOW, THE POWER OF ZAROS!" - At the start of this phase, Nex will heal to 2/5th of her life points (she heals 40,000 turning it to 80,000) and activates [[Turmoil]], giving her greater Attack, Strength, and Defence and lowering those stats from all players.
+
*"NOW, THE POWER OF ZAROS!" - At the start of this phase, Nex heals to 2/5th of her life points (she heals 40,000 turning it to 80,000) and activates [[Turmoil]], giving her greater Attack, Strength, and Defence and lowering those stats from all players.
 
*"Taste my wrath!" - Upon death, Nex will activate [[Wrath]], dealing damage to all nearby players. Her version of Wrath has a larger radius than that of players, but it has a longer activation time.
 
*"Taste my wrath!" - Upon death, Nex will activate [[Wrath]], dealing damage to all nearby players. Her version of Wrath has a larger radius than that of players, but it has a longer activation time.
   

Revision as of 23:44, 2 September 2013

Nex is one of the strongest bosses in RuneScape, tied in level with the Queen Black Dragon and surpassed by the Kalphite King and Vorago. All of her attacks are multi-target and can hit very high without protection prayers, and she has numerous tactics that make her near-impossible to solo.

Unless you possess the strongest gear and experience, and are willing to risk a heavy loss, it is recommended that you fight Nex with a team. You can search for teams on the official RuneScape Forums, in the Teamwork section.

Skill level recommendations

The following levels are very useful:

Preparation

Getting there

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Nex resides in the Ancient Prison. To enter this prison, one must assemble the frozen key. The four pieces of the key are obtained by defeating followers in each stronghold of the dungeon, from Armadyl, Bandos, Saradomin and Zamorak. Each piece is found in a different stronghold, and the strongholds require 70 Agility, Constitution, Ranged, and Strength. None of these skills may be boosted.

The frozen key has ten charges and one is used whenever entering the prison. The key can be repaired at an armour stand for 50,000 to 10,000 coins per charge, depending on your Smithing level.

Inside the prison is a chamber of Zarosian followers, and another door at the very end. The followers are aggressive and can stun, so bring good armour and use Anticipation and Freedom as you run to the door. Opening it requires either 40 Zarosian killcount or a full set of ancient ceremonial robes; as the robes only cost 126,227, it is highly recommend that they be used. They have no defences so equip them only when outside the door.

Beyond here is a safe room and the spirit Ashuelot Reis, with whom you can access your bank. On the eastern wall is a magical barrier, which you can dispel to enter Nex's chamber.

There is no altar within, and the only way out is to teleport or be slain. Unlike the other bosses of the God Wars Dungeon, your grave will be at the place you died: Nex will despawn if no one is in the chamber and takes a while to spawn again, so you may quickly retrieve your items and teleport before she attacks.

Equipment

If you are in a relaxed team of several people, equipment such as ganodermic armour and chaotic weaponry will suffice. Nevertheless, Nex has quite high accuracy and defence, so tier 90 weaponry and at least ganodermic armour are recommended for smaller teams.

Ranged is not a viable class at Nex, because she randomly deflects it throughout the fight, blocking all damage taken. Only Melee and Magic setups are provided below.

If you plan to solo Nex, you should bring a shield to counter her ice prisons. Also, surpassing her blood phase by yourself requires incredible DPS; this may require drygore or seismic weaponry.

Drygore weaponry is far cheaper than the equivalent seismic weaponry, but Melee armour is weaker against Nex's attacks. Even so, drygores are a large improvement over the chaotic staff and Virtus wand with book, and should be used unless the player owns a seismic wand.

Players using Melee should remember that Nex can deflect against it on her last phase.

Magic is the strongest class against Nex, its armour defending best against her attacks and its damage never being deflected. The downside is the weapons' price: the Virtus wand and book cost about as much as drygore weaponry, and the seismic weaponry, equal to drygores, is exorbitant.

If you do not have Melee weapons of a greater tier, it is recommended to use Magic. Additionally, Nex's mages are immune to magical attacks, so you will need a Ranged switch.


Items to take

The following is only a recommendation.

Battle overview

The battle against Nex is fought in a circular room that resembles the symbol of Zaros. Nex moves very quickly; she can jump across the room in 2 ticks, as well as being able to leap across the holes. The battle has five phases: Smoke, Shadow, Blood, Ice and a final (Zaros) phase. There are 4 level 165 mages in the four corners of the room. These mages are Fumus, Umbra, Cruor, and Glacies, and they represent the four elements of the Ancient Magicks spellbook used in the first four phases. They are weak against bolts. As their represented spell users, each one also has special benefits for themselves.

During the fight, Nex uses Ancient Magicks rush spells of the same type as the mage of that phase. Nex also has regular melee attacks that hit up to around 1500. These melee attacks are area of effect melee attacks. Players behind Nex will be spared from the melee attacks, and the players next to the targeted player will also take the damage, but the damage will not be shared between players. After 1/5th of Nex's health is gone, she will say "[Mage name], don't fail me!" Kill the mage that she has said and after a while she will begin the next phase.

The phases

This section lists all the different attacks Nex will use. See below for what players should do in the different phases.

Nex - Smoke Phase

Let the virus flow through you!

File:Rock Barrage.png Smoke phase: During this phase, she will use Smoke spells in the form of chaotic clouds. These have a moderate range and are also capable of poisoning the player. Her special abilities in this phase are:

  • "Let the virus flow through you!" - Damages, lowers combat stats, drains prayer points (2 per second), and spreads between adjacent players.
  • "There is... NO ESCAPE!" - Nex will teleport and fly through one of the paths of the central symbol, damaging players who stand in her way for up to 3000 and disabling their protection prayers.
  • Dragging a player - Draws a player to Nex, deactivating their prayers and stunning them.

​After she reaches 4/5th of her life points and her mage Fumus is killed, she will go to the next phase.

Nex - Shadow Phase

Fear the shadow!

File:Gale Barrage.png Shadow phase: During this phase, she will use Shadow spells, which are in fact ranged attacks that represents a shadowed vampyre. This is the only phase where she uses ranged-based attacks. Her special abilities in this phase are:

  • "Fear the shadow!" - Shadow traps will appear under every player in the area. After 3 ticks, any player still standing on them will be hit for up to 4000 damage.
  • "Embrace darkness!" - The room will be darkened drastically. The closer you are to Nex, the darker the room will be. If you stand next to Nex, you will take constant damage.

​After she reaches 3/5th of her life points and her mage Umbra is killed, she will go to the next phase.

Nex - Blood Phase

A siphon will solve this!

File:Bloodfire Barrage.png Blood phase: During this phase, she will use Blood spells which will heal her. Her special abilities in this phase are:

  • "A siphon will solve this!" - Nex will summon up to three blood reavers and kneel down for about 8 ticks. During this, all damage she receives instead heals her, shown by purple hit splats. Any blood reavers from the previous siphon will instantly die, and Nex will be healed by however many lifepoints they had remaining.
  • "I demand a blood sacrifice!" - Nex will target a player, who will glow red. If the player does not move away from Nex in time, she will heal an amount equal to 100% of the targets maximum lifepoints and deal damage equal to 10% of them. It is advised to run if targeted. Nex seems to use this attack on the farthest player from her. If all players are close enough, she will pick a player within melee range.
  • Healing - This ability is active from the start of the blood phase and ends until this phase ends. If Nex is attacked with a successful bleed over time ability, such as Combust, Fragmentation Shot, Deadshot, Dismember or Slaughter, the hits will instead heal Nex instead of doing damage.

​After she reaches 2/5th of her life points and her mage Cruor is killed, she will go to the next phase. If she sacrifices the Blood reavers before she calls Cruor's name out, the health must be depleted again. If she calls Cruor's name out, she will not heal from the reavers.

Nex - Ice Phase

The old version of "Contain this!"

Ice Barrage Ice phase: During this phase, she will use Ice spells which will target all players, freeze them and lower prayer points. Her special attacks in this phase are:

  • "Die now, in a prison of ice!" - Nex freezes a targeted player using an ice stalagmite attack. When the ice recedes, the trapped player will be hit for 5000+ damage. However, it is possible to use the ability freedom and eat or break the icicles and for other players to destroy the icicles that make up the prison, allowing the trapped player to avoid damage.
  • "Contain this!" - Nex creates a barrier of ice (3 by 3 squares) around her, and small icicle rushes head upwards of six squares. If the player is hit by the rushes, they will be dealt up to 2000 damage, deactivated prayer and stunned.

​After she reaches 1/5th of her life points and her mage Glacies is killed, she will go to the last phase.

Soul Split Final phase: During this phase, she will only use her normal magic and melee attacks. However, they will become far more accurate and powerful, hitting massive (2000) damage even through prayer. She will cycle between using Soul Split, Deflect Melee and no overhead prayer.

  • "NOW, THE POWER OF ZAROS!" - At the start of this phase, Nex heals to 2/5th of her life points (she heals 40,000 turning it to 80,000) and activates Turmoil, giving her greater Attack, Strength, and Defence and lowering those stats from all players.
  • "Taste my wrath!" - Upon death, Nex will activate Wrath, dealing damage to all nearby players. Her version of Wrath has a larger radius than that of players, but it has a longer activation time.

​Killing tactics

Note: Nex will spawn in the middle of the chamber. If you are too close to the middle she will notice you, however if you are near the mages she won't notice you until she manages to spot you. Always use correct protection prayers, as without them she can hit 1000+ with all of her attacks.

File:Rock Barrage.png Smoke phase: Before Nex spawns, stand behind the north west pillar; if you are the tank stand in the entrance to the west pathway to the center. When Nex has finished spawning minions, the tank should attack her and take the cough, then run south to pull Nex out of the middle and into the outer ring in front of the entrance. The remaining members of the team should now attack, using freedom when they are pulled, or using it earlier as this is a stun-based attack.

  • "Let the virus flow through you." - If you get the virus, don't run as this can spread the cough to other team members. This cough lasts for 4-5 ticks.
  • "There is... NO ESCAPE!" - This attack can be completely avoided if you don't stand in her path. If the tactics are performed properly she will only move during this attack, and then fly back into the original spot. Using any movement based bleeds are helpful, as because Nex will move to reach her target, causing the movement effect of the bleed to get in and deal extra damage.

When Nex says "Fumus, don't fail me!", run over to kill Fumus with your range weapon in the north west corner. DD (everyone on the team stands on the same square) exactly 2 spaces south-east of Fumus's spawn spot. It's possible Nex will fly towards you and then back to the middle of the room again, delaying her attacks significantly. If you do this fast enough Nex will not use Smoke Barrage again. Once Fumus is dead, you can step away from your team-mates to let the virus dissipate.

After an unknown update (GWD Instances or Patch notes), it is now impossible to build up adrenaline from attacking any of the mages with basic attacks. Non-combat abilities such as Freedom will work, apart from the Provoke ability.

File:Gale Barrage.png Shadow phase: The damage from her shadow attacks (excluding the shadow traps from "Fear the shadow!") is based upon whether you have ranged pray active or not (300 or 1500 maximum) Therefore, it is recommended to pray range at all times. Spread out around Nex to prevent constant heavy damage.

  • "Fear the shadow!" - When a trap appears under you, take a few steps away from where you're standing. Don't wildly run away; shadow traps from other players will harm you if you step on them. The traps are normally laid after every 4 of Nex's shadow attacks. However, the "Embrace darkness!" attack is always accompanied by shadow traps.
  • "Embrace darkness!" - You'll only take constant damage if you're in Nex's melee range. Don't stand too close to her, and hit then run back to avoid the damage and her shadow traps.

Once the phase is finished and Nex says "Umbra, don't fail me!", the player Nex is targeting should lure her over to the boss chamber entrance, or if in a higher man team to the area between Cruor and Glacies for a smoother kill on them later on. The tank should never lure Nex to Umbra, as she will still use her attacks, and the unsuspecting shadow traps will kill most if not all of the attackers.

File:Bloodfire Barrage.png Blood phase: Turn Protect from Magic back on. If you haven't done so yet, lure Nex over to the entrance to the chamber. This will cause fewer reavers to spawn, and they will spawn closer to the players. Depending on weapons, switch to a two-handed weapon or dual wielded (apart from high level teams or a mass of any sort) to deal extra damage. Avoid using any sort of bleed as this causes Nex to heal from them instead of dealing damage. Bleed abilities include Dismember, Combust, Fragmentation Shot, Slaughter, Deadshot and Massacre.

  • "A siphon will solve this!" - Stop attacking Nex; Tag (hit once) the reavers. Nex uses her siphon after every 5th attack after she calls a blood sacrifice. It's easy to recognise this attack; she will stop attacking and say "A siphon will solve this!", you'll see purple hitsplats on her. Nex usually spawns 1 or 2 blood reavers (if you're on the west side of the chamber, she might on rare occasions not spawn any reavers) when siphoning. During each siphon, attack the reavers 1-2 times (referred to as tagging reavers). It is essential to at least damage the reavers greatly as all their remaining health will be conferred to Nex during her next siphon. Leaving all reavers alive with full hitpoints results in the same phase with health equal or greater than the start of this phase.
  • "I demand a blood sacrifice!" - Run if you are targeted (targeted player becomes RED). Failure to run will result in Nex healing lifepoints and make the blood phase significantly longer. It is advised to use the Escape ability (with adequate space behind the player) to effectively avoid this attack if targeted. Typically, this attack goes on the player the farthest from Nex. After this is finished, the tank must use Provoke on Nex as Nex will now target the player that she had just used this ability on.

After the barrier is down, kill Cruor with your ranged weapon and action bar in the south-east corner. Make sure you spread out from other players now to minimize the amount Nex will heal.

After the 5 September 2012 update, the time in between siphons has been drastically decreased, and Nex heals more from reavers . It is not recommended to go to Nex with less than a 4 man team. Tagging reavers is an absolute must.

Ice Barrage Ice phase: In this stage, Nex's Ice Rush attacks drain the prayer points of everyone hit by 1/4 of the damage dealt (similar to Smite). While attacking her, keep Protect from Magic on at all times, otherwise you will be likely to get frozen for a long period of time.

  • "Contain this!" - Step back if you're close to Nex. This attack causes instant damage and removes protection prayers from players in melee distance, players out of melee distance should run from Nex if they see little icicles moving across the floor from Nex towards them to avoid a prayer drop and heavy damage. Reactivate prayer ASAP and resume attacking Nex. Since everyone will run off, avoid running to the tank as Nex will use it and cause you to be almost killed or dead by her attack. Use Freedom afterwards as this attack is classified as a stun.
  • ​"Die now, in a prison of ice!" - A single player will be trapped in an icicle cage - they can be easily identified by their prayer deactivating. If a team-mate is trapped, break the icicles. If you're trapped perform this in order, use freedom, heal yourself to above 7000 health, attempt to break yourself out, and turn your prayer back on. Alternatively, you can use a shield with the use of Freedom, Resonance or Barricade to avoid or heal from her melee attack. The icicles are unblockable, and her melee attack deals heavy damage, which resonance can use to counter the icicles.

Once the barrier is gone, kill Glacies with range in the southwest corner. Watch out for Glacies freezing you; he can do this through Protect from Magic and leave you open to be hit by "Contain This!".

File:Soul split.gif Final phase: Once Glacies has been killed, get within melee distance of Nex. Nex returns to using Smoke spells during this phase, though with their poisoning ability negated. Nex will activate Turmoil, giving her increased combat stats (yes, this includes her offensive and defensive ability), and will target the tank. Nex's attacks deal very heavy damage on all players (can hit over 2000+ even through prayers), and will swap from Deflect Melee and Soul Split, although sometimes she will use Deflect Missiles once in a while. If she does the latter, the kills are much more easier as she will take very long to swap her other overhead curses. A ranged or melee switch with a shield is heavily recommended in this phase. The tank should always be opposite of the attackers, otherwise the attackers will suffer from her melee and magic attacks. The tank should always use every defensive ability to his disposal, such as Resonance, Debiltate and Anticipate to reduce and heal from her attacks. Attackers should do the same, but without shield abilities as this is considered the most longest phase of the kill.

It is important to note that during the final phase, Nex will heal 40,000 lifepoints (taking her up to 80,000).

  • "Taste my wrath!" - Upon death Nex will use Wrath, so players are advised to quickly move away from Nex to avoid damage. You'll easily have time to move out of this.

NOTE: If you should die on any of these phases, your grave will just appear on the spot you died. Keep your Ancient ceremonial and Frozen key in the bank. Nex will also despawn if there is no one else in the chamber.

Drops

Nex is among the toughest bosses one can fight, but her standard drops are worth hundreds of thousands of coins. Unlike most bosses, these drops are always split in LootShare: They are divided into up to five parts and distributed among recipients. If one has enough LootShare potential, he or she may claim multiple shares of the drop.

Nex's unique drops are tier 80 Power armour for every class, three full armour sets that offer high defence and offense and are sought by many players. She also drops the Virtus wand and book, tier 80 Magic weapons, and the zaryte bow, a Ranged equivalent to the chaotic maul.

Armour

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Weapons

Item Quantity Rarity GE price
Torva full helmTorva full helm1Rare47,538,124
Torva platebodyTorva platebody1Rare119,132,054
Torva platelegsTorva platelegs1Rare71,445,594
Torva glovesTorva gloves1Rare23,276,138
Torva bootsTorva boots1Rare23,401,559
Pernix cowlPernix cowl1Rare9,825,774
Pernix bodyPernix body1Rare26,414,230
Pernix chapsPernix chaps1Rare21,294,190
Pernix glovesPernix gloves1Rare6,428,711
Pernix bootsPernix boots1Rare8,569,677
Virtus maskVirtus mask1Rare10,510,159
Virtus robe topVirtus robe top1Rare28,266,836
Virtus robe legsVirtus robe legs1Rare24,098,345
Virtus glovesVirtus gloves1Rare6,508,065
Virtus bootsVirtus boots1Rare6,527,568

|}

Item Quantity Rarity GE price
Virtus wandVirtus wand1Rare7,504,024
Virtus bookVirtus book1Rare7,862,184
Zaryte bowZaryte bow1Rare8,816,585