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Queen help book
This is the quick guide for Nomad's Elegy.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
Nomad's Elegy icon
Speak to Zimberfizz at Soul Wars
Member requirementP2P icon Members only
Official difficultyMaster Master
Official lengthLong
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:

The following quests take place before Nomad's Elegy and are recommended if you wish to avoid spoiling them, but they are not requirements.

Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
  • 2 free inventory spaces
Recommended
  • Dreadnips
  • Any shield (to use Resonance) for Nomad's charged blast in second phase
  • High healing food and combat equipment
  • Magic style is preferred for the use of Guthix staff's affinity debuff when fighting Nomad
    • Debuff spells are helpful as well
  • Stat boosting combat potions, Dominion marker does not work in the fight against Nomad
  • A beast of burden for the fight against Nomad
  • Aggression potion for the Bandosian afterlife and protecting the battering ram
Enemies to defeat

Beginning

  • Speak to Zimberfizz in the Soul Wars area. (Chat option 2)
  • Investigate Nomad's tent to the east.
  • Investigate the throne, some crystals to the west, and strange emissions south of that (3/5 clues found).
  • Investigate the footprints to the east and you will be sent to Death's Realm.
  • Go through the dialogue and travel through Death's door to the north.

Bandosian Afterlife

Template:Dangerous quest section

Make sure you have combat equipment from this point. If you die, you will be returned to Death's office and will have to leave and re-enter to resume progress with the quest.
  • Speak to Death again. (Chat option 1)
  • Embark on the Bloodstained Jetty to the northeast.
  • Defeat oncoming waves to protect cave goblins. There are 3 waves, with progress saved after each.
    • Use AoE abilities and stuns to detain the waves of opponents. It is recommended to use prayer and boosts if owned.
    • Ice barrage works well as it prevents targets from moving for 10 seconds.

Limbo Afterlife

  • Embark on the Dusty Jetty to the northwest.
  • Speak to Astrid or Brand (depending on your characters gender), who will tell you to find three allies.

Jessika/Korasi

  • Speak to Korasi or Jessika (depending on who you chose not to save in in The Void Stares Back) in the house North of Bob's axes, who will tell you to find something worth fighting for.
  • Travel to the southwest of Lumbridge Castle grounds and speak to Wizard Grayzag for half of Korasi's memories.
  • Travel to the 1st2nd floor[UK] of the Lumbridge Castle battlements and speak to the person you saved in The Void Stares Back to recover the other half of Korasi's/Jessika's memory.
  • Combine the memory halves.
  • Return Korasi's/Jessika's completed memory to her.

Hazelmere

  • Talk to Hazelmere on the ground1st floor[UK].
  • Find and talk to him again on the ground1st floor[UK], 2nd3rd floor[UK], and 3rd4th floor[UK].
  • Climb either of the two tower ladders of the castle gate; he'll be on the 2nd3rd floor[UK].
  • Speak to Hazelmere in what would normally be Bob's Axes shop, then to the West of Lumbridge Castle, then with him next to Astrid/Brand.

Xenia

  • Speak to Xenia in the Lumbridge Castle ground1st floor[UK]. (Any chat option)
  • Attempt to open the chest on the 1st2nd floor[UK].
    • Kill Guilt and use the key for a Xenia memory fragment.
  • Climb to the 1st2nd floor[UK] and open another chest for the second half.
  • Combine and return the memory fragments to Xenia.
  • Travel to the 1st2nd floor[UK] of the Lumbridge Castle battlements and speak to the person you saved in The Void Stares Back to recover the other half of Korasi's/Jessika's memory.
  • Combine the memory halves.
  • Return the completed memory to her.
  • Talk to Astrid/Brand.
  • Enter the portal.

Assistance

Interrogation

  • Torture the suspect until he cooperates with your questioning.
  • Decide his fate.

Battering ram

  • Click the war table and select any two companions.
  • Collect 25 wood and 25 metal; your companions can help you.
  • Leave through the exit once complete.
  • Build the battering ram to the North.
  • Return to the war table.
  • Slowly walk the battering ram across the bridge and through the doors.
  • Choose to either assault the fortress head-on, or detour to the side.
  • Once inside, you'll have to fight Nomad.

Fighting Nomad and Gielinor

Bring a shield to which you'll want to switch during the fight.

First combat phase

  • Dwindle away Nomad's health, and move away from the centre of the bridge to avoid Gielinor's hand. Also move away from shadows that appear on the ground to avoid rapid powerful magic attacks.

Xenia

  • Run around the area and constantly use the 3 abilities made available: Fire Blast when Rorarii are present, Shield Dome when Gladii are present, and Shadow Stalk when Scutarii are present. Target Capsarii first.

Second combat phase

  • In addition to the previous phase's attacks, when Nomad teleports you near him and 'orders you to face his wrath', switch to your shield to use Resonance to negate 9,000 damage from the attack.

Death

  • Go directly north, south, east and west of Gielinor. Each time provoking him and quickly getting out of the way, to then use Scythe on the hand, and finally claim the released spirit.

Third combat phase

  • In addition to the previous phases' attacks, Nomad will create a clone of himself when he reaches half health. Kill them both (you might kill Nomad first, in which case you will move on).

Icthlarin

  • Quickly and without stopping, run around the area counter-clockwise, releasing the spirits as you get in the middle of a group of them. Make sure to get over half of the initial total number of spirits. The more spirits you get, the more powerful the attack reflected onto Gielinor will be. Once all spirits have been released, shield yourself from Gielinor's attack with the ability, in order to reflect the damage onto Gielinor. You will have to repeat the process a few times.

Final combat phase

  • In this phase, Nomad will only be using rapid melee attacks. Kill him by any means. Watch out for Gielinor's attacks.

Aftermath

  • Choose who ends Gielinor.
  • Decide Nomad's fate.
  • After the cutscene, speak with Death.
  • Choose Zanik's fate.
  • Quest complete!
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