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Tag: apiedit
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Revision as of 11:35, 31 January 2017

For this item's main hand variant, see drygore mace (third age).
For this item's (un)dyed variants, see Shadow, Barrows, blood, undyed.

The third-age dyed off-hand drygore mace is made by dyeing a off-hand drygore mace with third-age dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular off-hand drygore mace: it will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired with chitin scraps, at Bob in Lumbridge, or at an armour stand.

Making a third age dyed off-hand drygore mace costs 36,894,083+Lua error in Module:Exchange at line 74: package.lua:80: module 'Module:Exchange/Third-age dye' not found..

Combat Stats
RequirementsDegradesFile:Off-hand drygore mace (third age) equipped.png
90 Attack30,000 charges
ClassSlot
Attack MeleeOff-hand slot
Tier
90
WeaponsMainOff
Damage-432
Accuracy-2458
StyleCrush
Range1
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair cost

The base repair cost of the Off-hand drygore mace (Third Age) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly

[FAQ] • [doc]

Template:Dyed equipment

Template:Mace