m (→Disassembly: template) Tag: apiedit |
m (X-popek moved Off-hand drygore mace (third age) to Off-hand drygore mace (Third Age) over redirect) |
(No difference)
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Revision as of 11:35, 31 January 2017
The third-age dyed off-hand drygore mace is made by dyeing a off-hand drygore mace with third-age dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular off-hand drygore mace: it will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired with chitin scraps, at Bob in Lumbridge, or at an armour stand.
Making a third age dyed off-hand drygore mace costs 36,894,083+Lua error in Module:Exchange at line 74: package.lua:80: module 'Module:Exchange/Third-age dye' not found..
Requirements | Degrades | File:Off-hand drygore mace (third age) equipped.png | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90 | 30,000 charges | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 432 | |||||||||
Accuracy | - | 2458 | |||||||||
Style | Crush | ||||||||||
Range | 1 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Repair cost
The base repair cost of the Off-hand drygore mace (Third Age) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|1500000|hidden|
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Disassembly
Disassembly XP | 27.0 |
---|---|
Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Rumbling components | 100% |
Often | |
Base parts | 35% |
Head parts | 30% |
Smooth parts | 30% |
Rarely | |
Heavy components | 3% |
Dextrous components | 2% |
Template:Dyed equipment
Template:Mace