For this item's main hand variant, see gravite rapier.
The off-hand gravite rapier is an off-hand melee weapon Dungeoneering reward.
Requirements | Degrades | ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55 ![]() ![]() | 30,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | |||||||||||
55 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 336 | |||||||||
Accuracy | - | 983 | |||||||||
Style | Stab | ||||||||||
Range | ? (edit) | ||||||||||
Speed | Fast (3.0s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
[FAQ] • [doc] |
Degradation and repair[]
The off-hand gravite rapier has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.
Charge | Cost | Combination cost |
---|---|---|
99% | 5,000 | 500 and ![]() |
90% | 50,000 | 5,000 and ![]() |
20% | 400,000 | 40,000 and ![]() |
0% | 500,000 | 50,000 and ![]() |
All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
Store locations[]
- This list was created dynamically. For help, see the FAQ.
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Seller | Location | Cost | Currency | Base stock | Members? |
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Glitches[]
- Upon release, the game had not coded degradation, causing it to never run out of charges. This was patched on March 2, 2015, with the weapon charges working once again. This weapon shared this problem with the off-hand gravite longsword.
Off-hand stab weapons | |
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Dagger | |
Sword |
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Rapier |
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Rewards |
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Other |
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Promotional |
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Dyed off-hand drygore rapiers |
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Dyed khopesh of Elidinis |
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