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(They actually have 2 healing passives, each with different characteristics.)
(Consistency with the other bolt pages...)
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'''Enchanted onyx bolts''' are [[runite bolts]] tipped with enchanted [[onyx]]. [[Onyx bolts]] can be enchanted through the spell [[Enchant Crossbow Bolt (Onyx)]] by a player with level 87 [[Magic]]. The spell enchants 10 onyx bolts at a time. These bolts are rarely used due to their cost ({{GEPrice|Onyx bolts (e)}} coins per bolt) which exceeds the cost of [[Enchanted dragonstone bolts]] by about {{#expr:{{GEPrice|Onyx bolts (e)|n}} - {{GEPrice|Dragon bolts (e)|n}}}} coins, but are frequently high alched.
 
'''Enchanted onyx bolts''' are [[runite bolts]] tipped with enchanted [[onyx]]. [[Onyx bolts]] can be enchanted through the spell [[Enchant Crossbow Bolt (Onyx)]] by a player with level 87 [[Magic]]. The spell enchants 10 onyx bolts at a time. These bolts are rarely used due to their cost ({{GEPrice|Onyx bolts (e)}} coins per bolt) which exceeds the cost of [[Enchanted dragonstone bolts]] by about {{#expr:{{GEPrice|Onyx bolts (e)|n}} - {{GEPrice|Dragon bolts (e)|n}}}} coins, but are frequently high alched.
 
 
Enchanted onyx bolts have a ''Life leech'' special. This gives the bolts a chance of doing extra damage (20-25% chance from testing) and healing the attacker's [[Constitution|Life Points]] by 25% of the base (disregarding most damage modifiers) maximum hit of the hit that triggered it. This effect work with auto attacks and basic abilities and consuming one bolt per activation. This does not work on the undead, as they have no "life" to leech.
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Enchanted onyx bolts have a ''Life leech'' special. This gives the bolts a chance of doing extra damage (20-25% chance from testing) and healing the attacker's [[Constitution|Life Points]] by 25% of the base (disregarding damage modifiers) maximum hit of the hit that triggered it. This does not work on the undead, as they have no "life" to leech.
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This effect can be triggered with auto attacks and basic abilities, with abilities consuming one bolt per activation.
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The chance of the special attack occurring is increased upon the completion of the [[Seers' Village Tasks#Elite tasks|Elite Seers' Tasks.]]
   
 
The bolts also have a second passive which works with any ability, including threshold and ultimate abilities, healing the user for an amount equal to 25% of damage dealt. Unlike the other passive, this healing effect does not show any healing marks making it harder to notice and also will not consume any bolts.
 
The bolts also have a second passive which works with any ability, including threshold and ultimate abilities, healing the user for an amount equal to 25% of damage dealt. Unlike the other passive, this healing effect does not show any healing marks making it harder to notice and also will not consume any bolts.
   
 
They are tied with [[royal bolts]] as the third-strongest bolts in the game, both surpassed by [[ascension bolts]] and [[ascendri bolts]].
 
They are tied with [[royal bolts]] as the third-strongest bolts in the game, both surpassed by [[ascension bolts]] and [[ascendri bolts]].
 
Note: The chance of this effect occurring increases as you complete the [[Seer's Tasks]].
 
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses

Revision as of 00:15, June 5, 2015

Template:2007 page

Onyx bolts (e) detail

Enchanted onyx bolts are runite bolts tipped with enchanted onyx. Onyx bolts can be enchanted through the spell Enchant Crossbow Bolt (Onyx) by a player with level 87 Magic. The spell enchants 10 onyx bolts at a time. These bolts are rarely used due to their cost (7,723 coins per bolt) which exceeds the cost of Enchanted dragonstone bolts by about 7386 coins, but are frequently high alched.

Enchanted onyx bolts have a Life leech special. This gives the bolts a chance of doing extra damage (20-25% chance from testing) and healing the attacker's Life Points by 25% of the base (disregarding damage modifiers) maximum hit of the hit that triggered it. This does not work on the undead, as they have no "life" to leech.

This effect can be triggered with auto attacks and basic abilities, with abilities consuming one bolt per activation.

The chance of the special attack occurring is increased upon the completion of the Elite Seers' Tasks.

The bolts also have a second passive which works with any ability, including threshold and ultimate abilities, healing the user for an amount equal to 25% of damage dealt. Unlike the other passive, this healing effect does not show any healing marks making it harder to notice and also will not consume any bolts.

They are tied with royal bolts as the third-strongest bolts in the game, both surpassed by ascension bolts and ascendri bolts.

Combat Stats
Requirements220x280px
80 Ranged
ClassSlot
Ranged RangedAmmo slot
Tier
Unknown edit
WeaponsMainOff
Damage768-
Accuracy--
StyleBolts
Range-
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Dropping monsters

For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Nex1001375Common
Vorago1000020–40Common
Corporeal Beast785175Uncommon
Kalphite King2500200Uncommon
Araxxi300040–250Uncommon
Ninja ImplingN/A (hunter)2Uncommon

Trivia

  • On 23 February 2010, a bug was leaked in which one could duplicate these bolts but was patched on the same day.
  • These bolts were untradeable when released, but a hidden update in 2007 made them tradeable.
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