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− | {{ |
+ | {{External|os}} |
+ | {{confuse|Onyx bakriminel bolts (e)}} |
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⚫ | |||
+ | {{HasMMG|Enchanting onyx bolts}} |
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⚫ | |||
⚫ | |||
|image = [[File:Onyx bolts (e) 1.png]] [[File:Onyx bolts (e) 2.png]] [[File:Onyx bolts (e) 3.png]] [[File:Onyx bolts (e) 4.png]] [[File:Onyx bolts (e) 5.png]] |
|image = [[File:Onyx bolts (e) 1.png]] [[File:Onyx bolts (e) 2.png]] [[File:Onyx bolts (e) 3.png]] [[File:Onyx bolts (e) 4.png]] [[File:Onyx bolts (e) 5.png]] |
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|release = [[31 July]] [[2006]] |
|release = [[31 July]] [[2006]] |
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|quest = No |
|quest = No |
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|tradeable = Yes |
|tradeable = Yes |
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− | |stackable = Yes |
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|equipable = Yes |
|equipable = Yes |
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− | | |
+ | |stackable = Yes |
+ | |disassembly = Yes |
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− | |low = 6,000 |
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+ | |value = 15000 |
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|destroy = Drop |
|destroy = Drop |
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+ | |kept = reclaimable |
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|store = No |
|store = No |
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|exchange = GEMW |
|exchange = GEMW |
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− | |examine = Enchanted |
+ | |examine = Enchanted onyx-tipped runite crossbow bolts. |
|weight = 0 |
|weight = 0 |
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+ | |id = 9245 |
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}} |
}} |
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− | [[File:Onyx bolts (e) detail.png|left|100px |
+ | [[File:Onyx bolts (e) detail.png|left|100px]] |
⚫ | '''Enchanted onyx bolts''' are [[runite bolts]] tipped with enchanted [[onyx]]. [[Onyx bolts]] can be enchanted through the spell [[Enchant Crossbow Bolt (Onyx)]] by a player with level 87 [[Magic]]. The spell enchants 10 onyx bolts at a time. These bolts are rarely used due to their cost ({{GEPrice|Onyx bolts (e)}} coins per bolt) which exceeds the cost of [[enchanted dragonstone bolts]] by about {{#expr:{{GEPrice|Onyx bolts (e)|n}} - {{GEPrice|Dragon bolts (e)|n}}}} coins, but are frequently high alched. |
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− | |||
⚫ | '''Enchanted onyx bolts''' are [[runite bolts]] tipped with enchanted [[onyx]]. [[Onyx bolts]] can be enchanted through the spell [[Enchant Crossbow Bolt (Onyx)]] by a player with level 87 [[Magic]]. The spell enchants 10 onyx bolts at a time. These bolts are rarely used due to their cost ({{GEPrice|Onyx bolts (e)}} coins per bolt) which exceeds the cost of [[ |
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− | Enchanted onyx bolts have a ''Life leech'' |
+ | Enchanted onyx bolts have a 10% chance to trigger the ''Life leech'' enchantement. Upon activation the bolt deals 25% more damage and heals the player's [[Constitution|Life Points]] by 25% of the damage potential up to a cap of 2500 Life Points. The healing is calculated before the damage buff occurs and is based on the original damage potential of the attack (e.g. a hit with a potential damage of 1000 damage can deal up to 1250 damage if the effect triggers but will always heal 250 and not 313). |
+ | |||
+ | This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation. Multi-target abilities such as [[ricochet]] can trigger the effect separately on secondary targets. |
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+ | Abilities that hit multiple times such as [[rapid fire]] have a chance to trigger it on each hit separately. |
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+ | |||
+ | [[Onslaught]] can trigger the effect, increasing that hit by 25% and healing for 25% of the pre-trigger damage dealt, the recoil is also calculated on the pre-trigger damage. The recoil and healing appear to be calculated at the same moment resulting the damage dealt to the player being equal to the recoil minus the healing. This effectively negates any recoil damage before the 11th hit if the effect triggers. E.g. a 12th hit that would have dealt 10000 damage but triggers the effect instead deals 12500 damage and heals for 2500 but also recoils for 4500 resulting in 2000 damage dealt to the player. |
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+ | |||
+ | [[Sacrifice]] can trigger the effect and will heal according to the increased damage of the ability. |
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+ | |||
+ | The amount of healing is increased by [[Prayers]] and normal equipment damage bonuses but not by [[Void Knight equipment]] and [[Needle Strike]]'s buff. The amount of damage dealt by the effect takes all of the above into consideration. |
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+ | |||
+ | The chance of the special attack occurring is increased to 12% upon the completion of the [[Seers' Village Tasks#Elite tasks|elite Seers' Village achievements]]. |
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− | They are the third strongest bolts in Runescape, tied with the [[onyx bolts]] and after [[royal bolts|royal]] and [[Bakriminel bolts]]. |
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− | Note: The chance of this effect occurring increases as you complete the [[Seer's Tasks]]. |
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{{Infobox Bonuses |
{{Infobox Bonuses |
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|slot = ammo |
|slot = ammo |
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− | | |
+ | |damage = 768 |
− | | |
+ | |accuracy = 0 |
− | | |
+ | |style =Bolt |
− | | |
+ | |armour = 0 |
− | | |
+ | |life = 0 |
− | | |
+ | |prayer = 0 |
+ | |class = Ranged |
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− | |dslash =0 |
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− | | |
+ | |strength = 0 |
− | | |
+ | |ranged = 0 |
− | | |
+ | |magic = 0 |
+ | |image = Life leech.gif |
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− | |dsummon =0 |
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+ | |requirements = 80 {{Skill clickpic|Ranged}} |
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− | |absorbmelee = 0% |
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− | | |
+ | |tier = 80 |
− | |absorbranged = 0% |
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− | |rangestr=+120 |
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− | |str =0 |
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− | |prayer =0 |
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− | |magicdamage = 0% |
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⚫ | |||
− | |caption=The Onyx bolts (e)'s ''Life Leech'' special effect. |
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}} |
}} |
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+ | ==Drop sources== |
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− | + | {{Dropping monsters list|Onyx bolts (e)}} |
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+ | ==Disassembly== |
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− | {{ItemDropsTableHead}} |
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+ | {{Disassembly |
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− | {{ItemDropsLine|Monster=Nex|Combat=1001|Quantity=375|Rarity=Common}} |
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+ | |category = bolts |
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− | {{ItemDropsLine|Monster=Corporeal Beast|Combat=785|Quantity=175|Rarity=Common}} |
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+ | |level = 40 |
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− | {{ItemDropsLine|Monster=Ninja Impling|Combat=Not Applicable|Quantity=2|Rarity=Uncommon}} |
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− | + | }} |
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==Trivia== |
==Trivia== |
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* On 23 February 2010, a bug was leaked in which one could duplicate these bolts but was patched on the same day. |
* On 23 February 2010, a bug was leaked in which one could duplicate these bolts but was patched on the same day. |
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+ | * These bolts were untradeable when released, but a hidden update in 2007 made them tradeable. |
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− | * The life drain effect of the bolts do not work on undead, whereas [[Barrows - guthan's set|Guthan's set's]] effect and Blood Magic from the [[Ancient Magicks]] [[Spellbook]] DO work on the undead. |
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+ | |||
− | * Despite the fact onyx bolts (e) are the highest level of metal bolts, their maximum hit is still surpassed by that of the dragon bolts (e) |
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{{Bolts}} |
{{Bolts}} |
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+ | {{Onyx}} |
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[[Category:Ammunition]] |
[[Category:Ammunition]] |
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− | [[Category:Rune |
+ | [[Category:Rune]] |
− | [[Category:Onyx]] |
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[[Category:Healing]] |
[[Category:Healing]] |
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+ | [[Category:Items that have passive effects]] |
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+ | [[Category:Needs Infobox recipe]] |
Latest revision as of 19:49, 8 April 2019
Enchanted onyx bolts are runite bolts tipped with enchanted onyx. Onyx bolts can be enchanted through the spell Enchant Crossbow Bolt (Onyx) by a player with level 87 Magic. The spell enchants 10 onyx bolts at a time. These bolts are rarely used due to their cost (7,723 coins per bolt) which exceeds the cost of enchanted dragonstone bolts by about 7386 coins, but are frequently high alched.
Enchanted onyx bolts have a 10% chance to trigger the Life leech enchantement. Upon activation the bolt deals 25% more damage and heals the player's Life Points by 25% of the damage potential up to a cap of 2500 Life Points. The healing is calculated before the damage buff occurs and is based on the original damage potential of the attack (e.g. a hit with a potential damage of 1000 damage can deal up to 1250 damage if the effect triggers but will always heal 250 and not 313).
This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation. Multi-target abilities such as ricochet can trigger the effect separately on secondary targets. Abilities that hit multiple times such as rapid fire have a chance to trigger it on each hit separately.
Onslaught can trigger the effect, increasing that hit by 25% and healing for 25% of the pre-trigger damage dealt, the recoil is also calculated on the pre-trigger damage. The recoil and healing appear to be calculated at the same moment resulting the damage dealt to the player being equal to the recoil minus the healing. This effectively negates any recoil damage before the 11th hit if the effect triggers. E.g. a 12th hit that would have dealt 10000 damage but triggers the effect instead deals 12500 damage and heals for 2500 but also recoils for 4500 resulting in 2000 damage dealt to the player.
Sacrifice can trigger the effect and will heal according to the increased damage of the ability.
The amount of healing is increased by Prayers and normal equipment damage bonuses but not by Void Knight equipment and Needle Strike's buff. The amount of damage dealt by the effect takes all of the above into consideration.
The chance of the special attack occurring is increased to 12% upon the completion of the elite Seers' Village achievements.
Requirements | |||||||||||
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80 | |||||||||||
Class | Slot | ||||||||||
Ranged | |||||||||||
Tier | |||||||||||
80 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 768 | - | |||||||||
Accuracy | - | - | |||||||||
Style | Bolts | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Drop sources
- This list was created dynamically. For help, see the FAQ.
- To force an update of this list, click here.
- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
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Barrows: Rise of the Six | N/A | 50–65 | Common |
Kree'arra | 210; 580 | 10 | Common |
Vorago | 10000 | 20–55 | Common |
WildyWyrm | 1337 | 25–50 | Common |
Kalphite King | 2500 | 200 | Rare |
Lava strykewyrm | 115 | 25 | Rare |
Memory of Nomad | N/A | 6–46 | Rare |
Nex | 1001 | 375 | Rare |
Araxxi | 3000 | 100–251 | Uncommon |
Corporeal Beast | 785 | 175 | Uncommon |
Disassembly
Disassembly XP | 1.2 |
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Item quantity required | 50 |
Material count | 6 |
Base junk chance | 56.0% |
Possible materials | |
Often | |
Base parts | 40% |
Head parts | 30% |
Spiked parts | 27% |
Rarely | |
Stunning components | 3% |
Trivia
- On 23 February 2010, a bug was leaked in which one could duplicate these bolts but was patched on the same day.
- These bolts were untradeable when released, but a hidden update in 2007 made them tradeable.
Metal | |
Gem-tipped |
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Bakriminel |
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Bane |
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Tar |
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Special |
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Miscellaneous |
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Gems | |
Jewellery |
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Enchanted jewellery |
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Fletching |
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