Ormod Gulvas is the primary antagonist in Broken Home. He built and took up residence in the mansion featured in the quest, not knowing that the home was situated over the long-since abandoned Senntisten Insane Asylum.
Whether his family was with him before or after he built the mansion is unknown, but his wife was unfortunately taken by the pox. When she was afflicted by the illness, he chose to rather focus on his work, feeling that financial stability for his family and home-stead took priority. When she died, he was left to care for their son, but saw him as a burden. He assigned him to a single room in the house, along with a Nanny to care for him so that he did not need to keep him in mind.
The Nanny made a severe mistake in the eyes of Ormod though, and he felt he had to discipline her, to the point of killing her. He felt no remorse, deciding it was her own fault any way. Eventually he remembered he'd locked his son into his single room, but it was far too late, and the child had starved to death.
During all of this, Ormod was growing senile. He had decided instead that he had been cursed with madness. He sought the Wizards for help, but when they reported to him that his affliction was not from magical origin, he cut ties with them, insulted them and delved into his own researches to try and discover the source of his non-existent curse.
The death of his family and his growing senility made him decide that his life was not worth living. In his final hours, he poisoned himself and locked the mansion, trapping all of the servants within and killing every one of them, to save them from the 'curse of the house' and instead allow them to die with some novelty.
During the quest, his ghost can be encountered in rooms that have smoke coming from the doors. If the player enters the room while he is there, he will inflict damage to the player until they leave the room. He can be removed from the rooms by peeking through the door before entering it. He has returned to haunt the house as he feels guilt and responsibility over the death of his son. At the end of the quest, the player can choose to have the demon that ran rampant through the house, Senecianus, disguise himself as the spirit of the son to either forgive Ormod, offering him what he needs to pass into the after-life peacefully, or to lure him in to devour his soul.
- The damage animation received from Ormod is the same as when the player siphons inside Runespan.
- Originally Ormod's sister, Briaca, was intended to be mentioned in the quest.