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Many items and equipment sets have passive effects or set effects, which trigger on their own when equipped. These effects confer a wide variety of benefits, both combat and noncombat. In the case of a passive effect that applies to an equipment set, all items of that set must generally be equipped for the set to activate.

Combat effects

Weapons

Weapon Effect
Armadyl godsword Armadyl godsword 25% chance to raise the wielder's Attack and Strength levels by 1 level, up to a maximum of 10% of the levels, with each successful hit. Does not stack with other boosting effects such as potions.
Golden Armadyl godsword Golden Armadyl godsword
Lucky Armadyl godsword Lucky Armadyl godsword
Saradomin godsword Saradomin godsword 25% chance to restore 3% of maximum life and prayer points with each successful hit.
Golden Saradomin godsword Golden Saradomin godsword
Lucky Saradomin godsword Lucky Saradomin godsword
Zamorak godsword Zamorak godsword 25% chance to briefly stun the target with each successful hit.
Golden Zamorak godsword Golden Zamorak godsword
Lucky Zamorak godsword Lucky Zamorak godsword
Bandos godsword Bandos godsword 25% chance to lower the target's Defence level by 1, down by up to a maximum of 10% of the level, with each successful hit.
Golden Bandos godsword Golden Bandos godsword
Lucky Bandos godsword Lucky Bandos godsword
Superior honourable kyzaj Superior kyzaj
Staff of light Staff of light Each combat spell cast with the weapon has a 1/8 (12.5%) chance of drawing its power completely from the weapon, negating its rune cost.
Staff of darkness Staff of darkness
Abyssal wand Abyssal wand
Abyssal orb Abyssal orb
Silverlight Silverlight Deals 125% - 224% damage (150% - 249% with passive upgrade) and gains 20% (30% with upgrade) hit chance against demonic creatures. For auto attacks, it deals 200% instead. (250% upgrade)
Darklight Darklight
Holy water Holy water Provides a large damage boost against certain demons. Gains 40% (50% with darklight upgrade) hit chance against all demonic creatures.
Dragonbane bolt 5 Bane ammunition Against its targets, deals 40% more damage with auto-attacks, 25% more damage with abilities, and gives a flat 30% increase to accuracy.
Keris Keris Grants 33.3% more damage against scarab creatures and kalphites. Also grants 15% (25% with Desert amulet 3 or higher) extra hit chance and a chance to deal 300% damage instead of the usual 33.3% increase.
Balmung Balmung(upgraded) Gains 30% (45%) extra hit chance and deals 25% (45%) more damage against dagannoth, or 15% (35%) against Dagannoth Supreme. When using abilities, the damage increase to dagannoth is 12.5% (22.5%) and 7.5% (17.5%) to Dagannoth Supreme.
Wolfbane Wolfbane When wielded, the dagger stops the residents of Canifis from morphing into their more powerful Werewolf form.
Attuned crystal weapon seed Attuned crystal equipment If wielding attuned crystal equipment on both hands, there is a chance to deal 25% more damage, the chance scaling with agility level, maxing at 12% at level 99.
Strykebow Strykebow Stores damage taken and releases it in the form of an extra shot every 15 auto attacks or abilities (or 5 shots in Legacy mode). Stores up to 80,000 damage.

Daemonheim

Weapon Effect
Hexhunter bow Hexhunter bow Damage is increased by 20% against foes that use Magic.

Armour pieces

Armour Effect
Ring of life Ring of life When the user has less than 10% of their life points remaining, they will be teleported to their respawn point.
Amulet of glory Amulet of glory Increases the chance of finding gems while mining, if it has at least one charge. If used with the ring of wealth, the player can receive double gems.
Ferocious ring Ferocious ring Increases all hits dealt in Kuradal's Dungeon by 4%, and when the user has less than 10% of their life points remaining, they will be teleported to Kuradal.
Kethsi ring Kethsi ring Increases all hits dealt to Metal Dragons in Kuradal's Dungeon by 8%, or by 4% elsewhere.
Leviathan ring Leviathan ring(superior) Decreases incoming damage by 50% at a chance of 2% (5%) per each attack received.
Scrimshaw of vampyrism Scrimshaw of vampyrism(superior) For every successful melee attack, this scrimshaw absorbs 5% (6.66%) amount of the enemy's health, giving it to the scrimshaw bearer.
Scrimshaw of the elements Scrimshaw of the elements(superior) Magic attacks deal 5% (6.66%) extra damage.
Scrimshaw of cruelty Scrimshaw of cruelty(superior) Ranged attacks deal 5% (6.66%) extra damage.
Scrimshaw of attack Scrimshaw of attack(superior) Increases melee accuracy by 2% (4%).
Scrimshaw of ranging Scrimshaw of ranging(superior) Increases ranged accuracy by 2% (4%).
Scrimshaw of magic Scrimshaw of magic(superior) Increases magic accuracy by 2% (4%).
Sign of item protection Sign of item protection The sign of item protection automatically keeps an additional item when the player dies.
Sign of death Sign of death The sign of death resurrects the player after death and provides 15% of their base life points, while inflicting 15% base life points worth of damage to the opponent, to a maximum of 5000. The damage type matches the user's weapon.
Sign of life Sign of life The sign of life resurrects the player after death and provides 25% of their base life points.
Arcane spirit shield Arcane spirit shield All incoming damage (with sufficient prayer points) will be reduced by 30%. Prayer points will be reduced by 6% of the damage received.
Lucky arcane spirit shield Lucky arcane spirit shield
Divine spirit shield Divine spirit shield
Lucky divine spirit shield Lucky divine spirit shield
Elysian spirit shield Elysian spirit shield
Lucky elysian spirit shield Lucky elysian spirit shield
Spirit cape Spirit cape While worn, the special move cost for combat Summoning familiars is reduced by 20%. This effect can also be added to the Completionist cape.
Fire cape Fire cape / TokHaar-Kal / Completionist cape Doubles fire spells damage dealt to Ice strykewyrms. In addition, it also increased melee and ranged damage by +40 and fire spells by +200 per hit.
Black mask Black mask Randomly reduces the opponent's defence level, draining one charge.
Broodoo shield (blue) Broodoo shield Randomly reduces the opponent's attack, defence, or strength level, depending on the shield, draining one charge.
Chaos gauntlets Chaos gauntlets Increases damage by bolt spells by 10%.
Attuned crystal armour seed Attuned crystal armour If wielded with a mainhand attuned crystal weapon, there is a chance of dealing 25% more damage, the damage scaling with agility with a maximum chance of 12% at level 99.
Blood necklace shard Blood necklaces Will periodically (every 15 seconds) deal between 200 to 500 damage to the enemy, healing the player by the damage dealt. Has a maximum healing cap of 1200 if it hits enemies adjacent to the main target.
Extreme dominion medallion Extreme dominion medallion Grants a universal accuracy buff of 1%.
Amulet of souls Amulet of souls It has a passive effect that gives Soul Split a 50% chance to heal 25-50% more. A second passive effect boosts the effectiveness of protection prayers and reflect curses by 10%, effectively making them have a base protection of 60%.
Deathtouch bracelet Deathtouch bracelet Has a 20% chance of reflecting 25-50% of received damage back to the attacker.
Ring of death Ring of death It has a 50% chance of restoring the wearer adrenaline by 1% for every 1500 of the target's maximum life points when that target dies, to a maximum of 5% adrenaline. If you die with the ring equipped you will be teleported to the last respawn hub visited and not have to pay for your grave, losing 15% of the ring's charges.
Reaper necklace Reaper necklace All hits will increase the wearer's hit chance by 0.1% for 55 seconds, stacking up to 30 times.
File:Ascendri bolts (e) 5.png Ascendri bolts (e) Allows the chance for each auto attack or ability to generate an additional 1% adrenaline.
Asylum surgeon's ring Asylum surgeon's ring Has a 10% chance to negate the adrenaline cost from using threshold abilities. Also has a 40% chance of saving 25% of a special attack's original adrenaline cost.
Attacker's insignia Attacker's insignia Has a chance to apply a damage-over-time effect on the enemy. Hits 500 four times for a total of 2000 if charged, or 50 four times for a total of 200 if uncharged.

Daemonheim

Item Effect
Blood necklace Blood necklace Will periodically (every 15 seconds) deal between 200 to 500 damage to the enemy, healing the player by the damage dealt. Has a maximum healing cap of 1200 if it hits enemies adjacent to the main target.

Armour sets

Barrows equipment

In order for a set effect of Barrows equipment to trigger, all four pieces must be worn: Head, body, legs, and weapons.

Guthans equipped

Guthan's equipment

Set Effect
Ahrim's set Blighted Aura - Successful Magic attacks have a chance of lowering the target's Strength by 5 levels.
Akrisae's set Doom - Melee and magic attacks have a chance of draining the opponent's prayer points and restoring the user's prayer.
Dharok's set Wretched Strength - Dramatically increases maximum melee damage as life points decrease. This is the only Barrows set effect that is always active.
Guthan's set Infestation - Successful attacks have a chance of healing the wielder an amount of life points equal to the damage dealt.
Karil's set Karil's Taint - Successful Ranged attacks have a chance of lowering the target's Magic by 5 levels.
Torag's set Corruption - Successful melee attacks have a chance of lowering the victim's Adrenaline by 20%.
Verac's set Defiler - Successful melee attacks have a chance of dealing increased damage while bypassing armour and protection prayers.

Fist of Guthix robes

Battle robes equipped

Battle robes

Set Effect
Druidic mage robes Binding spells such as Bind, Snare, and Entangle have a higher chance of hitting the target.
Combat robes There is a 7.5% chance that the robes will supply any mind, chaos, death, or blood runes when casting a combat spell. The chance increases to 20% when used with a staff of light.
Battle robes There is a 12.5% chance that the robes will supply any mind, chaos, death, or blood runes when casting a combat spell. The chance increases to 50% when used with a staff of light.

Warpriest armour

Warpriest armour is a collection of hybrid armour sets that are affiliated with the gods, and have different tiers requiring up to 75 Defence to wear. They are initially obtained during world events, and after their event they may be hunted for in the God Wars Dungeon. Each set has a passive effect that has a chance of activating when wearing 3 or more pieces. Note that if you have a mix of both types of armour that give the same effect (such as Zamorak and Saradomin), you while receive the set effect based on the total of both.

Warpriest of Saradomin set equipped

Saradomin armour

Set Effect
Warpriest of Zamorak armour (gold) / Warpriest of Saradomin armour (gold) Damage is reduced to an amount equal to 10% of the initial damage minus the total number of Warpriest armour pieces worn at the time. If all 6 pieces of Warpriest armour is worn, the player will only take 4% of the initial attack.
Warpriest of Armadyl armour (gold) / Warpriest of Bandos armour (gold) The set effect is a 15% reduction in cooldown time for abilities with cooldowns of at least 30 seconds or more, with the chance that the effect activates being:


  • 5% when wearing three (3) pieces of armour.
  • 10% when wearing five (5) pieces of armour.
  • 20% when wearing six (6) pieces of armour (the full set).
Warpriest of Tuska armour Has a small chance to deal a critical hit against enemies in combat. The chance is equal to the number of pieces worn, ranging from 1% to 6%.

PvP minigame armour

Set Effect
Hybrid armour +15% damage bonus against other players in PvP minigames with the relevant styles.
Basic decorative equipment +10% damage against other players in Castle Wars.
Detailed decorative equipment +15% damage against other players in Castle Wars, and +10% damage to ballistae and barricades.
Intricate decorative equipment +20% damage against other players in Castle Wars, +10% damage to ballistae and barricades, and immunity to catapult damage.
Profound decorative equipment +25% damage against other players in Castle Wars, +10% damage to ballistae and barricades, and immunity to catapult and ballista damage.

Void Knight equipment

Void Knight equipment set equipped

Void Knight equipment has a set effect, directed by the combat class of the worn helmet, that increases the user's damage and accuracy in the chosen style. The set effects do exist after the update of 30 April 2013, although unlike regular offensive gear, the combat bonuses of Void equipment remain invisible.

Power armour offers a larger damage increase than Void and has higher Armour bonuses, but it does not aid accuracy.

Image Helmet Set effect
Void knight melee helm Melee sup +3% to accuracy, +5% (+7% sup) to melee damage
Void knight ranger helm Ranger sup +3% to accuracy, +5% (+7% sup) to ranged damage
Void knight mage helm Mage sup +3% to accuracy, +5% (+7% sup) to magic damage

Obsidian Armour

Obsidian warrior helm equipped

A player wearing obsidian armour with the warrior helm.

Obsidian armour works as standard non-degradable All-classed gear on the surface world, but it degrades and offers special effects in the TzHaar city and its three minigames. It will heavily reduce all damage taken there, including damage from other players (PvP in the Fight Pit). This damage reduction is cumulative of each armour piece, for a reduction of 55% when wearing the entire set and 45% without the kiteshield. One can receive a further 10% reduction by donating TokKul at the Fight Cauldron, which will also reduce the rate of degradation. The effect lasts for 20 minutes, and one may donate thrice to extend the duration to a whole hour.

All pieces of armour have an initial 4000 charges before being completely degraded. They have a chance to lose charge from any hit taken in the TzHaar city.

Area used in Degrade chance
Normal Gielinor surface world 0% with each hit
All TzHaar and TokHaar areas 50% with each hit
TzHaar and TokHaar areas + Tokkul donation 20% with each hit

Demon slayer equipment

Jagex has stated that with the demon slayer equipment you will "get a boost to damage dealt and experience gained while fighting demons for each piece of the gear you equip. A full set of the gear makes the crossbows better than their dragon equivalents when fighting demons".[1]

The damage increase is 4% per piece worn to a maximum of 28% if using all 7 items. This affects all combat styles, however the armour is classed as ranged armour so accuracy penalties will be applied if using magic or melee. It is recommended to wear full Demon Slayer armour with Holy Water or your best ranged ranged weapon, rather than using the Demon Slayer crossbows.

Crystal armour

As of 5 October [[2015]], both versions of crystal armour have a veriety of set effects.

At 2 pieces worn, damage against Crystal Shapeshifters is increased by 5% for regular version and 10% for attuned version. In addition, attuned crystal weapons passive effect chance is increased by 3% for regular version and 6% for attuned version.

At 3 pieces worn, each hit taken has a chance of activating Tarddian Fury, dealing damage to the attacker. The chance is increased per piece worn, to a maximum of 7.5% at 5 pieces. The damage is based on both ability damage and agility level and is equal to (Ability damage * Agility level) / 300

At 4 pieces worn, whenever Tarddian Fury activates, it removes stuns and bleeds.

At 5 pieces worn, each hit taken or each skilling Seren spell cast has a chance trigger Harmonious Resonance for 10 seconds. This increases crystal mask duration by 1 minute, crystallise duration by 15 seconds, removes prayer drain from Seren prayers and causes aurora spells to trigger their effects twice per activation, causing Opal, Emerald and Ruby to provide double timer and stacks respectively. Sapphire Aurora is not affected. This effect is exclusive to the Attuned Crystal armour.

The armour also increase the amount of tarddian crystals and crystal fragments obtained. It also increases the chance of obtaining the Ancient elven wedding ring. The more pieces worn, the higher the effects.

The attuned armour set has generally higher chances to activate the effects, excluding Tarddian Fury which has equal chance for both.

Scrimshaws

Main article: Scrimshaw

Providing a wide variety of effects, scrimshaws provide both combat and skill effects.

Signs

Main article: Sign

Like Scrimshaws, signs provide a variety of effects, both combat and non.

Miscellaneous effects

Set Effect
Penance armour Restores 30 prayer points per minute.
Citharede robes Restores prayer points while listening to a musician at a rate of 150 prayer points every 3 seconds.

God Wars Dungeon protection

Many pieces of equipment affiliated with the gods Saradomin, Zamorak, Armadyl, Bandos, and Zaros provide a passive effect that prevents followers of that particular faction from being aggressive within the God Wars Dungeon. This effect does not apply to the bosses or to their bodyguards. In the case of Zarosian items, the protection is applied to all four factions, but it will not protect from Zarosian followers in the Ancient Prison, except for the Shard of Zaros.

Trivia

Flameburst defender effect

The former effects of the Flameburst defender combined with a Hailstorm dagger. (glitched, defender being displayed in a wrong hand)

References

  1. ^ Mod Wilson. "Demon Flash Mobs." 28 January 2013. RuneScape News.
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