Line 875: | Line 875: | ||
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]] |
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]] |
||
|disadvantages = *Located in a dangerous dungeon |
|disadvantages = *Located in a dangerous dungeon |
||
− | *All monsters are aggressive unless wearing an item from their faction or similar item |
+ | *All monsters are aggressive unless wearing an item from their faction or similar item, or the [[Shard of Zaros]]. |
*Far from bank}} |
*Far from bank}} |
||
{| class="wikitable" |
{| class="wikitable" |
||
Line 905: | Line 905: | ||
| colspan="4" width="50%" | |
| colspan="4" width="50%" | |
||
* Very far from bank. (Unless you have access to Menaphos) |
* Very far from bank. (Unless you have access to Menaphos) |
||
− | * Attacks stacks up, may have to bank frequently for food if |
+ | * Attacks stacks up, may have to bank frequently for food if you do not have access to [[Soul Split]]. |
* May be crowded at times |
* May be crowded at times |
||
|} |
|} |
||
Line 971: | Line 971: | ||
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]] |
*[[Weakness|Weak]] to [[Attack types#Ranged|bolts]] |
||
|disadvantages= |
|disadvantages= |
||
− | *Very accurate and high-hitting Magic attacks. |
+ | *Very accurate and high-hitting Magic attacks, which will often hit over 1000. |
*Players with low [[Agility]] level will have to run through both levels of the lower level Grotworms to get to the third level |
*Players with low [[Agility]] level will have to run through both levels of the lower level Grotworms to get to the third level |
||
− | * |
+ | *The [[Dwarf Multicannon]] cannot be set up in the Lair |
*Quite a distance from a bank |
*Quite a distance from a bank |
||
− | * |
+ | *Are spread out and non-aggressive, hampering experience rates}} |
{{Melee training monster |
{{Melee training monster |
||
|name = [[Wallasalki]] |
|name = [[Wallasalki]] |
||
Line 988: | Line 988: | ||
*Mild to good charm drop rate |
*Mild to good charm drop rate |
||
*[[Weakness|Weak]] to [[Attack types#Ranged|arrows]] |
*[[Weakness|Weak]] to [[Attack types#Ranged|arrows]] |
||
+ | *Are aggressive, resulting in increased experience rates. |
||
|disadvantages = *Far from bank |
|disadvantages = *Far from bank |
||
*Their attacks hit hard and accurately |
*Their attacks hit hard and accurately |
||
Line 1,000: | Line 1,001: | ||
|requirements = [[The Branches of Darkmeyer]] |
|requirements = [[The Branches of Darkmeyer]] |
||
[[Blisterwood stake]]s |
[[Blisterwood stake]]s |
||
− | |recommendations = *Void Knight armour with Ranger helm unless on a slayer task, in which case a [[Full Slayer Helm]] or [[Focus Sight]] would be more recommended. High magic protection equipment such as black dragonhide, royal or armadyl armour to reduce the need of food. |
+ | |recommendations = *Void Knight armour with Ranger helm unless on a slayer task, in which case a [[Full Slayer Helm]] or [[Focus Sight]] would be more recommended. High magic protection equipment such as black dragonhide, royal or armadyl armour to reduce the need of food. |
+ | *[[The Lord of Vampyrium]] |
||
+ | *[[River of Blood]] |
||
*[[Protect from Magic]]/[[Deflect Magic]]/[[Soul Split]] |
*[[Protect from Magic]]/[[Deflect Magic]]/[[Soul Split]] |
||
|advantages = *Training here yields a high experience rate for little to no cost. |
|advantages = *Training here yields a high experience rate for little to no cost. |
||
*A good amount of money can be earned from drops such as [[Blood rune]]s, [[Death rune]]s, and [[Splitbark Armour]]. |
*A good amount of money can be earned from drops such as [[Blood rune]]s, [[Death rune]]s, and [[Splitbark Armour]]. |
||
− | *Some food is necessary as prayer only protects 50% but altar is located within Darkmeyer, and all Vyres only use magic |
+ | *Some food is necessary as prayer only protects 50% but altar is located within Darkmeyer, and all Vyres only use magic. |
+ | *Those that have completed [[The Lord of Vampyrium]] and [[River of Blood]] can respectively utilise the [[Blisterwood stake-thrower crossbow]] or [[Sunspear (ranged)]] in place of blisterwood stakes. |
||
− | *[[Weakness|Weak]] to [[Attack types#Ranged|thrown]] |
||
− | |disadvantages = *Players must fletch their own Blisterwood stakes, as they are untradable. |
+ | |disadvantages = *Players must fletch their own Blisterwood weaponry ([[Blisterwood stake|stakes]] or [[Blisterwood stake-thrower crossbow|crossbow]]), as they are untradable. |
*Experience rates can be reduced substantially if even one more person is training in Darkmeyer; as Vyres are aggressive, making auto-retaliate less useful for training. |
*Experience rates can be reduced substantially if even one more person is training in Darkmeyer; as Vyres are aggressive, making auto-retaliate less useful for training. |
||
*Unless a player has cremated a large number of [[Vyre corpse]]s, they will not achieve the high hits necessary to earn the best experience rates. |
*Unless a player has cremated a large number of [[Vyre corpse]]s, they will not achieve the high hits necessary to earn the best experience rates. |
||
Line 1,038: | Line 1,041: | ||
|advantages = *Very high experience rates per rotation, with 8,871 combat experience in total per rotation. |
|advantages = *Very high experience rates per rotation, with 8,871 combat experience in total per rotation. |
||
*Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt. |
*Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt. |
||
− | *Can be camped for hours without needing to bank. |
+ | *Can be camped for hours without needing to bank if using a sufficient setup. |
|disadvantages = *Very far from a bank, and requires killcount to enter, which can hamper experience rates. |
|disadvantages = *Very far from a bank, and requires killcount to enter, which can hamper experience rates. |
||
*Can be crowded if you choose not to create an instance. |
*Can be crowded if you choose not to create an instance. |
Revision as of 01:34, 30 March 2018
The following guide gives advice on training the Ranged skill from levels 1-99, for members. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.
Defence can also be trained using ranged weaponry by setting combat experience gain to Defence, or Defence and Ranged, in combat settings within the Powers menu.
Recommended Armour
For general training, power armour is preferred over tank armour for the damage bonuses.
Defence Level | Gear | Other Requirements | Notes | Total Price |
---|---|---|---|---|
1 | Ava's attractor | Animal Magnetism | Used to automatically collect most ammunition. Can be upgraded to Ava's accumulator with 50 ranged, and then to Ava's alerter with partial completion of Do No Evil. | 999 |
1-9 | Soft leather armour (cowl, body, chaps, vambraces, and boots) | None | None | 1,708 |
10-19 | Hard leather armour (cowl, body, gloves, chaps and boots) | None | None | 2,407 |
20-99 | Focus sight | 20 | Provides a 12.5% accuracy and damage boost while attacking your current slayer assignment. | 15,687 |
20-99 | Full slayer helmet | 35 , 55 , and Smoking Kills | Provides a 12.5% accuracy and damage boost while attacking your current slayer assignment. For additional slayer reward points, the helm can be upgraded to provide up to 14.5% accuracy and damage bonuses and the defensive bonuses of a level 70 helmet. | 2,674,385 and 400 Slayer reward points |
20-24 | Studded leather armour (coif, body, chaps, gloves, and boots) | None | None | Expression error: Unexpected < operator. |
25-29 | Frog-leather armour (body, chaps, and boots) | 25 | None | Expression error: Unexpected < operator. |
30-39 | Carapace armour (helm, torso, gloves, legs, and boots) | None | Snakeskin armour is an alternative, requiring 30 Ranged and 30 Defence. | 6,244 |
40-42/50 | Green dragonhide armour (body, chaps, vambraces, and coif) and Basilisk boots | None | None | 15,573 |
42-99 | Void Knight equipment (top, bottom, gloves, and helmet) | 42 , 42 , 42 , 42 , 42 , and 22 | The set can be upgraded for additional commendation points and after completion of The Void Stares Back. | 850 Commendation points (Base set) |
45-49 | Archer helm | The Fremennik Trials | None | 45,275 |
50-59 | Spined armour set (helm, body, gloves, chaps, and boots) | The Fremennik Trials | Blue dragonhide armour and turoth boots provide a lower damage alternative. The Blue dragonhide body requires the completion of Dragon Slayer. At 55 defence, blue dragonhide items can be upgrade to red dragonhide armour. | 170,284 |
60-69 | Demon slayer equipment (circlet, torso, gloves, skirt, and boots) | 60 | Provides additional bonuses against demons. Black dragonhide armour and kurask boots provide a lower damage alternative. At 65 defence, black dragonhide items can be upgrade to royal dragonhide armour. | 3,579,214 |
1 | Tirannwn quiver | Tirannwn Tasks | Holds ammo and provides a prayer bonus. Each level of tasks has a broad range of requirements. | Free |
70-79/99 | Armadyl equipment (helmet, chestplate, chainskirt, gloves, and boots) | None | Karil's armour provides a lower damage alternative and degrades, but also has a set effect that drains the target's magic level in PVP. | 25,222,800 |
1 | TokHaar-Kal-Xil | 70 , Fight Kiln | Requires completion of the Fight Kiln while dealing predominantly ranged damage. Unlike Ava's device, it does not collect ammunition. | None |
80-99 | Anima Core of Zamorak (helm, body, and legs) | None | Provides a higher damage bonus than Armadyl armour, but lacks a prayer bonus. | 55,290,650 |
80-99 | Pernix equipment (cowl, body, chaps, gloves, and boots) | 80 | In addition to providing the the same damage bonus as Anima Core of Zamorak, Pernix armour offers both health and prayer bonues, at the cost of degrading. | 72,532,582 |
85-99 | Nightmare gauntlets | None | Allow movement while casting Snipe, and increases its accuracy by 25%. | 39,249,704 |
85-99 | Cinderbane gloves | None | Have a passive poison effect and enhance the effect of other poisons. | 60,514,887 |
Recommended Accessories
In addition to the main armour sets, there are a number of other equipment slots that should be filled. These accessories offer a wide range of effects such as improved loot, adrenaline saving, damage bonuses, and unique attacks.
Rings
Some people may wish to wear a Ring of wealth, which is understandable, but there are other rings that offer combat oriented effects.
Requirement | Item | Effect |
---|---|---|
Complete Broken Home in under 37 Minutes | Asylum Surgeon's Ring | Chance to save adrenaline on Threshold Abilities |
Complete Broken Home | Asylum Doctor's Ring | Monsters occasionally drop food |
None (Untradeable after Equipping) | Ring of Death | Chance to gain adrenaline based on opponent's health |
85 Defence, 85 Constitution | Leviathan Ring | Chance to halve incoming damage |
The World Wakes | Sixth-Age circuit | Free to reclaim, higher than average bonuses |
50,000 Dungeoneering Tokens | Ring of Vigour | Retain 10% adrenaline after using an Ultimate Ability |
None | Berserker Ring | 12 style bonus, 5 armour |
None | Archers' Ring | 17 Ranged style bonus |
Neck Slot Items
Requirement level | Item | Style Bonus |
---|---|---|
Level 1 | Amulet of accuracy | 15 (Ranged only) |
Level 1 | Amulet of glory | 26 |
Level 1 | Amulet of fury | 32 |
Level 1 | Amulet of ranging | 32 (Ranged only) |
Level 1 | Amulet of power | 15 |
Level 70 | Saradomin's murmur | 36 (Ranged only) |
Pocket Slot Items
For general training, an uncharged illuminated god book is recommended for the passive damage bonus with no upkeep cost.
Item | Requirements | Bonus | Notes |
---|---|---|---|
Damaged Book | Horror from the Deep | 2 Prayer bonus | None |
God book | Horror from the Deep, one of each God page corresponding to the damaged book. | 2 Prayer bonus, 5 Ranged style bonus | For possible special effects, see the God book page. |
Illuminated god book | Horror from the Deep, One Piercing Note, 60 , and 60 | 4 Prayer bonus, 7 Ranged style bonus | For possible special effects, see the God book page. |
Attacker's insignia | Level 5 Attacker, five Penance King kills, and 500 attacker points. | A bleed for 50 damage (if uncharged) or 500 damage (if charged) that hits 4 times. | See Barbarian Assault for details. |
Scrimshaw of cruelty | 80 | 5% Ranged damage | Degrades to dust after 3 hours. |
Superior scrimshaw of cruelty | 80 , 92 , 10 Ancient bones in your Player-owned port | 6.66% Ranged damage | Degrades to dust after 4 hours. |
Scrimshaw of ranging | 85 | 2% Ranged accuracy | Degrades to dust after 3 hours. |
Superior scrimshaw of ranging | 85 , 95 , 10 Ancient bones in your Player-owned port | 4% Ranged accuracy | Degrades to dust after 4 hours. |
Blood essence | River of Blood | See Blood essence | See Blood essence |
Auras
Auras cost loyalty points to buy and have their use limited only by a cooldown timer. Recommended auras are listed below, see the aura page for a complete list.
Item | Bonus |
---|---|
Reckless aura | Increases ranged by 10% and reduces defence by 15%. |
Sharpshooter aura | Increases ranged accuracy by 3% to 10%. |
Dark magic aura | Small chance to add a bleed, with damage dependent on your stats and target's health. |
Vampyrism aura | Gain health equal to 5% of damage dealt. |
Penance aura | Gain prayer points equal to 5% of damage received. |
Reverence aura | Increases prayer restoration by potions and reduces prayer drain, each by 3% to 10%. |
Recommended Weapons
Weapons
The following table shows you what the best advised equipment is to train ranging fast.
Note If using an optimal ability rotation, ammunition usage can be all but eliminated. Training with Momentum will obviously cost much more than using abilities, since ammunition is used with each auto-attack, however it would require less attention. Using Ava's device past level 30 will collect the ammunition automatically, as well as providing a good range bonus in cape slot.
Notes:
- ^ Chargebows, unlike other bows, do not use ammunition. Kayle's version has better accuracy and damage than other weapons in this tier.
The following table shows the recommended bolts cost, as crossbows are recommended past level 36
Level | Weapon | Ammo 1 | Cost | Ammo 2 | Cost | Notes |
---|---|---|---|---|---|---|
30 | Mithril crossbow +454 Accuracy | Mithril bolts +288 damage | 74 | Topaz bolts (e) (lvl 40 req.)+384 damage | 60 | At the almost the same price, topaz bolts (e) offer an enchantment Down to Earth which reduces the target's Magic level in PvP and offers more damage, although it is more difficult to obtain from the GE. |
40 | Adamant crossbow +628 Accuracy | Adamant bolts +384 Damage | 113 | Mithril Bolts +288 Damage | 74 | Though mithril bolts are slightly cheaper, adamant bolts should be preferred, as they have much more damage. |
50 |
Hunters' crossbow,+850 Accuracy |
Kebbit bolts,+480 Damage | 47 | Long kebbit bolts,+480 Damage | 62 | This crossbow is now at par with the Rune crossbow but it can only use Kebbit bolts and Long kebbit bolts, and cannot be used with other off-hand crossbows. |
50 | Rune crossbow +850 Accuracy | Broad-tipped bolts (with 55 Slayer) +480 Damage | 66 |
Adamant Bolts +384 Damage |
113 |
Broad-tipped bolts are used for training and general purposes instead because their damage is equivalent to runite bolts, and are cheaper to use. |
Chinchompa
Grey Chinchompa, Red Chinchompa, and Mechanised chinchompa are multi-target ranged weapons which hit up to nine enemies in a 3x3 area. These require 45, 55, and 75 ranged, respectively.
Sustain
Ideal training with chinchompa is to be hitting nine targets at all times. This in turn means that you will be attacked by at least nine enemies, and need to be able to counteract the damage. Protection prayers, deflect curses, or soul split can largely mitigate this damage, but food may still be necessary. Additionally, a single click emergency teleport may prove useful.
Hit Chance
The overall hit chance of a weapon is largely dependent on its level, so chinchompa have a maximum accuracy equal to that of other level 75 items. Accuracy boosting effects such as void or auras should be considered to counteract misses if fighting something with reasonably high defences.
Dwarf Multicannon
- Note that the gold cannon and royale cannon take 60 and 90 ammo per load, making them more efficient than a standard cannon at 30 ammo per load.
Locations
- Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)
- Multi-combat zones with safe spots
- NOTE: While the Black Demons are NOT particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations -particularly in the Taverley Dungeon- go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green Dragons area near Clan Wars and has the added bonus of not requiring the Anti-Dragon Shield, antifire potions, or super antifire potions. However, the Black Demons WILL hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Magic or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black Demons, you may wish to bring prayer potions so you can continue to use Protect from Magic during extended trips.
Restrictions
The cannon cannot be set up in the following locations:
- Ancient Cavern
- God Wars Dungeon (God chambers)
- King Black Dragon Lair (the King Black Dragon will destroy it)
- Kalphite Queen's room in the Kalphite Hive (the Kalphite Queen will destroy it)
- TzHaar city and minigames (Fight Caves, Fight Pits)
- Slayer Tower
- Fremennik Slayer Dungeon
- Minigames
- Chaos Tunnels
- Pest Control
- Bandos's throne room
- Kuradal's Dungeon
- Tarn's lair
- Grotworm Lair
Inventory
- Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
- Food, depending on where you are using the cannon.
- Prayer potions, if prayer is needed in the location.
- Ranging potions if you want to boost your Range level. Note that the cannon's accuracy is affected by your Range level and the attack style you are using. Also ranging level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own range stats.
Shields
Shield use is generally reserved for bosses or other high level encounters, and is relatively rare for general training. The main exception to this is dragonfire protection. Shields of note are listed below.
Name | Requirements | Notes |
---|---|---|
Anti-dragon shield | None | Drastically reduce dragonfire damage. |
Dragonfire deflector | 70 | Drastically reduce dragonfire damage, with tier 70 defensive stats and a dragon breath ability. |
Elysian spirit shield | 75 , 75 , Summer's End | Absorbs 30% of incoming damage in exchange for draining 6% of the original hit in prayer points. This is currently the strongest non-degrading Ranged shield available. |
Vengeful kiteshield | 90 | This is currently the highest tier Ranged shield available. |
Reprisers
Reprisers act as both an off-hand weapon and a shield at the same time. This provides a substantial boost in defence without giving up dual-wield abilities.
Repriser | Levels required | |
---|---|---|
Tainted repriser | 70 | 70 |
Ancient repriser | 80 | 80 |
Kalphite repriser | 90 | 90 |
Abilities
Abilites are the main source of damage when using full manual or revolution, but are not used at all in legacy mode. Training ranged will consist mostly of using ranged abilities, with some use of defence and constitution ones. For recommended action bars, see a list of optimal setups for basic abilies or use the calculator to see how other options compare.
Some abilities have requirements beyond range level to unlock. The important ranged ones are detailed below.
Ablility | Requirements | Notes |
---|---|---|
Death's Swiftness | 85 , The World Wakes | A powerful damage buff. |
Corruption Shot | 70 , Corruption Shot Ability Codex or Mazcab ability codex | Either can be obtained directly from raids, or the Mazcab ability codex can be bought from another player. |
Mutated Dazing Shot | 8 , 63,000,000 Shattered Worlds anima | Unlocks alongside Salt the Wound. This will permanently upgrade Dazing Shot while on a members' world. |
Salt the Wound | 60 , 63,000,000 Shattered Worlds anima | Unlocks alongside Mutated Dazing Shot. |
Shadow Tendrils | 75 , The Dig Site | Speak to the archaeological expert at the Exam Centre. |
Tuska's Wrath | 50 , 4000 Anima Islands reward points | None |
Devotion | 1 , 3500 Anima Islands reward points | Can also be obtained as a rare drop from General Graardor, Kree'arra, or aviansie. |
Sacrifice | 10 , 3500 Anima Islands reward points | Can also be obtained as a rare drop from General Graardor, Kree'arra, or aviansie. |
Onslaught | 90 , Onslaught Ability Codex or Mazcab ability codex | Either can be obtained directly from raids, or the Mazcab ability codex can be bought from another player. |
Monsters
Save for a few exceptions, you can gain ranged experience from any monster you attack. However, the most effective monsters to kill for experience are those with a weakness to ranged attacks. This is even more pronounced when matching a monster's specific type of ranged weakness to arrows, bolts, or thrown weapons. For complete lists of monsters weak to each type, see the following pages:
As with any style of combat, you may choose to train it predominantly through slayer. This has several benefits, such as the damage bonus from a full slayer helmet, less crowded areas, and unique monsters to kill. In addition, you may choose to sculpt your block and prefer lists to allow you more tasks that are ideal for ranged training.
Levels 1 - 20
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Chicken | Lumbridge Chicken Coop, or South of Beefy Bill | 2 | 50 | 24.9 | None | ||
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Cockroach drone | Stronghold of Player Safety | 8 | 110 | 25.5 | None | ||
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Cow | With Beefy Bill or at several other spots around Gielinor | 2, 4, 6 | 150 (cow calves 100) | 25.5 (cow calves 24.5) | None | Use Beefy Bill for fast banking | |
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Man and Woman | All around Gielinor, mainly in cities, recommended Lumbridge | 2 | 70 | 24.5 | None | Edgeville has a storage room full of men | |
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Goblin | East of River Lum in Lumbridge, Goblin Village, many other small villages. | 2, 3, 4, 5, 8, 9, 10, 16 | 67, 64, 100, 45/50, 150, 200, 225, 250, 400 | 24.5 | None | None | |
Advantages | Disadvantages | ||||||
|
|
Levels 20 - 40
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Chaos druid | Taverley Dungeon | 32 | 1,150 | 50.4 | None | None | |
Advantages | Disadvantages | ||||||
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Giant bat | Coal mine west of McGrubor's Wood, Taverley Dungeon | 44 | 1600 | 72.6 | None | None | |
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Werewolf | Canifis | 63 | 2250 | 132 | Access to Morytania | None | |
Advantages | Disadvantages | ||||||
|
|
Level 40 - 50
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Pyrefiend | Fremennik Slayer Dungeon | 61 | 2,200 | 125.7 | 30 Slayer | Carapace armour
Tier 30 Ranged Weapon | |
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Green dragon | Chaos Tunnels or numerous wilderness zones (Forinthry Dungeon) | 63 | 6,750 | 198 | None | Anti-dragon shield, Antifire | |
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Baby blue dragon | Taverley Dungeon | 44 | 1,600 | 72.6 | Dusty key | 70 Agility, allows use of shortcut and does not need dusty key | |
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Infernal mage | Slayer Tower | 72 | 5,000 | 183 | 45 Slayer | None | |
Advantages | Disadvantages | ||||||
|
|
Levels 50 - 70
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Blue dragon | Taverley Dungeon, Heroes' Guild, Ogre Enclave | 74 | 5,000 | 263 | Dusty key if training in Taverley dungeon, can be obtained within the dungeon | Use of crossbow with Anti-dragon shield for protection, 70 Agility (does not need key this way) | |
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Mighty Banshee | Pollnivneach Slayer Dungeon | 91 | 3,250 | 344.4 | *Masked earmuffs | Wear a Full slayer helmet. | |
Advantages | Disadvantages | ||||||
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Abyssal demon | Slayer Tower Abyssal Area | 98 | 8,500 | 661 | Level 85 Slayer, partial completion of Fairytale II - Cure a Queen, Dramen Staff/Lunar Staff | Combat level 119 to avoid aggressiveness of guardians and leeches | |
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Lesser demon | Crandor,Taverley Dungeon and/or Karamja Volcano resource dungeon | 70 | 5,000 | 250.2 | 25 Dungeoneering for Karamja Volcano | Runes for alchemy spells and/or Explorer ring 3 or higher, Accursed urn or better | |
Advantages | Disadvantages | ||||||
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Black demon | Taverley Dungeon, Chaos Tunnels | 98 | 9,000 | 661 | Dusty key or 70 agility | 70 agility for easy access | |
Advantages | Disadvantages | ||||||
|
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Experiment | Experiment Cave | 35 | 1,250 | 54 | Creature of Fenkenstrain quest partially completed | Wolfbane in case you accidentally hit a Canifis resident | |
Advantages | Disadvantages | ||||||
|
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Jogre | Ardougne Zoo | 57 | 4,100 | 163.3 | None | Use a chargebow or bring runes for telekinetic grab, as ammo cannot be retrieved normally. | |
Advantages | Disadvantages | ||||||
|
|
Levels 70 - 99
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
---|---|---|---|---|---|---|---|
Aviansie | God Wars Dungeon | 89, 92, 95 | 6,400-6,800 | 491.8 | Skills that are needed to access to the dungeon | Wear an item from all four factions to prevent aggression | |
Advantages | Disadvantages | ||||||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Exiled kalphite marauder | Exiled kalphite hive | 98 | 7,000 | 661 | Runes to high alch the drops | ||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Greater demon | Brimhaven dungeon, Forinthry dungeon | 82 | 6,000 | 385.2 | Runes to high alch the drops | ||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Rorarius | Monastery of Ascension | 84 | 6000 | 404.1 | *81 Slayer | Prayer/stat boost potions, Vampyrism aura, food | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Red dragon | Red Dragon Isle and Brimhaven Dungeon | 84 | 9,000 | 404 | None | Anti-dragon shield or Antifire | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Mature grotworm | Grotworm Lair | 98 | 10,500 | 881.4 | None | Alchemy runes. Prayer Potions for Protect from Magic. 50+ Agility for quicker access to the third level. | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Wallasalki | Waterbirth Island Dungeon | 79, 91 | 2,850, 8,125 | 516.6 | Protect or deflect from Magic | ||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Vyrelord/Vyrelady | Darkmeyer | 98 | 11,370 | 680 | The Branches of Darkmeyer | *Void Knight armour with Ranger helm unless on a slayer task, in which case a Full Slayer Helm or Focus Sight would be more recommended. High magic protection equipment such as black dragonhide, royal or armadyl armour to reduce the need of food. | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Waterfiend | Ghorrock, Chaos Tunnels, Ancient Cavern | 107 | 8,000 | 934.2 | The Temple at Senntisten | A Charming imp is highly recommended here, as waterfiends frequently drop crimson charms. | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Kree'arra and Guards | God Wars Dungeon | 580/102 | 75,000/10,000 | 6573 | Defeated Dad in Troll Stronghold, 70 Ranged | *Players with higher Ranged will find faster experience rates.
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Other training methods
Balthazar Beauregard's Big Top Bonanza
This gives Ranged experience as well as Magic and Agility, but can only be attended weekly. Depending on your levels, the experience varies but it could be high. Going to this circus is recommended and High ranged attack bonus and ranged boosting prayers will be an advantage. High magic attack bonus and magic boosting prayers is an advantage for the Magic too. It only takes a few minutes to complete.
Black demons and Black salamanders
With a full set of Void Equipment and black salamanders it is possible to kill black demons very quickly (5–20 seconds), which results in a decent amount of experience per hour. Black demons are also a good source of charms and are found in Taverley and Brimhaven dungeons as well as in the Chaos Tunnels.
Waterfiends
Waterfiends are a very good source of ranged training. With Elite Void or Pernix equipment and a high level ranged weapon (handcannon, crystal bow, black salamander, royal crossbow, and Karil's Crossbow are all great choices) over 150 kills per hour (around 150,000-400,000 experience per hour) is possible. They are also an excellent source of charms and drop semi-valuable loot, making them a choice spot for higher level players to train.
AFK Waterfiends
With sufficient levels and equipment, waterfiends at Ghorrock can be AFK'd for very easy Ranged XP. This method, though requiring high levels is much cheaper than other AFK alternatives such as using Chinchompas in the abyss. You will need at least 92 Prayer for Soul Split and 96 Herblore for Overloads is highly recommended. The use of a Geyser titan is also helpful though not explicitly required. With at least Tier 70 armour and Tier 80 weapons you can expect 450,000 experience per hour if concentrating and 350,000 experience per hour totally afk, as well as 100+ crimson charms.
What you will need: 20 Prayer potions (Soul split should be all the healing you need) 4 Overloads 2 Geyser titan pouchs (Beasts of Burden may be used as an alternative, and should be filled entirely with prayer potions) 2 Shark (In case of emergency)
You will need to find an area in the tunnel appropriate for the level you are and the equipment you are using, the first room is host to only 4 waterfiends, while the second room is host to six. These monsters will become tolerant after 10 minutes of fighting, this can easily be reset by running to the next room or climbing up and then back down the ladder located in the first room.
Abyssal Training
Training Ranged, Melee and Magic skills in the Abyss is perhaps the best AFK exp/hour in the entire game. The south-west and south-east corners spawn 15+ creatures that are aggressive and will attack the player upon respawn. There is a world-hopping safespot in the far south-west corner behind a tendril. The creatures become non-aggressive after 10 minutes. To reset the aggression timer simply run away and come back.
702,054.8 XP/h measurements: Range red chinchompa (power armor, blood amulet, grand ranging potion, Armadyl off-hand crossbow recommended): 702,054.8 exp/hour afk. Use Revolution++ with the following bar: Corruption shot, Death's swiftness, Bombardment, Deadshot, Fragmentation shot, Needle Strike, Snipe, Binding shot. (Ricochet doesn't work well with chinchompas).
Tips:
- Corruption shot is critical for range training. It increases exp/hour by 28%.
- Blood Amulet of Fury or Bunyip is enough to heal for a complete AFK experience.
- Bring a charming imp. Have him eat the abyssal, gold, green charms for easy summoning exp. The monsters drop ludicrous amounts of charms due to the sheer volume of kills per hour.
Shattered Worlds
At worlds 50+, Shattered Worlds can be a very good source of experience. In general, each world offers better experience per kill than the one before it until the player no longer has enough resources to continue. In addition to experience, shattered worlds awards the player with Shattered anima for rewards like Bladed Dive and slayer masks that are normally only obtainable from Treasure Hunter. It is recommended that players train around worlds 70-80, bringing their own armour and weapons, for the fastest experience rates.
Completing quests
Some quests grant Ranged experience. Refer to the main article for more details.
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