The following guide gives advice on training the Ranged skill from levels 1-99. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.
Equipment for Ranged Attack Bonus
Note: If you want to use Void Equipment to range, use the full set (Void Ranger helm/Gloves/Top/Robe), otherwise the set is useless.
Headgear
Requirement level | Item | Range attack bonus | Degrading |
---|---|---|---|
Level 40 | Sacred clay coif | +2 | Yes (just the extra experience gain, the coif itself does not degrade) |
Level 40 | Spined helm | +6 |
No (Requires The Fremennik Trials completion) |
Level 40 | Robin Hood hat | +8 | No |
Level 42 | Void ranger helm | +0 1 | No (requires void robe, void gloves, void top) |
Level 1^ |
Archer helm (after The Fremennik Trials) | +6 |
No |
Level 70 | Blessed dragonhide coifs | +7 |
No |
Level 70 | Karil's coif | +3 | Yes |
Level 70 (70 defence) | Armadyl helmet | +10 | No |
Level 78 (20 for corrupt) | Morrigan's coif | +13 | Yes (not recommended) |
1. When combined with the whole set, it gives +10% to Range Attack and +10% to maximum damage with Range.
^ Requires 45 Defence and 1 Ranged along with the quest, The Fremennik Trials.
Body
Requirement level | Item | Range attack bonus | Degrading |
---|---|---|---|
Level 42 | Void knight top | +0 | No (requires void robe, void gloves, ranger helm) |
Level 40 | Sacred clay body | +15 | Yes (just the extra experience gain, the body itself does not degrade) |
Level 50 | Blue d'hide body | +20 | No |
Level 60 | Red d'hide body | +25 | No |
Level 70 | Black d'hide body | +30 | No |
Level 70 | Karil's leathertop | +30 | Yes |
Level 70 | Armadyl chestplate | +33 | No |
Level 78 (20 for corrupt) | Morrigan's leather body | +36 | Yes (not recommended) |
Legs
Range requirement level | Item | Range attack bonus | Degrading |
---|---|---|---|
Level 42 | Void knight robe | +0 | No (requires void top, void gloves, ranger helm) |
Level 40 | Sacred clay chaps | +8 | Yes (just the extra experience gain, the chaps themself do not degrade) |
Level 50 | Blue d'hide chaps | +11 | No |
Level 60 | Red d'hide chaps | +14 | No |
Level 70 | Black d'hide chaps | +17 | No |
Level 70 | Karil's leatherskirt | +17 | Yes |
Level 70 | Armadyl plateskirt | +20 | No |
Level 78 (20 for corrupt) | Morrigan's leather chaps | +23 | Yes (not recommended) |
Shields
Either of these shields are highly recommended especially if using thrown items such as darts/knives or crossbow training. Also note that if you have not done the required quest for these you can use an Anti-dragonfire shield for the defence bonuses;you also use shields like spirit shields for the same effect. (it gives no negative bonuses)
Requirement level | Item | Range attack bonus | Degrading |
---|---|---|---|
Level 1 |
Book of Balance | +4 | No |
Level 1 | Unholy Book | +8 | No |
Boots
Boots are greatly overlooked when range training. Many people wear their Climbing boots or Dragon boots, but purchasing Snakeskin boots for the extra +3 range bonus is worth it.
Requirement level | Item | Range attack bonus | Degrading |
---|---|---|---|
Level 25 (+25 def) | frog-leather boots | +2 | No |
Level 30 (+30 def) | Snakeskin boots | +3 | No |
Level 40 | Ranger boots | +8 (Not recommended, very expensive) | No |
Rings
Some people may wish to wear a Ring of wealth, which is understandable, but those that wish to wear void armour may want to go for the range bonus rings (since void does not have any ranged attack bonuses).
Requirement level | Item | Range attack bonus | Degrading |
---|---|---|---|
Level 1 (rank 100+ at Mobilising Armies) | Ruby ring (i) | +3 | No |
Level 1 | Archers' ring | +4 | No |
Level 1 (rank 100+ at Mobilising Armies) | Diamond ring (i) | +4 | No |
Level 1 (rank 200+ at Mobilising Armies) | Dragonstone ring (i) | +5 | No |
Level 1 (rank 300+ at Mobilising Armies) | Onyx ring (i) | +6 | No |
Level 1 (rank 300+ at Mobilising Armies) | Archers' ring (i) | +8 | No |
Gloves
Requirement level | Item | Range attack bonus | Degrading |
---|---|---|---|
Level 42 | Void knight gloves | +0 | No (requires void robe, void top, ranger helm) |
Level 1 | Combat Bracelet | +7 | No |
Level 1 | Regen bracelet | +7 | |
Level 40 | Green d'hide vamb | +8 | No |
Level 50 | Blue d'hide vamb | +9 | No |
Level 60 | Red d'hide vamb | +10 | No |
Level 70 | Black d'hide vamb | +11 | No |
Level 1 | Gloves (barrows) | +12 | No |
Level 73 | Mercenary gloves | +13 | No |
Amulet
Requirement level | Item | Range attack bonus | Degrading |
---|---|---|---|
Level 1 | Amulet of glory | +10 | No |
Level 1 | Amulet of fury | +10 | No |
Level 1 | Amulet of ranging | +15 | No |
Recommended Weapons
The following table shows you what the best advised equipment is to train ranging. For ammunition its recommended you use iron or steel arrows and use Ava's attractor or accumulator. Bronze knives are strongly recommended over any other knife due to the fact of lower cost and more availability on the Grand Exchange.
Requirement Level | Weapon | Ranged attack bonus | Ammunition | Alternatives |
---|---|---|---|---|
Level 1 | Shortbow | +8 | Bronze arrow and Iron arrow | Bronze knife |
Level 5 | Oak shortbow | +14 | Bronze arrow to Steel arrow | Bronze knife |
Level 20 | Willow shortbow | +20, +22 | Bronze arrow to Mithril arrow | Bronze knife |
Level 30 | Maple shortbow | +29 | Bronze arrow to Adamant arrow | Dorgeshuun crossbow, Bronze knife |
Level 40 | Yew shortbow | +47, +49 | Bronze arrow to Rune arrow | Dorgeshuun crossbow, Sacred clay bow |
Level 50 | Magic shortbow | +69, +71 | Bronze arrow to Rune arrow | Zanik's crossbow, Bronze knife, Iron knife, Steel knife |
Level 55 | Magic longbow (sighted) | +140 | Bronze arrow to Rune arrow | Zanik's crossbow, Bronze knife, Iron knife, Steel knife |
Level 61 | Rune crossbow | +90 | Bronze bolts to Runite bolts | Zanik's crossbow, Bronze knife, Iron knife, Steel knife |
Some users may be tempted to buy a Dark bow at level 60 but it isn't recommended to train with, as its slow attack speed may allow other players to steal your kills.
The Crystal bow (level 70 range and 51 agility) costs a lot of money initially, but offers the greatest experience of all other than cannoning and red chinchompas. The price also decreases each time the bow is recharged, from a starting price of 900k (360 coins per shot) to 180k (72 coins per shot).
Bone bolts can only be used with the Dorgeshuun crossbow or Zanik's crossbow. Zanik's crossbow requires The Chosen Commander.
If you have the required 55 Slayer for broad-tipped bolts, use them, as they are cheaper than adamant bolts, but have the same ranged strength bonus.
Recommended Equipment
Requirement level | Item |
---|---|
Level 1 | Leather armour, Leather chaps |
Level 20 | Studded leather armour, Coif |
Level 30 | Snakeskin armour |
level 40 | Dragonhide armour, Stealing Creation armour |
Level 42 | Void Knight equipment (can be used till 99, has great accuracy bonus and max hit bonuses) |
Level 50 | Blue dragonhide armour |
Level 60 | Red dragonhide armour |
level 70+ | Black dragonhide armour, Blessed dragonhide coif, Armadyl armour |
Monsters
Levels 1 to 10
Monster | Pros | Cons |
---|---|---|
Chickens | Feathers and raw chicken can be sold, feathers are stackable | Low health = little experience |
Cows | Cowhide can be sold | Cowhides are not stackable |
Rock crabs | Low defence but high life points. | Often Crowded |
Man/Woman | Located all over RuneScape, Drops Herbs and level 1 Clue scrolls | Low health = little experience |
Goblins | Drops level 1 clue scrolls and champions challenge | Low health = little experience |
Experiments | Great XP, have 1000 LP and very low max hit | Requires quest Creature of Fenkenstrain, often crowded, only drops bones. |
Levels 10 to 20
Monster | Pros | Cons |
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Chickens |
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Cows |
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Rock crabs |
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Man/Woman |
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Slayer Monsters |
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Goblins |
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Experiments |
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Chaos Druids |
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Levels 20 to 30
Monster | Pros | Cons |
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Cows |
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Rock crabs |
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Experiments |
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Slayer monsters |
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Goblins |
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Hill Giant |
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Bears |
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Levels 30 to 40
Monster | Pros | Cons |
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Rock crabs |
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Slayer Monsters |
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Hill Giant |
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Experiments |
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Guards (with crossbow) |
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Levels 40 to 50
Monster | Pros | Cons |
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Moss Giants |
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Hill Giants near the Observatory |
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Ice Giants in Ice dungeon |
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Ice Warriors in Ice dungeon |
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Slayer monsters |
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Rock Crabs in Rellekka |
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Experiments in Fenkenstrain's dungeon |
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Ogres in the Lathas Combat Training Camp |
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Dwarfs in the tunnel underneath White wolf mountain. |
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Green Dragons in the Chaos tunnels |
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Zombies in the Stronghold of Security |
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Flesh Crawlers in the Stronghold of Security drop multiple runes at a common rate, but their hitpoints aren't the highest.
Levels 50 to 60
Monster | Pros | Cons | |
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Rock crab |
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Red spiders |
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Hill giant |
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Ice giant |
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Moss Giant |
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Green dragon |
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Slayer monsters |
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Experiments |
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Ogres (In Lathas' training camp ) |
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Guards in range guild |
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Flesh crawlers in stronghold of security dungeon level 2 |
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Werewolves |
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Statues |
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Levels 60 to 70
Monster | Pros | Cons | |
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Dragons (Green, blue and red) |
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Giants (hill, ice and fire) |
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Demons (lesser, greater and black) |
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Yaks |
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Experiments |
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Ogres |
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Werewolf |
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Statues |
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Levels 70 to 80
Monster | Pros | Cons | |
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Fire giants |
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Slayer monsters |
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Green dragons |
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Greater demons |
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Lesser demons |
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Yaks |
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Aviansies |
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Ogres in the Lathas' Combat Training Camp |
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Experiments |
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TzHaar monsters |
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Statues |
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Levels 80 to 90
Monster | Pros | Cons | |
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Green Dragons |
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Blue dragons |
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Black Demons |
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Yaks |
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Fire Giants |
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Ogres in the Lathas Combat Training Camp |
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Aviansies |
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Statues |
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Levels 90 to 99
Monster | Pros | Cons |
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Green Dragon |
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Blue Dragon |
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Red dragon |
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Slayer monsters |
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Fire Giant |
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Aviansies |
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Yak |
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Ogres in the Lathas Combat Training Camp |
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Ogres near Castle Wars on the way to Yanille. |
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Pest Control |
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Soul Wars |
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Other Methods of Training
Red Chinchompa use guide
Locations
- The Mummies in the Chaos Tunnels
- The Skeletons in the Ape Atoll Dungeon Optimal experience for time and money. (Monkey Madness required to a certain extent)
- The Rock Lobsters in the underground tunnels of the Waterbirth Island
Inventory
- Anti-poison potions (preferably super) if using the Ape Atoll Dungeon
- 15-25 Prayer potions if training in the Ape Atoll Dungeon or Chaos Tunnels.
- 1-3 Ranging potions
- Teleport tablets
- Optional, recommended in Chaos Tunnels and Ape Atoll Dungeon
Armour
- Void Knight Ranged, Black d'hide set, or Karil's Set
- Its also recommend to bring a few Sacred clay coifs (if not using void) - This grants the wearer with double combat experience that lasts a certain amount of experience.
Experience gain
Red chinchompas are undoubtedly the fastest ranged experience within the game, and second only to using the dwarf multicannon in cost. The 2nd most economical location* for training is the Ape Atoll Dungeon. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you are using ranging potions. An average setup will provide you with the following estimated experience per hour.
- 85 = 225-230k xp each hour
- 86 = 230-235k xp each hour
- 87 = 235-240k xp each hour
- 88 = 240-245k xp each hour
- 89 = 245-250k xp each hour
- 90 = 250-255k xp each hour
- 91 = 255-260k xp each hour
- 92 = 260-265k xp each hour
- 93 = 265-270k xp each hour
- 94 = 270-275k xp each hour
- 95 = 275-280k xp each hour
- 96 = 280-285k xp each hour
- 97 = 285-290k xp each hour
- 98 = 290-295k xp each hour
- 99 = 295-300k xp each hour
*Although Chinning Soul Wars is a fair bit slower then Chinning at the Ape Atoll Dungeon or on Mummies, it seems that not only the xp per Red Chinchompa ratio is higher, but you can also choose to spend the Zeal on range xp which makes this less costly and still gives amongst the greatest range xp possible in game.
Chinchompa use guide
Locations
- Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
- Mummies in the Chaos Tunnels
- Other Players in Soul Wars
- NOTE: If going to Ape Atoll dungeon, when you kill the skeletons, you generally get bones starting to pile up on each other. You do not want this as your spawns will be slow. Pick the bones up and spread them out so that one bone is on its own spot. This will spawn all bones at same time rather than just one bone at a time. Also go to a populated world, which will give you faster spawns. Players carrying Bonecrusher (21 Dungeoneering, 21 Prayer required and 34,000 tokens) can train their prayer and clean up the leftover bones from the skeletons, thus saving time for clean up.
- NOTE: Although Mummies in the Chaos Tunnels aren't as fast as Skeletons in Ape Atoll Dungeon, it saves you money while you are in there. Considering the Rune Scimitars, Rune Sq Shields, and Ancient Staffs make up the amount of money you spend on Prayer Potions, or even the cost of the Red Chinchompas if you are lucky. (does not cover both costs at the same time).
- NOTE: Using Red Chinchompas at Soul Wars can be very difficult as for it to be effective you will need a few requirements. First of all, a busy world - pretty useless trying to range 5 people when 3 of them are out of reach. Having a Soul Wars Clan to help take over both graveyards helps as the only real effective spot is outside the opponent's spawn area (near their avatar) as if they have a grave, less will spawn and there will be more high levels attacking you. Standing next to where your opponent comes out of the barrier and throwing Chinchompas on oncoming victims is effective, however when they run you will run after them which is not desired. The best thing to do is to stand right where everyone comes out of the barrier - so most people won't see you - and chin a few people until someone decides to stand next to you and attack you. From there having Auto Retaliate ON is highly recommended as most people won't run. This method does involve taking a lot of damage so do always stock up on bandages and try to wear the best armour you can. For this reason Armadyl is recommended over Void. P.S: If sometimes you find you throw a Chinchompa at someone, it explodes but causes no damage symbol to appear, be happy, it simply mean that other people are taking the damage for them, this make it easier to target just one person. *Remember to always use the Attack Style "Short Fuse" for optimal results.
Cannon use guide
Locations
- Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)
- Multi-combat zones with safe spots (e.g. Yaks, dragons)
- NOTE: While the Black Demons are NOT particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations -particularly in the Taverley Dungeon- go quite unnoticed by most players as potentially some of the quickest experience givers in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green Dragons area near Clan Wars and has the added bonus of not requiring the Anti-Dragon Shield, antifire potions , or super antifire potions . However, the Black Demons WILL hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Melee or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon.
Restrictions
The cannon can not be set up in the following locations:
- Ancient Cavern
- God Wars Dungeon (God chambers)
- King Black Dragon Lair
- TzHaar city and activities (Fight Caves, Fight Pits)
- Slayer Tower
- Fremennik Slayer Dungeon
- Activities
- Chaos Tunnels
- Pest Control
- Bandos' Throne Room
Inventory
- Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
- Food, depending on where you are using the cannon.
- Prayer potions, if prayer is needed in the location.
- Ranging potions if you want to boost your Range level. Note that the cannon's accuracy is affected by your Range level and the attack style you are using. Also ranging level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own range stats.
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