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This article is about the members' guide. For the free players' guide, see Free-to-play melee training.

This article provides information for members about effective ways to train Attack, Strength, and Constitution through melee combat. It contains some general training tips and suggestions for suitable monsters to kill for a wide range of levels. In this article, monsters are sorted according to the level of the skill being trained, not the recommended overall combat level.

This article assumes that players are training Attack, Strength, and Constitution more or less equally. If not, see the pure melee guide.

General training notes[]

Abilities[]

  • Healing abilities are a must have for extending the length of a training trip. The Resonance ability is a basic level Defence ability, that causes the next hit to heal instead of damage you. Rejuvenate is an ultimate Defence ability that restores 40% of your life points over several seconds. Regenerate is a basic Constitution ability that uses whatever adrenaline you have left to restore your health if you're not in combat.
    • Although the Resonance and Rejuvenate abilities require a shield to be equipped, you only need to equip the shield for as long as it takes to activate the ability if you prefer to dual wield or use two-handed weapons.
    • Another great healing ability is Guthix's Blessing, which will heal you 8% of your maximum life points every two seconds, up to ten seconds. This ability should only be used when not in direct combat with a monster as the summoned butterfly can be attacked and killed, ending the effect prematurely.
  • Consider using threshold abilities instead of ultimate ones; the damage done by thresholds is lower, but they use less adrenaline, meaning more than one can be used in a row.
  • Set up your action bar before you go into combat, making sure all the abilities you want to use are on there, and that all the abilities are ones you can use with the weapons you have. Remember that you can have multiple bars set up at once, and there is no penalty for changing which one you're using.

Common equipment, accessories, and setups[]

Weaponry[]

  • You can select what specific skill earned XP will go into through the Combat Settings tab in the Powers menu (F4 to open). For melee training, you can choose between Attack, Defence, and Strength (XP will automatically go to Constitution).
  • Jot down monster weaknesses and utilize them. Using a crush weapon against a monster weak to crush gives a much higher chance to hit against that monster, and significantly higher hits. Avoid monsters who have a weakness to ranged attacks, as they will have a very high defence to melee attacks.
  • Always use the best tier of weapons you can wield and afford. Better weapons ensure higher damage output and a higher chance to hit.
  • The abyssal whip is a popular weapon for combat training due to its rapid attack speed and low cost. It can be upgraded to the abyssal vine whip (a level 75 weapon) however this requires level 80 Slayer. The non-degradable off-hand equivalent for an abyssal vine whip is the enhanced excalibur.
  • The next-best weapons above whip vine/excalibur are chaotic (level 80) and Drygore weaponry (level 90). However, chaotic and drygore weaponry degrade with use and will incur a maintenance cost.

Armour[]

For extended combat training, consider wearing high defence and life point armour (such as Barrows armour). This allows for prolonged training in one sitting. However, a better choice for training would be to use offensive armour (such as Bandos armour), as it will allow you to increase your damage output and kill at a faster rate.

Barrows armour is a cheaper alternative to Bandos armour, and can be used with the corresponding weapons for powerful set effects. The trade-off, however, is that it degrades with use, meaning that it will incur a maintenance cost. Alternatively, the Void knight melee armour (from the Pest Control minigame) has a set effect of increasing your attack and strength bonuses, but at the cost of having low defensive stats. This is a viable way to train melee fast due to the increased damage output, if you are willing to use extra food or, if available, Soul Split.

Sacred clay equipment, a reward from Stealing Creation, gives a set amount of bonus experience that is rewarded as players train. This allows players to wear any armour, while still receiving the bonus experience. However, you can normally earn more experience from killing monsters than from the time it takes to get a piece of sacred clay equipment. Therefore most players choose to use their Stealing Creation on skills that cost money to train rather than combat, which is usually profitable.

Armour types:

Accessories and other equipment[]

Having a good set-up overall includes using the best accessories too, such as capes, rings and amulets. These items are typically the best to use:

Healing[]

Generally speaking, most of the time you will not need food if you use healing abilities such as Rejuvenate, an ultimate ability which restores 40% of your health (but requires a shield, and can only be used once every 300 seconds, due to a recent update), Regenerate, which can be used outside combat to convert remaining adrenaline into health, and Resonance, which makes the next attack that hits you heal instead of dealing damage.

Other methods of healing include:

Potions[]

Equipment[]

Level 1 Typical weapons
Bronze armour set (lg) equipped Bronze longsword

Bronze battleaxe
Bronze 2h

Bronze armour
Levels required
1 Defence Defence
Level 10 Typical weapons
Iron armour set (lg) equipped Iron longsword

Iron battleaxe
Iron 2h

Iron armour
Levels required
10 Defence Defence
Level 20 Typical weapons
Steel armour set (lg) equipped Steel longsword

Steel battleaxe
Steel 2h

Steel armour
Levels required
20 Defence Defence
Level 30 Typical weapons
Mithril armour set (lg) equipped Mithril longsword

Mithril battleaxe
Mithril 2h

Mithril armour
Levels required
30 Defence Defence
Level 40 Typical weapons
Adamant armour (t) (lg) equipped Addy longsword

Addy battleaxe
Addy 2h sword

Adamant armour
Levels required
40 Defence Defence
Level 50 Typical weapons
Rune armour set (lg) equipped Rune longsword

Rune battleaxe
Rune 2h

Rune armour
Levels required
50 Defence Defence
Level 60 Typical weapons
Dragon plate armour set (lg) equipped Dragon scimitar

Dragon battleaxe
Dragon 2h

Dragon armour
Levels required
60 Defence Defence
Level 70 Typical weapons
Bandos armour equipped male Abyssal whip

Saradomin godsword
Bandos godsword

Bandos armour
Levels required
70 Defence Defence
Level 70 Typical weapons
Guthans equipped Abyssal whip

Guthan's warspear
Dharok's greataxe

Guthan's armour
Levels required
70 Defence Defence
Level 80 Typical weapons
Anima Core of Zaros equipped Jessika's sword and
Korasi's sword

Chaotic maul
Chaotic kiteshield

Anima Core of Zaros
Levels required
80 Defence Defence
Level 80 Typical weapons
Torva equipment equipped Jessika's sword and
Korasi's sword

Chaotic maul
Chaotic kiteshield

Torva armour
Levels required
80 Defence Defence
Level 90 Typical weapons
Malevolent armour set equipped Drygore longsword

Drygore mace
Noxious scythe
Annihilation

Malevolent armour
Levels required
90 Defence Defence

Monsters[]

Level 1-40[]

Image Monster name Combat Level Life Points Life points Experience Drops
Goblin level 5 Goblins 2 100 25 (and 8.2 Constitution experience) Runes and grapes
Advantages Disadvantages
  • Gives good XP when compared to the difficulty of killing them.
  • Decent drops for this level such as grapes.
  • Drops lower tier runes frequently.

Very boring and can sometimes be crowded.

Image Monster name Combat Level Life Points Life points Experience Drops
Cockroach drone Cockroach drone 4 150 25.5 (and 8.4 Constitution experience)
Advantages Disadvantages

Really good drops for this level.

Image Monster name Combat Level Life Points Life points Experience Drops
Mountain troll (Troll Invasion) Mountain troll Varies to your combat level 470, 580, 660, 780
Advantages Disadvantages

Gives great XP, very easy to kill.

Compared to other creatures it is a little more out of the way.

Image Monster name Combat Level Life Points Life points Experience Drops
Troll chucker Troll chucker 1 50 30 (and 10 Constitution experience)
Advantages Disadvantages
  • Good XP
  • Extremely easy to kill.

Extremely boring.

Level 40-60[]

Image Monster name Combat Level Life Points Life points Experience Drops
Gnome troop Gnome troops 44 1,600 72.6 (and 23.9 Constitution experience)
Advantages Disadvantages
  • Low life points, making for quick kills.
  • You can one-hit these, leveling up quickly.
  • No drops since on a battlefield.
Image Monster name Combat Level Life Points Life points Experience Drops
Hill giant Hill giant 44 3,200 108 (and 35.6 Constitution experience) Giant Champion's scroll
Advantages Disadvantages
  • They are weak to slash.
  • Low life points, making for quick kills.
  • Poor drops in general.
  • Edgeville dungeon location requires a brass key for quick access.
Image Monster name Combat Level Life Points Life points Experience Drops
Moss giant Moss giant 51 3,700 136.5 (and 45 Constitution experience)
Advantages Disadvantages
  • They are weak to slash.
  • Low life points, making for quick kills.
Image Monster name Combat Level Life Points Life points Experience Drops
Ghoul Ghoul 64 2,300 138.3 (and 45.6 Constitution experience) Congealed blood

Charms
Ghoul Champion's scroll

Advantages Disadvantages
  • Low life points
  • Lots of them in 1 small place
  • High defence
  • Terrible drops
  • Will need to heal often at low levels
Image Monster name Combat Level Life Points Life points Experience Drops
Ogres Ogre 67 4,800 227.7 (and 75.1 Constitution experience)
Advantages Disadvantages
  • They can be safespotted while using a halberd, negating the need for food.
  • They have a rather better percentage of dropping gold charms than Rock Crabs
  • Mediocre drops
  • Fairly high defence
  • At 50 Attack and Defence, recommend to move to Jungle spiders. (more experience and good drops)

Level 60-70[]

Image Monster name Combat Level Life Points Life points Experience Drops
Jungle spider Jungle spider (green) 86 3100 298 (and 98.3 Constitution experience) Spider carcass
Advantages Disadvantages
  • Since they are weak to crush weapons, Use the Tzhaar-ket-om and the optimal 2-handed Action bar preset.
  • You can use Overpower to instantly kill every 10th spider (when your adrenaline is at 100%)
  • Fairy ring cls very close for easy access
  • Drop Spider carcass, which sells for a good amount on the GE, making this a good spot for money-making as well as training
  • Can easily kill and collect spider carcasses East of Yanille and use the bank in Yanille to store them.
  • Not aggressive, and the left-click option is "walk here", being an inconvenience (though this can be changed in settings for easier attacking).
Image Monster name Combat Level Life Points Life points Experience Drops
Deadly red spider Deadly red spiders 95 3,400 399 (and 131.6 Constitution experience) None
Advantages Disadvantages
  • Since they are weak to crush weapons, Use the Tzhaar-ket-om and the optimal 2-handed Action bar preset.
  • You can use Overpower to instantly kill every 10th spider (when your adrenaline is at 100%)
  • Killing deadly red spiders can be a good source of charms.
  • Normally red spider eggs spawn near red spiders and it is good money making
  • They have no drops other than charms and effigies.
  • Their ranged attacks can hit fairly hard even against melee armour.
  • At lower levels, using anything other than crush attacks can hamper experience rates.
Image Monster name Combat Level Life Points Life points Experience Drops
Fight Cave TzHaar Fight Cave Varies depending on the creature. Varies. Varies.
Advantages Disadvantages
  • Being a safe minigame, dying is no cause for worry.
  • Tokkul can be earned from playing this, and can be spent on valuable rewards from TzHaar shops.
  • The creatures do not drop anything, You can get drops of tokkul from the creatures outside the fight cave as a drop but do not fight them at this level.
  • You can get Obsidian Cape and Onyx with tokkul from the TzHaar Shops.
Image Monster name Combat Level Life Points Life points Experience Drops
Pest Control Pest Control Varies depending on the creature. Varies. Varies.
Advantages Disadvantages
  • Commendation points gained from this game can be spent on additional exp.
  • If you die during the game, you will respawn safely with all your items.
  • This minigame can become somewhat repetitive over time.
  • There is little direct monetary gain from this method.
  • All combat experience earned from this minigame is halved.
Image Monster name Combat Level Life Points Life points Experience Drops
Hellhound Hellhounds 92 3,300 361 (and 120 Constitution experience)
Advantages Disadvantages
  • They are weak to slash.
  • Killing hellhounds can be a good source of charms and hard clues.
  • This method is both fast and requires little attention.
  • Can be safe-spotted with a halberd.
Image Monster name Combat Level Life Points Life points Experience Drops
Abyssal leech Abyssal leech 72 2,600 183 (and 60.3 Constitution experience)
Advantages Disadvantages
  • Multiple enemies may cause a lot of damage to lower level players.
  • Run through Wilderness can be risky
Image Monster name Combat Level Life Points Life points Experience Drops
Fire giant Fire giants 85 6,700 425 (and 140 Constitution experience) Uncommon: Rune arrows

Rare: rune chainbody
Runes
Grimy herbs
Fire battlestaff
Rune scimitar

Advantages Disadvantages
  • They can do moderate damage with their ranged attacks, and require food at lower levels.

Level 70-80[]

Image Monster name Combat Level Life Points Life points Experience Drops
TzHaar-KetTzHaar-XilTzHaar-MejTzHaar-Hur TzHaar creatures 86 Varies depending on the creature. Varies. Tokkul
Onyx tips
Advantages Disadvantages
  • The drops from these creatures are somewhat valuable, such as Tokkul for the valuable onyx.
  • There is a bank nearby.
  • The monsters can hit quite high on lower levelled players.
Image Monster name Combat Level Life Points Life points Experience Drops
Dagannoth Dagannoth 77; 78 2,750; 2,800 211.5 (and 69.7 Constitution experience); 221.7 (and 73.1 Constitution experience)
Advantages Disadvantages
  • Due to the large number of them, a player could easily be piled and killed.
  • The money return from these monsters isn't that great.
  • An update reduced the aggression range of the ones in Waterbirth, hampering XP rates. A cannon can be used to bypass this, but the cannonball usage can be very costly.
Image Monster name Combat Level Life Points Life points Experience Drops
Dust devil Dust devils 85 8,000 424.8 (and 140.1 Constitution experience)
Advantages Disadvantages
Image Monster name Combat Level Life Points Life points Experience Drops
Living rock creature Living rock creatures Varies depending on the creature. Varies. Varies.
Advantages Disadvantages
  • The drops can be quite profitable.
  • They aren't exceptionally crowded.
  • They have a low defence level and low life points.
  • The living rock strikers are weak to crush.
  • The creatures can hit very accurately, and food could be needed for lower levelled players.
  • They are fairly spread out throughout the caverns.
  • Spawn rates are completely dependent on the player; they take longer to spawn if their remains are not mined.
Image Monster name Combat Level Life Points Life points Experience Drops
Frost dragon Frost dragons 119 8,500 1085.4 (and 358.1 Constitution experience)
Advantages Disadvantages
  • They require 85 Dungeoneeering to access.
  • Being careless or not paying attention can lead to a swift death.
  • The dragons hit high and accurately, so good method of restoring life points is necessary.
  • Super antifire potions are also a semi-requirement, as they will increase kills per hour significantly.
  • Their defence is fairly high, and using anything other than stab weapons can hamper experience rates.
Image Monster name Combat Level Life Points Life points Experience Drops
Armoured zombie Armoured zombies 86 6,200 445.9 (and 147.1 Constitution experience)
Advantages Disadvantages
  • The zombies don't hit very high if using higher end gear, making food optional.
  • Drops can be somewhat valuable.
  • There is a prayer altar nearby to recharge prayer points.
  • They require partial completion of Defender of Varrock to fight.
  • Weak to magic, strong against melee.
Image Monster name Combat Level Life Points Life points Experience Drops
Mighty banshee Mighty banshee 91 3,250 344.4 (and 113.6 Constitution experience)
Advantages Disadvantages
  • Commonly drops Swordfish.
  • Good source of charms.
  • Low health makes it possible to kill large amounts in a small amount of time.
  • Banshee has low defence to melee.
  • Drops can be somewhat valuable.
  • Requires 15 Slayer to kill, and earmuffs (or better), which eliminates possible use of full set bonuses

Level 80-90[]

Image Monster name Combat Level Life Points Life points Experience Drops
Mutated jadinko Mutated jadinkos Baby:93;

Guard:96; Male:100

3,350; 6,000; 6,000 379.8 (and 125.3 Constitution experience); 569.9 (and 188 Constitution experience); 646.3 (and 213.2 Constitution experience)
Advantages Disadvantages
  • The drops are somewhat profitable, and they drop food commonly.
  • Very easy to kill, allowing for very fast experience rates.
  • The untradeable drops can be used to train at the Herblore Habitat.
  • They are weak to stab.
  • They require a Slayer level of 80, 86 and 91 to kill respectively.
  • Their melee attacks are very accurate and can cause consistent damage.
  • They will use hard-hitting magic attacks if you try to run away.
Image Monster name Combat Level Life Points Life points Experience Drops
Spiritual warrior Spiritual warriors  98 7,000 661 (and 218.1 Constitution experience) Noted ores, rune halberd, rune kiteshield
Advantages Disadvantages
  • Excellent drops (rune weapons and armour can be high-alched on the spot), 500k to 1m/hour
  • Often drop super attack, super defence and super strength potions, which increase training speed
  • Often drop sharks, which eliminate the need for carrying food
  • Chance to drop the Warpriest armour (depending on which faction you kill)
Image Monster name Combat Level Life Points Life points Experience Drops
Spiritual ranger Spiritual rangers 98 7,000 661 (and 218.1 Constitution experience)
Advantages Disadvantages
  • They are weak to melee, making kills quick.
  • They require a Slayer level of 63 to kill.
  • Residing in the God Wars Dungeon, a Zarosian item such as the Torva full helm or Shard of Zaros is recommended to make monsters unaggressive
  • Are fairly spread out, and lack profitable drops.
  • The Armadylean rangers cannot be fought with melee.
Image Monster name Combat Level Life Points Life points Experience Drops
Fight Cauldron Fight Cauldron Varies depending on the creature Varies Varies
Advantages Disadvantages
  • A safe minigame, death should be of little concern.
  • Considered the best exp in the game, this minigame allows for very quick levelling.
  • Obsidian shards can be obtained, which with suitable Smithing levels can be made into Obsidian armour.
  • Requires completion of The Brink of Extinction to access.
  • Some monsters aren't weak to melee, hampering the exp/hour.
  • The monsters that are weak to melee are weak to crush, and using stabbing or slashing weapons can hamper rates further at lower levels.
  • Dying will result in half the obsidian shards earned during the minigame being lost.
  • Heated tiles can force you to move out of melee range.
Image Monster name Combat Level Life Points Life points Experience Drops
Nechryael Nechryael  96 8,000 628.6 (and 207.4 Constitution experience)
Advantages Disadvantages
  • Killing them in the Slayer Tower with a contract can give good experience and money.
  • They are weak to crush.
  • Food may be required.
  • They require a Slayer level of 80 to kill.
  • The death spawns that they summon can be an annoyance if the player chooses to kill them.
Image Monster name Combat Level Life Points Life points Experience Drops
Exiled kalphite guardian Exiled kalphite guardians  98 7,000 661 (and 218.1 Constitution experience)
Advantages Disadvantages
  • Very good charm drops can be obtained.
  • The money gained from killing these is quite good.
  • The area to kill them could be dangerous, especially if piled by multiple creatures.
  • They can cause poison, though it is mild and generally ignored.
Image Monster name Combat Level Life Points Life points Experience Drops
Abyssal Demon Abyssal demons  98 8,500 661 (and 218.1 Constitution experience)
Advantages Disadvantages
  • Killing them in the Slayer Tower with a contract can give good experience and money.
  • They have good drops.
  • They are weak to slash.
  • Higher stats will give better experience rates. As such, melee stats of 85+ are a semi-requirement.
  • They require a Slayer level of 85 to kill.
  • Players will need food as they can hit hard and very accurately.
  • Some of the better drops require the player to be on a Slayer assignment.

Level 90-99[]

At this level, almost any monster that you wish can be killed, but some of the more preferred ones are listed below. It is recommended to have drygore weapons or higher to kill these monsters for optimum XP rates, without drygore weapons it may be advisable to kill level 80-90 creatures

Image Monster name Combat Level Life Points Life points Experience Drops
General Graardor God Wars Dungeon Bosses (excluding Nex/Kree'arra) 210 40,000 to 60,000 3,204 ((and 1,057.3 Constitution experience) to 4,796.55 (and 1,582.8 Constitution experience)
Advantages Disadvantages
  • Drops can be very valuable.
  • At high levels, the bosses are entirely soloable.
  • Using an instance can create very fast kills (provided that the spawn setting is on fast).
  • Risk of dying is incredibly high; this may result in high costs to buy back items.
  • A killcount hampers exp gain, as it takes time between banking trips.
  • Side note: Orks in God Wars Dungeon north of the entrance near the Bandos entrance become aggressive after killing one, and it resets after every killing, providing 100% AFK and averaging about 275,000 melee experience per hour. Bonecrusher, a Split dragontooth or Demon horn necklace, and Soul Split make your trips last as long as you like.
Image Monster name Combat Level Life Points Life points Experience Drops
Automaton Automaton Tracer 115 20,000 1,200.1 (and 396 Constitution experience)
Advantages Disadvantages
  • All loots are noted, allowing for long trips.
  • They are weak to crush.
  • Can drop the Pneumatic gloves, worth 212,184 coins.
  • Can be easily accessed with the Sixth-age circuit.
  • Can take a while to kill because of their high life points.
  • Can only be killed when all parts of The World Wakes are completed.
  • The shockwave special can easily kill you.
  • Using anything other than crushing attacks can hamper experience rates.
Image Monster name Combat Level Life Points Life points Experience Drops
Airut Airut 122 16,875 2,000.7 (and 660.2 Constitution experience)
Advantages Disadvantages
  • They have a very dangerous special attack if not paying attention.
    • Dual-wielded melee weapons are also required to counter this special attack.
  • Their defence is high, and they will increase it further during the fight, resulting in longer kill times and reduced experience rates.
  • They require a slayer level of 92 to damage.
  • The player must be on a Slayer assignment to receive Razorback gauntlets as a drop.
Image Monster name Combat Level Life Points Life points Experience Drops
Crystal Shapeshifter Crystal Shapeshifter 112 30,000 2,894.4 (and 955.1 Constitution experience)
Advantages Disadvantages
  • Decent drops for their level.
  • Most loots are noted or can be alchemised.
  • They will change combat styles depending on the player's combat style, equipment and prayers, which in turn changes their defence values.
  • Can use abilities which can deal heavy damage, and if their aggression is not toggled by Angof, can easily kill the player if several are attacking at once.
  • Requires completion of The Light Within in order to access.
Image Monster name Combat Level Life Points Life points Experience Drops
Corrupted Worker Corrupted worker 113 15,000 956.2 (and 315.5 Constitution experience) Key to the Crossing, Vital spark, Corrupted gem, Khopesh of the Kharidian
Advantages Disadvantages
  • Corruption feature can easily get a player killed if they are not paying attention.
  • Requires aggression potion due to somewhat large wandering space.
  • Requires 103 Slayer and a Feather of Ma'at for each kill.
  • Might be occupied by other players.
Image Monster name Combat Level Life Points Life points Experience Drops
Salawa akh Salawa akh 106 12,500 622.4 (and 205.3 Constitution experience) Key to the Crossing, Vital spark, Corrupted gem, Khopesh of the Kharidian
Advantages Disadvantages
  • Corruption feature can easily get a player killed if they are not paying attention.
  • Requires aggression potion due to somewhat large wandering space.
  • Requires 105 Slayer and a Feather of Ma'at for each kill.
  • Might be occupied by other players.

Alternative methods of gaining experience[]

Abyssal training[]

  • Training melee, magic, and ranged skills in the Abyss is perhaps the best AFK exp/hour in the entire game. The south-west and south-east corners spawn 15+ creatures that are aggressive and will attack the player upon respawn. There is a world-hopping safespot in the far south-west corner behind a tendril. The creatures become non-aggressive after 10 minutes. To reset the aggression timer simply run away and come back.

596,798.0 XP/h measurements: Melee halberd (power armour, blood amulet, super melee potion, dragon rider lance recommended): 596,798.0 exp/hour afk. Use Revolution++ with the following bar: Meteor Strike, Berserk, Hurricane, Quake, Cleave.

Blood amulet of fury or Bunyip is enough to heal for a complete AFK experience.

Bring a charming imp. Have him eat the abyssal, gold, green charms for easy Summoning exp. The monsters drop ludicrous amounts of charms due to the sheer volume of kills per hour.

Vyrewatch training[]

  • Alongside Abyssal training, killing Vyrewatch in Darkmeyer is another AFK method of training combat. The maximum combat XP/h sits at around 550-600k, but alongside this you also recieve 200k Constitution XP, 350-450k Prayer XP (if Morytania legs 4 are owned and equiped), 200k Firemaking XP and 100-150k Farming XP (if the player has seedicide unlocked). Alongside this, players can make upwards of 6.000.000 GP per hour if the player loots every 1-2 minutes.

Because of these rewards and the killing of Vyrewatch being (semi)afk, this is a popular method of training. This method of training does require the Morytania elite tasks, many quests, seedicide and a high combat level to do.

Shattered Worlds[]

Main article: Shattered Worlds

At worlds 50+, Shattered Worlds can be a very good source of experience. In general, each world offers better experience per kill than the one before it until the player no longer has enough resources to continue. In addition to experience, Shattered Worlds awards the player with Shattered anima for rewards like Bladed Dive and slayer masks that are normally only obtainable from Treasure Hunter. It is recommended that players train around worlds 70-80, bringing their own armour and weapons, for the fastest experience rates.

Completing quests[]

Visit the links below for a list of quests granting experience in the respective melee skill on completion:

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