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| [[Equilibrium (perk)|Equilibrium]] <ref name="Tiered"/> |
| [[Equilibrium (perk)|Equilibrium]] <ref name="Tiered"/> |
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− | || Increases minimum hit by 3% per rank, and decreases maximum hit also by 3% per rank. |
+ | || Increases minimum hit by 3% per rank, and decreases maximum hit also by 3% per rank. This effect does not stack with the [[Equilibrium aura]]. |
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| [[Genocidal]] || Deal up to 5% extra damage depending on how far you are through your Slayer task |
| [[Genocidal]] || Deal up to 5% extra damage depending on how far you are through your Slayer task |
Revision as of 20:27, 26 January 2016
Perks are a feature of the elite skill Invention. They are effects, buffs or debuffs that can be created by using materials with a gizmo shell. The resulting gizmo can be attached to an item that has been augmented with a tinker. Alternatively the player will be able to disassemble perks to obtain back some materials.
The first batch of Invention will include 50 perks, mainly relating combat and combat equipment. The addition of skilling related perks for augmenting tools is planned for release 1-2 months after the release of the first batch of Invention.[1]
Buffs
Perk | Function |
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Absorbative | 20% chance to reduce an attack by 5% per rank using 30 seconds of charges. |
Biting | +1% chance per rank to critically hit opponent. |
Brassican | Occassionally places a cabbage in the inventory[2] |
Clear Headed | Anticipate lasts one additional second per rank, but no longer reduces damage taken. |
Crackling | Periodically zaps your targets for 3% per rank of your weapon damage. |
Demon Slayer[3] | Deal +2% damage to demons. |
Dragon Slayer[3] | Deal +2% damage to dragons. |
Energising | Slice, Piercing Shot, Punish, and Wrack deal no damage, but generate 0.6 additional adrenaline per rank. |
Enlightened | 1% XP gained per rank. |
Equilibrium [3] | Increases minimum hit by 3% per rank, and decreases maximum hit also by 3% per rank. This effect does not stack with the Equilibrium aura. |
Genocidal | Deal up to 5% extra damage depending on how far you are through your Slayer task |
Glow Worm | Provides light equivalent to a bullseye lantern. |
Hoarding | Protect Item protects two items instead of one. (Does not work in PVP). |
Impatient | Increased adrenaline gain with basic abilities. |
Invigorating | Increased adrenaline gain with auto attacks. |
Looting | Most enemies have a 25% chance to drop an addition high-level resource. (10 minute cooldown.) |
Mobile | Reduces cooldown of Surge, Escape, and Barge by 50%, but adds a 20% adrenaline cost. |
Precise[3] | Your minimum damage is capped to x% per rank of your maximum damage. |
Reflexes | |
Scavenging[3] | 0.5% chance per rank on kill to get a quantity of a rare Invention component. |
Shield Bashing | Debilitate's damage is increased by 15%, and its cost is increased by 2 adrenaline, per rank. |
Spendthrift | |
Taunting | Provoke affects enemies in a 3x3 square around its target. |
Trophy-taker's[3] | 3% per rank chance a slain creature will add zero kills to its Slayer contract; 2% per rank chance it will add 2 kills. |
Ultimatums | Reduces the adrenaline cost of Overpower, Frenzy, Unload, and Omnipower by 5% per rank, but increases their cooldown by 50%. Does not stack with other ultimate adrenaline saving effects. |
Undead Slayer[3] | Deal +2% damage to undead monsters. |
Venomblood | Poison received heals life points instead of causing damage. |
Wise[3] | While equipped, +1% per rank additional experience, up to 50,000 XP per day. |
Debuffs
Perk | Function |
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Antitheism | Denies access to protect prayers/deflect curses. |
Blunted | Your weapon's damage is reduced by 1% per rank. |
Cautious | Cannot auto-retaliate while this item is equipped. |
Committed | Always skulled while this item is equipped. |
Demon Bait | Damage to demons is reduced by 30%. |
Dragon Bait | Deal 30% less damage to dragons. |
Fatiguing[3] | Gain 2% less adrenaline from all attacks. |
Inaccurate | Your weapon's accuracy is reduced by 1% per rank. |
Junk Food[3] | Food gives 3% less health per rank. |
Mediocrity | Reduces maximum hit by 3% per rank. |
Mysterious | Has a mysterious effect... (Randomizes exp drops at random to differ from actual exp gained.) |
Profane | |
Undead Bait | Damage to undead is reduced by 30%. |
Cosmetic
Perk | Function |
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Hallucinogenic[4] | Causes you to see strange things... |
Talking | Gives your gear more personality. |
Invention perks | |
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Abilities | |
Damage/Accuracy modifying |
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Damage reduction |
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Adrenaline |
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Prayer |
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Additional items |
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Experience |
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Skilling |
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Miscellaneous |
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