FANDOM


(Creating perks)
(Undid revision 16135942 by 82.31.36.195 (Talk))
Line 5: Line 5:
 
[[File:Gizmo materials.png|thumb|320px|Adding materials to a gizmo]]
 
[[File:Gizmo materials.png|thumb|320px|Adding materials to a gizmo]]
 
[[File:Weapon gizmo shell interface.png|thumb|320px|Creating a perk successfully]]
 
[[File:Weapon gizmo shell interface.png|thumb|320px|Creating a perk successfully]]
Perks are created in gizmo shells using [[materials]] from the [[Bag of materials]]. Gizmos can hold up to 5 slots of items. Common materials require 5 materials to occupy a slot. All other materials (including [[junk]]) take 1 material to occupy a slot. Zak Infinite is also the best lurer alive.
+
Perks are created in gizmo shells using [[materials]] from the [[Bag of materials]]. Gizmos can hold up to 5 slots of items. Common materials require 5 materials to occupy a slot. All other materials (including [[junk]]) take 1 material to occupy a slot.
   
 
Each material has a set of perks it can give along with a weighting for each perk. For example, the following table describes the available ranks of [[Lucky]] when using [[Silent components]] or [[Fortunate components]]:
 
Each material has a set of perks it can give along with a weighting for each perk. For example, the following table describes the available ranks of [[Lucky]] when using [[Silent components]] or [[Fortunate components]]:

Revision as of 01:22, February 28, 2016

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

Perks are enhancements added to weapons with Invention. They can be created by combining materials inside a gizmo shell. The resulting gizmo can be attached to an item that has been augmented with an augmentor. Using multiple instances of a perk will not stack its effect. Some perks can be added to any gizmo type, but some are limited to specific types.

Creating perks

Gizmo materials

Adding materials to a gizmo

Weapon gizmo shell interface

Creating a perk successfully

Perks are created in gizmo shells using materials from the Bag of materials. Gizmos can hold up to 5 slots of items. Common materials require 5 materials to occupy a slot. All other materials (including junk) take 1 material to occupy a slot.

Each material has a set of perks it can give along with a weighting for each perk. For example, the following table describes the available ranks of Lucky when using Silent components or Fortunate components:

Silent Fortunate Mixed
Materials Rank Materials Rank Materials Rank
Silent Fortunate
1 1 1 1 1 4 2–5
2 2 2 1–2 2 3 2–5
3 3 3 1–3 3 2 3–5
4 4–5 4 1–5 4 1 4–5
5 5 5 1–5

Different perk weights from different materials stack as well. For example, combining 3 Silent components with 1 or 2 Fortunate components gives the possibilities of 3–5 for Lucky. From this example it's evident that a component's perk weighting affects both the minimum and maximum rank, and that the sum total does as well.

It is possible for perk production to fail; this is also dependent on perk weighting. Having more components lowers the chance of failure, with having 2 or 3 component slots generally guaranteeing success. Some materials, however, cannot ever guarantee success by themselves; e.g. 5 Fungal components can still fail. When perk creation fails, no materials are lost nor is the gizmo. After either success or failure, the same materials can be attempted again (assuming enough are owned) or the process can be started from scratch.

List

The first batch of Invention includes 50 perks, mainly relating to combat and combat equipment.

Icon Perk Max rank Gizmo type Description
Absorbative
Absorbative 3 Armour 20% chance to reduce an attack by 5% per rank.
Aftershock
Aftershock 3 Weapon After dealing 50,000 damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage to nearby enemies.
Antitheism
Antitheism 1 Weapon, Armour, Tool Denies access to protect prayers/deflect curses.
Biting
Biting 3 Weapon, Armour +2% chance per rank to critically hit opponents.
Blunted
Blunted 5 Weapon Reduces the weapon's damage by 1% per rank.
Brassican
Brassican 1 Weapon, Armour, Tool Always sometimes cabbages.
Breakdown
Breakdown 5 Tool Has a 20% chance per rank of automatically disassembling items produced.

This perk has an increased chance to activate on level 20 items.

Brief Respite
Brief Respite 3 Armour Reduces cooldown for Guthix's Blessing and Rejuvenate by 5% per rank, and total healing by 1% per rank.
Bulwark
Bulwark 3 Armour Debilitate deals no damage but gains up to 6% per rank extra duration from shield value.
Butterfingers
Butterfingers 5 Tool Has a 3% chance per rank of dropping the resource you have just gathered.
This perk has an increased chance to activate on level 20 items.
Caroming
Caroming 3 Weapon Chain and Ricochet hit 1 extra target per rank.
Cautious
Cautious 1 Weapon, Armour, Tool Cannot auto-retaliate while this item is equipped.
Charitable
Charitable 3 Tool Has a 1% chance per rank of putting an extra item by other nearby players after successfully gathering a resource.
Cheapskate
Cheapskate 3 Tool Has a 1% chance per rank of transmuting a gathered resource to a lower tier.
Clear Headed
Clear Headed 3 Weapon, Armour Anticipation lasts one additional second per rank, but no longer reduces damage taken.
Committed
Committed 1 Weapon, Armour, Tool Always skulled while this item is equipped.
Confused
Confused 3 Tool Has a 1% chance per rank of teleporting you randomly after successfully gathering a resource.
Crackling
Crackling 3 Weapon, Armour Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP). (1 minute cooldown)
Crystal Shield
Crystal Shield 3 Armour Has a 10% chance to activate on taking damage, lasting 10 seconds. 5% of damage taken per rank is totalled for this period, becoming temporary lifepoints afterwards. These last either 30 seconds or until depleted through further damage. (1 minute cooldown)
Demon Bait
Demon Bait 1 Weapon, Armour Damage to demons is reduced by 30%.
Demon Slayer (perk)
Demon Slayer 1 Weapon, Armour Deal 7% additional damage to demons.
Devoted
Devoted 3 Armour 3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds.
Dragon Bait
Dragon Bait 1 Weapon, Armour Deal 30% less damage to dragons.
Dragon Slayer (perk)
Dragon Slayer 1 Weapon, Armour Deal +7% damage to dragons.
Efficient
Efficient 3 Weapon, Armour, Tool Charge drain rate for this item is reduced by 6% per rank.
Energising
Energising 3 Weapon, Armour Slice, Piercing Shot and Wrack deal 20% less damage, but generate 0.6 additional adrenaline per rank.
Enhanced Devoted
Enhanced Devoted 3 Armour 4.5% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. This does not stack with devoted.
Enhanced Efficient
Enhanced Efficient 3 Weapon, Armour, Tool Charge drain rate for this item is reduced by 9% per rank. This does not stack with efficient.
Enlightened
Enlightened 3 Weapon, Armour, Tool +3% item XP per rank (for the item it's installed on).
Equilibrium
Equilibrium 3 Weapon Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. Does not stack with Equilibrium aura; aura takes precedence.
Fatiguing
Fatiguing 3 Weapon, Armour, Tool Gain 2% less adrenaline per rank from all attacks.
Flanking
Flanking 3 Weapon Backhand, Impact and Binding Shot no longer stun and deal 40% more damage per rank to targets that are not facing you. Forceful Backhand, Deep Impact and Tight Bindings no longer stun and deal 15% more damage per rank to targets that are not facing you.
Furnace (perk)
Furnace 3 Tool Has a 5% chance per rank of consuming a gathered resource for an extra 100% XP.
Genocidal
Genocidal 1 Weapon, Armour Deal up to 7% extra damage depending on how far you are through your Slayer task.
Glow Worm
Glow Worm 1 Weapon, Armour, Tools Provides light equivalent to a bullseye lantern.
Hallucinogenic
Hallucinogenic 1 Weapon, Armour, Tool Causes you to see strange things...
Hoarding
Hoarding 1 Weapon, Armour, Tool Protect Item protects two items instead of one. (Does not work in PvP areas.)
Honed
Honed 5 Tool Has a 2% per rank higher chance of successfully gathering items.
Imp Souled
Imp Souled 5 Tool Has a 3% chance per rank on successful gathering to send the gathered resources to the bank at a cost of 30 prayer points. This perk has an increased chance to activate on level 20 items.
Impatient
Impatient 3 Weapon, Armour 9% chance per rank for basic abilities to generate 3% extra adrenaline.
Inaccurate
Inaccurate 5 Weapon Reduces the weapon's accuracy by 1% per rank.
Invigorating
Invigorating 3 Weapon, Armour Boosts adrenaline gained from auto-attacks by 10% per rank.
Junk Food
Junk Food 3 Weapon, Armour Food gives 3% less health per rank.
Looting
Looting 1 Weapon, Armour Most enemies have a 25% chance to drop an additional high-level resource. (5 minute cooldown.)
Lucky
Lucky 5 Armour 0.5% chance per rank when hit that the damage dealt will be reduced to 1. Does not stack with the equivalent Warpriest effect.
This perk has an increased chance to activate on level 20 items.
Lunging
Lunging 3 Weapon The maximum damage of Combust, Dismember and Fragmentation shot is increased by 20% weapon damage per rank, but enemies that move will only take 1.5X increased damage.
Mediocrity
Mediocrity 3 Weapon Reduces maximum hit by 3% per rank.
Mobile
Mobile 1 Weapon, Armour Reduces cooldown of Surge, Escape, Bladed Dive and Barge by 50%, but these abilities no longer generate adrenaline.
Mysterious
Mysterious 5 Weapon, Armour, Tool Has a mysterious effect...
Planted Feet
Planted Feet 1 Weapon The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target.
Polishing
Polishing 3 Tool Has a 3% chance per rank of transmuting a gathered resource to a higher tier.
Precise
Precise 5 Weapon Increases your minimum damage by 1.5% per rank of your maximum damage.
Preparation (perk)
Preparation 3 Armour Preparation's duration and cooldown are increased by 15% per rank.
Profane
Profane 1 Armour You are prevented from drinking prayer potions.
Prosper
Prosper 1 Tool Allows you to find clue scrolls whilst skilling and a 1% for elite clues found this way to be upgraded to master.
Pyromaniac
Pyromaniac 5 Tool Has a 0.1% chance per rank of burning all logs of the same type from the inventory.
Rapid
Rapid 3 Tool Has a 5% chance per rank to carry out work at a faster pace.

This perk has an increased chance to activate on level 20 items.

Refined
Refined 3 Tool Has a 5% chance per rank of preventing a resource depleting when gathering.
Reflexes
Reflexes 1 Armour Anticipation's duration and cooldown are halved.
Scavenging
Scavenging 3 Weapon, Armour 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead).

This perk has an increased chance to activate on level 20 items.

Shield Bashing
Shield Bashing 3 Weapon, Armour Debilitate's damage is increased by 15% per rank.
Spendthrift
Spendthrift 5 Weapon 1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt.
Talking
Talking 1 Weapon, Armour, Tool Gives your gear more personality.
Taunting
Taunting 1 Weapon, Armour Provoke affects enemies in a 5x5 square around its target, causing those that are already in combat to attack you.
Tinker
Tinker 3 Tool Has a 5% chance per rank to carry out higher quality work, awarding an extra 25% XP[sic]
Trophy-taker's
Trophy-taker's 5 Weapon, Armour 3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills.
Turtling
Turtling 3 Armour The Barricade ability's duration and cooldown are both increased by 10% per rank.
Ultimatums
Ultimatums 3 Weapon, Armour Reduces the adrenaline cost of Overpower, Frenzy, Unload and Omnipower by 5% per rank. Does not stack with other ultimate adrenaline saving effects.
Undead Bait
Undead Bait 1 Weapon, Armour Damage to undead is reduced by 30%.
Undead Slayer
Undead Slayer 1 Weapon, Armour Deal 7% additional damage to undead.
Venomblood
Venomblood 1 Armour Regular poison damage is negated.
Wise
Wise 3 Weapon, Armour, Tool While equipped, +1% per rank additional experience, up to 50,000 XP per day.


Community content is available under CC-BY-SA unless otherwise noted.