Pike is a food item that is cooked from raw pike. It requires level 20 Cooking to cook and grants 80 Cooking XP. When eaten, pike will restore 200 to 500 life points depending on your Constitution level. Pike is not a commonly used food item, due to the low supply in the game, and comparatively low heal rate.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
let(minLevel, 20) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level)
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing,"This will heal " + heal + " life points at level " + constitutionLevel + " in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Tools/utensils | None |
---|---|
Ingredients | Raw pike |
![]() |
20 |
Burn level | 59 |
![]() |
88 |
Range-only | No |
Instructions | Use raw pike with a fire or a range. |
Servings | 1 |
Drop sources[]
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- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
---|---|---|---|
Banshee | 37 | 1 | Common |
Disassembly[]
Disassembly XP | 0.6 |
---|---|
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 78.0% |
Possible materials | |
Often | |
![]() | 89% |
Sometimes | |
![]() | 8% |
Rarely | |
![]() | 1% |
![]() | 1% |
![]() | 1% |