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Speak to one of the Elders, they will tell you to enter the library. Do so and you'll find the light puzzle. They are quite easy and have to be done 8 times, once for each Elder crystal. Between puzzles, you will also have to fight [[Shadow (Plague's End)|Shadows]] and [[Greater shadow]]s. (you can safe spot the normal shadows behind the seals) From the third puzzle onward, you will also face the [[Dark Lord]]. It is advised to start placing/rotating mirrors from the central receiving crystal to find the correct way much easier. Once the path is complete, activate the crystal and the [[Dark Lord]] will attack (again). The fights range from only one shadow with the first crystal, to up to 4 greater shadows and the Dark Lord himself at the last one.
 
Speak to one of the Elders, they will tell you to enter the library. Do so and you'll find the light puzzle. They are quite easy and have to be done 8 times, once for each Elder crystal. Between puzzles, you will also have to fight [[Shadow (Plague's End)|Shadows]] and [[Greater shadow]]s. (you can safe spot the normal shadows behind the seals) From the third puzzle onward, you will also face the [[Dark Lord]]. It is advised to start placing/rotating mirrors from the central receiving crystal to find the correct way much easier. Once the path is complete, activate the crystal and the [[Dark Lord]] will attack (again). The fights range from only one shadow with the first crystal, to up to 4 greater shadows and the Dark Lord himself at the last one.
 
* Leaving after completing a phase will only restart the last battle you've done, so you can restock if needed.
 
* Leaving after completing a phase will only restart the last battle you've done, so you can restock if needed.
āˆ’
* The Dark Lord and his Shadows are weak to fire spells, so using magic is recommended over ranged or melee.
+
* The Dark Lord and his Shadows are weak to fire spells, so using magic is recommended over ranged or melee.
  +
* They attack with magic and melee.
āˆ’
* In addition, he has an area of effect attack not unlike that which [[Dawn]] uses, which rapidly harms you for 10% of your maximum life points each hit. Due to the frequency at which he uses this attack, melee is '''not recommended''' over ranged or magic.
+
* In addition the Dark Lord has an area of effect attack not unlike that which [[Dawn]] uses, which rapidly harms you for 10% of your maximum life points each hit. Due to the frequency at which he uses this attack, melee is '''not recommended''' over ranged or magic.
 
* The animation for the area of effect attack differs from his normal attacks. When the Dark Lord is about to use his area of effect attack he raises a single arm in the air, unlike his normal attacks where he pulls both arms towards his side.
 
* The animation for the area of effect attack differs from his normal attacks. When the Dark Lord is about to use his area of effect attack he raises a single arm in the air, unlike his normal attacks where he pulls both arms towards his side.
  +
* If you die, your gravestone will be placed either in Lletya or next to Eastern gates to Prifddinas, depending on from where you last entered under-city of Prifddinas.
 
* Once you have successfully activated all eight crystals, the Dark Lord will be defeated and the city will start regrowing. Congratulations! Quest complete!
 
* Once you have successfully activated all eight crystals, the Dark Lord will be defeated and the city will start regrowing. Congratulations! Quest complete!
   

Revision as of 07:59, 12 August 2014

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Plague's End is the ninth and final quest of the elf series. It is a grandmaster quest and requires completion of Within the Light, Making History and Catapult Construction, in addition to level 75 in ten skills. It has been released prior to Prifddinas, and one of its rewards is access to the city.[3] The Dark Lord, the Iorwerth Clan, King Lathas and the Plague of West Ardougne are plot points dealt with in the quest.[4]

Official description

ā€œ Lord Iorwerth, head of the Iorwerth elf clan, has a new plan to summon the Dark Lord, a being with the power to re-grow the elf city of Prifddinas as an Iorwerth-only city. Help Arianwyn put a stop to this plot by gathering the elders of Prifddinas and re-growing the city before Iorwerth can. ā€

Walkthrough

Start pointQuest map icon
Plague's End icon
Speak to Arianwyn in eastern Lletya.
Member requirementP2P icon Members only
Official difficultyGrandmaster Grandmaster
Official lengthVery Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
(The skills can be boosted.)
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.

Recommended:

Enemies to defeat

Starting the quest

When you speak to Arianwyn, ask him a happy time. he says that the dwarves have cleared the rock-slide in the Corridor of Light, so we can sneak inside and try to find out what Lord Iorwerth is up to. You'll need to get a set of mourner gear to disguise yourself as a Deathguard, or a Mourner.

Equip the mourner gear and speak to Arianwyn again, and he will teleport with you to the Corridor of Light. If you speak to the Dwarf here, he will give you a Report he found on a dead elf, written by Iestin, who hopes to see Prifddinas restored to its former glory.

Enter the door to the west to a storeroom, then the next door, where the Deathguard captain will demand to know what you were doing in the storeroom. Say that you thought you saw a mouse, and that it might have gotten into the food stores. Say that you didn't tell him because you knew he was busy. He tells you to relieve the guards in the room to the west, who are guarding the archaeologist Iestin Edern.

Speak to one of the guards, and they will leave. Speak to Iestin and he will ask one of you to take his report to the Mayor of Prifddinas. Arianwyn tells you that you should go while he remains on guard, and you also should try to find out more about Iorwerth's plan. Iestin's report says that he will be able to regrow Prifddinas soon, but he could be able to work faster if he knew the overall plan, particularly what power source Iorwerth intends to use.

Prifddinas elf camp

The camp inside Prifddinas, under the control of the Iorwerths.

Take the stairs to the north, where you will find Starving elves and Mourners. Go north into a building and speak to the Mayor. The Iorwerth master plan is on her desk, but she won't let you look at it. She asks you to check up on her lunch order, a shipment of gnomish foods from Arposandra.

Head south to the gnomecopter, talk to the mourner standing in front of 3 elves, tell him the mayor wants him to distribute the food between everyone. Then go back to the mayor and tell her the food is being distributed by the guards, she will leave and this will give you the ability to take the masterplan. Then head back to Iestin Edern and Arianwyn, give him the masterplan.

Uprising in Ardougne

Go through all the chat options with him and Arianwyn will tell you to go to Bravek on the first floor of the civic office in West Ardougne, north of the church. And to Councillor Halgrive in East Ardougne. If you don't have weapons with you to defeat a few mourners (level 33 up to the level 100 head mourner) pick them up while in East Ardougne.

The Councillor will raise an army but you need to get in control of West Ardougne first, and Bravek gives you a list of people to convince to start an uprising:

  • Elena - Found in a house in the northern part of East Ardougne, slightly west of the river.
  • Koftik - Found at the entrance to the Underground Pass
  • Ted and Martha Rehnison - Found in a building in the north of West Ardougne
  • Nurse Sarah - Found south west of the church in West Ardougne
  • Jethick - Found in the town square of West Ardougne
  • Carla - Found in between two rows of houses in the west of West Ardougne

Talk to each of them and they will meet you in the West Ardougne church. You MUST remove your mourner gear (removing the mask will work) before you talk to them or they will be uncooperative. When you've spoken to all of them, go there. In the church, talk to any one of the seven, go through all of the chat options, finally starting the strike!

Go to the mourners' HQ (north-eastern corner), kick in the door and kill all of the mourners on the ground floor. Continue through the trapdoor. Once downstairs, kill all the mourners and the head mourner. Once you defeat the head mourner you can choose to kill or spare him after asking some questions.

When the mourners are defeated, Elena will give you a flag, and replace the flag on top of the mourners' HQ with it and Sir Hugo and Sir Edmond will arrive. Show them the proclamation from the Councillor and, after arguing about what to do next, they will go back to the castle. Get some food if you need to and go to the East Ardougne castle, talk to Sir Edmond near the entrance, get up to the throne room and kill Sir Hugo (level 107) guarding King Lathas Talk to the king and decide to let him live or die. Then go back to Iestin Edern with either Arianwyn's teleport or the hole near the east gate of Prifddinas.

Iestin Edern will tell you the regrowing the city is the only option to defeat them, and you need to find the Six Lost Elders. Go back to Lletya and talk to Gwir, (the scribe) about the lost elders.

Finding the Six Lost Elders

Gwir will tell you to get a book from the bookcase near her, read it, and then ask her again about the elders, go through all the elder options to get some items. Find them as following:

  1. Lady Trahaearn journeyed south from the well. - Enter the Underground Pass from the cave just north of Lletya, run a little east to find the Well of Voyage, then enter through the crumbling wall south of the well. You will have to fight three Trahaearn automatons, one each for Melee, Ranged, and Magic. Once they are defeated, you can repair Lady Trahaearn's exoskeleton with the Rune bar.
  2. Lord Crwys's brothers call to him when they are wounded. - From the lodestone, go west though dense forest, north across a tripwire, then into the dense forest. Just before passing through the last tree of the dense forest, there is a nearly-dead tree on the west side that can be inspected. Use a plant cure potion on it and the tree will transform into Lord Crwys. Alternatively, travel to Port Tyras through a charter ship, head north from the Tyras Camp, head east, and head south into the same patch of dense forest. If you have trouble finding the right tree, chop any of the surrounding trees to see a yellow trail leading you to the right one.
  3. Lady Ithell put her soul into her greatest work. - Find five symbols carved into the wood in Lletya. These carvings will teach you how to build a statue in the center of Lletya, using 10 magic logs. Build the statue and Kelyn will talk to you from the balcony. When you speak she'll explain that she has become Lady Ithell. The symbols are located:
    1. On the ground floor near the bank.
    2. On the main first floor platform, reached by climbing the central stairs, the outer north wall of the altar building to the east.
    3. On the ground floor on the inside wall of the building south of the well.
    4. On the first floor of the dyes shop in the north-west of Lletya.
    5. On the ground floor on the inside wall of the archery shop.
      File:Poison Wastes Path.png

      How to get to the location of Lady Hefin

  4. Lord Amlodd sleeps the sleep of the uncalled. - bring the charm you got from Gwir to a summoning obelisk, bring an empty pouch, 1 of each charm (gold, crimson, green and blue) and 200 spirit shards. Make the pouch and summon him.
  5. Lady Hefin walked westward on the water. - Elf hermit, west of the Poison Waste (see image). This area is accessed by walking just south of the magic trees, nearest Lleyta. She'll ask you some questions, the correct options are 2, 1, 3.
  6. Lady Meilyr brewed a map in the dungeon of the kin. - Talk to Gwir and she'll give you a recipe. Read the recipe and you'll see that you need to add red and blue mushrooms to a 3-dose super defence potion. There are red mushrooms outside the Lletya gate and blue mushrooms a short distance south towards the magic trees or at the lodestone, and the Isafdar hunter area has them both. Grind them and then add the mushrooms to the super defence potion to make a 3-dose Meilyr potion. Now head to Daemonheim and drink the potion. A portal will appear inside the castle (main hall, ground floor) that will take you to Meilyr's home.

Defeating the Dark Lord

Return to Lletya and have Arianwyn take you back to the undercity of Prifddinas. Go through a dialogue and agree to go to the Tyras Camp to convince the commander to attack Lord Iorwerth's army so you'll be able to perform the ritual undisturbed. He will agree, so go back to Arianwyn.

Speak to one of the Elders, they will tell you to enter the library. Do so and you'll find the light puzzle. They are quite easy and have to be done 8 times, once for each Elder crystal. Between puzzles, you will also have to fight Shadows and Greater shadows. (you can safe spot the normal shadows behind the seals) From the third puzzle onward, you will also face the Dark Lord. It is advised to start placing/rotating mirrors from the central receiving crystal to find the correct way much easier. Once the path is complete, activate the crystal and the Dark Lord will attack (again). The fights range from only one shadow with the first crystal, to up to 4 greater shadows and the Dark Lord himself at the last one.

  • Leaving after completing a phase will only restart the last battle you've done, so you can restock if needed.
  • The Dark Lord and his Shadows are weak to fire spells, so using magic is recommended over ranged or melee.
  • They attack with magic and melee.
  • In addition the Dark Lord has an area of effect attack not unlike that which Dawn uses, which rapidly harms you for 10% of your maximum life points each hit. Due to the frequency at which he uses this attack, melee is not recommended over ranged or magic.
  • The animation for the area of effect attack differs from his normal attacks. When the Dark Lord is about to use his area of effect attack he raises a single arm in the air, unlike his normal attacks where he pulls both arms towards his side.
  • If you die, your gravestone will be placed either in Lletya or next to Eastern gates to Prifddinas, depending on from where you last entered under-city of Prifddinas.
  • Once you have successfully activated all eight crystals, the Dark Lord will be defeated and the city will start regrowing. Congratulations! Quest complete!

Rewards

Plague's End reward

Note: If you lose any of the reward lamps for any reason, you will not be able to re-obtain them.

Pre-release

Plague's End head banner

Plague's End was released approximately five years after the previous elf quest, Within the Light. It used to be the top contender for the 200th quest to be released, but the release of the first dragonstone Power to the Players poll in January 2014 changed this.[5][6] One of the quest design's aims was to create a very long quest.[7] Mod Osborne later stated that he imagined it to take at least as long as Ritual of the Mahjarrat.[8]

After the release of the poll on 13 January 2014 Mod Osborne's Q&A took place, giving more information about the quest. It was revealed that the quest would be released after the release of the first parts of Prifddinas with other story content explaining how the city had been restored from its seed form,[4] although this later changed to completion of the quest being required for the entirety of Prifddinas due to player feedback.[9] It was also confirmed that Seren would not be involved in the quest and would receive separate content at an unspecified later date. Prifddinas and the accompanying quest eventually won the poll, beating the Inventor skill by 14,661 votes.[10]

Prifddinas concept art (runefest)

Concept art of the Prifddinas, which will be a reward for quest, as shown at RuneFest 2013.

File:Plague's End character concept art.jpg

Concept art of Lord Amlodd, one of the eight leaders of the Elven Clans.

A month later, Mod John A announced that he had been appointed lead developer for the quest.[1] In a similar way to Birthright of the Dwarves, he would gather ideas and suggestions for the quest on the forums throughout February and March.[3] He also requested suggestions for rewards for the quest,[11] and a ruby Power to the Players poll released in early April established that a new reward would be made for the quest which would not be a crystal halberd, magic staff or thrown weapon.[12] During the quest's development, Mod John A confirmed that the quest would contain a light puzzle.[13]

Mod Osborne later revealed the quest's requirements in a podcast about Prifddinas.[7] A few weeks later, Making History was added as a requirement due to King Lathas' involvement therein.[14] In the official RuneScape video "Spend your Summer with RuneScape", released on 28 May 2014, the quest title "Plague's End" was first mentioned, after which Mod John A confirmed it to be the quest's title.[15] The quest had usually been referred to as "Mourning's Ends Part III" before, which was also one of the titles considered, along with Dark Lord of the Elves, The Gates of Prifddinas and The City and the Seed.[16] According to Mod John A, the title was chosen to reference the first quest in the series, Plague City, and to sound like a finale.[17]

The quest featured in the Behind the Scenes article for August that year, where it was called a "massive milestone for questers" and described as "a sprawling, two-hour+ Grandmaster quest that'll see you start a revolution, complete light puzzles, seek out the lost leaders of the fabled elf clans, and finally come face-to-face with the legendary Dark Lord himself."[18] Another Behind the Scenes video was released the following week, in which it was revealed that the quest would involve Lletya, the undercity of Prifddinas, its Grand Library, the death altar and the Underground Pass, amongst other things.[19]

Trivia

  • Plague's End requires the highest levels in Construction, Dungeoneering, Herblore, Prayer and Summoning of any quest. This also makes it the quest with the highest amount of highest skill requirements.
  • When asking Gwir for information on Lady Hefin she mentions that there are legends of holy people walking on water. This is most likely a reference to Jesus who walks on water in the Bible.
  • King Lathas apparently dies anyway even if you choose to spare him, because both General Hining and later the Dark Lord mention his death, with the latter claiming to have gained energy from it.
  • Upon completion of the quest, no message appears in the player's Adventure log.

References

  1. ^ a b Jagex. Mod John A's Twitter account. 25 February 2014. Mod John A: "I am lead developer on it although there may be other devs working on parts of it."
  2. ^ Jagex. Mod Stu's Twitter account. 20 June 2014. Mod Stu: "I am now in TeamBigDaveFace helping [Mod John A] with elf finale quest."
  3. ^ a b Mod John A. "Elf quest: what do you want?." 25 February 2014. New Game Content - Suggestions Forums.
  4. ^ a b Mod Osborne. "Q&A - Elf City - Responses." 13 January 2013. Power to the Players Forums.
  5. ^ Jagex. Above the Lore - episode 9: Audience with Mod Mark Mods Mark and Osborne Above the Lore podcast, 6 September 2013.
  6. ^ Jagex. RuneFest 2013 future updates session: Ideas for the Future Mod Osborne RuneFest 3 recording, 2 November 2013.
  7. ^ a b Jagex. The Road to Elf City Mod Osborne RuneScape podcast, 2 May 2014.
  8. ^ Jagex. Mod Osborne's Twitter account. 7 May 2014. Mod Osborne: "It depends on how you play it. IMO it will be the longest since Ritual."
  9. ^ Jagex. Mod Osborne's Twitter account. 20 January 2014. Mod Osborne: "Breaking news: current thinking is access to Elf City will require Within the Light AND the new grandmaster quest, due to player feedback"
  10. ^ Jagex. "Invention Skill vs The Elf City". 13 January 2014. RuneScape Polls.
  11. ^ Mod John A. "Elf quest: Reward suggestions." 17 March 2014. New Game Content - Suggestions Forums.
  12. ^ Jagex. "Elf Quest Rewards". 4 April 2014. RuneScape Polls.
  13. ^ Jagex. Mod John A's Twitter account. 1 April 2014. Mod John A: "I am planning a light puzzle, although it won't be the sole focus of the quest like it was in MEP2."
  14. ^ Jagex. Mod Osborne's Twitter account. 1 July 2014. Mod Osborne: "Quick note: we are adding Making History as a quest requirement for Plague's End."
  15. ^ Mod William. "Spend Summer in RuneScape on the Road to Elf City." 28 May 2014. RuneScape News.
  16. ^ Jagex. Mod John A's Twitter account. 29 May 2014. Mod John A: "Alternative titles I considered: Dark Lord of the Elves, The Gates of Prifddinas, The City and the Seed, Mourning's Ends III."
  17. ^ Jagex. Mod John A's Twitter account. 28 May 2014. Mod John A: "Lots of people expected ME part III, but I wanted it to sound like the end of the whole series which started with Plague City."
  18. ^ Mod Mark. "Behind the Scenes - August 2014." 1 August 2014. RuneScape News.
  19. ^ Mods John A and Osborne. "BTS Video 114 - Plague's End." 8 August 2014. RuneScape News.