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Plague's End is the final quest of the elf series. It will be a grandmaster quest and requires completion of Within the Light and Catapult Construction. It will be released prior to Prifddinas, and one of its rewards include access to the city.[2] The Dark Lord, the Iorwerth Clan, King Lathas and the Plague of West Ardougne are plot points to be dealt with in the quest.[3]

Start pointQuest map icon Unknown
Member requirementP2P icon Members only
Official difficultyGrandmaster Grandmaster
Official lengthVery long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.

75 Construction Construction
75 Dungeoneering Dungeoneering
75 Agility Agility
75 Crafting Crafting
75 Herblore Herblore
75 Mining Mining
75 Prayer Prayer
75 Summoning Summoning

Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added. Unknown
Enemies to defeat Unknown

Pre-release

Plague's End will be released approximately five years after the previous elf quest, Within the Light. It used to be the top contender for the 200th quest to be released, but the release of the first dragonstone Power to the Players poll in January 2014 changed this.[4][5] One of the quest design's aims was to create a very long quest.[6] Mod Osborne later stated that he imagined it to take at least as long as Ritual of the Mahjarrat.[7]

After the release of the poll on 13 January 2014 Mod Osborne's Q&A took place, giving more information about the quest. It was revealed that the quest would be released after the release of the first parts of Prifddinas with other story content explaining how the city had been restored from its seed form, although this later changed to completion of the quest being required for the entirety of Prifddinas due to player feedback.[8] It was also confirmed that Seren would not be involved in the quest and would receive separate content at an unspecified later date. Prifddinas and the accompanying quest eventually won the poll, beating the Inventor skill by 14,661 votes.[9]

File:Plague's End character concept art.jpg

Concept art for an unknown character.

A month later, Mod John A announced that he had been appointed lead developer for the quest.[1] In a similar way to Birthright of the Dwarves, he would gather ideas and suggestions for the quest on the forums throughout February and March.[2] He also requested suggestions for rewards for the quest,[10] and a ruby Power to the Players poll released in early April established that a new reward would be made for the quest which would not be a crystal halberd, magic staff or thrown weapon.[11] During the quest's development, Mod John A confirmed that the quest would contain a light puzzle.[12]

Mod Osborne later revealed the quest's requirements in a "podcast" about Prifddinas.[6] In the official RuneScape video "Spend your Summer with RuneScape", released on 28 May 2014, the quest title "Plague's End" was first mentioned, after which Mod John A confirmed it to be the quest's title.[13] The quest had usually been referred to as "Mourning's Ends Part III" before, which was also one of the titles considered, along with Dark Lord of the Elves, The Gates of Prifddinas and The City and the Seed.[14] According to Mod John A, the title was chosen to reference the first quest in the series, Plague City, and to sound like a finale.[15]

Trivia

References

  1. ^ a b Jagex. Mod John A's Twitter account. 25 February 2014. Mod John A: "I am lead developer on it although there may be other devs working on parts of it."
  2. ^ a b Mod John A. "Elf quest: what do you want?." 25 February 2014. New Game Content - Suggestions Forums.
  3. ^ Mod Balance. "Q&A - Elf City - Responses." 13 January 2013. Power to the Players Forums.
  4. ^ Jagex. Above the Lore - episode 9: Audience with Mod Mark Mods Mark and Osborne Above the Lore podcast, 6 September 2013.
  5. ^ Jagex. RuneFest 2013 future updates session: Ideas for the Future Mod Osborne RuneFest 3 recording, 2 November 2013.
  6. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named road
  7. ^ Jagex. Mod Osborne's Twitter account. 7 May 2014. Mod Osborne: "It depends on how you play it. IMO it will be the longest since Ritual."
  8. ^ Jagex. Mod Osborne's Twitter account. 20 January 2014. Mod Osborne: "Breaking news: current thinking is access to Elf City will require Within the Light AND the new grandmaster quest, due to player feedback"
  9. ^ Jagex. "Invention Skill vs The Elf City". 13 January 2014. RuneScape Polls.
  10. ^ Mod John A. "Elf quest: Reward suggestions." 17 March 2014. New Game Content - Suggestions Forums.
  11. ^ Jagex. "Elf Quest Rewards". 4 April 2014. RuneScape Polls.
  12. ^ Jagex. Mod John A's Twitter account. 1 April 2014. Mod John A: "I am planning a light puzzle, although it won't be the sole focus of the quest like it was in MEP2."
  13. ^ Mod William. "Spend Summer in RuneScape on the Road to Elf City." 28 May 2014. RuneScape News.
  14. ^ Jagex. Mod John A's Twitter account. 29 May 2014. Mod John A: "Alternative titles I considered: Dark Lord of the Elves, The Gates of Prifddinas, The City and the Seed, Mourning's Ends III."
  15. ^ Jagex. Mod John A's Twitter account. 28 May 2014. Mod John A: "Lots of people expected ME part III, but I wanted it to sound like the end of the whole series which started with Plague City."
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