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Planted Feet
Description?
The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target.
Release date 29 March 2016 (Update)
Gizmo type Weapon
Maximum rank 1
Invention level required 89

Planted Feet is an Invention perk that causes the duration of the Sunshine and Death's Swiftness abilities to be increased by 25%, but lose their damage-over-time effect (this is unaffected by switching weapons). It can be created in weapon gizmos.

Sunshine and Death's Swiftness (and abilities in general) can only be cast if the main-hand weapon (or two-handed) is of the same style as the ability. For example, you cannot use Sunshine whilst wielding any ranged main-hand weapon, even if wielding a magic off-hand. You can, however, use Sunshine whilst wielding a wand, regardless of your off-hand weapon's style.

The most common, and advised use of Planted Feet is on a separate weapon, with which to switch to for the casting of Sunshine or Death's Swiftness. If the player's mainhand weapon has Aftershock, it is recommended to also have aftershock (of any rank) on the switch as well,so as to not lose any aftershock charges. Popular choices of items are:

  • Sunspear
    • Style: Can freely switch between all three combat styles.
      • This prevents the cost of having to make a switch weapon for both styles.
    • Two-handed
      • This is bad because in a dual wielding situation it removes both weapons upon equip.
  • Shadow glaive
    • Style: Ranged
    • One handed
      • This is good because in a dual wield situation it removes only one weapon upon equip.
    • Main-handed
      • This is good because it won't remove a potentially useful shield.
  • Strykebow (or the cheaper: Dark bow)
    • Style: Ranged
    • Two-handed
      • This is bad because in a dual wielding situation it removes both weapons upon equip.
    • Shieldbow
      • Allows you to use shield abilities while also attack normally.
  • Wand of the Cywir elders (or the cheaper: Virtus wand)
    • Style: Magic
    • One handed
      • This is good because in a dual wield situation it removes only one weapon upon equip.
    • Main-handed
      • This is good because it won't remove a potentially useful shield.
  • Enhanced Excalibur
    • Style: Melee
      • Effectively hybrid, as a main-hand is needed to cast abilities.
    • One handed
      • This is good because in a dual wield situation it removes only one weapon upon equip.
    • Off-handed
      • This is bad because it can remove a potentially useful shield.
      • Another reason this is bad is because a main-hand weapon is needed to cast abilities, it is effectively worthless if use a two-handed weapon.
Changes
Ability Duration[n 1]
Without With
Sunshine 30s (50t) 37.8s (63t)
Death's Swiftness 30s (50t) 37.8s (63t)
  1. ^ Seconds and ticks

Sources[]

MaterialRarityPerk ranks with X materials
12345
Cywir componentsRare01111

Suggested gizmos[]

Gizmo layout Possible perks
  • Planted Feet

Trivia[]

  • The perk's name refers to Sunshine's and Death's Swiftness's areas of effect the player must remain within in order to benefit from the abilities.
    • Coincidentally, the "feet" part in the perk's name refers to the body part used by humans to stand on the ground.
  • Planted feet was updated on 16 January 2017 to no longer affect Berserk, and to negate the damage-over-time effect of Death's Swiftness and Sunshine when used, regardless of weapon switches.
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