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Sunshine and Death's Swiftness (and abilities in general) can only be cast if the main-hand weapon (or two-handed) is of the same style as the ability. For example, you cannot use Sunshine whilst wielding any ranged main-hand weapon, even if wielding a magic off-hand. You can, however, use Sunshine whilst wielding a wand, regardless of your off-hand weapon's style. |
Sunshine and Death's Swiftness (and abilities in general) can only be cast if the main-hand weapon (or two-handed) is of the same style as the ability. For example, you cannot use Sunshine whilst wielding any ranged main-hand weapon, even if wielding a magic off-hand. You can, however, use Sunshine whilst wielding a wand, regardless of your off-hand weapon's style. |
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− | The most common, and advised use of Planted Feet is on a separate weapon, with which to switch to for the casting of Sunshine or Death's Swiftness. If the player's mainhand weapon has [[Aftershock]], it is recommended to also have aftershock (of any rank) on the switch as well,so as to not |
+ | The most common, and advised use of Planted Feet is on a separate weapon, with which to switch to for the casting of Sunshine or Death's Swiftness. If the player's mainhand weapon has [[Aftershock]], it is recommended to also have aftershock (of any rank) on the switch as well,so as to not loose any aftershock charges. |
Popular choices of items are: |
Popular choices of items are: |
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* '''[[Sunspear (magic)|Sunspear]]''' |
* '''[[Sunspear (magic)|Sunspear]]''' |
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** Main-handed |
** Main-handed |
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*** This is good because it won't remove a potentially useful shield. |
*** This is good because it won't remove a potentially useful shield. |
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− | * '''[[Dark bow]]''' |
+ | * '''[[Dark bow]]''' or '''[[Strykebow]]''' |
** Style: Ranged |
** Style: Ranged |
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** Two-handed |
** Two-handed |
Revision as of 00:52, 8 July 2018
Description? | |
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The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target. | |
Release date | 29 March 2016 (Update) |
Gizmo type | Weapon |
Maximum rank | 1 |
Planted Feet is an Invention perk that causes the duration of the Sunshine and Death's Swiftness abilities to be increased by 25%, but lose their damage-over-time effect (this is unaffected by switching weapons). It can be created in weapon gizmos.
Sunshine and Death's Swiftness (and abilities in general) can only be cast if the main-hand weapon (or two-handed) is of the same style as the ability. For example, you cannot use Sunshine whilst wielding any ranged main-hand weapon, even if wielding a magic off-hand. You can, however, use Sunshine whilst wielding a wand, regardless of your off-hand weapon's style.
The most common, and advised use of Planted Feet is on a separate weapon, with which to switch to for the casting of Sunshine or Death's Swiftness. If the player's mainhand weapon has Aftershock, it is recommended to also have aftershock (of any rank) on the switch as well,so as to not loose any aftershock charges. Popular choices of items are:
- Sunspear
- Style: Can freely switch between all three combat styles.
- This prevents the cost of having to make a switch weapon for both styles.
- Two-handed
- This is bad because in a dual wielding situation it removes both weapons upon equip.
- Style: Can freely switch between all three combat styles.
- Shadow glaive
- Style: Ranged
- One handed
- This is good because in a dual wield situation it removes only one weapon upon equip.
- Main-handed
- This is good because it won't remove a potentially useful shield.
- Dark bow or Strykebow
- Style: Ranged
- Two-handed
- This is bad because in a dual wielding situation it removes both weapons upon equip.
- Shieldbow
- Allows you to use shield abilities while also attack normally.
- Wand of the Cywir elders (or the cheaper: Virtus wand)
- Style: Magic
- One handed
- This is good because in a dual wield situation it removes only one weapon upon equip.
- Main-handed
- This is good because it won't remove a potentially useful shield.
- Enhanced Excalibur
- Style: Melee
- Effectively hybrid, as a main-hand is needed to cast abilities.
- One handed
- This is good because in a dual wield situation it removes only one weapon upon equip.
- Off-handed
- This is bad because it can remove a potentially useful shield.
- Another reason this is bad is because a main-hand weapon is needed to cast abilities, it is effectively worthless if use a two-handed weapon.
- Style: Melee
Ability | Duration[n 1] | |
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Without | With | |
Sunshine | 30s (50t) | 37.8s (63t) |
Death's Swiftness | 30s (50t) | 37.8s (63t) |
- ^ Seconds and ticks
Sources
Material | Rarity | Perk ranks with X materials | |||||
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1 | 2 | 3 | 4 | 5 | |||
Cywir components | Rare | 0 | 1 | 1 | 1 | 1 |
Suggested gizmos
Gizmo layout | Possible perks | |||||||||
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Trivia
- The perk's name refers to Sunshine's and Death's Swiftness's areas of effect the player must remain within in order to benefit from the abilities.
- Planted feet was updated on 16 January 2017 to no longer affect Berserk, and to negate the damage-over-time effect of Death's Swiftness and Sunshine when used, regardless of weapon switches.
Abilities | |
Damage/Accuracy modifying |
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Damage reduction |
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Adrenaline |
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Prayer |
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Additional items |
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Experience |
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Skilling |
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Miscellaneous |
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