RuneScape Wiki
Register
Line 124: Line 124:
 
!Planks
 
!Planks
 
!Nails
 
!Nails
!Farming Level (deed I)
+
!Farming Level
!Farming Level (deed II)
+
(deed I)
  +
!Farming Level
  +
(deed II)
 
|-
 
|-
 
|Small
 
|Small

Revision as of 05:59, 7 September 2018

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.
Player-owned farm

The player-owned farm near Ardougne

The player-owned farm is an activity released on 3 September 2018. It allows players to manage their own livestock at Manor Farm north of East Ardougne, similar to managing their own house and port. It was developed by the mods Raven, Rowley, Chaose, and James H.[1][2][3]

Players can start maintaining their livestock by speaking to Granny Potterington at the farm north of Ardougne, requiring at least level 17 in Farming and level 20 in Construction. As with farming fields, players see their own livestock (crops) and not other people's, so the player-owned farm is not instanced.

The player-owned farm features the Farming achievements, and four seasonal music tracks at the farm (which are required for completionist cape). These seasonal music tracks are only available during the respective real-world season or can be listened to/unlocked by using the seasonaliser to change the season at the farm.

Location

The main hub of the player-owned farm is the Manor Farm. The Ardougne lodestone is located directly next to the farm, and the Ardougne cloak provides a teleport to the farming patches. Granny Potterington is located at the centre of the farm, in front of her house.

Tutorial

For the tutorial follow the yellow dots on the ground. Players must first start the tutorial by talking with Granny Potterington and completing the following steps:

  1. Pick up Jack the yak from behind the farmhouse and talk to to Granny.
  2. Sell Jack to Prezleek (yak buyer), located beside the well in front of the house, (gain 500 beans).
  3. Buy a deed for a small pen from the Farmers' Market (right-click "Farmers' market" on Granny, (cost 100 beans).
  4. Buy two rabbits from the market and check each of them in the inventory, (cost 10 beans each).
  5. Build the small pen (click Build Broken paddock (small)) and place the two rabbits inside (click Check animals Small paddock or Use Bunny on Small paddock).
  6. Check the rabbits by clicking on them in the pen and click "Cure Disease". Then investigate all options and choose "Administer treatment". Click flu.
  7. Talk to Granny to get 'Fruity mush' and return to pen to 'Fill trough', and head back to Granny.
  8. Pass the time with her until the rabbits have matured; Talk until option to advance time or wait 22 minutes.
  9. Take the two rabbits out of the pen, talk to Granny to get more Fruity mush and bring them to the breeding pen behind the main farmhouse. Click 'Check animals Breeding paddock' or Use rabbit on it. Then fill trough. Soon a Baby bunny will appear.
  10. Once a baby rabbit has been bred, it can then be sold off to Myfi (rabbit buyer) (next to the well).
  11. Speak to Granny for the optional information of how buying and selling works (this will be helpful for later).
  12. Granny will also give you an additional 100 beans during the tutorial.

Gameplay

After completing the tutorial players may purchase pen deeds from the reward shop to unlock more pens. They can then build pens in which to keep their livestock using Construction materials. Players can build a maximum of two pens of each size; small, medium, and large.

Players can place livestock in their pens and raise them. The types of livestock that players can raise includes rabbits, chickens, chinchompas, sheep, spiders, zygomites, cows, yaks, and dragons. Animals have a "checked" and "unchecked" state. Unchecked animals can be banked, and stack in the player's bank. Once an animal is checked it will no longer stack in the bank and will have unique stats and traits. Checked animals are not tradeable on the Grand Exchange, but it is possible to trade them directly with other players.

An animal's stats include its health and happiness levels and its weight, speed, and attractiveness which are measured in (kilo)grammes, gallopers, and beauty marks, respectively. Animals have names; there are up to 30 possible names for each gender of each different type of animal. Animals advance through the growth stages of egg, baby, adolescent, adult, and elder, although some animals do not have the egg stage.[2] Players must care for the animals by providing them appropriate food. Farming experience is gained for each stage advanced. Animals may be sold at any stage of their development.

Animals

Different livestock can be obtained via hunter, combat or summoning and from the Grand Exchange. Buyers appear corresponding with whichever livestock is present in the paddocks.

Animal type Breed How to obtain Item Buyer
Rabbit Rellekkan Cream rabbit Killing rabbits in Isfadar or near the Golden tree Rellekkan cream rabbit Myfi (rabbit buyer)
Piscatorian cottontail Hunting Rabbits in Piscatoris Hunter area Piscatorian cottontail rabbit
Common Brown Obtained during the tutorial or killing rabbits Common brown rabbit
Chicken Common White Purchased from the Farmers' Market Chicken egg Henrietta (chicken chaser)
Chinchompas All Hunting chinchompas Mieliki Tapio
Sheep White Purchased from the Farmers' Market White ram, White ewe Ralph (sheep hugger)
Summerdown Breeding White sheep during Summer Summerdown ram, Summerdown ewe
Spider All Killing spiders around Runescape Spider egg Rumbleguts (spider shopper)
Zygomite Gloomshroom Harvesting Morchella mushrooms, Bittercap mushrooms, Arc mushrooms or Arc berries[a 1] Gloomshroom zygomite, Zanarian zygomite, Arcspore zygomite, Daemoncap zygomite Zoe (zygomite trader)
Cows Kandarin Purchased from the Farmers' Market Kandarin cow, Bull Milkshake (cow fancier)
Yak Fremmenik Killing yaks Fremennik yak Prezleek
Spirit Summoning - Making Pack yak pouches Spirit yak
Dragon All Killing chromatic dragons Green dragon egg, Blue dragon egg, Red dragon egg, Black dragon egg Raptor (dragon expert)
  1. ^ Mushrooms picked on Uncharted Islands have 10x more chance of awarding Gloomshroom zygomites than the ones picked on Goshima or The Islands That Once Were Turtles. Tuai Leit's Rumberry bushes have a chance of awarding Gloomshroom zygomites as well.

↑ Back to top

Pens

There are two pens of each size in your farm and one breeding pen. You cannot have different animal types in the same pen, nor put animals in the incorrect-sized pen.

Pen Size Construction Level Planks Nails Farming Level

(deed I)

Farming Level

(deed II)

Small 20 10 Oak 75 Iron or better 17
Medium 40 15 Teak 150 Mithril or better 64
Large 60 20 Mahogany 225 Rune nails 71
Pen size Max number of animals

(of same type)

Animal type
Small 6 Rabbit, Chicken, Chinchompa
Medium 4 Sheep, Spider, Zygomite
Large 3 Cow, Yak, Dragon

↑ Back to top

Feeding

Animals require feeding to grow effectively, and retain higher happiness and health levels. Once an animal has been added to a pen, you can fill their trough with suitable elements, listed under the animal's info in the pen or clicking "get info" for animals in your inventory. Add the appropriate food to the trough, which can hold up to 1000 produce. Food is eaten approximately every two hours and will raise their health and happiness a bit. Foods can be taken out of the trough as mush in order to reuse with other pens, but the original elements cannot be reclaimed. As all food sources result in the same amount of produce, cheaper sources are better.

For fruit, Dell Monti will give 40 pineapples to anybody who has completed the easy Karamja achievements, with an additional 40 cooking apples for those who have completed the elite Karamja achievements. Additionally, Arhein in Catherby sells 40 pineapples for 2 coins each per day.

Seeds such as sunchoke seeds and fly trap seeds sell on the Grand Exchange cheaply and in large quantities, up to 1000 every four hours. This makes it easy to stockpile a large amount of food. A Master Farmer is also close to the farm, who can be pickpocketed for a vast variety of seeds.

Cows can be killed to quickly obtain large amounts of raw meat. Stocking up on raw meats is most efficiently done by buying raw bird meat packs daily from the shop in Oo'glog. If you need larger quantities than provided by the packs, the shop also sells a variety of other raw meats and is relatively close to a bank.

Noted items can be used to fill the trough by using the item on the through and then entering the amount of items that one wants to add.

Animal Food
Seeds Vegetables Fruits Flowers Mushrooms Meat Fish
Rabbit Yes check Yes check Yes check Yes check X mark X mark X mark
Chicken Yes check Yes check Yes check X mark X mark X mark X mark
Chinchompas Yes check Yes check Yes check Yes check Yes check Yes check Yes check
Sheep X mark Yes check Yes check Yes check X mark X mark X mark
Zygomites X mark X mark X mark X mark Yes check X mark X mark
Spiders Yes check X mark X mark X mark X mark Yes check X mark
Cows X mark Yes check Yes check Yes check X mark X mark X mark
Yaks X mark Yes check Yes check Yes check X mark X mark X mark
Dragons X mark X mark X mark X mark X mark Yes check Yes check

↑ Back to top

Disease

There is a chance of animals becoming diseased. There are six different diseases with different symptoms. Players will have to correctly identify the animal's disease and cure it to gain Farming experience.[4] To do this players must examine different parts of the animal (such as the mouth, eyes, legs, and stomach) to gain information about symptoms. From this the player can identify the correct disease and create a potion cure. Animals cannot die from a disease, their stats are lowered instead. Using the incorrect treatment would result in lowering the animals' stats further. Curing an animal increases its stats.

Disease Symptoms
Head Eyes Mouth Legs and Feet Stomach
Flu Sneezing/Light Fever/Noises at embarrassing moments/Breath smells unpleasant/Coughs in your face Bloodshot Sweaty/ Warm to the touch Nausea
Curse Lumpy nose/Smelly breath/Light within throat/mumbles something Glazed/Glowing/Malice/Bloodshot Tapping/Faintly chewed on Strange noises/Off its food
Dry nose Dry nose/Sore nose Gas
Wooting Cough "hu hu huu" Cough/Cough Darting Around/Mirth/More mirth than normal Spots at jawline Unsteady Swollen/Gas
Foot-in-mouth Smelly breath/Sore Gums/Inflamed gums/Nasty marks Slightly chewed on/A little damp/Soggy/Scuffed Gas
Bone Rattle Teeth click A little stiff/Click Making a weird clicking noise/Shivering

↑ Back to top

Breeding

Mature animals can be added to a breeding pen to create baby animals. Animals can only breed in the adult and elder stages, and the breeding pen has four slots, so only one male and one female should be placed in the breeding pen, to leave room for two babies. The breeding chance of a pair of animals will be affected by their stats. If their health and happiness is low, their breeding chance is reduced. Make sure they have food and wait. There are treat items, such as special honeycombs and some kinds of milk (strawberry and vanilla milk), that speed up the process a bit. Diseased animals will not breed. Players are able to use the breeding process to create baby animals with particular traits.

Useful traits for breeding
Trait name Summary Description
Glistening Shiny This animal is more likely to produce shiny offspring.
Good Breeding Rare breed This animal carries some rare breed ancestry in its genetics.
Genetic Instability Multi-trait ++ The unusual genetics in this animal means its offspring are more likely to have multiple traits.
Genetic Mutation Multi-trait + The unusual nature of this animal means its offspring are more likely to have multiple traits.
Charmed Happy+

Healthy +

This animal is happier and healthier than other animals
Jovial Happy ++ This animal always sees the glass as half full.
Joyful Happy + This animal is almost always happy.
Immune Healthy ++ This animal is practically immune to disease.
Robust Healthy + This animal is more resistant to disease.
Studly Breeding ++ This animal has a much higher breeding chance than other animals.
Sparkling Shiny There's something almost "shiny" about this animal.
Virile Breeding + This animal has a higher breeding chance than some others.

If an animal has the "infertile" trait, it will never breed. Animals are able to have up to three traits. There is a chance for players to receive "shiny" animals from breeding. The Glimmering, Sparkling, and Radiant traits boost this chance. Shiny animals have a different appearance to regular ones, give more Farming experience as they are raised, and are more valuable when sold. You can boost breeding chance by using the farming perk totems on small pens with elder rabbits in them. The master farmer outfit also boosts this chance. To keep track of all the breeds you have already collected, you can go to Granny's faithful companion, Sam the sheepdog, or take the breeding log book from the table and check the status at any time.

Interbreeding of the variants of the same species is possible. For example a Common rabbit and a Piscatorian rabbit could give a Common rabbit or a Piscatorian rabbit as baby.

Breeding variants of different species is also possible. For example two Rellekkan rabbits could give a Piscatorian rabbit as a baby.

The rabbit breeding perk is multiplicative. It would increase dragon breeding chance from 80 to 88%.

There is bad luck mitigation, if your breed chance fails five times you get a guaranteed success. 

Animals Breeding rate Max Breed Time Success chance
Rabbit 5 minutes 50 Minutes 25%
Chicken
Chinchompa
Sheep 1.5 hours
Spider
Zygomite
Cow 5 hours 70%
Yak
Dragon 80%

↑ Back to top

Selling

Players may sell their animals for beans. The number of beans depends on the species, stage of growth, traits, etc. The buyers change daily and will default to the animals that players have in their paddocks or, if the paddock is empty, the lowest level animal type of that size (rabbits, sheep or cows). If you have more than one type of animal of a particular size, the buyer has an equal chance of wanting either of them.

When first starting out, it may be easier and quicker to buy baby animals from the farmers' market for the specific seller. Buy two extra animals (one male and one female). Once all babies are adolescents, keep the best two and sell the others. At adolescent stage, you'll receive more beans than you spent and this will help get the breeding off the ground.

Traits affecting beans gain
Trait name Description
+ Fortunate This animal is considered very special and farmers will pay more beans for it.
- Limited Efficiency Harvesting this animal will award more materials, but at the cost of lower XP and bean value.
+ Lucky This animal is worth more beans when sold.
- Nice but Dim Generous with XP, but less popular with farmers and is not so good with materials on harvesting.
- Surly This animal is unpleasant and so worth fewer beans.
+ Unlucky for Some Other farmers will happily purchase this animal, but it's not so good for you for XP or materials.

Bonuses (all bonuses work on base value - additive not multiplicative; final amount rounded down)

  • Nice but Dim trait: -10% beans
  • Surly trait: -5% beans
  • Lucky trait: +2% beans
  • Animal farmer outfit: +5% beans
  • Master farmer outfit: +10% beans
  • Buyers' preferred breed: +10% beans
  • Buyers' preferred trait: +10% beans

Buyers

  • Small buyers reset every day.
  • Medium buyers reset every 2 days, stays for up to 2 days.
  • Large buyers reset every 3 days, stays for up to 3 days.

Buyers can be reset by dismissing the current buyer then waiting until the next day for a fresh one.

Players can sell up to 12 small animals, 8 medium, and 6 large, daily, to their respective buyer.

The following table displays an animals growth stage and its standard selling price, not taking into account the buyers' preferences nor master farmer outfit bonuses.

Animals Growth stage
Egg
10%
Baby
20%
Adolescent
100% (base value)

[net gain if bought from store]

Adult
85%
Elder
70%
Small Rabbit N/A 5 25 21 18
Chicken 4 8 40 [15] 34 28
Chinchompa N/A 50 250 213 175
Medium Sheep N/A 16 80 [50] 68 56
Spider 25 50 250 213 175
Zygomite N/A 170 850 722 595
Large Cow N/A 34 170 [70] 144 119
Yak N/A 165 825 701 578
Dragon 200 400 2,000 1,700 1,400

↑ Back to top

Growth stages

Most animals have four growth stages: baby, adolescent, adult, and elder. The exceptions to this are chickens, spiders, and dragons, which start out as eggs and therefore have five stages. Each stage takes a certain length of time and will advance if the animal is in the pen, even if you are logged out. Animals will not advance growth stages while in your inventory or bank.

Animal Time per stage
Egg to Baby Baby to Adolescent Adolescent to Adult Adult to Elder
Rabbits N/A 15 minutes 15 minutes 15 minutes
Chickens 30 minutes 30 minutes 30 minutes
Sheep N/A 30 minutes 30 minutes 30 minutes
Cows N/A 1 hour 1 hour 1 hour
Spiders 4 hours 4 hours 4 hours
Chinchompas N/A 7 hours 7 hours 7 hours
Yaks N/A 15 hours 15 hours 15 hours
Zygomites N/A 18 hours 18 hours 18 hours
Dragons 18 hours 24 hours 24 hours 24 hours

↑ Back to top

Gathered produce

Every time one of your animals grow, you can gather its produce for items and Farming XP.

Animal Farming Experience Items
Egg to Baby Baby to Adolescent Adolescent to Adult Adult to Elder
Rabbit N/A 100 175 225 2 Rabbit teeth
1 Rabbit foot
Rooster 250 375 750 1,125 10 Feather[b 1]
Hen 10 Feather[b 1]
1 Egg[b 1]
Chinchompa N/A 6,000 10,500 13,500 10 Skillchompa
2 Chinchompa residue
Sheep N/A 250 437 562 3 Wool
Fallfaced wool[c 1]
Springsheared wool[c 1]
Summerdown wool[c 1]
Winterwold wool[c 1]
Spider 2,000 3,000 6,000 9,000 2 Spider fangs[b 1]
Spider silk[b 1]
Spider venom[b 1] (rare)
Zygomite N/A 16,000 28,000 36,000 2 Mort myre fungus
2 Zygomite fruits
Mycelial webbing (rare)
Bull N/A 1,000 1,750 2,250 2 Bull horns
1 Cowhide
Cow 1 Cowhide
1 Bucket of milk
Chocolatey milk[d 1]
Strawberry milk[d 1]
Vanilla milk[d 1]
Yak N/A 13,000 22,750 29,250 Yak milk
2 Yak tufts

1 Yak hide

2 Hairs

Dragon 20,000 30,000 60,000 100,000 2 Black dragonhide [b 1][e 1]
2 Blue dragonhide[e 1]
2 Green dragonhide[e 1]
2 Red dragonhide[e 1]

This table does not take into account animal traits, nor master farmer outfit bonuses.

  1. ^ a b c d e f g Animals do not give items on the first growth stage if they come from an egg.
  1. ^ a b c d Wool of the respective sheep breed.
  1. ^ a b c Milk of the respective cow breed.
  1. ^ a b c d Dragonhide of the respective colored dragon.

↑ Back to top

Perks

Once an animal reaches the elder growth level the player will receive less for selling them. However, elder animals may be added to a pen with a farm totem for a chance to gain a perk that affects gameplay outside of the area. Possible perks include a chance to gain a clue scroll from harvesting; increased damage to all spiders including Araxxor/Araxxi; and a chance to save skillchompas. There will be a total of 12 animal perks: 1 per gender for cows, chickens, and sheep; and one each for the other animal types.[5]

By adding an elder animal to a pen equipped with a farm totem, players receive a Tier 1 perk. By putting the same species of animal in the second pen that is also equipped with a farm totem, players instead receive the Tier 2 perk. Animals that have male/female perks that differ but occupy the same pen (equipped with a farm totem) will receive both the male and female version of the perk.

Pen Size Animal Source Perk Name Tier 1 Effect Tier 2 Effect
Small Rabbit Like Rabbits Breeding success increased by 7%. Breeding success increased by 10%.
Chicken Headless Chicken A 3% chance to halve feathers used (minimum 1) when fletching arrows, darts, or bolts. A 5% chance to halve feathers used (minimum 1) when fletching arrows, darts, or bolts.
Rooster As the Rooster Crows A 7% drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow. A 10% drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow.
Chinchompa If Chins Could Skill A 3% chance to not lose a skillchompa when using them. A 5% chance to not lose a skillchompa when using them.
Medium Sheep Have Ewe (Many Wool) Gain 2 pieces of wool on successful shearing. Gain 3 pieces of wool on successful shearing.
Ram Randomly Accessed Memories Gain divine strands from farming activities at 50% of the rate from Divination. Gain divine strands from farming activities at 75% of the rate from Divination.
Spider NopeNopeNope Increases damage against all spiders by 2% (including Araxxor/Araxxi). Increases damage against all spiders by 3% (including Araxxor/Araxxi).
Zygomite Uncapped Potential A 7% chance to yield an additional mushroom when gathering them from patches, clusters, or bloomed logs. Unknown
Large Cow Milky, Milky All Cooking XP earned from churning is at 2x normal. Unknown
Bull Bully for You A 1 in 5 chance to not deplete a compost bin when collecting compost from it. A 1 in 3 chance to not deplete a compost bin when collecting compost from it.
Yak Nigel's Gift A 2% chance to find a clue scroll either when checking health in, or harvesting the last crop from, any patch. A 2.5% chance to find a clue scroll either when checking health in, or harvesting the last crop from, any patch.
Dragon Unknown A chance to get an ancient effigy while checking a fully grown farming patch, only if ultracompost is used. Unknown

↑ Back to top

Traits

Any animal may have up to three different traits. The amount and nature of these traits is random but can be influenced by various traits. Traits can also be re-rolled by using a trait re-roller, though only one trait can be re-rolled at a time.

Trait name Description
Baroo What does this ancient word mean?
Baroo? Is it a question? What is the question? Speak to me, oh noble yak.
Baroo Baroo Well, that's just rude.
Big Boned This animal puts on weight more easily.
Butterface A fantastic physical specimen, just not much to look at.
Chatty This animal won't be quiet.
Chaotic This chicken[sic] walks the path of chaos.
Charmed This animal is happier and healthier than other animals
Chief This rabbit commands the warren.
Chocolatey Goodness Its hide tastes ever-so-slightly chocolatey. It's hard to resist licking it.
Constipated This animal never produces dung.
Curvy This big-boned beauty will win many competitions, just not a race.
Enigmatic You're not sure what this trait does. If, indeed, it does anything.
Evil This animal is not nice.
Exalted This animal is so special it awards more XP on harvesting.
Fearless Why are you running? Dogs aren't dangerous.
Fortunate This animal is considered very special and farmers will pay more beans for it.
Freak of Nature This creature is a medical marvel. Curing it is worthwhile.
Frost Breath It can breathe a deadly stream of frost.
Fussy Eater This animal puts on less weight.
Genetic Inferiority Offspring of this animal are less likely to have multiple traits.
Genetic Instability The unusual genetics in this animal means its offspring are more likely to have multiple traits.
Genetic Mutation The unusual nature of this animal means its offspring are more likely to have multiple traits.
Genius This animal is super smart.
Giver This animal awards more XP when harvested.
Glistening This animal is more likely to produce shiny offspring.
Glorious This chinchompa[sic] is simply glorious.
Golden Gift There are no golden eggs, but this creature will occasionally pass...'nuggets'. Wash hands after handling.
Good This animal is really rather pleasant.
Good Breeding This animal carries some rare breed ancestry in its genetics.
Handsome This animal is better looking than most others.
Hyperactive This animal is faster than most others.
Immune This animal is practically immune to disease.
Incy Involuntarily cynical, like many spiders.
Insane This animal thinks it's a biscuit. We have no idea why.
Jovial This animal always sees the glass as half full.
Joyful This animal is almost always happy.
Lawful This chicken[sic] walks the path of law.
Limited Efficiency Harvesting this animal will award more materials, but at the cost of lower XP and bean value.
Lithe Fast and beautiful, but not terribly sturdy.
Lucky This animal is worth more beans when sold.
Loyal You're not sure what this trait does. If, indeed, it does anything.
Mysterious Does something mysterious.... or nothing, but if nothing it does so mysteriously.
Neutral This chicken[sic] walks a neutral path.
Nice but Dim Generous with XP, but less popular with farmers and is not so good with materials on harvesting.
Nuclear Be REALLY careful with this one!
Nightmare Kill it with fire!
Old at Heart This animal ages faster than most others.
Owsla This rabbit[sic] guards the warren carefully.
Perfected This animal is a perfect example of its breed.
Plain This animal is not as attractive as some of the other animals.
Prize Specimen A shining example of what this breed is capable of.
Producer This animal awards more materials when harvested.
Poisonous Breath It can breathe a deadly cloud of poison.
Radiant This animal is practically shining.
Ravensworn This animal knows the secret handshake and has knowledge of the deeper mystery that is the Ravensworn. It won't share.
Regular This animal produces dung regularly.
Robust This animal is more resistant to disease.
Shock Breath It can breathe a deadly blast of lightning.
Sickly This animal gets sick more easily.
Slowpoke This animal is slower than most others.
Smelly This animal smells really bad.
Sparkling There's something almost 'shiny' about this animal.
Stingy This animal isn't as generous with harvested materials.
Strawberry Scented It smells delicious.
Stressed This animal suffers from 'performance anxiety'.
Strong Genes This animal is more likely to produce offspring of the same breed.
Studly This animal has a much higher breeding chance than other animals.
Sullen This animal always sees the glass as half empty.
Surly This animal is unpleasant and so worth fewer beans.
Taker This animal isn't as generous with harvested XP.
Touch of Vanilla It sweats vanilla essential oils for some reason.
Unlucky for Some Other farmers will happily purchase this animal, but it's not so good for you for XP or materials.
Unstable Careful, this one could explode at any moment.
Virile This animal has a higher breeding chance than some others.
Wincy Keeps flinching. Seems to expect everyone to crush it with a rolled-up paper.
Whimsical You're not sure what this trait does. If, indeed, it does anything.
Young at Heart This animal ages much slower than most others.

↑ Back to top

Mucking out

Each animal produces different types of muck in their paddock. Muck does not affect happiness or health of the animals. When you "muck out", you gain Farming experience depending on the type of muck that you attempt to clear. The amount of muck in each pile varies (minimum = 1, maximum = unknown).

Animal Muck How often piles appear Experience per action
Rabbit Mammal Droppings 20
Chicken Bird Droppings 10 minutes 20
Sheep Manure 4 minutes 50
Green Manure 120
Zygomites N/A Never N/A
Chinchompas Mammal Droppings 20
Spiders N/A Never N/A
Cows Manure 50
Green Manure 120
Yaks Manure 50
Green Manure 120
Dragons Manure 50
Green Manure 120
Dragon Manure 500

You can collect the manure from cows and sheep if you have an empty bucket in your inventory.

Manure is used for regular compost. Green manure is used for supercompost. Dragon manure is used for Ultra Compost, which increases yield of Farming patches and dramatically decreases disease chance.[6][2] ↑ Back to top

Other activities

Manure mound

Main article: Manure mound

The manure mound can be found north-east of Granny Potterington's house. It may be continuously turned for Farming experience. Strange rocks, golden rocks, and master farmer fragments can be obtained from turning the manure. Mod Daze's homework and Mod Dolan's rubber duck can also be obtained here.

Pickle the cat

Main article: Pickle the cat
Pickle the cat chathead

Pickle the cat may be talked to using a catspeak amulet or a cramulet. If he has caught 10 or more mice, talking to him will complete the In a Pickle achievement.

Beehives

Main article: Beehives

Players can interact with the beehives behind the large pen on the east side of the farm. Certain types of plants may be added to a beehive which can result in a variety of different honeycombs. Each beehive takes roughly one hour to produce a honeycomb from one flower. Honey can only be used at certain animal growth stages.

Flower Honeycomb Effect on Animals Boost
Marigolds Marigolds Delicious honeycomb Delicious honeycomb Boosts happiness 10%
Rosemary Rosemary Dense honeycomb Dense honeycomb Boosts weight 10%
Woad leaf Woad leaf Medicinal honeycomb Medicinal honeycomb Boosts health 10%
Nasturtiums Nasturtiums Runny honeycomb Runny honeycomb Boosts speed 10 gallopers
Snape grass Snape grass Sweet honeycomb Sweet honeycomb Boosts attractiveness 10 beauty marks

↑ Back to top

Farmers' Market

Main article: Farmers' Market

The Farmers' Market is the shop operated by Granny Potterington. Various farm upgrades and other Farming-related items can be purchased using beans.

Pre-release teasers

Music unlocked

References