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===Buyers===
 
===Buyers===
The buyers change daily and will default to the animals that players have in their paddocks or, if the paddock is empty, the lowest level animal type of that size (rabbits, sheep or cows). If you have more than one type of animal of a particular size, the buyer has an equal chance of wanting either of them. If you want a specific buyer to spawn, it is a strategy to remove all the animals you don’t want the buyer for prior to reset, that way, the buyer will spawn according to your desires, providing that it will spawn that day.
+
The buyers change daily and will default to the animals that players have in their paddocks or, if the paddock is empty, the lowest level animal type of that size (rabbits, sheep or cows). If you have more than one type of animal of a particular size, the buyer has an equal chance of wanting either of them.
  +
  +
If you want a specific buyer to spawn, it is a strategy to remove all the animals you don’t want the buyer for prior to reset, that way, the buyer will spawn according to your desires, providing that it will spawn that day.
   
 
{| class="wikitable"
 
{| class="wikitable"
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| Dragons
 
| Dragons
 
| {{chatl|The Raptor|txt=Raptor (dragon expert)}}
 
| {{chatl|The Raptor|txt=Raptor (dragon expert)}}
|-
 
 
|}
 
|}
'''Buyers' reset'''
 
*Small buyers reset every day.
 
*Medium buyers reset every 2 days, stays for up to 2 days.
 
*Large buyers reset every 3 days, stays for up to 3 days.
 
*Buyers can be dismissed, however, this does not help you in any way.
 
   
 
;Buyers' reset
  +
When a buyer resets, a new buyer is generated based on the animals in the pens. The new buyer replaces the buyer of that size if they are still present - if it is the same buyer, then the number they ask for is reset, as well as the specific breeds and traits. (e.g. if Myfi still wants 4 rabbits, preferring rellekkan cream and Virile, at reset she will reset back to 12 rabbits and generate a new breed and trait to prefer).
  +
 
* Small buyers reset every day.
 
* Medium buyers reset every 2 days, stays for up to 2 days.
 
* Large buyers reset every 3 days, stays for up to 3 days.
 
* Buyers can be dismissed, however, this does not help you in any way.
  +
Essentially, when a buyer spawns, they will stay on the farm until either: they buy the requested number, they are dismissed, or they reset.
  +
  +
;Reset timers
 
{{POF Buyers}}
 
{{POF Buyers}}
   

Revision as of 18:18, 9 September 2018

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.
Player-owned farm

The player-owned farm near Ardougne

The player-owned farm (aka POF) is an activity released on 3 September 2018. It allows players to manage their own livestock at Manor Farm north of East Ardougne, similar to managing their own house and port. It was developed by the mods Raven, Rowley, Chaose, and James H.[1][2][3]

Players can start maintaining their livestock by speaking to Granny Potterington at the farm north of Ardougne, requiring at least level 17 in Farming and level 20 in Construction. As with farming fields, players see their own livestock (crops) and not other people's, so the player-owned farm is not instanced.

The player-owned farm features the Farming achievements, and four seasonal music tracks at the farm (which are required for completionist cape). These seasonal music tracks are only available during the respective real-world season or can be listened to/unlocked by using the seasonaliser to change the season at the farm.

Location

The main hub of the player-owned farm is the Manor Farm. The Ardougne lodestone is located directly next to the farm, and the Ardougne cloak provides a teleport to the farming patches. Granny Potterington is located at the centre of the farm, in front of her house.

Tutorial

For the tutorial follow the yellow dots on the ground. Players must first start the tutorial by talking with Granny Potterington and completing the following steps:

  1. Pick up Jack the yak from behind the farmhouse and talk to to Granny.
  2. Sell Jack to Prezleek (yak buyer), located beside the well in front of the house (gain 500 beans).
  3. Buy a deed for a small pen from the Farmers' Market (right-click "farmers' market" on Granny, cost 100 beans).
  4. Buy two rabbits from the market and check each of them in the inventory (cost 10 beans each).
  5. Build the small pen (click "build" on the broken paddock (small)) and place the two rabbits inside (click "check animals" or use the common brown rabbit on small paddock).
  6. Check the rabbits by clicking on them in the pen and click "cure disease". Then investigate all options and choose "administer treatment". Click flu.
  7. Talk to Granny to get fruity mush and return to pen to 'fill trough', and head back to Granny.
  8. Pass the time with her until the rabbits have matured; talk until option to advance time or wait 22 minutes.
  9. Take the two rabbits out of the pen. (Optionally "gather produce" for 275 Farming experience each.)
  10. Talk to Granny to get more fruity mush.
  11. Bring the rabbits to the breeding pen behind the main farmhouse. Click "check animals" on the breeding paddock or use the rabbit on it.
  12. Fill trough. Soon a baby bunny will appear (or talk to Granny to advance time until this happens).
  13. Talk to Granny to complete the tutorial.

The baby bred during the tutorial can be sold off to Myfi (rabbit buyer) next to the well. Talking to Granny after the tutorial rewards the player with 100 additional beans and gives information on how the farm works, including buying and selling.

Gameplay

After completing the tutorial players may purchase pen deeds from Farmers' Market to unlock more pens. They can then build pens in which to keep their livestock using Construction materials. Players can build a maximum of two pens of each size; small, medium, and large.

Players can place livestock in their pens and raise them. The types of livestock that players can raise includes rabbits, chickens, chinchompas, sheep, spiders, zygomites, cows, yaks, and dragons. Animals have a "checked" and "unchecked" state. Unchecked animals can be banked, and stack in the player's bank. Once an animal is checked it will no longer stack in the bank and will have unique stats and traits. Checked animals are not tradeable on the Grand Exchange, but it is possible to trade them directly with other players.

An animal's stats include its health and happiness levels and its weight, speed, and attractiveness which are measured in grammes, gallopers, and beauty marks, respectively. Animals have names; there are up to 30 possible names for each gender of each different type of animal. Animals advance through the growth stages of egg, baby, adolescent, adult, and elder, although some animals do not have the egg stage.[2] Players must care for the animals by providing them appropriate food. Farming experience is gained for each stage advanced. Animals may be sold at any stage of their development.

Animals

Different livestock can be obtained via hunter, combat or summoning and from the Grand Exchange. Buyers appear corresponding with whichever livestock is present in the paddocks.

Animal Basic breeds How to obtain Breeding exclusive
Normal Shiny
Rabbits

17 Farming
Common brown rabbit Obtained during the tutorial and from killing rabbits. N/A Jackalope
Piscatorian cottontail rabbit Hunting white rabbits in Piscatoris Hunter area.
Rellekkan cream rabbit Killing bunnies in the Fremennik Province near the swaying tree.
Chickens

28 Farming
Common white hen Purchasing chicken eggs from Farmers' Market. 50/50 chance at male/female. Bandosian bantam hen
Varrockian red hen
Oomlie hen
Lizard chicken
Rooster
Sheep

35 Farming
White ewe Purchased from Farmers' Market. Black eweram
Summerdown eweram
Springsheared eweram
Fallfaced eweram
Winterwold eweram
Golden eweram
White ram
Cows

49 Farming
Kandarin cow Purchased from Farmers' Market. Chocolate cow
Vanilla cow
Strawberry cow
Harlequin cow
Bull
Chinchompas

54 Farming
Grey chinchompa Hunting grey chinchompas. N/A Golden chinchompa
Carnivorous chinchompa Hunting red chinchompa.
Cobalt chinchompa Hunting cobalt skillchompa.
Viridian chinchompa Hunting viridian skillchompa.
Azure chinchompa Hunting azure skillchompa.
Crimson chinchompa Hunting crimson chinchompa.
Crystal chinchompa Hunting crystal chinchompa.
Spiders

64 Farming
Spirit spider Killing spiders around Gielinor can award you with a spider egg. Upon checking it has a chance to become a male or female of any one of the six different spider species, with the higher level species being more rare. N/A Araxyte spider
Night spider
Ice spider
Fever spider
Corpse spider
Giant spider
Yaks

71 Farming
Fremennik yak Killing yaks in neitiznot. N/A Sacred yak
Spirit yak Making pack yak pouches[a 1][b 1][4]
Zygomites

81 Farming
Gloomshroom zygomite Harvesting morchella, bittercap and arc mushrooms or berries[a 2][b 2] Zanarian zygomite
Arcspore zygomite
Daemoncap zygomite
Magical zygomite
Dragons

92 Farming
Green dragon Killing green dragons. N/A Royal dragon
Blue dragon Killing blue dragons.
Red dragon Killing red dragons.
Black dragon Killing black dragons (King Black Dragon and Queen Black Dragon included).
  1. ^ 1/5000.
  2. ^ 1/400 on uncharted islands.
  1. ^ Players will currently need to have a free inventory space whilst making pack yaks in order to obtain a Spirit Yak. This is looking to be changed.
  2. ^ Mushrooms picked on Uncharted Islands have 10x more chance of awarding Gloomshroom zygomites than the ones picked on Goshima or The Islands That Once Were Turtles. Tuai Leit's Rumberry bushes have a chance of awarding Gloomshroom zygomites as well.

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Pens

There are two pens of each size in your farm and one breeding pen. You cannot have different animal types in the same pen, nor put animals in the incorrect-sized pen.

Pen Size Animals Construction Level Planks Nails Farming Level

(deed I)

Farming Level

(deed II)

Max Animals

(of same type)

Small Rabbit, Chicken, Chinchompa 20 10 Oak 75 Iron or better 17 28 6
Medium Sheep, Spider, Zygomite 40 15 Teak 150 Mithril or better 35 64 4
Large Cow, Yak, Dragon 60 20 Mahogany 225 Rune 49 71 3

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Feeding

Animals require feeding to grow effectively, and retain higher happiness and health levels. Once an animal has been added to a pen, you can fill their trough with suitable elements, listed under the animal's info in the pen or clicking "get info" for animals in your inventory. Add the appropriate food to the trough, which can hold up to 1,000 produce. Food is eaten approximately every two hours and will raise their health and happiness a bit. Foods can be taken out of the trough as mush in order to reuse with other pens, but the original elements cannot be reclaimed. As all food sources result in the same amount of produce, cheaper sources are better.

For fruit, Dell Monti will give 40 pineapples to anybody who has completed the easy Karamja achievements, with an additional 40 cooking apples for those who have completed the elite Karamja achievements. Also if you have completed sub-parts of Recipe for Disaster you are able to buy cooking apples from the chest. Additionally, Arhein in Catherby sells 40 pineapples for 2 coins each per day. While they take 42 hours to grow Arc berries can also be harvested in big numbers and used as fruit.

Seeds such as sunchoke seeds and fly trap seeds sell on the Grand Exchange cheaply and in large quantities, up to 1,000 every four hours. This makes it easy to stockpile a large amount of food. A Master Farmer is also close to the farm, who can be pickpocketed for a vast variety of seeds.

Mushrooms can easily be obtained in large numbers by harvesting mushroom clusters on The Islands That Once Were Turtles, Goshima or Uncharted Isles.

Cows can be killed to quickly obtain large amounts of raw meat. Stocking up on raw meats is most efficiently done by buying raw bird meat packs daily from the shop in Oo'glog after completing the as a First Resort quest. If you need larger quantities than provided by the packs, the shop also sells a variety of other raw meats and is relatively close to a bank.

Noted items can be used to fill the trough by using the item on the trough and then entering the amount of items that one wants to add.

Animal Food
Seeds Vegetables Fruits Flowers Mushrooms Meat Fish
Rabbit Yes check Yes check Yes check Yes check X mark X mark X mark
Chicken Yes check Yes check Yes check X mark X mark X mark X mark
Chinchompas[c 1] Yes check Yes check Yes check Yes check Yes check Yes check Yes check
Sheep X mark Yes check Yes check Yes check X mark X mark X mark
Zygomites X mark X mark X mark X mark Yes check X mark X mark
Spiders Yes check X mark X mark X mark X mark Yes check X mark
Cows X mark Yes check Yes check Yes check X mark X mark X mark
Yaks X mark Yes check Yes check Yes check X mark X mark X mark
Dragons X mark X mark X mark X mark X mark Yes check Yes check
  1. ^ Even though chinchompas eat everything, they will only eat if the trough says "variety". Having food in it from the previous animal in will NOT count, therefore, the player must remove the contents as variety mush and re-add them.

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Disease

There is a chance of animals becoming diseased. There are six different diseases with different symptoms. Players will have to correctly identify the animal's disease and cure it to gain Farming experience.[5] To do this players must examine different parts of the animal (such as the mouth, eyes, legs, and stomach) to gain information about symptoms. From this the player can identify the correct disease and cure the animal, no specific item needed. Animals cannot die from a disease, their stats are lowered instead. Using the incorrect treatment would result in lowering the animals' stats further. Curing an animal increases its stats.

There are common symptoms among the diseases (eg. Smelly breath is present in Flu, Curse and Foot-in-mouth). Common symptoms are underlined in the table below.

Disease Symptoms
Head Eyes Mouth Legs and Feet Stomach
Flu -Sneezing
-Light Fever
-Breath smells unpleasant
-Coughs in your face
-Bloodshot -Sweaty
-Warm to the touch
-Clammy
-Nausea
-Gas
-Off its food
Curse -Lumpy nose
-Smelly breath
-Light within throat
-Mumbles something
-Glazed
-Glowing
-Malice
-Bloodshot
-Tapping
-Faintly chewed on
-Scuffed
-Strange noises
-Off its food
-Gas
Dry nose -Dry nose
-Sore nose
-Gas
Wooting Cough -"hu hu huu" Cough
-Cough
-Darting Around
-Mirth
-Bloodshot
-Spots at jawline -Unsteady -Swollen
Gas
-Cough's
Foot-in-mouth -Smelly breath
-Breath smells like socks
-Sore gums
-Inflamed gums
-Nasty marks
-Keeps making noises at embarrassing moments making it difficult to investigate
-Breath smells oddly like socks
-Slightly chewed on
-A little damp
-Soggy
-Scuffed
-Feet are a little soggy for some reason
-Gas
-Smells like shoes
-Appears to be a little bloated
Bone Rattle -Teeth click in a sinister manner
-"The animal's breath smells normal, which is to say horrible."
-Teeth click -A little stiff
-Click
-Clicking noise
-Shivering

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Breeding

Mature animals can be added to a breeding pen to create baby animals. Animals can only breed in the adult and elder stages, and the breeding pen has four slots, so only one male and one female should be placed in the breeding pen to leave room for two babies. The breeding chance of a pair of animals will be affected by their stats. If their health and happiness are low, their breeding chance is reduced. Make sure they have food and wait. There are treat items, such as special honeycombs and some kinds of milk (strawberry and vanilla milk), that speed up the process a bit. Diseased animals will not breed. If an animal has the "infertile" trait, it will never breed. Players are able to use the breeding process to create specific baby animals and to have particular traits.

Animals of the same species and same gender may result in offspring as if bred, with the text Your animals have decided to raise a child together and have adopted a baby. This has a lower overall chance of offspring than a male and female. The bad luck mitigation does not apply to same gender animals.

Useful traits for breeding
Trait name Summary Description
Radiant Shiny This animal is practically shining.
Glistening Shiny This animal is more likely to produce shiny offspring.
Sparkling Shiny There's something almost "shiny" about this animal.
Good Breeding Rare breed This animal carries some rare breed ancestry in its genetics.
Genetic Instability Multi-trait ++ The unusual genetics in this animal means its offspring are more likely to have multiple traits.
Genetic Mutation Multi-trait + The unusual nature of this animal means its offspring are more likely to have multiple traits.
Charmed Happy+

Healthy +

This animal is happier and healthier than other animals
Jovial Happy ++ This animal always sees the glass as half full.
Joyful Happy + This animal is almost always happy.
Immune Healthy ++ This animal is practically immune to disease.
Robust Healthy + This animal is more resistant to disease.
Studly Breeding ++ This animal has a much higher breeding chance than other animals.
Virile Breeding + This animal has a higher breeding chance than some others.

Animals are able to have up to three traits. There is a chance for players to receive "shiny" animals from breeding. Glistening, Sparkling, and Radiant traits boost this chance. Shiny animals have a different appearance to regular ones, give more Farming experience as they are raised, and are more valuable when sold. You can boost the breeding chance by using the farming perk totems on small pens with elder rabbits in them. The master farmer outfit gives a better chance of positive traits from breeding. To keep track of all the breeds you have already collected, you can go to Granny's faithful companion, Sam the sheepdog, or take the breeding log book from the table and check the status at any time.

Animal specific breeds

To maximize breeding efficiency :

  • Get the mating pair 100% happiness with Delicious honeycomb.
  • Get the mating pair 100% health with Medicinal honeycomb.
  • Put a mating pair that has Studly trait (Virile would be the second best).
  • Tier 2 rabbit perk: have at least 1 elder rabbit in both small pens with a totem for each.
  • Enough food all the time.

Information:

  • Offspring can inherit traits, although it is not guaranteed. Some traits are more dominant than the others and are more likely to be passed on compared to other traits.
  • Mucking out does not affect the chance of breeding.
  • Attractiveness, weight and speed have no effect on breeding. So no use for corresponding honeycombs.
  • Having a 3rd mature animal in the breeding pen does not increase the breeding chance. It is better to have just 2 for having an extra space for a second baby.
  • Interbreeding of the variants of the same species is possible. For example, a Common rabbit and a Piscatorian rabbit could give a Common rabbit or a Piscatorian rabbit.
  • Breeding variants of different species is also possible. For example, two Rellekkan rabbits could give a Piscatorian rabbit as a baby.
  • The rabbit breeding perk is multiplicative. It would increase the dragons' breeding chance from 80 to 88%.
  • There is bad luck mitigation, which means that if your breed chance fails five times you get a guaranteed success. 
Animals Breeding rate Max Breed Time Success chance
Rabbit 5 minutes 25 minutes 25%
Chicken 1 hour 5 hours 60%
Chinchompa 4 hours 20 hours 30%
Sheep 1 hour 5 hours 20%
Spider 6 hours 30 hours 40%
Zygomite 8 hours 40 hours 50%
Cow 5 hours 25 hours 70%
Yak 5 hours 25 hours 70%
Dragon 18 hours 90 hours 80%

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Selling

Players may sell their animals for beans. The number of beans depends on the species, stage of growth, traits, etc.

When first starting out, it may be easier and quicker to buy baby animals from the farmers' market for the specific seller. Buy two extra animals (one male and one female). Once all babies are adolescents, keep the best two and sell the others. At adolescent stage, you'll receive more beans than you spent and this will help get the breeding off the ground.

Bonuses (all bonuses work on base value - additive not multiplicative; final amount rounded down)
+/-

Beans

Trait name Description
-10% Nice but Dim Generous with XP, but less popular with farmers and is not so good with materials on harvesting.
-5% Surly This animal is unpleasant and so worth fewer beans.
-2% Limited Efficiency Harvesting this animal will award more materials, but at the cost of lower XP and bean value.
+2% Lucky This animal is worth more beans when sold.
+5% Unlucky for Some Other farmers will happily purchase this animal, but it's not so good for you for XP or materials.
+10% Fortunate This animal is considered very special and farmers will pay more beans for it.

Other bonuses:

Players can sell up to 12 small animals, 8 medium, and 6 large, daily, to their respective buyer.

The following table displays an animals' growth stage and its standard selling price, not taking into account the buyers' preferences nor master farmer outfit bonuses.

Animals Growth stage
Egg
10%
Baby
20%
Adolescent
100% (base value)

[net gain if bought from store]

Adult
85%
Elder
70%
Small Rabbit N/A 5 25 21 18
Chicken 4 8 40 [15] 34 28
Chinchompa N/A 50 250 213 175
Medium Sheep N/A 16 80 [50] 68 56
Spider 25 50 250 213 175
Zygomite N/A 187 850 722 595
Large Cow N/A 34 170 [70] 144 119
Yak N/A 165 825 701 578
Dragon 200 400 2,000 1,700 1,400

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Buyers

The buyers change daily and will default to the animals that players have in their paddocks or, if the paddock is empty, the lowest level animal type of that size (rabbits, sheep or cows). If you have more than one type of animal of a particular size, the buyer has an equal chance of wanting either of them.

If you want a specific buyer to spawn, it is a strategy to remove all the animals you don’t want the buyer for prior to reset, that way, the buyer will spawn according to your desires, providing that it will spawn that day.

Size Animal Buyers
Small Rabbits Myfi (rabbit buyer) chathead Myfi (rabbit buyer)
Chickens Henrietta (chicken chaser) chathead Henrietta (chicken chaser)
Chinchompas Mieliki Tapio chathead Mieliki Tapio (chinchompa collector)
Medium Sheep Ralph (sheep hugger) chathead Ralph (sheep hugger)
Spiders Rumbleguts (spider shopper)
Zygomites Zoe (zygomite trader) chathead Zoe (zygomite trader)
Large Cows Milkshake (cow fancier) chathead Milkshake (cow fancier)
Yaks Prezleek chathead Prezleek (yak buyer)
Dragons The Raptor chathead Raptor (dragon expert)
Buyers' reset

When a buyer resets, a new buyer is generated based on the animals in the pens. The new buyer replaces the buyer of that size if they are still present - if it is the same buyer, then the number they ask for is reset, as well as the specific breeds and traits. (e.g. if Myfi still wants 4 rabbits, preferring rellekkan cream and Virile, at reset she will reset back to 12 rabbits and generate a new breed and trait to prefer).

  • Small buyers reset every day.
  • Medium buyers reset every 2 days, stays for up to 2 days.
  • Large buyers reset every 3 days, stays for up to 3 days.
  • Buyers can be dismissed, however, this does not help you in any way.

Essentially, when a buyer spawns, they will stay on the farm until either: they buy the requested number, they are dismissed, or they reset.

Reset timers
Update table timers (last updated: 08:03:47, 28 March 2024 (UTC))
Buyer Last spawned (ago) Next spawn
Small March 28 2024 00:00 UTC March 29 2024 00:00 UTC
Medium March 28 2024 00:00 UTC March 30 2024 00:00 UTC
Large March 28 2024 00:00 UTC March 31 2024 00:00 UTC

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Growth stages

Most animals have four growth stages: baby, adolescent, adult, and elder. The exceptions to this are chickens, spiders, and dragons, which start out as eggs and therefore have five stages. Each stage takes a certain length of time and will advance if the animal is in the pen, even if you are logged out. Animals will not advance growth stages while in your inventory or bank.

Baby animals may be born when the player is away from the farm or is not logged in. The baby animals won't grow till you see the message: Your animals have given birth to a healthy child. in the chat once you are on your farm / logged back in on the farm.

Following traits that will speed up the process by % of time for the animals the trait is on.

Virile: 3%

Good Breeding: 5%

Animal Time per stage
Egg to Baby Baby to Adolescent Adolescent to Adult Adult to Elder
Rabbits N/A 15 minutes 15 minutes 15 minutes
Chickens 30 minutes 30 minutes 30 minutes 30 minutes
Chinchompas N/A 8 hours 16 hours 20 hours
Sheep N/A 30 minutes 30 minutes 30 minutes
Spiders 4 hours 4 hours 4 hours 4 hours
Zygomites N/A 18 hours 30 hours 30 hours
Cows N/A 1 hour 30 minutes 2 hours 2 hours
Yaks N/A 15 hours 15 hours 15 hours
Dragons 18 hours 24 hours 48 hours ??

Note: The values in this table have not yet been confirmed, therefore they might not be accurate.

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Gathered produce

Every time one of your animals grow, you can gather its produce for items and Farming XP. The XP from harvesting is not affected by bonus XP or other XP modifiers, but it will fill Farming urns.

Animal Farming Experience Items
Egg to Baby Baby to Adolescent Adolescent to Adult Adult to Elder
Rabbit N/A 100 175 225 2 Rabbit teeth[d 1]
1 Rabbit foot[d 1]
Rooster[d 2] 250 375 750 1,125 10 Feather
Hen[d 2] 10 Feather
1 Egg
Chinchompa N/A 6,000 10,500 13,500 10 Chinchompa or Skillchompa[d 3]
2 Chinchompa residue
Sheep N/A 250 437 562 3 Wool[d 4]
Spider[d 2] 2,000 3,000 6,000 9,000 2 Spider fangs
Spider silk
Spider venom (rare)
Zygomite N/A 16,000 28,000 36,000 2 Zygomite fruits
2 Mort myre fungus[d 5]
2 Mycelial webbing[d 6]
Bull N/A 1,000 1,750 2,250 2 Bull horns
1 Cowhide
Cow 1 Cowhide
1 Bucket of milk[d 7]
Yak N/A 13,000 22,750 29,250 2 Yak milk[d 8]
2 Yak tufts[d 9]
1 Yak hide[d 10]
2 Hairs
Dragon[d 2] 20,000 30,000 60,000 90,000 2 Dragonhide[d 11]

This table does not take into account animal traits, nor master farmer outfit bonuses.

  1. ^ a b Only from rellekkan cream rabbit or piscatorian cottontail rabbit.
  2. ^ a b c d Animals do not give items on the first growth stage if they come from an egg.
  3. ^ Chinchompa or skillchompa of the respective breed: grey chinchompa, red chinchompa, cobalt skillchompa, viridian skillchompa, azure skillchompa, crimson skillchompa or crystal skillchompa.
  4. ^ Wool of the respective breed: wool, Black wool, summerdown wool, springsheared wool, winterwold wool or fallfaced wool.
  5. ^ From gloomshroom zygomites.
  6. ^ From zanarian zygomites.
  7. ^ Milk of the respective cow breed: milk, chocolatey milk, strawberry milk or vanilla milk.
  8. ^ Only from Fremennik yak.
  9. ^ Only from Spirit yak.
  10. ^ From fremennik yak and spirit yak.
  11. ^ Dragonhide of the respective colored dragon: green dragonhide, blue dragonhide, red dragonhide or black dragonhide.

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Perks

Once an animal reaches the elder growth level the player will receive less for selling them. However, elder animals may be added to a pen with a farm totem (bought from Farmers' Market) for a chance to gain a perk that affects gameplay outside of the area. Possible perks include a chance to gain a clue scroll from harvesting; increased damage to all spiders including Araxxor/Araxxi; and a chance to save skillchompas. There will be a total of 12 animal perks: 1 per gender for cows, chickens, and sheep; and one each for the other animal types.[6]

By adding an elder animal to a pen equipped with a farm totem, players receive a Tier 1 perk. By putting the same species of animal in the second pen that is also equipped with a farm totem, players instead receive the Tier 2 perk. Animals that have male/female perks that differ but occupy the same pen (equipped with a farm totem) will receive both the male and female version of the perk.

Pen Size Animal Source Perk Name Tier 1 Effect Tier 2 Effect
Small Rabbit Like Rabbits Breeding success increased by 7%. Breeding success increased by 10%.
Hen

(Chicken ♀)

Headless Chicken A 3% chance to halve feathers used (minimum 1) when fletching arrows, darts, or bolts. A 5% chance to halve feathers used (minimum 1) when fletching arrows, darts, or bolts.
Rooster

(Chicken ♂)

As the Rooster Crows A 7% drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow. A 10% drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow.
Chinchompa If Chins Could Skill A 3% chance to not lose a skillchompa when using them. A 5% chance to not lose a skillchompa when using them.
Medium Ewe

(Sheep ♀)

Have Ewe (Many Wool) Gain 2 pieces of wool on successful shearing. Gain 3 pieces of wool on successful shearing.
Ram

(Sheep ♂)

Randomly Accessed Memories Gain divine strands from farming activities at 50% of the rate from Divination. Gain divine strands from farming activities at 75% of the rate from Divination.
Spider NopeNopeNope Increases damage against all spiders by 2% (including Araxxor/Araxxi). Increases damage against all spiders by 3% (including Araxxor/Araxxi).
Zygomite Uncapped Potential A 7% chance to yield an additional mushroom when gathering them from patches, clusters, or bloomed logs. A 10% chance to yield an additional mushroom when gathering them from patches, clusters, or bloomed logs.
Large Cow

(Cow ♀)

Milky, Milky All Cooking XP earned from churning is at 2x normal. All Cooking XP earned from churning is at 4x normal.
Bull

(Cow ♂)

Bully for You A 1 in 5 chance to not deplete a compost bin when collecting compost from it. A 1 in 3 chance to not deplete a compost bin when collecting compost from it.
Yak Nigel's Gift A 2% chance to find a clue scroll either when checking health in, or harvesting the last crop from any patch. A 2.5% chance to find a clue scroll either when checking health in, or harvesting the last crop from any patch.
Dragon Unknown A chance to get an ancient effigy while checking a fully grown farming patch, only if ultracompost is used. Unknown

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Traits

Any animal may have up to three different traits. The amount and nature of these traits is random but can be influenced by various traits. Traits can also be re-rolled by using a trait re-roller, though only one trait can be re-rolled at a time. The master farmer outfit gives a better chance of positive traits from breeding.

Trait name Description Species Specific?
Baroo What does this ancient word mean? Yaks
Baroo? Is it a question? What is the question? Speak to me, oh noble yak. Yaks
Baroo Baroo Well, that's just rude. Yaks
Big Boned This animal puts on weight more easily.
Butterface A fantastic physical specimen, just not much to look at.
Chatty This animal won't be quiet.
Chaotic This chicken[sic] walks the path of chaos. Chickens
Charmed This animal is happier and healthier than other animals
Chief This rabbit commands the warren. Rabbits
Chocolatey Goodness Its hide tastes ever-so-slightly chocolatey. It's hard to resist licking it. Cows
Constipated This animal never produces dung.
Curvy This big-boned beauty will win many competitions, just not a race.
Enigmatic You're not sure what this trait does. If, indeed, it does anything.
Evil This animal is not nice.
Exalted This animal is so special it awards more XP on harvesting.
Fearless Why are you running? Dogs aren't dangerous.
Fortunate This animal is considered very special and farmers will pay more beans for it.
Freak of Nature This creature is a medical marvel. Curing it is worthwhile.
Frost Breath It can breathe a deadly stream of frost. Dragons
Fussy Eater This animal puts on less weight.
Genetic Inferiority Offspring of this animal are less likely to have multiple traits.
Genetic Instability The unusual genetics in this animal means its offspring are more likely to have multiple traits.
Genetic Mutation The unusual nature of this animal means its offspring are more likely to have multiple traits.
Genius This animal is super smart.
Giver This animal awards more XP when harvested.
Glistening This animal is more likely to produce shiny offspring.
Glorious This chinchompa[sic] is simply glorious. Chinchompas
Golden Gift There are no golden eggs, but this creature will occasionally pass...'nuggets'. Wash hands after handling.
Good This animal is really rather pleasant.
Good Breeding This animal carries some rare breed ancestry in its genetics.
Handsome This animal is better looking than most others.
Hyperactive This animal is faster than most others.
Immune This animal is practically immune to disease.
Incy Involuntarily cynical, like many spiders. Spiders
Insane This animal thinks it's a biscuit. We have no idea why.
Jovial This animal always sees the glass as half full.
Joyful This animal is almost always happy.
Lawful This chicken[sic] walks the path of law. Chickens
Limited Efficiency Harvesting this animal will award more materials, but at the cost of lower XP and bean value.
Lithe Fast and beautiful, but not terribly sturdy.
Lucky This animal is worth more beans when sold.
Loyal You're not sure what this trait does. If, indeed, it does anything.
Mysterious Does something mysterious.... or nothing, but if nothing it does so mysteriously.
Neutral This chicken[sic] walks a neutral path. Chickens
Nice but Dim Generous with XP, but less popular with farmers and is not so good with materials on harvesting.
Nuclear Be REALLY careful with this one! Chinchompas
Nightmare Kill it with fire!
Old at Heart This animal ages faster than most others.
Owsla This rabbit[sic] guards the warren carefully. Rabbits
Perfected This animal is a perfect example of its breed.
Plain This animal is not as attractive as some of the other animals.
Prize Specimen A shining example of what this breed is capable of.
Producer This animal awards more materials when harvested.
Poisonous Breath It can breathe a deadly cloud of poison. Dragons
Radiant This animal is practically shining.
Ravensworn This animal knows the secret handshake and has knowledge of the deeper mystery that is the Ravensworn. It won't share.
Regular This animal produces dung regularly.
Robust This animal is more resistant to disease.
Shock Breath It can breathe a deadly blast of lightning. Dragons
Sickly This animal gets sick more easily.
Slowpoke This animal is slower than most others.
Smelly This animal smells really bad.
Sparkling There's something almost 'shiny' about this animal.
Stingy This animal isn't as generous with harvested materials.
Strawberry Scented It smells delicious. Cows
Stressed This animal suffers from 'performance anxiety'.
Strong Genes This animal is more likely to produce offspring of the same breed.
Studly This animal has a much higher breeding chance than other animals.
Sullen This animal always sees the glass as half empty.
Surly This animal is unpleasant and so worth fewer beans.
Taker This animal isn't as generous with harvested XP.
Touch of Vanilla It sweats vanilla essential oils for some reason. Cows
Unlucky for Some Other farmers will happily purchase this animal, but it's not so good for you for XP or materials.
Unstable Careful, this one could explode at any moment. Chinchompas
Virile This animal has a higher breeding chance than some others.
Wincy Keeps flinching. Seems to expect everyone to crush it with a rolled-up paper. Spiders
Whimsical You're not sure what this trait does. If, indeed, it does anything.
Young at Heart This animal ages much slower than most others.

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Mucking out

Each animal produces different types of muck in their paddock. When you "muck out", you gain Farming experience depending on the type of muck that you attempt to clear. The amount of muck in each pile varies (minimum = 1, maximum = 20).

Mucking out for cows 20 times is needed for I Hardly Manure achievement. It is not important if you do it in a large pen or while they are in the breeding pen.

Muck does not affect animal stats or breeding chance, so its only use would be for XP/master farmer fragments or if you need them for composting, but for each of these uses there are better methods (except for Dragon manure).

Animal Muck Frequency Experience per action
Rabbit Mammal Droppings 5 minutes 20
Chicken Bird Droppings 10 minutes 20
Chinchompas Mammal Droppings 20
Sheep Manure 4 minutes 50
Green Manure 120
Spiders N/A Never N/A
Zygomites N/A Never N/A
Cows Manure 10 minutes 50
Green Manure 120
Yaks Manure 50
Green Manure 120
Dragons Manure 10 minutes 50
Green Manure 120
Dragon Manure 500

You can collect all 3 kinds of manure (Manure, Green or Dragon) if you have an empty bucket in your inventory, but you cannot collect droppings (Mammal or Bird).

Manure is used for regular compost. Green manure is used for supercompost. Dragon manure is used for Ultra Compost, which increases yield of Farming patches and dramatically decreases disease chance.[7][2]

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Other activities

Manure mound

Main article: Manure mound

The manure mound can be found north-east of Granny Potterington's house. It may be continuously turned for Farming experience. Strange rocks, golden rocks, and master farmer fragments can be obtained from turning the manure. Mod Daze's homework and Mod Dolan's rubber duck can also be obtained here.

Pickle the cat

Main article: Pickle the cat
Pickle the cat chathead

Pickle the cat may be talked to using a catspeak amulet or a cramulet. If he has caught 10 or more mice, talking to him will complete the In a Pickle achievement.

Beehives and Milk

Main article: Beehives

Players can interact with the beehives behind the large pen on the east side of the farm. Certain types of plants may be added to a beehive which can result in a variety of different honeycombs. Unlike the food troughs, the plants must be un-noted. Each beehive produces one honeycomb from one flower on the hour, provided flowers have been added, and insect repellent is required to harvest honeycombs. Honeycombs can only be used at certain animal growth stages. Beehives can hold up to 27 flowers per type of flower per full load. Although different flowers can be placed in a single hive, it is probably better to use one type per hive for organizational purposes. If different flowers are put into a single hive, the production of special honey will be in the same order as the flowers were put in.

Given that the price of Marigolds in the Grand Exchange is high at the moment due to high demand, a viable option is to buy the 10 marigold seeds from Olivia in Draynor Village or Coeden in Priffdinas and farm them in the flower patches since they only take around 18 minutes to fully grow.

Flower / Grass Honeycomb Effect on Animals Boost
Marigolds Marigolds Delicious honeycomb Delicious honeycomb Boosts happiness 10%
Rosemary Rosemary Dense honeycomb Dense honeycomb Boosts weight 10%
Woad leaf Woad leaf Medicinal honeycomb Medicinal honeycomb Boosts health 10%
Nasturtiums Nasturtiums Runny honeycomb Runny honeycomb Boosts speed 10 gallopers
Snape grass Snape grass Sweet honeycomb Sweet honeycomb Boosts attractiveness 10 beauty marks

There are only 2 kinds of milk that can improve the stats of any animal. Chocolatey milk and plain Milk have no effect. In the long run it would be a less reliable source of stat boosters comparing to beehives as their production is limited by the cows' growth stages.

Milk Produce of Boost
Strawberry milk Strawberry milk Strawberry cow Strawberry cow Health +9%
Happiness +2%
Vanilla milk Vanilla milk Vanilla cow Vanilla cow Health +6%
Happiness +9%

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Farmers' Market

Main article: Farmers' Market

The Farmers' Market is the shop operated by Granny Potterington. Various farm upgrades and other Farming-related items can be purchased using beans.

Pre-release teasers

Music unlocked

Trivia

  • The animal stats for Weight, Attractiveness, and Speed are currently purely cosmetic. There were plans for shows for the animals to compare your animals with other players' that would provide a prize for the heaviest, prettiest, or fastest animals entered. These plans were placed on hold for the moment.[8]

References

  1. ^ RuneScape's Month Ahead - August (2018).*
  2. ^ a b c July's Content Showcase - Player-owned Farms and more!. 17 July 2018.*
  3. ^ 2018 - RuneScape's Year Ahead. 5 January 2018.*
  4. ^ Jagex. Mod Rowley's Twitter account. 7 September 2018. (Archived from the original on 2018-09-07.)
  5. ^ Jagex. Mod Raven's Twitter account. 11 May 2018. (Archived from the original on 2018-09-07.)
  6. ^ May - Content Showcase. 15 May 2018.*
  7. ^ Elite Dungeons and Player Owned Farms - April Content Showcase!. 17 April 2018.*
  8. ^ Mod Raven. Mod Raven comment on Reddit regarding the animal stats. 5 September 2018. (Archived from the original on 2018-09-07.) "Because the plan is for weight to have potential value in future. One of the things we had to cut on release were special animal shows, where you could compete against other players by submitting your farm animal to see if it was the fastest/heaviest/prettiest and would get a prize for doing so. We'd still like to add this in future at some point, so the functionality wasn't removed from the animals when we cut it. Plus it's interesting to let people see what they can get on animals."*