A player recruits captains and crew through the crew roster interface. This is also where the player may get the most detail about individual captains or crew members. A player may have a maximum of 5 captains and 25 crew members at any given time.
Captains and crew members are assigned to ships through the Shipyard interface by clicking on the plus sign under the ship stats at the top of the window. At any given time, a ship may have only 1 captain, but may have up to 5 crew members assigned to it. Captains and crew members add their stats (Morale, Combat, Seafaring, and Speed) to those of the ship to determine a voyage's chance of success. They may also possess other traits that affect the rewards for success or penalties for failure.
Captains and crew members become better through experience gained by successfully completing voyages. The farther you progress into the Wushanko Isles, the better will be the captains and crew available for hire. Although there are free captains and crew members available, replacing them with better crew members hired using chimes and port resources will be critical to advancing through the game.
Using the Lifeboat perk from port Random events can save a captain or crew member from death.
Captains[]
A ship must have a captain before it can go on a voyage. Until a captain has been assigned to a ship, crew cannot be assigned to it and previously assigned crew will not be shown. Each ship may only have one captain assigned to it.
Only one visiting captain is available for hire at a time. If the visiting captain is hired, the spot will remain vacant until reset at 00:00 UTC unless a Captain Reroll is used. Captain rerolls are available as rewards for completing the port random event minigames. At reset, or when rerolled, the visiting captain (if any) is replaced by a new randomly determined visiting captain, and the current visiting captain is lost.
Base stats and specialties[]
Captains have base stats determined by their quality. Their base stats are the same for 3 stats while a fourth stat, their specialty, will be approximately double that value. The player starts with a free captain of the lowest quality. The first two tiers of captains are available immediately, but additional tiers of better, more expensive, captains become available as more areas are unlocked.
Base stats | Speciality | Cost ![]() |
Unlocked |
---|---|---|---|
50 | 100 | 0 | The Arc |
100 | 200 | 100 | |
200 | 500 | 2,500 | The Skull |
350 | 700 | 10,000 | The Hook |
N/A | The Scythe, The Bowl, The Pincers, The Loop | ||
Varies, see table below | The Shield |
The Shield | ||||
---|---|---|---|---|
Morale | Combat | Seafaring | Speed | Cost ![]() |
1,050 | 550 | 600 | 350 | 35,000 |
600 | 1,050 | 550 | 350 | 35,000 |
550 | 600 | 1,050 | 350 | 35,000 |
550 | 550 | 550 | 950 | 27,500 |
Some high-level bar upgrades increase your chance of attracting captains with particular specialties. These are not available until The Bowl region has been unlocked.
Your crew[]
The Crew Roster shows your currently recruited units on the left and a recruiting interface on the right. You may get more information about individual captains or crew members by selecting them in the crew display. Information on the selected captain or crew member is shown below your crew display. If the unit is not on a voyage, it may be dismissed from the roster by clicking on the icon and then clicking on the red button in the bottom left corner.
Captains and crew members are assigned to ships from the Shipyard interface.
Statistics[]
Each captain and crew member has statistics in Morale, Combat, Seafaring, and Speed. These are determined by four factors:
- The base stats of the particular type of unit, which are shown in the recruiting interface. The base stats alone determine the xp gain of the unit.
- The level boosts gained by the unit.
- Any traits that the unit has.
- Personal bonuses specific to an individual unit. These do not appear in the crew roster until the unit has been recruited.
When a captain or crew member has been highlighted in the Crew Roster interface, if you hover your mouse over the Stat name (Morale, Combat, Seafaring, or Speed), you can see how much of the stat value is due to base value, level boost, personal bonus, or named traits.
Level[]
Each captain and crew member has a level (which starts at 0) and can be increased by gaining experience on voyages. When captains and crew members gain a level, their stats are increased by 10% of their base stats. This level boost is not affected by previous level boosts, personal bonuses, or traits. Therefore, for example, a Smuggler (with a base stat of 70 Seafaring) always gains exactly 7 Seafaring per level.
The maximum level is 10. Captains earn half the experience a crew member would earn from the same voyage.
Level | Exp.[1] | Cum. exp.[2] |
---|---|---|
0 | 7 | N/A |
1 | 14 | 7 |
2 | 29 | 21 |
3 | 50 | 50 |
4 | 100 | 100 |
5 | 200 | 200 |
6 | 400 | 400 |
7 | 700 | 800 |
8 | 800 | 1,500 |
9 | 1,700 | 2,300 |
10 | N/A | 4,000 |
Experience[]
Voyages within regions earn a standard amount of experience for captains and crew depending on the kind of voyage undertaken. Captains earn half the experience normal crew members do (rounded down). Experience bonuses from Rallying Cry and Lotus Tint Spectacles[1] stack additively, for a total of 20% bonus for the captain and each crew member.
All resource voyages within a region (including those offered by adventurers and Surula) earn the same experience. Story and trait voyages earn the same experience as standard resource voyages. Clue voyages probably earn this same amount as well, although this needs confirmation. No information is presently available for voyages which award skill experience (e.g. Slayer XP). Scroll and trade goods missions may give the same XP but more data is required.
Voyages which partially succeed give normal XP. Voyages that have failed provide 1 XP (0 XP for captains).[2]
Region | Mission Type | Experience |
---|---|---|
The Arc | Resource | 7 |
The Arc | Clue | 7 |
The Skull | Resource | 11 |
The Skull | Clue | 12 |
The Skull | Scroll | |
The Hook | Resource | 17 |
The Hook | Clue | 17 |
The Hook | Scroll | |
The Hook | Trade goods | |
The Scythe | Resource | 29 |
The Scythe | Scroll | |
The Scythe | Trade goods | 40 or 41 |
The Bowl | Resource | 53 |
The Bowl | Clue | 53 |
The Bowl | Scroll | |
The Bowl | Trade goods | 77 |
The Pincers | Resource | 65 |
The Pincers | Scroll | |
The Pincers | Trade goods | 95 |
The Loop | Resource | 73 |
The Loop | Clue | 73 |
The Loop | Scroll | |
The Loop | Trade goods | 104 |
The Shield | Resource | 85[3] |
The Shield | Scroll | 108[4] |
The Shield | Trade goods | 108 |
- ^ The effect of Lotus Tint Spectacles is to give a 10% experience bonus to the captain and each crew member. Its in-game description of "+50% XP" is wildly inaccurate.
- ^ Based on a small number of failed voyages in The Shield region.
- ^ The "Cross Guard" mission that awards a Tengu tsuba is treated as a resource voyage for experience purposes.
- ^ The Biologist's scroll mission gives only 104 experience, but the stats it requires are also of The Loop difficulty.
Traits[]
Captains and crew members may have between zero and four traits, which are modifiers given in addition to the unit's base statistics. They can only be removed through The Memory's final clue voyage, Life Without Regrets. It is possible to have the same trait in multiple trait slots, thereby stacking the trait's effect if the effect is stackable.
Some crew member types start with specific inherent traits, such as the Merchant trait for the Ardougne Shopkeeper, or the Staunch trait for Golems. Only inherent traits are shown in the recruiting interface under the picture of the crew member prior to recruitment. Any other traits are only shown after recruitment.
Captains tend to have a much higher chance of having traits at recruitment than crew members. Some voyages list a trait for your captain as a reward. If completed successfully, the captain used to complete the voyage will gain the listed trait. However, the traits (as mentioned above) can only be removed through The Memory's final clue voyage.
Effects of the traits can be seen when hovering over the trait. The effects appear to be processed by crew placement from left to right, which can be important for abilities that do not stack. For example, if you have a First Mate and an Eastern Overseer on a single voyage (both with Solidarity), if the First Mate is to the left of the Eastern Overseer, his lower Solidarity bonus will be applied first and the Eastern Overseer's higher bonus will be ignored. The possible traits are:
Name | Trait Type | Bonuses | Amount |
---|---|---|---|
No trait | Miscellaneous | No bonuses | - |
Albatross | Ship Modifier[1] | Reduces ship speed | -1% total speed |
Awe-Inspiring | Morale | Improved Morale | +100 Morale |
Cowardly | Combat | Reduced Combat | -40 combat |
Cursed | Multi-Trait | All stats reduced | -50/100 morale -50/100 combat -50/100 seafaring -100/200 speed |
Eager | Morale | Improved morale | +40 morale |
Eagle-Eyed | Seafaring | Improved seafaring | +40 seafaring |
Fast Learner | Experience | +10% experience gain | +10% experience for that Crew member |
Feeble | Life / Death | Increased risk of death | - |
Good fortune | Miscellaneous | Increases the chance of gaining a random event on completing a voyage (does not stack) | - |
Glutton | Speed | Reduced speed | -150 speed |
Gloombringer | Ship Modifier | Reduces ship morale | -1% total morale |
Landlubber | Seafaring | Reduced seafaring | -100 seafaring |
Leader | Ship Modifier | Improved ship morale | +1% to total morale |
Liability | Ship Modifier | Reduced ship combat | -1% total combat |
Lookout | Ship Modifier | Improved ship speed | +1% total speed |
Loyal | Life / Death | Chance to prevent captain death | - |
Merchant | Miscellaneous | Improve the goods retrieved from a mission by X (does not stack with multiple merchants but does stack with warehouse upgrades)[2] | +10% (Shopkeeper) +20% (Trader) +25% (Merchant) +30% (Jade Merchant) +33% (Terracotta Merchant) |
Misery Guts | Morale | Reduced morale | -40 morale |
Multi-talented | Multi-Trait | All stats improved | +50 morale +50 combat +50 seafaring +100 speed |
Mutinous | Life / Death | Increased risk of Captain's death (Captains can also have this trait) | - |
Opportunist | Miscellaneous | Better returns from partial mission success | - |
Pacifist | Combat | Reduced combat | -100 combat |
Pilferer | Miscellaneous | Reduced chance of partial mission success | In the event of mission failure with partial rewards, the message will change to reflect that those rewards were "pilfered" and you will not receive any experience or goods. |
Plucky | Combat | Improved combat | +40 combat |
Quick-Footed | Speed | Improved speed | +80 speed |
Rallying Cry | Experience | All exp gains for this crew member's boat are increased by 10% (does not stack) | - |
Resurrects | Life / Death | Crew lost on a mission are returned from beyond to serve you in death.[3] | - |
Seafarer | Seafaring | Improved seafaring | +100 seafaring |
Seafriend | Ship Modifier | Improved ship seafaring | +1% to total seafaring |
Short Sighted | Seafaring | Reduced seafaring | -40 seafaring |
Slayer | Combat | Improved combat | +100 combat |
Slow | Speed | Reduced speed | -80 speed |
Slow-Witted | Experience | 10% reduced XP gain | - |
Solidarity | Multi-Trait | Adds X to all stats per each unique type of crew member aboard, including the captain (does not stack).[4] | +25 (First Mate) +50 (Eastern Overseer) +75 (Bureaucrat) +100 (Judge of Dice) +125 (Kharidian Exile) |
Staunch | Life / Death | Will give its own life to save a crewman in distress | - |
Storm Magnet | Ship Modifier | Reduced ship seafaring | -1% total seafaring |
Tactician | Ship Modifier | Improved ship combat | +1% total combat |
Tough as Nails | Life / Death | Chance to avoid death | Unknown |
Undead | Life / Death | Undead keep their initial stat bonuses from life, but gain no more XP (this is bugged – they do not keep their initial stat bonuses) | - |
Vapid | Morale | Reduced morale | -100 morale |
Workhorse | Speed | Improved speed | +150 speed |
- ^ As with the Merchant trait, 1% modifiers are multiplicative with the bonus from their associated building, the Shipwright. Thus, a Nautical Shipwright and a captain with a "Seafriend" trait would provide a multiplier of 1.05*1.01 = 1.0605, which the game rounds down to a flat 6%. The equation for this example is: ((seafaring of captain + crew + ship)*1.06) = Total seafaring. Similarly, a negative modifier would result in an equation similar to the one above, but with a multiplier of (0.99*1.05) instead. Note that these traits DO stack.
- ^ The Merchant bonus works on trade goods as well as resources. It rounds down: a 25% bonus on 10 spices returned 12 spices. The way it stacks with the warehouse bonus is multiplicative, rather than additive. So if there is a 30% merchant bonus and a 10% warehouse bonus, the total bonus will be 43% (1.1 * 1.3 = 1.43), not 40%.
- ^ The resurrected character returns with the ghost's base stats and whatever bonuses the character originally had. They do not retain their prior stats. Ghost crew members do not gain experience.
- ^ Example: If you have a Captain, First Mate, 3 Smugglers and a Stowaway, you have 4 types so ship gains +100 to each skill. Therefore, as there are 6 possible unique types, the ship can gain a maximum of +150 to each skill from solidarity. In addition to this, despite the tool-tip the speed part (and only the speed part) of solidarity stacks, even with 2 units with the same tier of solidarity.
Crew members[]
Only 3 crew members for hire are displayed at any one time. When a player hires one, a reroll is consumed and a new crew member is generated to fill the slot. Only 15 crew rerolls are available each day--if no rerolls are left, the slot remains empty. If a player does not want to hire a crew member, they may click the green reroll button in the corner of the crew slot, consuming a reroll to immediately forfeit them and generate a new crew member for hire. The crew reroll count is reset to 15 at midnight UTC. Any crew left in the three slots will carry over to the next day.
If there are empty slots and no available rerolls, at midnight UTC a crew member will replace that slot at the cost of one reroll.
Up to 5 crew members may be assigned to a ship. Only crew members assigned to a ship have an effect on that ship's voyage.
For the single-stat crew members, the dominant colour of the icon can be used to tell what type of crew member they are; green is morale, red is combat, and blue is seafaring. There are also unique crew members in each region. Every region has an unlockable crew member (Cyclops, Siren Whalerider, Chimera, Sea Witch, Judge of Dice, Oxhead and Horseface, Wisp and Kharidian Exile). Most regions also have a Golem unit, which costs fewer chimes but more of that resource of its type (for example, a Slate golem costs 400 chimes, but also costs more slate than a single-stat crew-member like a Golden Katana Clansman). Many regions have a unit with the Solidarity trait, such as the First Mate, which will boost stats based on the number of unique units aboard their ship. Some regions also have a unit with the Rallying Cry trait, offering bonus experience to everyone aboard when they are sent on voyages. Some regions have a unit with the Merchant trait, offering extra resources to the port if the voyage is successful. Finally, there are units with dominant speed traits, enough to make voyages in the new region faster to complete.
Not all crew types are available to the player at the start of the mini-game. As the player unlocks new areas and accomplishes certain voyages, more (and often better) crew types will become available. For example, one of the first additional unlocks is the Cyclops, which is received when the Island of Cyclosis voyage is successfully completed.
Upgrading your lodgings increases the chance of attracting crew of higher quality. Upgrading them to a specific type of lodging adds the lodging's effects to the current effects it has. (e.g. a Swashbuckler lodging would increase the chances of better crew members by 7%, while those who focus on Combat have a 3% bonus, increasing it to 10% for Combat crew members).
The base statistics, costs, and other data for the crew types are listed in the tables below.
Crew Type | Statistics | Unlock Area or Task |
Inherent Trait | |||
---|---|---|---|---|---|---|
Morale | Combat | Seafaring | Speed | |||
Drowned ghost Indentured Zombie |
30 | 30 | 30 | 60 | Resurrection1 | Undead |
1 If a unit with the Resurrects trait is aboard, a failed voyage resulting in a lost captain or crew member may instead result in the lost captain or crew member being replaced by an Indentured Zombie.
The Arc[]
Crew Type | Statistics | Cost To Recruit | Unlock Area or Task |
Inherent Trait | ||||
---|---|---|---|---|---|---|---|---|
Morale | Combat | Seafaring | Speed | ![]() |
![]() | |||
![]() |
70 | 0 | 0 | 0 | - | - | The Arc | |
![]() |
0 | 70 | 0 | 0 | - | - | The Arc | |
![]() |
0 | 0 | 70 | 0 | - | - | The Arc | |
![]() |
150 | 0 | 0 | 0 | 80 | - | The Arc | |
![]() |
0 | 150 | 0 | 0 | 80 | - | The Arc | |
![]() |
0 | 0 | 150 | 0 | 80 | - | The Arc | |
![]() |
0 | 0 | 0 | 400 | 60 | 30 | The Arc | |
![]() |
50 | 0 | 0 | 0 | 60 | 30 | The Arc | Merchant (+10%) |
![]() |
60 | 100 | 0 | 0 | 60 | 30 | The Arc | Staunch |
![]() |
50 | 50 | 50 | 0 | 100 | 100 | The Arc | Solidarity (+25) |
![]() |
100 | 150 | 0 | 0 | 300 | 200 | Cyclosis | Rallying Cry |
The Skull[]
Morale | Combat | Seafaring | Speed | ![]() |
![]() |
Area / Task | Trait | |
---|---|---|---|---|---|---|---|---|
![]() |
350 | 0 | 0 | 0 | 250 | 80 | The Skull | |
![]() |
0 | 350 | 0 | 0 | 250 | 80 | The Skull | |
![]() |
0 | 0 | 350 | 0 | 250 | 80 | The Skull | |
![]() |
0 | 0 | 0 | 800 | 100 | 120 | The Skull | |
![]() |
0 | 0 | 200 | 0 | 100 | 120 | The Skull | Good Fortune |
![]() |
170 | 200 | 0 | 0 | 100 | 120 | The Skull | Staunch |
![]() |
120 | 120 | 120 | 0 | 400 | 300 | The Skull | Solidarity (+50) |
![]() |
0 | 200 | 350 | 0 | 600 | 300 | Siren's Shell | Rallying Cry |
The Hook[]
Morale | Combat | Seafaring | Speed | ![]() |
![]() |
Area / Task | Trait | |
---|---|---|---|---|---|---|---|---|
![]() |
500 | 0 | 0 | 0 | 600 | 120 | The Hook | |
![]() |
0 | 500 | 0 | 0 | 600 | 120 | The Hook | |
![]() |
0 | 0 | 500 | 0 | 600 | 120 | The Hook | |
![]() |
0 | 0 | 0 | 1,200 | 400 | 160 | The Hook | |
![]() |
150 | 0 | 0 | 0 | 400 | 160 | The Hook | Merchant (+20%) |
![]() |
0 | 0 | 300 | 0 | 400 | 160 | The Hook | Good Fortune |
![]() |
250 | 300 | 0 | 0 | 400 | 160 | The Hook | Staunch |
![]() |
350 | 500 | 0 | 0 | 1,200 | 400 | Chimera Straits | Rallying Cry |
The Scythe[]
Morale | Combat | Seafaring | Speed | ![]() |
![]() |
Area / Task | Trait | |
---|---|---|---|---|---|---|---|---|
![]() |
750 | 0 | 0 | 0 | 1,000 | 140 | The Scythe | |
![]() |
0 | 750 | 0 | 0 | 1,000 | 140 | The Scythe | |
![]() |
0 | 0 | 750 | 0 | 1,000 | 140 | The Scythe | |
![]() |
0 | 0 | 0 | 2,000 | 500 | 220 | The Scythe | |
![]() |
250 | 0 | 0 | 0 | 500 | 220 | The Scythe | Merchant (+25%) |
![]() |
300 | 500 | 0 | 0 | 500 | 220 | The Scythe | Staunch |
![]() |
250 | 250 | 250 | 0 | 1,200 | 500 | The Scythe | Solidarity (+75) |
![]() |
350 | 0 | 750 | 0 | 2,000 | 600 | The Winds' Home | Resurrects |
The Bowl[]
Morale | Combat | Seafaring | Speed | ![]() |
![]() |
Area / Task | Trait | |
---|---|---|---|---|---|---|---|---|
![]() |
1,000 | 0 | 0 | 0 | 2,000 | 200 | The Bowl | |
![]() |
0 | 1,000 | 0 | 0 | 2,000 | 200 | The Bowl | |
![]() |
0 | 0 | 1,000 | 0 | 2,000 | 200 | The Bowl | |
![]() |
0 | 0 | 0 | 2,500 | 1,200 | 450 | The Bowl | |
![]() |
300 | 0 | 0 | 0 | 1,200 | 450 | The Bowl | Merchant (+30%) |
![]() |
0 | 0 | 450 | 0 | 1,200 | 450 | The Bowl | Good Fortune |
![]() |
400 | 650 | 0 | 0 | 1,200 | 450 | The Bowl | Staunch |
![]() |
450 | 450 | 450 | 0 | 4,000 | 1,000 | Crescent Isle | Solidarity (+100) |
The Pincers[]
Morale | Combat | Seafaring | Speed | ![]() |
![]() |
Area / Task | Trait | |
---|---|---|---|---|---|---|---|---|
![]() |
1,200 | 0 | 0 | 0 | 4,000 | 600 | The Pincers | |
![]() |
0 | 1,200 | 0 | 0 | 4,000 | 600 | The Pincers | |
![]() |
0 | 0 | 1,200 | 0 | 4,000 | 600 | The Pincers | |
![]() |
500 | 500 | 500 | 0 | 6,000 | 1,000 | Shambling Lair | Resurrects |
The Loop[]
Morale | Combat | Seafaring | Speed | ![]() |
![]() |
Area / Task | Trait | |
---|---|---|---|---|---|---|---|---|
![]() |
1,500 | 0 | 0 | 0 | 6,500 | 750 | The Loop | |
![]() |
0 | 1,500 | 0 | 0 | 6,500 | 750 | The Loop | |
![]() |
0 | 0 | 1,500 | 0 | 6,500 | 750 | The Loop | |
![]() |
450 | 450 | 450 | 2,500 | 7,000 | 600 | The Loop | |
![]() |
650 | 0 | 0 | 0 | 5,550 | 1,250 | The Loop | Merchant (+33%) |
![]() |
300 | 750 | 750 | 800 | 5,550 | 1,250 | Light Under Sea | Rallying Cry |
The Shield[]
Morale | Combat | Seafaring | Speed | ![]() |
![]() |
Area / Task | Trait | |
---|---|---|---|---|---|---|---|---|
![]() |
2,100 | 0 | 0 | 0 | 8,000 | 850 | The Shield | |
![]() |
0 | 2,100 | 0 | 0 | 8,000 | 850 | The Shield | |
![]() |
0 | 0 | 2,100 | 0 | 8,000 | 850 | The Shield | |
![]() |
900 | 1,100 | 0 | 0 | 2,500 | 1,500 | The Shield | Staunch |
![]() |
450 | 450 | 1,450 | 850 | 7,000 | 1,500 | Exile's Point | Solidarity (+125) |
Flavour text[]
Every crew member has a flavour text providing information about his or her personality or history. These flavour texts have no effect on the crews' performances.
- A little less briny than the sea.
- Ate a cake, and has it.
- Reference to the phrase "You can't have your cake and eat it too".
- Ate a whole shark in one bite.
- Reference to the fact that shark and other large fish are single-bite food items in RuneScape.
- Ate all the pies.
- Refers to the song "Who ate all the pies?"
- Believes penguins are our friends.
- Refers to the penguin quest series and Hide and seek activity.
- Believes penguins are our enemies.
- Refers to the penguin quest series and Hide and seek activity.
- Black belt in troll-fu.
- Carves spoons from teak.
- Claims to have invented rope.
- Reference to Ned's similar claim.
- Dances a fair hornpipe.
- Dances like nobody's watching.
- Dances when nobody's watching.
- Dances, whenever, whatever.
- Reference to a song by singer Shakira.
- Dedicated follower of fashion.
- Reference to the 1966 song "Dedicated Follower of Fashion" by British invasion band The Kinks.
- Demands additional biscuits.
- Didn't get custody.
- Didn't really solo Nex.
- A reference to an old saying by players that they "soloed Nex", before doing so was possible.
- Doesn't know port from starboard.
- Nautical version of the phrase "doesn't know his left from his right".
- Drank the spittoon for a dare.
- Earned the Fremennik name 'Farstink'.
- Pun on the Fremennik honourific 'Far-strider' obtainable by completing the hard tasks in the Fremennik Province Tasks.
- Eats only hardtack.
- Biscuit or cracker, made from flour, water, and sometimes salt. Inexpensive and long-lasting.
- Enjoys long walks on the beach.
- Reference to the cliched personal description often overused in dating-help bios.
- Gets terrible land sickness.
- A reference in opposition to the common occurrence of sea-sickness.
- Getting over a bad breakup.
- Gives love a bad name.
- Reference to the song "You Give Love a Bad Name" by the band Bon Jovi.
- Got scurvy before it was mainstream.
- Referencing to the "... before it was mainstream" Internet meme.
- Grumbles only mildly in inclement weather.
- Reference to the game Dwarf Fortress.
- Had a cake, and ate it.
- reference to the saying "Having your cake, and eating it too".
- Has a butterfly tattoo. Don't ask where.
- Reference to a "tramp stamp", which is often a tattoo of a butterfly.
- Has a citadel in the sky.
- Reference to Clan Citadels.
- Has a phobia of the ship's wheel.
- Hunts sea monsters for fun.
- Is a connoisseur of fine cheeses.
- Is currently reading YOUR stats page.
- A reference to the player reading THEIR stats, possibly playing on the idea of feeling as though one is constantly being watched.
- Is constantly dropping the bass.
- Reference to the musical technique of a brief stylised pausing in percussion instrument(s) and resuming with a large scale burst typically alongside with other bass instrument(s).
- Is constantly dropping the shark.
- Is constantly jumping the handcannon.
- Referring to the common saying "Jumping the gun", with a Handcannon being the closest equivalent in RuneScape.
- Is constantly jumping the shark.
- Referring to the "Happy Days" television episode which coined the attention grabbing gimmick phrase.
- Is secretly a vegan.
- Is the cause; not the symptom.
- Reference from Rocky Horror Picture Show ("I'll remove the cause, but not the symptom")
- Is the evil twin.
- Like the evil twin random event, this is a reference to the old folk-belief, that one twin will be good and one will be evil.
- Is the fly in the ointment.
- Reference to the old idiom 'a fly in the ointment' meaning a small defect that spoils something valuable or is a source of annoyance.
- Is the reason the rum is gone.
- Reference to the hit movie Pirates of the Caribbean: Curse of the Black Pearl in which Captain Jack Sparrow asks "Why is the rum gone?" This quote is itself referenced in Pirates of the Caribbean: Dead Man's Chest.
- Is the symptom; not the cause.
- Reference from Rocky Horror Picture Show ("I'll remove the cause, but not the symptom")
- Is wearing rainbow-striped pants.
- Just wants to be loved.
- Keeps cats on board.
- Knows about the puppy.
- Reference to the puppy found on the boat and cared for by Lance in Apocalpyse Now.
- Knows that wasn't rum.
- Knows where the bones are buried.
- Knows why the rum is gone.
- Reference to the hit movie Pirates of the Caribbean: Curse of the Black Pearl in which Jack Sparrow asks "Why is the rum gone?" This quote is itself referenced in Pirates of the Caribbean: Dead Man's Chest.
- Lied about being a pirate.
- Probably a reference to Lazy Town's song "You are a pirate".
- Lied about liking rum.
- Lost a party hat[sic] in a shark attack.
- Loves life in all its forms.
- Makes earwax scrimshaw.
- Not a fan of pies.
- Not to be underestimated.
- Once ate the whole thing.
- Reference to the catch phrase from an early 1970's Alka Seltzer ad, "I can't believe I ate the whole thing".
- Once dated a mermaid.
- References the other flavour texts regarding dating, marrying, then divorcing a mermaid.
- Once married a mermaid.
- References the other flavour texts regarding dating, marrying, then divorcing a mermaid.
- Once divorced a mermaid.
- References the other flavour texts regarding dating, marrying, then divorcing a mermaid.
- Once gazed into the Abyss.
- Reference to Friedrich Nietzsche's quote "He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an Abyss the Abyss also gazes into you."
- Once got King Roald's autograph.
- Once punched a porpoise.
- Reference to The Oatmeal's book/comic strip explaining why the reader should punch dolphins.
- Once had a wash.
- Once threw up off Brimhaven Dock.
- Once wrestled a bear.
- Possibly a reference to the metalcore band 'iwrestledabearonce'.
- Once wrestled a shark.
- Once wrestled a moral dilemma.
- Pun to the other "wrestled"-lines.
- Passionately hates tea.
- Reference to Truth Tea pun
- Plays the flute. Badly.
- Prefers the helm over the aft.
- Ran away from the circus.
- Reference in opposition to one "running away to join the circus".
- Reliable only when drunk.
- Reliable unless drunk.
- Saving up for a top hat.
- Reference to the top hat item in-game, obtainable from treasure trails, which were a high value item when introduced (4m+) but sharply declined over time.
- Possibly, also a pun-based reference to the Achievement Banner personal message "Working towards a Phat", as Party Hats are significantly more expensive than Top Hats.
- Seventh child of a seventh child
- Reference to the folk belief, around since the Middle Ages, that the seventh son of a seventh son is born with tremendous magical and/or healing powers.
- Sings a fine shanty.
- Smells remarkably like an admiral pie.
- Reference to the saying that something "smells fishy" as the admiral pie is made with salmon and tuna.
- Sometimes comes on too strong.
- Survivor of five keelhaulings.
- Reference to a form of punishment given to sailors at sea, in which a sailor was dragged under the hull of a ship by a long rope. Few people managed to survive this punishment.
- Thick as two short planks.
- Proverb, meaning "Exceedingly/Very stupid".
- Thinks nobody knows about the puppy.
- Reference to the puppy found on the boat and cared for by Lance in Apocalpyse Now.
- Vicious and heartless.
- Voted 'Most Hairy' at nursery school.
- A reference to the common practice of voting class members "Most (blank)", e.g. "Most likely to succeed."
- Wants a pet unicorn.
- Possibly a reference to RuneScape players often asking for horses, despite Jagex's consistent refusal to add them.
- Wants to be a captain.
- Wants to be a hero.
- Wants to be buried at sea.
- A reference to a common burial method for pirates and seamen.
Trivia[]
- The crew member Oxhead and Horseface is a reference to the traditional Chinese guardians of the underworld of the same names.
- During a failed voyage resulting in a lost captain being replaced by an Indentured Zombie, it is possible to have more than 25 crew members. Once a captain has been replaced by an Indentured Zombie the 26th crew member will be inaccessible until one of the twenty-five visible crew members have been dismissed. At the moment the number of crew members attainable from captains being replaced by an Indentured Zombie is unknown.
- It's possible for a Sea Witch to die in a voyage, resulting in said witch resurrecting herself as a Drowned ghost.
- The Drowned ghost's dismissal button has the word "Dismissed" replaced with "Jettison". This does not apply to other crew members.
- It is possible to have two opposite traits that cancel each other out (such as plucky and cowardly), have multiple of the same traits, and having traits on captains that do not make logical sense, such as mutinous (chance of killing the captain) and loyal (chance of saving the captain).
- The Zhonghu Player crew member plays the Zhonghu, a Chinese stringed instrument developed during the 20th century.
- Originally, at least 3 other traits were meant to be added: "Gambler", "Pirate Band" and "Explosive"; although they still exist in the game, none of the crew or captains are able to have this trait.