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By having adventurers in your Player-owned port, up to six special voyages are available each day. One adventurer is unlocked during the tutorial; the other adventurers by a special voyage that is available after reaching level 90 in that adventurer's corresponding skill. Once unlocked, adventurers may appear in the port at the beginning of a new day. Although the Adventurer(s) are randomly selected, the number and selection can be influenced by building the appropriate bar or icon port upgrades.

Each adventurer has different special voyages and the chance of receiving a certain special voyage can be increased by building the appropriate totem hotspot.

  • Story mode voyages: These missions advance an adventurer's storyline, with the final mission providing a large reward. These story mission are related to the different islands of the Wushanko isles, and later missions require access to later regions. These missions can only be completed once, but will be available until completion every time the adventurer appears and the requirements have been met.
  • Resource voyages: These missions provide either building materials or trade goods as a reward. The type of trade good depends on the adventurer, and the amount is increased when the player unlocks more areas. The Arc and Skull areas will not provide any Trade goods.
  • Scroll voyages: These missions provide a piece of an eastern scroll (the type of scroll is chosen in the Port Management). If all four parts of the chosen scroll have already been earned, the voyage will be wasted.
  • Experience voyages: These missions provide experience in the adventurer's skill (e.g. The Biologist will reward Herblore experience). The more areas unlocked, the more experience rewarded.
  • Clue voyages: These missions advance an adventurer's progress towards finding a new island. Adventurers must be sent to the correct island and the voyage must return successfully to make progress on the clue. When spoken to in Surula's bar, adventurers can be directed to different islands. If not directed before the voyage is sent, adventurers will go to a random island. Map tables provide the appropriate island destination. The correct island differs player to player. Once an adventurer has located their island, they gain access to a new special voyage with unique rewards (such as Gift of Gu, Worldbearer ring, Powder Kegs, etc.). These hidden missions require region focus to be at or beyond the region that they are set in.

The adversity for these resource, scroll and experience voyages is related to the highest region unlocked, regardless of Port Management focus.

An adventurer may only go on one special voyage a day. When sent out, all other missions involving them will be removed from list. Special voyages cannot be individually rerolled, but adventurer rerolls can generate a new set of visiting adventurers with their own voyages. To avoid wasting any special voyages, ensure any adventurers already in port have set sail before activating the reroll.

Special Joint Voyages are available when specific pairs of adventurers are in the port. Adventurers that can join together for joint voyages are:

  • The Assassin and the Convict
  • The Whaler and the Biologist
  • The Missionary and the Occultist
  • The Chef and Biologist
  • The Architect and the Missionary
  • The Trapper and the Assassin
  • The Exile and the Whaler
  • The Memory and the Occultist
  • The Tengu and the Convict

Final story missions become available when the storyline for certain adventurers have been completed and two of the three adventures are in the port. Completing one of these final storylines is a Competionist cape requirement and completing all four of these is required for the Master Quest Cape and Completionist cape (t).

The Architect[]

The Architect is unlocked by reaching level 90 in Construction. Upgrade an icon hotspot with the Ornate Arch to increase your chance to attract the Architect; the cost is 1,000 Chimes.

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Architect 1,200 0 0 1 Story progress
Research Continues 3,000 0 0 1 Story progress
Promising Sample 0 3,600 3,600 1 Story progress
Miracle Material 0 5,500 5,500 1 Story progress
Strange Properties 14,000 0 0 1 Story progress
Foundations 0 9,600 9,600 12 1 Story progress 12

Resource voyages[]

Light and Sturdy
Morale Combat Seafaring Rewards Region
0 1,000 1,000 200 180 The Arc
Deconstruction
Morale Combat Seafaring Rewards Region
0 2,400 2,400 500 250 The Skull
Building Materials
Morale Combat Seafaring Rewards Region
0 3,600 3,600 800 300 The Hook
0 5,500 5,500 1,100 500 The Scythe
0 8,000 8,000 1,500 600 The Bowl
9,600 9,600 0 1,800 700 The Pincers
10,400 10,400 10,400 1,760 275 The Loop
0 17,100 17,100 4,920 560 The Shield
Pleasing to the Eye
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 4,500 4,500 1 The Hook
0 6,500 6,500 2 The Scythe
15,000 0 0 1 2 The Bowl
11,500 11,500 0 1 4 The Pincers
0 24,000 0 1 5 The Loop
0 20,480 20,480 4 4 The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
0 3,000 3,000 1 The Skull
4,500 4,500 1 The Hook
0 7,000 7,000 1 The Scythe
0 9,500 9,500 1 The Bowl
11,500 11,500 0 1 The Pincers
15,200 15,200 0 1 The Loop
0 20,480 20,480 1 The Shield

Experience voyages[]

Building Plans
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 3600 3600 10,000 The Hook
0 5,500 5,500 15,000 The Scythe
0 8,000 8,000 20,000 The Bowl
0 9,600 9,600 25,000 The Pincers
12,800 0 12,800 30,000 The Loop
0 17,100 17,100 35,000 The Shield

The Assassin[]

The Assassin is unlocked by reaching level 90 in Slayer. Special joint voyages are possible when the Assassin and the Convict are both in port at the same time. Upgrade an icon hotspot with the Human Skull to increase your chance to attract the Assassin; the cost is 1,000 Chimes.

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Assassin 0 1,200 0 1 Story progress
A Jade Frog in the Throat 2,000 2,000 0 1 Story progress
The Death Lotus 0 6,500 0 1 Story progress
Woe for Wu 0 9,000 0 1 Story progress
Baby Tooth 0 14,000 0 1 Story progress
Pulling the Tooth 8,000 8,000 8,000 1 Story progress 25

Resource voyages[]

To Gain through Death
Morale Combat Seafaring Rewards Region
0 1,600 0 200 180 The Arc
0 4,000 0 500 250 The Skull
0 6,500 0 800 300 The Hook
0 9,001 0 1,100 500 The Scythe
0 14,000 0 1,500 600 The Bowl
0 16,000 0 1,800 700 The Pincers
0 22,400 0 1,760 275 The Loop
0 28,500 0 4,920 560 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 7,500 0 10 The Hook
0 11,000 0 15 The Scythe
0 15,000 0 20 The Bowl
0 20,000 0 30 The Pincers
0 24,000 0 35 The Loop
0 35,625 0 40 The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
0 5,000 0 1 The Skull
0 8,000 0 1 The Hook
0 12,000 0 1 The Scythe
0 16,000 0 1 The Bowl
0 20,000 0 1 The Pincers
15,200 0 15,200 1 The Loop
0 35,625 0 1 The Shield

Experience voyages[]

Honing her Craft
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 6,500 0 10,000 The Hook
0 11,000 0 15,000 The Scythe
0 14,000 0 20,000 The Bowl
0 16,000 0 25,000 The Pincers
0 22,400 0 30,000 The Loop
0 28,500 0 35,000 The Shield

The Biologist[]

The Biologist is unlocked by reaching level 90 in Herblore. Special joint voyages are possible when the Biologist and the Whaler are both in port at the same time. Upgrade an icon hotspot with the Mammoth Head to increase your chance to attract the Biologist; the cost is 1,000 Chimes.

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Biologist 0 0 1,200 1 Story progress
Documentary Evidence 0 0 3,000 1 Story progress
Specimens In The Wild 0 3,600 3,600 1 Story progress
The Scientific Method 5,500 0 5,500 1 Story progress
The Act of Observing 6,600 6,600 6,600 1 Story progress
People Are the Deadliest Disease 0 16,000 0 1 Story progress 25

Resource voyages[]

A Fine Expedition
Morale Combat Seafaring Rewards Region
1,000 0 1,000 200 180 The Arc
2,400 0 2,400 500 250 The Skull
3,600 0 3,600 800 300 The Hook
5,500 0 5,500 1,100 500 The Scythe
8,000 0 8,000 1,500 600 The Bowl
9,600 0 9,600 1,800 700 The Pincers
0 0 22,400 1,760 275 The Loop
17,100 0 17,100 4,920 560 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
4,500 0 4,500 1 The Hook
6,500 0 6,500 2 The Scythe
9,000 0 9,000 3 The Bowl
11,500 0 11,500 5 The Pincers
0 14,400 14,400 6 The Loop
20,480 0 20,480 8 The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
3,000 0 3,000 1 The Skull
4,500 0 4,500 1 The Hook
7,000 0 7,000 1 The Scythe
9,500 0 9,500 1 The Bowl
11,500 0 11,500 1 The Pincers
15,200 15,200 0 1 The Loop
15,200 15,200 0 1 The Shield

Experience voyages[]

Studying Science
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
3,600 0 3,600 10,000 The Hook
5,500 0 5,500 15,000 The Scythe
8,000 0 8,000 20,000 The Bowl
9,600 0 9,600 25,000 The Pincers
0 12,800 12,800 30,000 The Loop
17,100 0 17,100 35,000 The Shield

The Chef[]

The Chef is unlocked by reaching level 90 in Cooking. Upgrade an icon hotspot with the Cooking Pot to increase your chance to attract the Chef; the cost is 1,000 Chimes.

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Chef 0 0 1,200 1 Story progress
Perfect Flavour 0 0 3,000 1 Story progress
Toxins 3,600 0 3,600 1 Story progress
Boiling Over 5,500 0 5,500 1 Story progress
To The Ship! 0 0 14,000 1 Story progress
Barrels of Mystery 9,600 0 9,600 18 1 Story progress 28

Resource voyages[]

Blast it with the powder, BANG!
Morale Combat Seafaring Rewards Region
2,400 0 2,400 500 250 The Skull
Can I Cook With It?
Morale Combat Seafaring Rewards Region
1,000 0 1,000 200 180 The Arc
3,600 0 3,600 800 300 The Hook
5,500 0 5,500 1,100 500 The Scythe
8,000 0 8,000 1,500 600 The Bowl
9,600 0 9,600 1,800 700 The Pincers
12,800 0 12,800 1,760 275 The Loop
17,100 0 17,100 4,920 560 The Shield
Can I Eat It?
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
4500 0 4500 1 The Hook
6,500 0 6,500 2 The Scythe
0 0 15,000 6 2 The Bowl
11,500 0 11,500 6 4 The Pincers
0 0 24,000 8 5 The Loop
20,480 0 20,480 10 6 The Shield

Clue voyages[]

Name Morale Combat Seafaring Reward Region
The Key Ingredient 1,200 0 0 1 The Arc
Recipe for Success 3,000 0 0 1 The Skull
So Sous Me 6,500 0 0 1 The Hook

Special voyage[]

The reward of these voyages will bypass the cap of 3 on the number of Ration Packs that can be held at once, up to the maximum of 10.

The Golden Ration
Morale Combat Seafaring Reward Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
6,500 0 0 1 The Hook
9,000 0 0 1 The Scythe
14,000 0 0 2 The Bowl
16,000 0 0 2 The Pincers
22,400 0 0 3 The Loop
28,500 0 0 3 The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
3,000 0 3,000 1 The Skull
4,500 0 4,500 1 The Hook
7,000 0 7,000 1 The Scythe
9,500 0 9,500 1 The Bowl
11,500 0 11,500 1 The Pincers
15,200 0 15,200 1 The Loop
20,480 0 20,480 1 The Shield

Experience voyages[]

To Seek Out New Recipes
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
3,600 0 3,600 10,000 The Hook
5,500 0 5,500 15,000 The Scythe
8,000 0 8,000 20,000 The Bowl
9,600 0 9,600 25,000 The Pincers
10,400 10,400 10,400 30,000 The Loop
17,100 0 17,100 35,000 The Shield

The Convict[]

The Convict is unlocked by reaching level 90 in Thieving. Special joint voyages are possible when the Assassin and Convict are both in port at the same time. Upgrade an icon hotspot with the Stocks to increase your chance to attract the Convict; the cost is 1,000 Chimes.

Tutorial voyage[]

Name Morale Combat Seafaring
A Helping Hand 250 300 450 350 300

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Convict 1,200 0 0 1 Story progress
0 0 1,200
A Place Called Respite 0 0 3,000 1 Story progress
Return Mail 0 3,600 3,600 1 Story progress
A Thief in the Night 9,000 0 0 1 Story progress
Do Unto Others 14,000 0 0 1 Story progress
Hail To the Khan 0 9,600 9,600 1 Story progress 25

Resource voyages[]

A Bank Heist
Morale Combat Seafaring Rewards Region
1,600 0 0 200 180 The Arc
4,000 0 0 500 250 The Skull
6,500 0 0 800 300 The Hook
9,001 0 0 1,100 500 The Scythe
14,000 0 0 1,500 600 The Bowl
16,000 0 0 1,800 700 The Pincers
22,400 0 0 1,760 275 The Loop
28,500 0 0 4,920 560 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
7,500 0 0 1 The Hook
11,000 0 0 2 The Scythe
15,000 0 0 3 The Bowl
20,000 0 0 5 The Pincers
24,000 0 0 6 The Loop
35,625 0 0 8 The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
5,000 0 0 1 The Skull
8,000 0 0 1 The Hook
12,000 0 0 1 The Scythe
16,000 0 0 1 The Bowl
20,000 0 0 1 The Pincers
0 0 25,600 1 The Loop
35,625 0 0 1 The Shield

Experience voyages[]

Brushing Up on Old Cons
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
6,500 0 0 10,000 The Hook
9,001 0 0 15,000 The Scythe
14,000 0 0 20,000 The Bowl
16,000 0 0 25,000 The Pincers
22,400 0 0 30,000 The Loop
28,500 0 0 35,000 The Shield

The Exile[]

The Exile is unlocked by reaching level 90 in Dungeoneering. Upgrade an icon hotspot with the Torn bag to increase your chance to attract the Exile; the cost is 1,000 Chimes.

Tutorial voyage[]

Name Morale Combat Seafaring
A Helping Hand 250 300 450 350 300

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Exile 1,200 0 0 1 Story progress
Emotional Baggage 2,000 0 2,000 1 Story progress
The Burden of Guilt 6,500 0 0 1 Story progress
Unburdening the Soul 9,000 0 0 1 Story progress
Blood from a Stone 14,000 0 0 1 Story progress
Weight On, Weight Off 9,600 9,600 0 15 1 Story progress 10

Resource voyages[]

Hidden Resources
Morale Combat Seafaring Rewards Region
0 0 1,600 200 180 The Arc
0 0 4,000 500 250 The Skull
0 0 6,500 800 300 The Hook
0 0 9,001 1,100 500 The Scythe
0 0 14,000 1,500 600 The Bowl
0 0 16,000 1,800 700 The Pincers
22,400 0 0 1,760 275 The Loop
0 0 28,500 4,920 560 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 0 7,500 1 The Hook
0 0 11,000 2 The Scythe
0 0 15,000 3 The Bowl
0 0 20,000 5 The Pincers
24,000 0 0 6 The Loop
0 0 35,625 8 The Shield

Clue voyages[]

Name Morale Combat Seafaring Reward Region
An Outside Resource 10,400 10,400 10,400 1 The Loop
Bring it Tome 8,000 8,000 8,000 1 The Pincers
Marker Research 14,250 14,250 14,250 1 The Shield

Special voyage[]

A Place for Everything
Morale Combat Seafaring Reward Region
20,000 20,000 20,000  Worldbearer ring The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
3,000 0 3,000 1 The Skull
4,500 0 4,500 1 The Hook
7,000 0 7,000 1 The Scythe
9,500 0 9,500 1 The Bowl
11,500 0 11,500 1 The Pincers
15,200 0 15,200 1 The Loop
20,480 0 20,480 1 The Shield

Experience voyages[]

Delving Deep
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
6,500 0 0 10,000 The Hook
9,001 0 0 15,000 The Scythe
14,000 0 0 20,000 The Bowl
16,000 0 0 25,000 The Pincers
22,400 0 0 30,000 The Loop
28,500 0 0 35,000 The Shield

The Memory[]

The Memory is unlocked by reaching level 90 in Divination. Upgrade an icon hotspot with the Butterfly to increase your chance to attract the Memory; the cost is 1,000 Chimes.

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Memory 0 0 1,200 1 Story progress
False Memories 3,000 0 0 1 Story progress
Qualia of Life 6,500 0 0 1 Story progress
Go With The Flow 5,500 0 5,500 1 Story progress
Mind over Matter 6,600 0 6,600 1 Story progress
Remember the Dead 9,600 0 9,600 20 1 Story progress 10

Resource voyages[]

Transmute the Salvage
Morale Combat Seafaring Rewards Region
1,000 1,000 0 200 180 The Arc
2,400 2,400 0 500 250 The Skull
3,600 3,600 0 800 300 The Hook
5,500 5,500 0 1,100 500 The Scythe
8,000 8,000 0 1,500 600 The Bowl
9,600 9,600 0 1,800 700 The Pincers
12,800 12,800 0 1,760 275 The Loop
17,100 17,100 0 4,920 560 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
4,500 4,500 0 1 The Hook
6,500 6,500 0 2 The Scythe
9,000 9,000 0 3 The Bowl
11,500 11,500 0 5 The Pincers
14,400 14,400 0 6 The Loop
20,480 20,480 0 8 The Shield

Clue voyages[]

Name Morale Combat Seafaring Rewards Region
Something on Her Mind 800 800 800 1 The Arc
Jogging Her Memory 3,500 3,500 3,500 1 The Hook
Local Knowledge 5,800 5,800 5,800 1 The Bowl

Special voyage[]

Life Without Regrets
Morale Combat Seafaring Reward Region
7,500 7,500 7,500 Captain trait removal[1] The Bowl

This special voyage is only available after completing The Memory's final clue voyage

  1. ^ At the completion of the voyage, the captain of the voyage has one trait removed. The trait is removed in order listed, though starting with negative traits.

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
5,000 0 0 1 The Skull
8,000 0 0 1 The Hook
12,000 0 0 1 The Scythe
16,000 0 0 1 The Bowl
20,000 0 0 1 The Pincers
25,600 0 0 1 The Loop
35,625 0 0 1 The Shield

Experience voyages[]

Divine Providence
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
3,600 0 3,600 10,000 The Hook
5,500 0 5,500 15,000 The Scythe
8,000 0 8,000 20,000 The Bowl
9,600 0 9,600 25,000 The Pincers
12,800 0 12,800 30,000 The Loop
17,100 0 17,100 35,000 The Shield

The Missionary[]

The Missionary is unlocked by reaching level 90 in Prayer. Special joint voyages are possible when the Missionary and the Occultist are both in port at the same time. Upgrade an icon hotspot with the Saradominist Symbol to increase your chance to attract the Missionary; the cost is 1,000 Chimes.

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Missionary 0 0 1,200 1 Story progress
Go Among the Heathens 0 0 3,000 1 Story progress
Spreading the Word 0 3,600 3,600 1 Story progress
Voices Raised in Lamentation 0 5,500 5,500 1 Story progress
The Belly of the Whale 0 0 14,000 1 Story progress
God's Grace Upon You 0 9,600 9,600 1 Story progress 25

Resource voyages[]

The Divine Claim
Morale Combat Seafaring Rewards Region
0 1,000 1,000 200 180 The Arc
0 2,400 2,400 500 250 The Skull
0 3,600 3,600 800 300 The Hook
0 5,500 5,500 1,100 500 The Scythe
0 8,000 8,000 1,500 600 The Bowl
0 9,600 9,600 1,800 700 The Pincers
0 12,800 12,800 1,760 275 The Loop
0 17,100 17,100 4,920 560 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 4,500 4,500 1 The Hook
0 7,500 7,500 2 The Scythe
0 9,000 9,000 3 The Bowl
0 11,500 11,500 5 The Pincers
14,400 14,400 0 6 The Loop
0 20,480 20,480 8 The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
0 3,000 3,000 1 The Skull
0 4,500 4,500 1 The Hook
0 7,000 7,000 1 The Scythe
0 9,500 9,500 1 The Bowl
0 11,500 11,500 1 The Pincers
25,600 0 0 1 The Loop
0 20,480 20,480 1 The Shield

Experience voyages[]

A Divine Lesson
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 3,600 3,600 10,000 The Hook
0 5,500 5,500 15,000 The Scythe
0 8,000 8,000 20,000 The Bowl
0 9,600 9,600 25,000 The Pincers
0 0 22,400 30,000 The Loop
0 17,100 17,100 35,000 The Shield

The Occultist[]

The Occultist is unlocked by reaching level 90 in Runecrafting. Special joint voyages are possible when the Missionary and the Occultist are both in port at the same time. Upgrade an icon hotspot with the Occult Artefact to increase your chance to attract the Occultist; the cost is 1,000 Chimes.

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Occultist 0 1,200 0 1 Story progress
The Brain 0 3,000 0 1 Story progress
The Body 0 3,600 3,600 1 Story progress
The Blood 0 9,000 0 1 Story progress
A Date with Oroshu 14,000 0 0 1 Story progress
The Loophole 0 9,600 9,600 1 Story progress 25

Resource voyages[]

An Arcane Bounty
Morale Combat Seafaring Rewards Region
1,000 1,000 0 200 180 The Arc
2,400 2,400 0 500 250 The Skull
3,600 3,600 0 800 300 The Hook
5,500 5,500 0 1,100 500 The Scythe
8,000 8,000 0 1,500 600 The Bowl
9,600 9,600 0 1,800 700 The Pincers
12,800 12,800 0 1,760 275 The Loop
17,100 17,100 0 4,920 560 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
4,500 4,500 0 1 The Hook
6,900 6,500 0 2 The Scythe
9,000 9,000 0 3 The Bowl
11,500 11,500 0 5 The Pincers
0 0 24,000 6 The Loop
20,480 20,480 0 8 The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
3,000 3,000 0 1 The Skull
4,500 4,500 0 1 The Hook
7,000 7,000 0 1 The Scythe
9,500 9,500 0 1 The Bowl
11,500 11,500 0 1 The Pincers
0 25,600 0 1 The Loop
20,480 20,480 0 1 The Shield

Experience voyages[]

Arcane Knowledge
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
3,600 3,600 0 10,000 The Hook
5,500 5,500 0 15,000 The Scythe
8,000 8,000 0 20,000 The Bowl
9,600 9,600 0 25,000 The Pincers
22,400 0 0 30,000 The Loop
17,100 17,100 0 35,000 The Shield

The Tengu[]

The Tengu is unlocked by reaching level 90 in Agility. Upgrade an icon hotspot with the Tengu mask to increase your chance to attract the Tengu; the cost is 1,000 Chimes.

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Tengu 0 1,200 0 1 Story progress
Tetsu-Oni 0 3,000 0 1 Story progress
Spirits in the Sky 3,600 0 3,600 1 Story progress
Dove From Above 0 5,500 5,500 1 Story progress
A Cloud on the Horizon 6,600 6,600 0 1 Story progress
A Bird in the Hand 8,000 8,000 8,000 1 Story progress 20 10

Resource voyages[]

To the Skies!
Morale Combat Seafaring Rewards Region
1,600 0 0 200 180 The Arc
4,000 0 0 500 250 The Skull
6,500 0 0 800 300 The Hook
9,001 0 0 1,100 500 The Scythe
14,000 0 0 1,500 600 The Bowl
16,000 0 0 1,800 700 The Pincers
22,400 0 0 1,760 275 The Loop
28,500 0 0 4,920 560 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
7,500 0 0 1 The Hook
11,000 0 0 2 The Scythe
15,000 0 0 3 The Bowl
20,000 0 0 5 The Pincers
24,000 0 0 6 The Loop
35,625 0 0 8 The Shield

Clue voyages[]

Name Morale Combat Seafaring Reward Region
Free Bird 10,400 10,400 10,400 1 The Loop
Touch of Death 10,400 10,400 10,400 1 The Loop
Shadow Mask 10,400 10,400 10,400 1 The Loop

Special voyage[]

Before sending off this voyage, go to the Tengu upstairs in Surula's bar and use the "clue focus" option to donate at least 25,000 chimes. This voyage only appears if the region has been set to The Shield before reset has occurred.

Charity Begins at Home
Morale Combat Seafaring Reward Region
15,000 15,000 15,000  Gift of Gu The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
0 5,000 0 1 The Skull
0 8,000 0 1 The Hook
0 12,000 0 1 The Scythe
0 16,000 0 1 The Bowl
0 20,000 0 1 The Pincers
0 25,600 0 1 The Loop
0 35,625 0 1 The Shield

Experience voyages[]

Gu-no-kata
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 6,500 0 10,000 The Hook
0 9,001 0 15,000 The Scythe
0 14,000 0 20,000 The Bowl
0 16,000 0 25,000 The Pincers
0 22,400 0 30,000 The Loop
0 0 28,500 35,000 The Shield

The Trapper[]

The Trapper is unlocked by reaching level 90 in Hunter. Upgrade an icon hotspot with the Trap to increase your chance to attract the Trapper; the cost is 1,000 Chimes.

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Trapper 0 1,200 0 1 Story progress
Tally-ho! 0 3,000 0 1 Story progress
With My Bear Hands 3,600 3,600 0 1 Story progress
Know Thy Enemy 5,500 5,500 0 1 Story progress
Warfare Is Based On Deception 0 14,000 0 1 Story progress
Theories Abound 9,600 9,600 0 18 1 Story progress 7

Resource voyages[]

Name Morale Combat Seafaring Rewards Region
You Don't Hunt Bamboo 1,000 1,000 0 200 180 The Arc
Ol' Bessie's Favourite Snack 2,400 2,400 0 500 250 The Skull
You Don't Hunt Slate 3,600 3,600 0 800 300 The Hook
You Don't Hunt Trees 5,500 5,500 0 1,100 500 The Scythe
You Don't Hunt Jade 8,000 8,000 0 1,500 600 The Bowl
You Don't Hunt Steel 9,600 9,600 0 1,800 700 The Pincers
You Don't Hunt Terracotta 12,800 12,800 0 1,760 275 The Loop
You Don't Hunt Azure 17,100 17,100 0 4,920 560 The Shield
The Hunt N/A N/A N/A N/A The Arc
The Hunt N/A N/A N/A N/A The Skull
The Hunt 4,500 4,500 0 1 The Hook
The Hunt 6,500 6,500 0 2 The Scythe
The Hunt 0 15,000 0 1 2 The Bowl
The Hunt 11,500 11,500 0 1 4 The Pincers
The Hunt 0 14,400 14,400 1 5 The Loop
The Hunt 0 20,480 20,480 2 6 The Shield

Clue voyages[]

Name Morale Combat Seafaring Reward Region
Sulphurous Silliness 0 1,200 0 1 The Skull
Charcoal Charade 0 3,000 0 1 The Skull
Saltpetre Blues 0 6,500 0 1 The Skull

Special voyage[]

The reward of these voyages will bypass the cap of 3 on the number of Powder Kegs that can be held at once, up to the maximum of 10.

Keep Your Powder Dry
Morale Combat Seafaring Reward Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 6,500 0 1 The Hook
0 9,000 0 1 The Scythe
0 14,000 0 2 The Bowl
0 16,000 0 2 The Pincers
0 22,400 0 3 The Loop
0 28,500 0 3 The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
3,000 3,000 0 1 The Skull
4,500 4,500 0 1 The Hook
7,000 7,000 0 1 The Scythe
9,500 9,500 0 1 The Bowl
11,500 11,500 0 1 The Pincers
0 25,600 0 1 The Loop
20,480 20,480 0 1 The Shield

Experience voyages[]

Target Practice
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
3,600 0 0 10,000 The Hook
5,500 5,500 0 15,000 The Scythe
8,000 8,000 0 20,000 The Bowl
9,600 9,600 0 25,000 The Pincers
0 22,400 0 30,000 The Loop
17,100 17,100 0 35,000 The Shield

The Whaler[]

The Whaler is unlocked by reaching level 90 in Fishing. Special joint voyages are possible when the Biologist and the Whaler are both in port at the same time. Upgrade an icon hotspot with the Whale Skull Trophy to increase your chance to attract the Whaler Adventurer; the Cost is 1,000 Chimes.

Tutorial voyage[]

Name Morale Combat Seafaring
A Helping Hand 250 300 450 350 300

Story voyages[]

Name Morale Combat Seafaring Rewards
Meet the Whaler 0 0 1,200 1 Story progress
The Misguide 0

0

0

2,000

3,000

2,000

1 Story progress
The Evacuation 3,600 0 3,600 1 Story progress
Ramraid 0 5,500 5,500 1 Story progress
The Old Man of the Sea 6,600 6,600 6,600 1 Story progress
The Whale Whisperer 8,000 8,000 8,000 1 Story progress 100

Resource voyages[]

A Deep-Sea Discovery
Morale Combat Seafaring Rewards Region
0 0 1,600 200 180 The Arc
0 0 4,000 500 250 The Skull
0 0 6,500 800 300 The Hook
0 0 9,001 1,100 500 The Scythe
0 0 14,000 1,500 600 The Bowl
0 0 16,000 1,800 700 The Pincers
22,400 0 0 1,760 275 The Loop
0 0 28,500 4,920 560 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 0 7,500 1 The Hook
0 0 11,000 2 The Scythe
0 0 15,000 3 The Bowl
0 0 20,000 5 The Pincers
14,400 0 14,400 6 The Loop
0 0 35,625 8 The Shield

Clue voyages[]

Name Morale Combat Seafaring Reward Region
Fish out of Water 0 0 1,200 1 The Arc
Hook, Line and Sinker 0 0 3,000 1 The Skull
Reeling Them In 0 0 6,500 1 The Hook

Special voyage[]

The reward of these voyages will bypass the cap of 3 on the number of Seasinger's Bottled Cries that can be held at once, up to the maximum of 10.

Spin the Bottle
Morale Combat Seafaring Reward Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 0 6,500 1 The Hook
0 0 9,000 1 The Scythe
0 0 14,000 2 The Bowl
0 0 16,000 2 The Pincers
0 0 22,400 3 The Loop
0 0 28,500 3 The Shield

Scroll voyages[]

The Forgotten Scrolls
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
0 0 5,000 1 The Skull
0 0 8,000 1 The Hook
0 0 12,000 1 The Scythe
0 0 16,000 1 The Bowl
0 0 20,000 1 The Pincers
0 15,200 15,200 1 The Loop
0 0 35,625 1 The Shield

Experience voyages[]

Learning from Fish
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 0 6,500 10,000 The Hook
0 0 9,001 15,000 The Scythe
0 0 14,000 20,000 The Bowl
0 0 16,000 25,000 The Pincers
0 0 22,400 30,000 The Loop
0 0 28,500 35,000 The Shield

Joint voyages[]

Joint voyages are only available when certain pairs of adventurers are in port at the same time. Accepting a special joint voyage will remove all remaining voyages for both adventurers. Sending one of the adventurers to their own voyage will remove the joint voyage - but this can also cause different solo voyages for the other adventurers to appear.

The Assassin and Convict[]

A Joint Acquisition
Morale Combat Seafaring Rewards Region
0 1,600 0 300 250 The Arc
0 4,000 0 700 350 The Skull
0 6,500 0 1,200 400 The Hook
0 9,001 0 1,400 650 The Scythe
0 15,000 0 2,000 800 The Bowl
0 20,000 0 2,500 900 The Pincers
0 24,000 0 2,200 325 The Loop
0 35,625 0 6,830 720 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 8,000 0 2 The Hook
0 11,000 0 4 The Scythe
0 16,000 0 6 The Bowl
0 22,500 0 10 The Pincers
0 25,600 0 12 The Loop
0 40,000 0 16 The Shield
A Joint Effort
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 7,500 0 20,000 20,000 The Hook
0 11,000 0 25,000 25,000 The Scythe
0 15,000 0 30,000 25,000 The Bowl
0 20,000 0 35,000 35,000 The Pincers
0 24,000 0 40,000 40,000 The Loop
0 35,625 0 45,000 45,000 The Shield

The Biologist and Whaler[]

A Joint Acquisition
Morale Combat Seafaring Rewards Region
0 0 1,600 300 250 The Arc
0 0 4,000 700 350 The Skull
0 0 6,500 1,200 400 The Hook
0 0 9,001 1,400 650 The Scythe
0 0 15,000 2,000 800 The Bowl
0 0 20,000 2,500 900 The Pincers
0 0 24,000 2,200 325 The Loop
0 0 35,625 6,830 720 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 0 8,000 2 The Hook
0 0 11,000 4 The Scythe
0 0 16,000 6 The Bowl
0 0 22,500 10 The Pincers
25,600 0 0 12 The Loop
0 0 40,000 16 The Shield
A Joint Effort
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 0 7,500 20,000 20,000 The Hook
0 0 11,000 25,000 25,000 The Scythe
0 0 15,000 30,000 30,000 The Bowl
0 0 20,000 35,000 35,000 The Pincers
0 0 24,000 40,000 40,000 The Loop
0 0 35,625 45,000 45,000 The Shield

The Occultist and Missionary[]

A Joint Acquisition
Morale Combat Seafaring Rewards Region
1,600 0 0 300 250 The Arc
4,000 0 0 700 350 The Skull
6,500 0 0 1,200 400 The Hook
9,001 0 0 1,400 650 The Scythe
15,000 0 0 2,000 800 The Bowl
20,000 0 0 2,500 900 The Pincers
24,000 0 0 2,200 325 The Loop
35,625 0 0 6,830 720 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
8,000 0 0 2 The Hook
11,000 0 0 4 The Scythe
16,000 0 0 6 The Bowl
22,500 0 0 10 The Pincers
25,600 0 0 12 The Loop
40,000 0 0 16 The Shield
A Joint Effort
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
7,500 0 0 20,000 20,000 The Hook
0 11,000 0 25,000 50,000 The Scythe
15,000 0 0 30,000 30,000 The Bowl
20,000 0 0 35,000 35,000 The Pincers
24,000 0 0 40,000 40,000 The Loop
35,625 0 0 45,000 45,000 The Shield

The Biologist and Chef[]

A Joint Acquisition
Morale Combat Seafaring Rewards Region
0 0 1,600 300 250 The Arc
0 0 4,000 700 350 The Skull
0 0 6,500 1,200 400 The Hook
0 0 9,001 1,400 650 The Scythe
0 0 15,000 2,000 800 The Bowl
0 0 20,000 2,500 900 The Pincers
0 0 24,000 2,200 325 The Loop
0 0 35,625 6,830 720 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 0 8,000 2 The Hook
0 0 11,000 7 3 The Scythe
0 0 16,000 12 4 The Bowl
0 0 22,500 18 7 The Pincers
12,800 12,800 12,800 24 8 The Loop
0 0 40,000 30 10 The Shield
A Joint Effort
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 0 7,500 20,000 20,000 The Hook
0 0 11,000 25,000 25,000 The Scythe
0 0 15,000 30,000 30,000 The Bowl
20,000 0 0 35,000 35,000 The Pincers
0 0 24,000 40,000 40,000 The Loop
0 0 35,625 45,000 45,000 The Shield

The Architect and Missionary[]

A Joint Acquisition
Morale Combat Seafaring Rewards Region
1,600 0 0 300 250 The Arc
4,000 0 0 700 350 The Skull
6,500 0 0 1,200 400 The Hook
9,001 0 0 1,400 650 The Scythe
15,000 0 0 2,000 800 The Bowl
20,000 0 0 2,500 900 The Pincers
0 24,000 0 2,200 325 The Loop
35,625 0 0 6,830 720 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
8,000 0 0 2 The Hook
11,000 0 0 1 3 The Scythe
16,000 0 0 2 4 The Bowl
12,800 12,800 12,800 3 7 The Pincers
12,800 12,800 12,800 4 8 The Loop
40,000 0 0 6 10 The Shield
A Joint Effort
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
7,500 0 0 20,000 20,000 The Hook
11,000 0 0 25,000 25,000 The Scythe
15,000 0 0 30,000 30,000 The Bowl
20,000 0 0 35,000 35,000 The Pincers
24,000 0 0 40,000 40,000 The Loop
35,625 0 0 45,000 45,000 The Shield

The Trapper and Assassin[]

A Joint Acquisition
Morale Combat Seafaring Rewards Region
0 1,600 0 300 250 The Arc
0 4,000 0 700 350 The Skull
0 6,500 0 1,200 400 The Hook
0 9,001 0 1,400 650 The Scythe
0 15,000 0 2,000 800 The Bowl
0 20,000 0 2,500 900 The Pincers
24,000 0 0 2,200 325 The Loop
0 35,625 0 6,830 720 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 8,000 0 2 The Hook
0 11,000 0 1 3 The Scythe
0 16,000 0 2 4 The Bowl
0 22,500 0 3 7 The Pincers
0 25,600 0 4 8 The Loop
0 40,000 0 6 10 The Shield
A Joint Effort
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 7,500 0 20,000 20,000 The Hook
0 11,000 0 25,000 25,000 The Scythe
0 15,000 0 30,000 30,000 The Bowl
20,000 0 0 35,000 35,000 The Pincers
14,400 14,400 0 40,000 40,000 The Loop
0 35,625 0 45,000 45,000 The Shield

The Exile and Whaler[]

A Joint Acquisition
Morale Combat Seafaring Rewards Region
0 0 1,600 300 250 The Arc
0 0 4,000 700 350 The Skull
0 0 6,500 1,200 400 The Hook
9 9 9,001 1,400 650 The Scythe
0 0 15,000 2,000 800 The Bowl
0 0 20,000 2,500 900 The Pincers
0 0 24,000 2,200 325 The Loop
0 0 35,625 6,830 720 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 0 8,000 1 1 The Hook
0 0 11,000 2 2 The Scythe
0 0 16,000 3 3 The Bowl
0 0 22,500 5 5 The Pincers
0 0 25,600 6 6 The Loop
0 0 40,000 8 8 The Shield
A Joint Effort
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
4,500 0 4,500 20,000 20,000 The Hook
6,500 0 6,500 25,000 25,000 The Scythe
9,000 0 9,000 30,000 30,000 The Bowl
11,500 0 11,500 35,000 35,000 The Pincers
14,400 0 14,400 40,000 40,000 The Loop
20,480 0 20,480 45,000 45,000 The Shield

The Memory and Occultist[]

A Joint Acquisition
Morale Combat Seafaring Rewards Region
1,600 0 0 300 250 The Arc
4,000 0 0 700 350 The Skull
6,500 0 0 1,200 400 The Hook
9,001 0 0 1,400 650 The Scythe
15,000 0 0 2,000 800 The Bowl
20,000 0 0 2,500 900 The Pincers
24,000 0 0 2,200 325 The Loop
35,625 0 0 6,830 720 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
8,000 0 0 1 1 The Hook
11,000 0 0 2 2 The Scythe
16,000 0 0 3 3 The Bowl
22,500 0 0 5 5 The Pincers
25,600 0 0 6 6 The Loop
40,000 0 0 8 8 The Shield
A Joint Effort
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
7,500 0 0 20,000 20,000 The Hook
11,000 0 0 25,000 25,000 The Scythe
15,000 0 0 30,000 30,000 The Bowl
20,000 0 0 35,000 35,000 The Pincers
24,000 0 0 40,000 40,000 The Loop
35,625 0 0 45,000 45,000 The Shield

The Tengu and Convict[]

A Joint Acquisition
Morale Combat Seafaring Rewards Region
0 1,600 0 300 250 The Arc
0 4,000 0 700 350 The Skull
0 6,500 0 1,200 400 The Hook
0 9,001 0 1,400 650 The Scythe
0 15,000 0 2,000 800 The Bowl
0 20,000 0 2,500 900 The Pincers
0 24,000 0 2,200 325 The Loop
0 35,625 0 6,830 720 The Shield
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
0 8,000 0 1 1 The Hook
0 11,000 0 2 2 The Scythe
0 16,000 0 3 3 The Bowl
0 22,500 0 5 5 The Pincers
0 25,600 0 6 6 The Loop
0 40,000 0 8 8 The Shield
A Joint Effort
Morale Combat Seafaring Rewards Region
N/A N/A N/A N/A The Arc
N/A N/A N/A N/A The Skull
4,500 4,500 0 20,000 20,000 The Hook
6,500 6,500 0 25,000 25,000 The Scythe
9,000 9,000 0 30,000 25,000 The Bowl
11,500 11,500 0 35,000 35,000 The Pincers
14,400 14,400 0 40,000 40,000 The Loop
20,480 20,480 0 45,000 45,000 The Shield

Final story missions[]

Completing the story modes for certain trios of adventurers unlocks additional joint special voyages that appear when two of the three adventurers are in the port at the same time.

The numbers beside the story progress icon refer to the fact that these are the 13th, 14th, 15th, and 16th storylines available (each of the twelve original adventurers has their own storyline) and are encountered in ascending order. For the purposes of port score they only count as 1 story progress and show up as such. This makes the max possible story score 84 (12 adventurers with 6 each and 12 final voyages), which accounts for 1,680 points of port score.

Quin[]

Assassin, Occultist, Whaler
Name Morale Combat Seafaring Rewards Region
Meet the Partner - Again 11,500 0 11,500 13 Story progress The Pincers
In Memory of Kirau 20,000 0 0 13 Story progress The Pincers
Assault on Paradise 12,000 12,000 12,000 13 Story progress 50 50 The Pincers

Hyu-Ji[]

Biologist, Convict, Missionary
Name Morale Combat Seafaring Rewards Region
Hull Down On The Horizon 20,000 0 0 14 Story progress The Pincers
A Concerted Effort 10,000 10,000 10,000 14 Story progress The Pincers
The Defiance of Hyu-Ji 12,000 12,000 12,000 14 Story progress 50 50 The Pincers

Eastern Curiosities[]

Chef, Trapper, Architect
Name Morale Combat Seafaring Rewards Region
Reinforcement 11,500 11,500 0 15 Story progress The Pincers
Once More Into the Breach 0 20,000 0 15 Story progress The Pincers
Recipe Number 132:Fresh Idea 12,000 12,000 12,000 15 Story progress 50 50 The Pincers

Guardians of the World[]

Tengu, Memory, Exile
Name Morale Combat Seafaring Rewards Region
Lament of the Sea[1] 12,500 0 12,500 16 Story progress  Gemstone kaseki The Loop
Gu: Warriors of the Magic Mountain[2] 30,000 0 0 16 Story progress  Tengu tsuba The Shield
Guardians of the World[3] 18,000 18,000 18,000 16 Story progress 50 50 The Shield
  1. ^ Requires having The Loop unlocked: https://twitter.com/JagexRowley/status/575269751007612929
  2. ^ Requires having The Shield unlocked: https://twitter.com/JagexRowley/status/575269751007612929
  3. ^ Requires a distance travelled of 6,000,000: https://twitter.com/JagexRowley/status/575229765088645120

Transcript[]