By having adventurers in your Player-owned port , up to six special voyages are available each day. One adventurer is unlocked during the tutorial; the other adventurers by a special voyage that is available after reaching level 90 in that adventurer's corresponding skill. Once unlocked, adventurers may appear in the port at the beginning of a new day. Although the Adventurer(s) are randomly selected, the number and selection can be influenced by building the appropriate bar or icon port upgrades.
Each adventurer has different special voyages and the chance of receiving a certain special voyage can be increased by building the appropriate totem hotspot .
Story mode voyages: These missions advance an adventurer's storyline, with the final mission providing a large reward. These story mission are related to the different islands of the Wushanko isles, and later missions require access to later regions. These missions can only be completed once, but will be available until completion every time the adventurer appears and the requirements have been met.
Resource voyages: These missions provide either building materials or trade goods as a reward. The type of trade good depends on the adventurer, and the amount is increased when the player unlocks more areas. The Arc and Skull areas will not provide any Trade goods .
Scroll voyages: These missions provide a piece of an eastern scroll (the type of scroll is chosen in the Port Management ). If all four parts of the chosen scroll have already been earned, the voyage will be wasted.
Experience voyages: These missions provide experience in the adventurer's skill (e.g. The Biologist will reward Herblore experience). The more areas unlocked, the more experience rewarded.
Clue voyages: These missions advance an adventurer's progress towards finding a new island. Adventurers must be sent to the correct island and the voyage must return successfully to make progress on the clue. When spoken to in Surula's bar, adventurers can be directed to different islands. If not directed before the voyage is sent, adventurers will go to a random island. Map tables provide the appropriate island destination. The correct island differs player to player. Once an adventurer has located their island, they gain access to a new special voyage with unique rewards (such as Gift of Gu , Worldbearer ring , Powder Kegs , etc.). These hidden missions require region focus to be at or beyond the region that they are set in.
The adversity for these resource, scroll and experience voyages is related to the highest region unlocked, regardless of Port Management focus.
An adventurer may only go on one special voyage a day. When sent out, all other missions involving them will be removed from list. Special voyages cannot be individually rerolled, but adventurer rerolls can generate a new set of visiting adventurers with their own voyages. To avoid wasting any special voyages, ensure any adventurers already in port have set sail before activating the reroll.
Special Joint Voyages are available when specific pairs of adventurers are in the port. Adventurers that can join together for joint voyages are:
The Assassin and the Convict
The Whaler and the Biologist
The Missionary and the Occultist
The Chef and Biologist
The Architect and the Missionary
The Trapper and the Assassin
The Exile and the Whaler
The Memory and the Occultist
The Tengu and the Convict
Final story missions become available when the storyline for certain adventurers have been completed and two of the three adventures are in the port. Completing one of these final storylines is a Competionist cape requirement and completing all four of these is required for the Master Quest Cape and Completionist cape (t) .
The Architect [ ]
The Architect is unlocked by reaching level 90 in Construction . Upgrade an icon hotspot with the Ornate Arch to increase your chance to attract the Architect; the cost is 1,000 Chimes.
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Architect
1,200
0
0
1
Research Continues
3,000
0
0
1
Promising Sample
0
3,600
3,600
1
Miracle Material
0
5,500
5,500
1
Strange Properties
14,000
0
0
1
Foundations
0
9,600
9,600
12 1 12
Resource voyages [ ]
Light and Sturdy
Morale
Combat
Seafaring
Rewards
Region
0
1,000
1,000
200 180
The Arc
Deconstruction
Morale
Combat
Seafaring
Rewards
Region
0
2,400
2,400
500 250
The Skull
Building Materials
Morale
Combat
Seafaring
Rewards
Region
0
3,600
3,600
800 300
The Hook
0
5,500
5,500
1,100 500
The Scythe
0
8,000
8,000
1,500 600
The Bowl
9,600
9,600
0
1,800 700
The Pincers
10,400
10,400
10,400
1,760 275
The Loop
0
17,100
17,100
4,920 560
The Shield
Pleasing to the Eye
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
4,500
4,500
1
The Hook
0
6,500
6,500
2
The Scythe
15,000
0
0
1 2
The Bowl
11,500
11,500
0
1 4
The Pincers
0
24,000
0
1 5
The Loop
0
20,480
20,480
4 4
The Shield
Scroll voyages [ ]
Experience voyages [ ]
Building Plans
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
3600
3600
10,000
The Hook
0
5,500
5,500
15,000
The Scythe
0
8,000
8,000
20,000
The Bowl
0
9,600
9,600
25,000
The Pincers
12,800
0
12,800
30,000
The Loop
0
17,100
17,100
35,000
The Shield
The Assassin [ ]
The Assassin is unlocked by reaching level 90 in Slayer . Special joint voyages are possible when the Assassin and the Convict are both in port at the same time. Upgrade an icon hotspot with the Human Skull to increase your chance to attract the Assassin; the cost is 1,000 Chimes.
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Assassin
0
1,200
0
1
A Jade Frog in the Throat
2,000
2,000
0
1
The Death Lotus
0
6,500
0
1
Woe for Wu
0
9,000
0
1
Baby Tooth
0
14,000
0
1
Pulling the Tooth
8,000
8,000
8,000
1 25
Resource voyages [ ]
To Gain through Death
Morale
Combat
Seafaring
Rewards
Region
0
1,600
0
200 180
The Arc
0
4,000
0
500 250
The Skull
0
6,500
0
800 300
The Hook
0
9,001
0
1,100 500
The Scythe
0
14,000
0
1,500 600
The Bowl
0
16,000
0
1,800 700
The Pincers
0
22,400
0
1,760 275
The Loop
0
28,500
0
4,920 560
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
7,500
0
10
The Hook
0
11,000
0
15
The Scythe
0
15,000
0
20
The Bowl
0
20,000
0
30
The Pincers
0
24,000
0
35
The Loop
0
35,625
0
40
The Shield
Scroll voyages [ ]
Experience voyages [ ]
Honing her Craft
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
6,500
0
10,000
The Hook
0
11,000
0
15,000
The Scythe
0
14,000
0
20,000
The Bowl
0
16,000
0
25,000
The Pincers
0
22,400
0
30,000
The Loop
0
28,500
0
35,000
The Shield
The Biologist [ ]
The Biologist is unlocked by reaching level 90 in Herblore . Special joint voyages are possible when the Biologist and the Whaler are both in port at the same time. Upgrade an icon hotspot with the Mammoth Head to increase your chance to attract the Biologist; the cost is 1,000 Chimes.
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Biologist
0
0
1,200
1
Documentary Evidence
0
0
3,000
1
Specimens In The Wild
0
3,600
3,600
1
The Scientific Method
5,500
0
5,500
1
The Act of Observing
6,600
6,600
6,600
1
People Are the Deadliest Disease
0
16,000
0
1 25
Resource voyages [ ]
A Fine Expedition
Morale
Combat
Seafaring
Rewards
Region
1,000
0
1,000
200 180
The Arc
2,400
0
2,400
500 250
The Skull
3,600
0
3,600
800 300
The Hook
5,500
0
5,500
1,100 500
The Scythe
8,000
0
8,000
1,500 600
The Bowl
9,600
0
9,600
1,800 700
The Pincers
0
0
22,400
1,760 275
The Loop
17,100
0
17,100
4,920 560
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
4,500
0
4,500
1
The Hook
6,500
0
6,500
2
The Scythe
9,000
0
9,000
3
The Bowl
11,500
0
11,500
5
The Pincers
0
14,400
14,400
6
The Loop
20,480
0
20,480
8
The Shield
Scroll voyages [ ]
Experience voyages [ ]
Studying Science
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
3,600
0
3,600
10,000
The Hook
5,500
0
5,500
15,000
The Scythe
8,000
0
8,000
20,000
The Bowl
9,600
0
9,600
25,000
The Pincers
0
12,800
12,800
30,000
The Loop
17,100
0
17,100
35,000
The Shield
The Chef [ ]
The Chef is unlocked by reaching level 90 in Cooking . Upgrade an icon hotspot with the Cooking Pot to increase your chance to attract the Chef; the cost is 1,000 Chimes.
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Chef
0
0
1,200
1
Perfect Flavour
0
0
3,000
1
Toxins
3,600
0
3,600
1
Boiling Over
5,500
0
5,500
1
To The Ship!
0
0
14,000
1
Barrels of Mystery
9,600
0
9,600
18 1 28
Resource voyages [ ]
Blast it with the powder, BANG!
Morale
Combat
Seafaring
Rewards
Region
2,400
0
2,400
500 250
The Skull
Can I Cook With It?
Morale
Combat
Seafaring
Rewards
Region
1,000
0
1,000
200 180
The Arc
3,600
0
3,600
800 300
The Hook
5,500
0
5,500
1,100 500
The Scythe
8,000
0
8,000
1,500 600
The Bowl
9,600
0
9,600
1,800 700
The Pincers
12,800
0
12,800
1,760 275
The Loop
17,100
0
17,100
4,920 560
The Shield
Clue voyages [ ]
Name
Morale
Combat
Seafaring
Reward
Region
The Key Ingredient
1,200
0
0
1
The Arc
Recipe for Success
3,000
0
0
1
The Skull
So Sous Me
6,500
0
0
1
The Hook
Special voyage [ ]
The reward of these voyages will bypass the cap of 3 on the number of Ration Packs that can be held at once, up to the maximum of 10.
Scroll voyages [ ]
Experience voyages [ ]
To Seek Out New Recipes
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
3,600
0
3,600
10,000
The Hook
5,500
0
5,500
15,000
The Scythe
8,000
0
8,000
20,000
The Bowl
9,600
0
9,600
25,000
The Pincers
10,400
10,400
10,400
30,000
The Loop
17,100
0
17,100
35,000
The Shield
The Convict [ ]
The Convict is unlocked by reaching level 90 in Thieving . Special joint voyages are possible when the Assassin and Convict are both in port at the same time. Upgrade an icon hotspot with the Stocks to increase your chance to attract the Convict; the cost is 1,000 Chimes.
Tutorial voyage [ ]
Name
Morale
Combat
Seafaring
A Helping Hand
250
300
450
350
300
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Convict
1,200
0
0
1
0
0
1,200
A Place Called Respite
0
0
3,000
1
Return Mail
0
3,600
3,600
1
A Thief in the Night
9,000
0
0
1
Do Unto Others
14,000
0
0
1
Hail To the Khan
0
9,600
9,600
1 25
Resource voyages [ ]
A Bank Heist
Morale
Combat
Seafaring
Rewards
Region
1,600
0
0
200 180
The Arc
4,000
0
0
500 250
The Skull
6,500
0
0
800 300
The Hook
9,001
0
0
1,100 500
The Scythe
14,000
0
0
1,500 600
The Bowl
16,000
0
0
1,800 700
The Pincers
22,400
0
0
1,760 275
The Loop
28,500
0
0
4,920 560
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
7,500
0
0
1
The Hook
11,000
0
0
2
The Scythe
15,000
0
0
3
The Bowl
20,000
0
0
5
The Pincers
24,000
0
0
6
The Loop
35,625
0
0
8
The Shield
Scroll voyages [ ]
Experience voyages [ ]
Brushing Up on Old Cons
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
6,500
0
0
10,000
The Hook
9,001
0
0
15,000
The Scythe
14,000
0
0
20,000
The Bowl
16,000
0
0
25,000
The Pincers
22,400
0
0
30,000
The Loop
28,500
0
0
35,000
The Shield
The Exile [ ]
The Exile is unlocked by reaching level 90 in Dungeoneering . Upgrade an icon hotspot with the Torn bag to increase your chance to attract the Exile; the cost is 1,000 Chimes.
Tutorial voyage [ ]
Name
Morale
Combat
Seafaring
A Helping Hand
250
300
450
350
300
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Exile
1,200
0
0
1
Emotional Baggage
2,000
0
2,000
1
The Burden of Guilt
6,500
0
0
1
Unburdening the Soul
9,000
0
0
1
Blood from a Stone
14,000
0
0
1
Weight On, Weight Off
9,600
9,600
0
15 1 10
Resource voyages [ ]
Hidden Resources
Morale
Combat
Seafaring
Rewards
Region
0
0
1,600
200 180
The Arc
0
0
4,000
500 250
The Skull
0
0
6,500
800 300
The Hook
0
0
9,001
1,100 500
The Scythe
0
0
14,000
1,500 600
The Bowl
0
0
16,000
1,800 700
The Pincers
22,400
0
0
1,760 275
The Loop
0
0
28,500
4,920 560
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
0
7,500
1
The Hook
0
0
11,000
2
The Scythe
0
0
15,000
3
The Bowl
0
0
20,000
5
The Pincers
24,000
0
0
6
The Loop
0
0
35,625
8
The Shield
Clue voyages [ ]
Name
Morale
Combat
Seafaring
Reward
Region
An Outside Resource
10,400
10,400
10,400
1
The Loop
Bring it Tome
8,000
8,000
8,000
1
The Pincers
Marker Research
14,250
14,250
14,250
1
The Shield
Special voyage [ ]
Scroll voyages [ ]
Experience voyages [ ]
Delving Deep
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
6,500
0
0
10,000
The Hook
9,001
0
0
15,000
The Scythe
14,000
0
0
20,000
The Bowl
16,000
0
0
25,000
The Pincers
22,400
0
0
30,000
The Loop
28,500
0
0
35,000
The Shield
The Memory [ ]
The Memory is unlocked by reaching level 90 in Divination . Upgrade an icon hotspot with the Butterfly to increase your chance to attract the Memory; the cost is 1,000 Chimes.
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Memory
0
0
1,200
1
False Memories
3,000
0
0
1
Qualia of Life
6,500
0
0
1
Go With The Flow
5,500
0
5,500
1
Mind over Matter
6,600
0
6,600
1
Remember the Dead
9,600
0
9,600
20 1 10
Resource voyages [ ]
Transmute the Salvage
Morale
Combat
Seafaring
Rewards
Region
1,000
1,000
0
200 180
The Arc
2,400
2,400
0
500 250
The Skull
3,600
3,600
0
800 300
The Hook
5,500
5,500
0
1,100 500
The Scythe
8,000
8,000
0
1,500 600
The Bowl
9,600
9,600
0
1,800 700
The Pincers
12,800
12,800
0
1,760 275
The Loop
17,100
17,100
0
4,920 560
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
4,500
4,500
0
1
The Hook
6,500
6,500
0
2
The Scythe
9,000
9,000
0
3
The Bowl
11,500
11,500
0
5
The Pincers
14,400
14,400
0
6
The Loop
20,480
20,480
0
8
The Shield
Clue voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Region
Something on Her Mind
800
800
800
1
The Arc
Jogging Her Memory
3,500
3,500
3,500
1
The Hook
Local Knowledge
5,800
5,800
5,800
1
The Bowl
Special voyage [ ]
Life Without Regrets
Morale
Combat
Seafaring
Reward
Region
7,500
7,500
7,500
Captain trait removal[1]
The Bowl
This special voyage is only available after completing The Memory's final clue voyage
^ At the completion of the voyage, the captain of the voyage has one trait removed. The trait is removed in order listed, though starting with negative traits.
Scroll voyages [ ]
Experience voyages [ ]
Divine Providence
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
3,600
0
3,600
10,000
The Hook
5,500
0
5,500
15,000
The Scythe
8,000
0
8,000
20,000
The Bowl
9,600
0
9,600
25,000
The Pincers
12,800
0
12,800
30,000
The Loop
17,100
0
17,100
35,000
The Shield
The Missionary [ ]
The Missionary is unlocked by reaching level 90 in Prayer . Special joint voyages are possible when the Missionary and the Occultist are both in port at the same time. Upgrade an icon hotspot with the Saradominist Symbol to increase your chance to attract the Missionary; the cost is 1,000 Chimes.
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Missionary
0
0
1,200
1
Go Among the Heathens
0
0
3,000
1
Spreading the Word
0
3,600
3,600
1
Voices Raised in Lamentation
0
5,500
5,500
1
The Belly of the Whale
0
0
14,000
1
God's Grace Upon You
0
9,600
9,600
1 25
Resource voyages [ ]
The Divine Claim
Morale
Combat
Seafaring
Rewards
Region
0
1,000
1,000
200 180
The Arc
0
2,400
2,400
500 250
The Skull
0
3,600
3,600
800 300
The Hook
0
5,500
5,500
1,100 500
The Scythe
0
8,000
8,000
1,500 600
The Bowl
0
9,600
9,600
1,800 700
The Pincers
0
12,800
12,800
1,760 275
The Loop
0
17,100
17,100
4,920 560
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
4,500
4,500
1
The Hook
0
7,500
7,500
2
The Scythe
0
9,000
9,000
3
The Bowl
0
11,500
11,500
5
The Pincers
14,400
14,400
0
6
The Loop
0
20,480
20,480
8
The Shield
Scroll voyages [ ]
Experience voyages [ ]
A Divine Lesson
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
3,600
3,600
10,000
The Hook
0
5,500
5,500
15,000
The Scythe
0
8,000
8,000
20,000
The Bowl
0
9,600
9,600
25,000
The Pincers
0
0
22,400
30,000
The Loop
0
17,100
17,100
35,000
The Shield
The Occultist [ ]
The Occultist is unlocked by reaching level 90 in Runecrafting . Special joint voyages are possible when the Missionary and the Occultist are both in port at the same time. Upgrade an icon hotspot with the Occult Artefact to increase your chance to attract the Occultist; the cost is 1,000 Chimes.
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Occultist
0
1,200
0
1
The Brain
0
3,000
0
1
The Body
0
3,600
3,600
1
The Blood
0
9,000
0
1
A Date with Oroshu
14,000
0
0
1
The Loophole
0
9,600
9,600
1 25
Resource voyages [ ]
An Arcane Bounty
Morale
Combat
Seafaring
Rewards
Region
1,000
1,000
0
200 180
The Arc
2,400
2,400
0
500 250
The Skull
3,600
3,600
0
800 300
The Hook
5,500
5,500
0
1,100 500
The Scythe
8,000
8,000
0
1,500 600
The Bowl
9,600
9,600
0
1,800 700
The Pincers
12,800
12,800
0
1,760 275
The Loop
17,100
17,100
0
4,920 560
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
4,500
4,500
0
1
The Hook
6,900
6,500
0
2
The Scythe
9,000
9,000
0
3
The Bowl
11,500
11,500
0
5
The Pincers
0
0
24,000
6
The Loop
20,480
20,480
0
8
The Shield
Scroll voyages [ ]
Experience voyages [ ]
Arcane Knowledge
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
3,600
3,600
0
10,000
The Hook
5,500
5,500
0
15,000
The Scythe
8,000
8,000
0
20,000
The Bowl
9,600
9,600
0
25,000
The Pincers
22,400
0
0
30,000
The Loop
17,100
17,100
0
35,000
The Shield
The Tengu [ ]
The Tengu is unlocked by reaching level 90 in Agility . Upgrade an icon hotspot with the Tengu mask to increase your chance to attract the Tengu; the cost is 1,000 Chimes.
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Tengu
0
1,200
0
1
Tetsu-Oni
0
3,000
0
1
Spirits in the Sky
3,600
0
3,600
1
Dove From Above
0
5,500
5,500
1
A Cloud on the Horizon
6,600
6,600
0
1
A Bird in the Hand
8,000
8,000
8,000
1 20 10
Resource voyages [ ]
To the Skies!
Morale
Combat
Seafaring
Rewards
Region
1,600
0
0
200 180
The Arc
4,000
0
0
500 250
The Skull
6,500
0
0
800 300
The Hook
9,001
0
0
1,100 500
The Scythe
14,000
0
0
1,500 600
The Bowl
16,000
0
0
1,800 700
The Pincers
22,400
0
0
1,760 275
The Loop
28,500
0
0
4,920 560
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
7,500
0
0
1
The Hook
11,000
0
0
2
The Scythe
15,000
0
0
3
The Bowl
20,000
0
0
5
The Pincers
24,000
0
0
6
The Loop
35,625
0
0
8
The Shield
Clue voyages [ ]
Name
Morale
Combat
Seafaring
Reward
Region
Free Bird
10,400
10,400
10,400
1
The Loop
Touch of Death
10,400
10,400
10,400
1
The Loop
Shadow Mask
10,400
10,400
10,400
1
The Loop
Special voyage [ ]
Before sending off this voyage, go to the Tengu upstairs in Surula's bar and use the "clue focus" option to donate at least 25,000 chimes . This voyage only appears if the region has been set to The Shield before reset has occurred.
Charity Begins at Home
Morale
Combat
Seafaring
Reward
Region
15,000
15,000
15,000
Gift of Gu
The Shield
Scroll voyages [ ]
Experience voyages [ ]
Gu-no-kata
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
6,500
0
10,000
The Hook
0
9,001
0
15,000
The Scythe
0
14,000
0
20,000
The Bowl
0
16,000
0
25,000
The Pincers
0
22,400
0
30,000
The Loop
0
0
28,500
35,000
The Shield
The Trapper [ ]
The Trapper is unlocked by reaching level 90 in Hunter . Upgrade an icon hotspot with the Trap to increase your chance to attract the Trapper; the cost is 1,000 Chimes.
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Trapper
0
1,200
0
1
Tally-ho!
0
3,000
0
1
With My Bear Hands
3,600
3,600
0
1
Know Thy Enemy
5,500
5,500
0
1
Warfare Is Based On Deception
0
14,000
0
1
Theories Abound
9,600
9,600
0
18 1 7
Resource voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Region
You Don't Hunt Bamboo
1,000
1,000
0
200 180
The Arc
Ol' Bessie's Favourite Snack
2,400
2,400
0
500 250
The Skull
You Don't Hunt Slate
3,600
3,600
0
800 300
The Hook
You Don't Hunt Trees
5,500
5,500
0
1,100 500
The Scythe
You Don't Hunt Jade
8,000
8,000
0
1,500 600
The Bowl
You Don't Hunt Steel
9,600
9,600
0
1,800 700
The Pincers
You Don't Hunt Terracotta
12,800
12,800
0
1,760 275
The Loop
You Don't Hunt Azure
17,100
17,100
0
4,920 560
The Shield
The Hunt
N/A
N/A
N/A
N/A
The Arc
The Hunt
N/A
N/A
N/A
N/A
The Skull
The Hunt
4,500
4,500
0
1
The Hook
The Hunt
6,500
6,500
0
2
The Scythe
The Hunt
0
15,000
0
1 2
The Bowl
The Hunt
11,500
11,500
0
1 4
The Pincers
The Hunt
0
14,400
14,400
1 5
The Loop
The Hunt
0
20,480
20,480
2 6
The Shield
Clue voyages [ ]
Name
Morale
Combat
Seafaring
Reward
Region
Sulphurous Silliness
0
1,200
0
1
The Skull
Charcoal Charade
0
3,000
0
1
The Skull
Saltpetre Blues
0
6,500
0
1
The Skull
Special voyage [ ]
The reward of these voyages will bypass the cap of 3 on the number of Powder Kegs that can be held at once, up to the maximum of 10.
Scroll voyages [ ]
Experience voyages [ ]
Target Practice
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
3,600
0
0
10,000
The Hook
5,500
5,500
0
15,000
The Scythe
8,000
8,000
0
20,000
The Bowl
9,600
9,600
0
25,000
The Pincers
0
22,400
0
30,000
The Loop
17,100
17,100
0
35,000
The Shield
The Whaler [ ]
The Whaler is unlocked by reaching level 90 in Fishing . Special joint voyages are possible when the Biologist and the Whaler are both in port at the same time. Upgrade an icon hotspot with the Whale Skull Trophy to increase your chance to attract the Whaler Adventurer; the Cost is 1,000 Chimes.
Tutorial voyage [ ]
Name
Morale
Combat
Seafaring
A Helping Hand
250
300
450
350
300
Story voyages [ ]
Name
Morale
Combat
Seafaring
Rewards
Meet the Whaler
0
0
1,200
1
The Misguide
0
0
0
2,000
3,000
2,000
1
The Evacuation
3,600
0
3,600
1
Ramraid
0
5,500
5,500
1
The Old Man of the Sea
6,600
6,600
6,600
1
The Whale Whisperer
8,000
8,000
8,000
1 100
Resource voyages [ ]
A Deep-Sea Discovery
Morale
Combat
Seafaring
Rewards
Region
0
0
1,600
200 180
The Arc
0
0
4,000
500 250
The Skull
0
0
6,500
800 300
The Hook
0
0
9,001
1,100 500
The Scythe
0
0
14,000
1,500 600
The Bowl
0
0
16,000
1,800 700
The Pincers
22,400
0
0
1,760 275
The Loop
0
0
28,500
4,920 560
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
0
7,500
1
The Hook
0
0
11,000
2
The Scythe
0
0
15,000
3
The Bowl
0
0
20,000
5
The Pincers
14,400
0
14,400
6
The Loop
0
0
35,625
8
The Shield
Clue voyages [ ]
Name
Morale
Combat
Seafaring
Reward
Region
Fish out of Water
0
0
1,200
1
The Arc
Hook, Line and Sinker
0
0
3,000
1
The Skull
Reeling Them In
0
0
6,500
1
The Hook
Special voyage [ ]
The reward of these voyages will bypass the cap of 3 on the number of Seasinger's Bottled Cries that can be held at once, up to the maximum of 10.
Scroll voyages [ ]
Experience voyages [ ]
Learning from Fish
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
0
6,500
10,000
The Hook
0
0
9,001
15,000
The Scythe
0
0
14,000
20,000
The Bowl
0
0
16,000
25,000
The Pincers
0
0
22,400
30,000
The Loop
0
0
28,500
35,000
The Shield
Joint voyages [ ]
Joint voyages are only available when certain pairs of adventurers are in port at the same time. Accepting a special joint voyage will remove all remaining voyages for both adventurers. Sending one of the adventurers to their own voyage will remove the joint voyage - but this can also cause different solo voyages for the other adventurers to appear.
The Assassin and Convict [ ]
A Joint Acquisition
Morale
Combat
Seafaring
Rewards
Region
0
1,600
0
300 250
The Arc
0
4,000
0
700 350
The Skull
0
6,500
0
1,200 400
The Hook
0
9,001
0
1,400 650
The Scythe
0
15,000
0
2,000 800
The Bowl
0
20,000
0
2,500 900
The Pincers
0
24,000
0
2,200 325
The Loop
0
35,625
0
6,830 720
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
8,000
0
2
The Hook
0
11,000
0
4
The Scythe
0
16,000
0
6
The Bowl
0
22,500
0
10
The Pincers
0
25,600
0
12
The Loop
0
40,000
0
16
The Shield
A Joint Effort
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
7,500
0
20,000 20,000
The Hook
0
11,000
0
25,000 25,000
The Scythe
0
15,000
0
30,000 25,000
The Bowl
0
20,000
0
35,000 35,000
The Pincers
0
24,000
0
40,000 40,000
The Loop
0
35,625
0
45,000 45,000
The Shield
The Biologist and Whaler [ ]
A Joint Acquisition
Morale
Combat
Seafaring
Rewards
Region
0
0
1,600
300 250
The Arc
0
0
4,000
700 350
The Skull
0
0
6,500
1,200 400
The Hook
0
0
9,001
1,400 650
The Scythe
0
0
15,000
2,000 800
The Bowl
0
0
20,000
2,500 900
The Pincers
0
0
24,000
2,200 325
The Loop
0
0
35,625
6,830 720
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
0
8,000
2
The Hook
0
0
11,000
4
The Scythe
0
0
16,000
6
The Bowl
0
0
22,500
10
The Pincers
25,600
0
0
12
The Loop
0
0
40,000
16
The Shield
A Joint Effort
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
0
7,500
20,000 20,000
The Hook
0
0
11,000
25,000 25,000
The Scythe
0
0
15,000
30,000 30,000
The Bowl
0
0
20,000
35,000 35,000
The Pincers
0
0
24,000
40,000 40,000
The Loop
0
0
35,625
45,000 45,000
The Shield
The Occultist and Missionary [ ]
A Joint Acquisition
Morale
Combat
Seafaring
Rewards
Region
1,600
0
0
300 250
The Arc
4,000
0
0
700 350
The Skull
6,500
0
0
1,200 400
The Hook
9,001
0
0
1,400 650
The Scythe
15,000
0
0
2,000 800
The Bowl
20,000
0
0
2,500 900
The Pincers
24,000
0
0
2,200 325
The Loop
35,625
0
0
6,830 720
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
8,000
0
0
2
The Hook
11,000
0
0
4
The Scythe
16,000
0
0
6
The Bowl
22,500
0
0
10
The Pincers
25,600
0
0
12
The Loop
40,000
0
0
16
The Shield
A Joint Effort
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
7,500
0
0
20,000 20,000
The Hook
0
11,000
0
25,000 50,000
The Scythe
15,000
0
0
30,000 30,000
The Bowl
20,000
0
0
35,000 35,000
The Pincers
24,000
0
0
40,000 40,000
The Loop
35,625
0
0
45,000 45,000
The Shield
The Biologist and Chef [ ]
A Joint Acquisition
Morale
Combat
Seafaring
Rewards
Region
0
0
1,600
300 250
The Arc
0
0
4,000
700 350
The Skull
0
0
6,500
1,200 400
The Hook
0
0
9,001
1,400 650
The Scythe
0
0
15,000
2,000 800
The Bowl
0
0
20,000
2,500 900
The Pincers
0
0
24,000
2,200 325
The Loop
0
0
35,625
6,830 720
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
0
8,000
2
The Hook
0
0
11,000
7 3
The Scythe
0
0
16,000
12 4
The Bowl
0
0
22,500
18 7
The Pincers
12,800
12,800
12,800
24 8
The Loop
0
0
40,000
30 10
The Shield
A Joint Effort
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
0
7,500
20,000 20,000
The Hook
0
0
11,000
25,000 25,000
The Scythe
0
0
15,000
30,000 30,000
The Bowl
20,000
0
0
35,000 35,000
The Pincers
0
0
24,000
40,000 40,000
The Loop
0
0
35,625
45,000 45,000
The Shield
The Architect and Missionary [ ]
A Joint Acquisition
Morale
Combat
Seafaring
Rewards
Region
1,600
0
0
300 250
The Arc
4,000
0
0
700 350
The Skull
6,500
0
0
1,200 400
The Hook
9,001
0
0
1,400 650
The Scythe
15,000
0
0
2,000 800
The Bowl
20,000
0
0
2,500 900
The Pincers
0
24,000
0
2,200 325
The Loop
35,625
0
0
6,830 720
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
8,000
0
0
2
The Hook
11,000
0
0
1 3
The Scythe
16,000
0
0
2 4
The Bowl
12,800
12,800
12,800
3 7
The Pincers
12,800
12,800
12,800
4 8
The Loop
40,000
0
0
6 10
The Shield
A Joint Effort
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
7,500
0
0
20,000 20,000
The Hook
11,000
0
0
25,000 25,000
The Scythe
15,000
0
0
30,000 30,000
The Bowl
20,000
0
0
35,000 35,000
The Pincers
24,000
0
0
40,000 40,000
The Loop
35,625
0
0
45,000 45,000
The Shield
The Trapper and Assassin [ ]
A Joint Acquisition
Morale
Combat
Seafaring
Rewards
Region
0
1,600
0
300 250
The Arc
0
4,000
0
700 350
The Skull
0
6,500
0
1,200 400
The Hook
0
9,001
0
1,400 650
The Scythe
0
15,000
0
2,000 800
The Bowl
0
20,000
0
2,500 900
The Pincers
24,000
0
0
2,200 325
The Loop
0
35,625
0
6,830 720
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
8,000
0
2
The Hook
0
11,000
0
1 3
The Scythe
0
16,000
0
2 4
The Bowl
0
22,500
0
3 7
The Pincers
0
25,600
0
4 8
The Loop
0
40,000
0
6 10
The Shield
A Joint Effort
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
7,500
0
20,000 20,000
The Hook
0
11,000
0
25,000 25,000
The Scythe
0
15,000
0
30,000 30,000
The Bowl
20,000
0
0
35,000 35,000
The Pincers
14,400
14,400
0
40,000 40,000
The Loop
0
35,625
0
45,000 45,000
The Shield
The Exile and Whaler [ ]
A Joint Acquisition
Morale
Combat
Seafaring
Rewards
Region
0
0
1,600
300 250
The Arc
0
0
4,000
700 350
The Skull
0
0
6,500
1,200 400
The Hook
9
9
9,001
1,400 650
The Scythe
0
0
15,000
2,000 800
The Bowl
0
0
20,000
2,500 900
The Pincers
0
0
24,000
2,200 325
The Loop
0
0
35,625
6,830 720
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
0
8,000
1 1
The Hook
0
0
11,000
2 2
The Scythe
0
0
16,000
3 3
The Bowl
0
0
22,500
5 5
The Pincers
0
0
25,600
6 6
The Loop
0
0
40,000
8 8
The Shield
A Joint Effort
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
4,500
0
4,500
20,000 20,000
The Hook
6,500
0
6,500
25,000 25,000
The Scythe
9,000
0
9,000
30,000 30,000
The Bowl
11,500
0
11,500
35,000 35,000
The Pincers
14,400
0
14,400
40,000 40,000
The Loop
20,480
0
20,480
45,000 45,000
The Shield
The Memory and Occultist [ ]
A Joint Acquisition
Morale
Combat
Seafaring
Rewards
Region
1,600
0
0
300 250
The Arc
4,000
0
0
700 350
The Skull
6,500
0
0
1,200 400
The Hook
9,001
0
0
1,400 650
The Scythe
15,000
0
0
2,000 800
The Bowl
20,000
0
0
2,500 900
The Pincers
24,000
0
0
2,200 325
The Loop
35,625
0
0
6,830 720
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
8,000
0
0
1 1
The Hook
11,000
0
0
2 2
The Scythe
16,000
0
0
3 3
The Bowl
22,500
0
0
5 5
The Pincers
25,600
0
0
6 6
The Loop
40,000
0
0
8 8
The Shield
A Joint Effort
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
7,500
0
0
20,000 20,000
The Hook
11,000
0
0
25,000 25,000
The Scythe
15,000
0
0
30,000 30,000
The Bowl
20,000
0
0
35,000 35,000
The Pincers
24,000
0
0
40,000 40,000
The Loop
35,625
0
0
45,000 45,000
The Shield
The Tengu and Convict [ ]
A Joint Acquisition
Morale
Combat
Seafaring
Rewards
Region
0
1,600
0
300 250
The Arc
0
4,000
0
700 350
The Skull
0
6,500
0
1,200 400
The Hook
0
9,001
0
1,400 650
The Scythe
0
15,000
0
2,000 800
The Bowl
0
20,000
0
2,500 900
The Pincers
0
24,000
0
2,200 325
The Loop
0
35,625
0
6,830 720
The Shield
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
0
8,000
0
1 1
The Hook
0
11,000
0
2 2
The Scythe
0
16,000
0
3 3
The Bowl
0
22,500
0
5 5
The Pincers
0
25,600
0
6 6
The Loop
0
40,000
0
8 8
The Shield
A Joint Effort
Morale
Combat
Seafaring
Rewards
Region
N/A
N/A
N/A
N/A
The Arc
N/A
N/A
N/A
N/A
The Skull
4,500
4,500
0
20,000 20,000
The Hook
6,500
6,500
0
25,000 25,000
The Scythe
9,000
9,000
0
30,000 25,000
The Bowl
11,500
11,500
0
35,000 35,000
The Pincers
14,400
14,400
0
40,000 40,000
The Loop
20,480
20,480
0
45,000 45,000
The Shield
Final story missions [ ]
Completing the story modes for certain trios of adventurers unlocks additional joint special voyages that appear when two of the three adventurers are in the port at the same time.
The numbers beside the story progress icon refer to the fact that these are the 13th, 14th, 15th, and 16th storylines available (each of the twelve original adventurers has their own storyline) and are encountered in ascending order. For the purposes of port score they only count as 1 story progress and show up as such. This makes the max possible story score 84 (12 adventurers with 6 each and 12 final voyages), which accounts for 1,680 points of port score.
Assassin, Occultist, Whaler
Name
Morale
Combat
Seafaring
Rewards
Region
Meet the Partner - Again
11,500
0
11,500
13
The Pincers
In Memory of Kirau
20,000
0
0
13
The Pincers
Assault on Paradise
12,000
12,000
12,000
13 50 50
The Pincers
Biologist, Convict, Missionary
Name
Morale
Combat
Seafaring
Rewards
Region
Hull Down On The Horizon
20,000
0
0
14
The Pincers
A Concerted Effort
10,000
10,000
10,000
14
The Pincers
The Defiance of Hyu-Ji
12,000
12,000
12,000
14 50 50
The Pincers
Chef, Trapper, Architect
Name
Morale
Combat
Seafaring
Rewards
Region
Reinforcement
11,500
11,500
0
15
The Pincers
Once More Into the Breach
0
20,000
0
15
The Pincers
Recipe Number 132:Fresh Idea
12,000
12,000
12,000
15 50 50
The Pincers
Transcript [ ]
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