Voyages can be seen and assigned using the Voyages interface. Three available voyages are shown on the left; a description of the currently selected voyage, available ships, and details of the current voyage's adversity levels and the chances of success using the currently selected ship are shown on the right. Tabs at the top of the Voyages list allow the player to switch between standard voyages and special voyages.
Standard voyages are different from special voyages in several ways, the most important being that the player has some control over the type of standard voyages they will receive through the use of the Port Management interface. Setting the port's focus through this interface will influence, but not completely control, which area will be used whenever a voyage is rerolled. By choosing their desired area, the player can attempt to manage the adversity level, rewards received, and time required to complete voyages, although they will still receive voyages to other regions.
Another difference is that standard voyages will persist through reset until they are attempted or rerolled. A player may save a desirable standard voyage until they are ready to attempt it without fear that the voyage will be lost.
Another difference is that the player will have at most three standard voyages available at any given time. They can only see new voyages by attempting a voyage, which will cause a replacement voyage to be generated in its place, or by sacrificing a voyage to reroll a replacement. The number of available voyages shown is the total of voyages shown and the number of rerolls remaining. When the display shows 3 voyages available, the player is out of rerolls for the day.
Players receive 15 standard voyage rerolls each day. When a player sends a ship on a voyage it is removed from the list. If the player has rerolls remaining, 1 is consumed and a new voyage is generated, otherwise the slot will remain blank until reset. If a player does not want to attempt a voyage, they may click the green reroll button in the corner of the voyage slot to immediately forfeit it to receive a new voyage. Although standard voyages left in the three voyage slots will carry over to the next day, any remaining rerolls are not. This places a limit on the number of voyages that the player may undertake each day.
Additional voyage rerolls can be won from the port's random event minigames. Each minigame reward can be redeemed for 5 standard voyage rerolls. The minigame rewards themselves are not lost at reset, but once redeemed, any unused rerolls will be lost at reset.
There is one additional source of standard voyages. Once on each Thursday, players may visit the port's bar and speak with Surula the barmaid to hear some gossip about a voyage with better rewards than are typical for the destination region. This voyage, A Barmaid's Tip, will be placed in the third slot in the standard voyage interface. If there was a voyage already in that slot, it will be replaced, so it may be wise to free up the third slot before speaking to Surula. The tip must be obtained before reset on Thursday or it will be too late, but once the voyage is in the slot it can be carried over like any other standard voyage. The mission received can be influenced by using the port management interface to select the desired region before speaking to Surula.
Because the difficulty shown for a voyage is relative to your ability to complete it, it is not included in the following lists of voyages.
Tutorial[]
This voyage is only accessible during the tutorial.
Voyage
Adversity
Reward
Morale
Combat
Seafaring
The Basics
600
0
600
140
120
The Basics
240
0
350
140
120
The Arc[]
In the Arc, adversity ranges from 500 to 2,000 for single-stat voyages, 400 to 1,300 per stat for dual-stat voyages, and 200 to 1,000 per stat for triple-stat voyages. Rewards for success range from 40 to 350 chimes and 40 to 160 bamboo per voyage.
In the Skull, adversity ranges from 1,600 to 6,000 for single-stat voyages, 1,000 to 3,600 per stat for dual-stat voyages, and 800 to 2,400 per stat for triple-stat voyages. Rewards for success range from 60 to 500 chimes and 60 to 250 gunpowder per voyage.
In the Hook, adversity ranges from 4,000 to 10,000 for single-stat voyages, 2,400 to 5,500 per stat for dual-stat voyages, and 2,200 to 3,500 per stat for triple-stat voyages. Rewards for success range from 250 to 1,250 chimes and 80 to 300 slate per voyage. This is the first area in which players may receive voyages for trade goods.
In the Scythe, adversity ranges from 6,500 to 13,000 for single-stat voyages, 3,600 to 8,000 per stat for dual-stat voyages, and 3,500 to 6,500 per stat for triple-stat voyages. Rewards for success range from 200 to 2,000 chimes and 125 to 500 cherrywood per voyage.
Voyage
Adversity
Reward
Morale
Combat
Seafaring
A Daring Raid
0
6,500
0
200
150
A Ritual
7,000
0
0
700
125
A Ritual
13,000
0
0
750
500
A Ritual
0
0
13,000
750
500
A Zombie Problem?
0
13,000
0
750
500
Bounty Hunter
6,500
6,500
6,500
2,000
0
Escort Duty
6,500
0
6,500
600
300
Explore the Seas
6,500
0
6,500
600
300
First Contact
3,600
0
3,600
200
150
For the Good of All
0
6,500
6,500
600
300
In Dire Need
0
7,000
0
700
125
In Dire Need
0
5,500
5,500
650
200
In Dire Need
5,000
5,000
5,000
1,800
0
Island Explorer
0
11,000
0
600
300
Island Explorer
4,500
4,500
4,500
1,500
0
I Spy
6,500
0
0
200
150
I Spy
11,000
0
0
600
300
On Turtleback
0
4,200
4,200
700
125
Riddles
9,001
0
0
650
200
Scupper a Plot
0
0
6,500
200
150
Sink 'em
0
3,600
3,600
200
150
Smuggling Job
4,200
0
4,200
700
125
Smuggling Job
5,500
0
5,500
650
200
Supply and Demand
0
8,000
8,000
750
500
The Cure
8,000
0
8,000
750
500
The Mountain Giant
0
9,001
0
650
200
To the Rescue
3,500
3,500
3,500
1,200
0
To the Rescue
3,600
3,600
0
200
150
To the Rescue
6,500
6,500
0
600
300
To the Rescue
8,000
8,000
0
750
500
Troubled Waters
0
0
9,001
650
200
Troubled Waters
0
0
11,000
600
300
Troubled Waters
0
0
13,000
750
500
Tsunami
0
0
7,000
700
125
Voyage
Adversity
Reward
Morale
Combat
Seafaring
A Voyage of Discovery
4,500
4,500
4,500
Trait: Fast Learner (+10% experience)
A Voyage of Discovery
0
5,500
5,500
Trait: Loyal (chance to prevent captain's death)
A Voyage of Discovery
5,500
0
5,500
Trait: Opportunist (better returns from partial success)
In the Bowl, adversity ranges from 10,500 to 16,000 for single-stat voyages, 6,500 to 9,500 per stat for dual-stat voyages, and 5,300 to 8,000 per stat for triple-stat voyages. Rewards for success range from 300 to 1,200 chimes and 120 to 600 jade per voyage.
In the Pincers, adversity ranges from 14,500 to 22,500 for single-stat voyages, 8,000 to 14,500 per stat for dual-stat voyages, and from 6,400 to 12,000 per stat for triple-stat voyages. Rewards for success range from 360 to 1,400 chimes and 140 to 700 stainless steel per voyage.
Standard voyages in the Loop have a speed requirement between 2,325 and 3,875. Time to complete voyages will range from 9:04 (at maximum speed) to 15:06.
^ abRequires a distance travelled of 6,000,000 and having unlocked Exile's Point.
Voyage
Adversity
Reward
Morale
Combat
Seafaring
Ancient Bonus
0
20,485
20,485
8
Pinching Spice
0
20,480
20,480
40
Obsidian Chi
17,800
17,800
17,800
8
Black Stone Fortress
17,800
17,800
17,800
8
A Lacquer Respect
35,625
0
0
8
Pearls In The East
20,485
20,485
0
8
The Swarm
20,485
0
20,485
8
A Barmaid's Tip[]
Each week, between Thursday at 00:00 UTC and Friday at 00:00 UTC, the player can ask Surula for gossip. Gossip can not be obtained on any other day of the week. The gossip takes the form of a voyage called A Barmaid's Tip. If accepted, it is placed in the third standard voyage slot, replacing the voyage there, if any. The adversity and reward for the mission are influenced by, but not completely controlled by, the currently selected port management focus. The table below shows the adversity and reward for A Barmaid's Tip in different regions.
Region
Adversity
Reward
Morale
Combat
Seafaring
Other
The Arc
800
800
800
500
250
The Skull
2,000
2,000
2,000
700
350
The Hook
3,500
3,500
3,500
1,200
500
The Scythe
5,000
5,000
5,000
1,400
650
The Bowl
5,800
5,800
5,800
2,000
800
The Pincers
8,000
8,000
8,000
2,500
900
The Loop
9,280
9,280
9,280
2,925
400
The Shield
14,250
14,250
14,250
6,830
720
Trivia[]
Several voyages have adversity levels of 9,001 in reference to the internet meme "Over 9,000" taken from Dragon Ball Z.
Peace in our Time is most likely a reference to the quote "peace for our time" (often misquoted as "peace in our time") used by British Prime Minister Neville Chamberlain after signing the Munich Agreement.
The Sea Bear might be a reference to The Camping Episode in Spongebob Squarepants, where they encounter a sea bear.
White Snake Lady is probably a reference to the Chinese Legend of the White Snake. In the oldest versions of the legend, she was a demon.
Umibozu, the Giant of the Sea is a reference to a mythical Japanese monster that supposedly rises from the waters and capsizes any ships that try to communicate with it.
Rewards of Virtue could very well be a reference to the visual novel Virtue's Last Reward.
The Fossil Hunter and Cross Guard voyage were exceedingly rare due to a glitch allowing them to be replaced with other standard voyages before appearing. This was fixed on 9 March2015.
Lanjahn the Slaver might be a reference to Long John Silver, a character from the book Treasure Island