RuneScape Wiki
(→‎The Arc: - Deleted a West meets East voyage that should have been in (and was just confirmed in) the Hook.)
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==The Arc ==
 
==The Arc ==
In [[the Arc]], adversity ranges from 500 to 2000 for single-stat voyages, 400 to 1500 per stat for dual-stat voyages, and 200 to 1000 per stat for triple-stat voyages. Rewards for success range from 40 to 350 chimes and 40 to 160 bamboo per voyage.
+
In [[the Arc]], adversity ranges from 500 to 2000 for single-stat voyages, 400 to 1300 per stat for dual-stat voyages, and 200 to 1000 per stat for triple-stat voyages. Rewards for success range from 40 to 350 chimes and 40 to 160 bamboo per voyage.
   
 
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| 150
 
| 150
 
| 150
 
| 150
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| West meets East*
 
| 1500
 
| 1500
 
| 0
 
| 250
 
| 70
 
 
|-
 
|-
 
| West meets West
 
| West meets West

Revision as of 14:26, 20 February 2013

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

Voyages can be seen and assigned using the Voyages interface. Three available voyages are shown on the left; a description of the currenty selected voyage, available ships, and details of the current voyage's adversity levels and the chances of success using the currently selected ship are shown on the right. Tabs at the top of the Voyages list allow the player to switch between standard voyages and special voyages.

Standard voyages are different from special voyages in several ways, the most important being that the player has some control over the type of standard voyages they will receive through the use of the Port Management interface. Setting the port's focus through this interface will influence, but not completely control, which area will be used whenever a voyage is rerolled. By choosing their desired area, the player can attempt to manage the adversity level, rewards received, and time required to complete voyages, although they will still receive voyages to other regions.

Another difference is that standard voyages will persist through reset until they are attempted or rerolled. A player may save a desirable standard voyage until they are ready to attempt it without fear that the voyage will be lost.

Another difference is that the player will have at most three standard voyages available at any given time. They can only see new voyages by attempting a voyage, which will cause a replacement voyage to be generated in its place, or by sacrificing a voyage to reroll a replacement. The number of available voyages shown is the total of voyages shown and the number of rerolls remaining. When the display shows 3 voyages available, the player is out of rerolls for the day.

Players receive 15 standard voyage rerolls each day. When a player sends a ship on a voyage it is removed from the list. If the player has rerolls remaining, 1 is consumed and a new voyage is generated, otherwise the slot will remain blank until reset. If a player does not want to attempt a voyage, they may click the green reroll button in the corner of the voyage slot to immediately forfeit it to receive a new voyage. Although standard voyages left in the three voyage slots will carry over to the next day, any remaining rerolls are not. This places a limit on the number of voyages that the player may undertake each day.

Additional voyage rerolls can be won from the port's random event minigames. Each minigame reward can be redeemed for 5 standard voyage rerolls. The minigame rewards themselves are not lost at reset, but once redeemed, any unused rerolls will be lost at reset.

There is one additional source of standard voyages. Once on each Thursday, players may visit the port's bar and speak with Surula the barmaid to hear some gossip about a voyage with better rewards than are typical for the destination region. This voyage, A Barmaid's Tip, will be placed in the third slot in the standard voyage interface. If there was a voyage already in that slot, it will be replaced, so it may be wise to free up the third slot before speaking to Surula. The tip must be obtained before reset on Thursday or it will be too late, but once the voyage is in the slot it can be carried over like any other standard voyage. The mission received can be influenced by using the port management interface to select the desired region before speaking to Surula.

Because the difficulty shown for a voyage is relative to your ability to complete it, it is not included in the following lists of voyages.

The Arc

In the Arc, adversity ranges from 500 to 2000 for single-stat voyages, 400 to 1300 per stat for dual-stat voyages, and 200 to 1000 per stat for triple-stat voyages. Rewards for success range from 40 to 350 chimes and 40 to 160 bamboo per voyage.

Voyage Adversity Reward
Name Morale Combat Seafaring Chimes Bamboo
A Cracked Skull 800 800 0 80 80
A Cracked Skull 0 1000 1000 60 160
A Daring Day* 0 500 0 80 50
A Daring Day 0 1600 0 60 160
A Daring Raid 0 500 0 40 50
A Daring Raid 400 0 400 40 50
A Daring Raid 0 1600 0 60 160
A Feat of Seamanship 200 200 200 100 0
A Feat of Seamanship 300 300 300 100 0
A Flock of Flying Squid* 1000 1000 1000 300 0
A Friend Indeed 800 0 0 100 40
A Friend Indeed 1600 0 0 60 160
A Helping Hand* ? ? ? 350 150
A New Home 500 0 0 40 50
A New Home 800 0 800 80 80
A Split Skull* 0 2000 0 150 80
Explore the Seas 500 0 0 40 50
Explore the Seas 800 0 0 100 40
First Contact 1000 0 1000 60 160
High Spirits 1000 1000 0 60 160
Howdy Pilgrims 0 500 500 100 40
Howdy Pilgrims 0 800 800 80 80
Howdy Pilgrims 0 1500 1500 150 150
In Dire Need 500 0 500 100 40
In Dire Need 1300 0 1300 150 150
Island Explorer 0 2000 0 300 150
Scupper a Plot* 0 0 4000 250 150
Supply and Demand 0 0 1500 80 80
Supply and Demand 2000 0 0 150 150
The Arc Beckons 400 400 400 150 0
The Basics* 600 0 600 140 120
To the Death 0 1500 0 80 80
To the Rescue 500 500 0 100 40
To the Rescue 0 1500 0 80 80
Troubled Waters 0 0 1600 60 160
Troubled Waters 0 0 2000 150 150
West meets West 0 400 400 40 50
West meets West 1300 1300 0 150 150

An asterisk (*) indicates that the voyage needs verification. If you get this voyage, please correct any errors and delete the asterisk from the voyage name. Be aware that there may be multiple voyages with the same title and different stats. Check to make sure you do not have one of the other voyages before making changes.

   
Voyage Adversity
Name Morale Combat Seafaring Reward
Cyclosis 800 800 800 Unlocks Cyclosis and File:Cyclops (Player-owned ports).png Cyclops

The Skull

In the Skull, adversity ranges from 1600 to 6000 for single-stat voyages, 1000 to 3600 per stat for dual-stat voyages, and 2000 per stat for triple-stat voyages. Rewards for success range from 60 to 500 chimes and 60 to 250 gunpowder per voyage.

   
Voyage Adversity Reward
Name Morale Combat Seafaring Chimes Gunpowder
A Daring Day* 0 1600 0 60 160
A Daring Raid 0 4000 0 250 150
A Daring Raid 0 2400 0 250 70
A Feat of Seamanship 800 800 800 300 0
A Feat of Seamanship 2000 2000 2000 600 0
A Friend Indeed 1500 0 1500 250 70
A Friend Indeed* 1600 0 0 60 80
A Friend Indeed* 1600 0 0 120 80
A Friend Indeed* 4000 0 0 250 100
A Friend Indeed* 4000 0 0 250 150
A New Home 2000 0 2000 300 100
Escort Duty 2400 0 2400 250 150
Expansion 1400 1400 1400 400 0
Explore the Seas* 0 0 2400 250 175
Explore the Seas 0 0 2400 250 70
First Contact* 1000 0 1000 160 120
First Contact* 1000 0 1000 320 60
First Contact* 3000 0 3000 500 80
Gangplanks and Cannons 0 1500 1500 250 70
In Dire Need 3600 0 3600 300 250
Scupper a Plot 0 0 4000 250 150
Scupper a Plot* 0 0 4000 300 250
Supply and Demand 1000 0 1000 120 80
Supply and Demand 2400 0 0 250 70
The Hydra 0 6000 0 300 250
The NarWhal 2400 2400 2400 800 0
The Resource Race 1750 1750 1750 500 0
To the Death 1000 1000 0 120 80
To The Rescue 2400 2400 0 250 150
To The Rescue 3600 3600 0 300 250
Troubled Waters 0 0 6000 300 250
West Meets East 1500 1500 0 250 70
X Marks the Spot 0 0 1600 120 80
X Marks the Spot 2000 2000 2000 600 0

An asterisk (*) indicates that the voyage needs verification. If you get this voyage, please correct any errors and delete the asterisk from the voyage name. Be aware that there may be multiple voyages with the same title and different stats. Check to make sure you do not have one of the other voyages before making changes.

   
Voyage Adversity
Name Morale Combat Seafaring Reward
A Voyage of Discovery 3000 0 0 Trait: Eager
A Voyage of Discovery 0 0 3000 Trait: Eagle Eye
A Voyage of Discovery* 0 3000 0 Trait: Plucky
The Siren's Shell 2000 2000 2000 Unlocks Siren's Shell and Siren Whalerider Siren Whalerider

The Hook

In the Hook, adversity ranges from 4000 to 10000 for single-stat voyages, 2400 to 5500 per stat for dual-stat voyages, and 2200 to 3500 per stat for triple-stat voyages. Rewards for success range from 250 to 1250 chimes and 80 to 300 slate per voyage. This is the first area in which players may receive voyages for trade goods.

   
Voyage Adversity Reward
Name Morale Combat Seafaring Chimes Slate icon
A Daring Raid 0 4000 0 250 100
A Daring Raid 0 7500 0 500 180
A Friend Indeed 4000 0 0 250 100
A Friend Indeed 7500 0 0 500 180
A New Home 3600 0 3600 600 125
A Feat of Seamanship 0 0 10000 600 300
A Ritual 10000 0 0 600 300
A Split Skull* 0 2000 0 300 100
Bounty Hunter 0 10000 0 600 300
Break it Up, Boys 2400 2400 0 250 100
Break it Up, Boys 3000 3000 0 500 80
Break it Up, Boys 4500 4500 0 500 180
Explore the Seas 0 2400 2400 250 100
For the Good of All 0 4500 4500 500 180
Gangplanks and Cannons 0 3000 3000 500 80
Gangplanks and Cannons 0 5500 5500 600 300
Razor Snake, The 4000 4000 4000 1600 0
Sabotage 2200 2200 2200 800 0
Scupper a Plot 4500 0 4500 500 180
Sink 'em 0 6500 0 600 125
Supply and Demand 2400 0 2400 250 100
The Black Slate Golem 6500 0 0 600 125
The Land Shark 3600 3600 0 600 125
To The Rescue 0 5000 0 500 80
To The Rescue 5500 5500 0 600 300
Troubled Waters 0 0 6500 600 125
Troubled Waters 0 0 7500 500 180
West meets East 0 3600 3600 600 125
West meets East 0 5500 5500 600 125
X Marks the Spot* 0 0 4000 250 100
X Marks the Spot* 0 0 4000 500 100
X Marks the Spot 3500 3500 3500 1250 0

An asterisk (*) indicates that the voyage needs verification. If you get this voyage, please correct any errors and delete the asterisk from the voyage name. Be aware that there may be multiple voyages with the same title and different stats. Check to make sure you do not have one of the other voyages before making changes.

   
Voyage Adversity
Name Morale Combat Seafaring Reward
A Voyage of Discovery 0 6500 0 Trait: Plucky
A Voyage of Discovery 2800 2800 2800 Trait: Quick-Footed
The Chimera Straits 3500 3500 3500 Unlocks Chimera Straits and File:Feral chimera.png Feral Chimera
   
Voyage Adversity Reward
Name Morale Combat Seafaring Ancient bones Spices File:Chi icon.png Plate Lacquer
Bounty Hunter 5500 5500 0 0 0 1 0 0
Gangplanks and Cannons 0 10000 0 0 0 0 1 0
Supply and Demand 10000 0 0 0 10 0 0 0
The Fly Catcher 0 10000 0 0 0 0 0 1
To The Rescue 0 5500 5500 1 0 0 0 0

The Scythe

In the Scythe, adversity ranges from 6500 to 13000 for single-stat voyages, 3600 to 8000 per stat for dual-stat voyages, and 3500 to 6500 per stat for triple-stat voyages. Rewards for success range from 200 to 2000 chimes and 125 to 500 cherry wood per voyage.

   
Voyage Adversity Reward
Name Morale Combat Seafaring Chimes Cherrywood icon
A Daring Raid 0 6500 0 200 150
A Ritual 7000 0 0 700 125
A Ritual 13000 0 0 750 500
A Ritual* 0 0 13000 750 500
A Zombie Problem? 0 13000 0 750 500
Bounty Hunter 6500 6500 6500 2000 0
Escort Duty 6500 0 6500 600 300
Explore the Seas 6500 0 6500 600 300
First Contact 3600 0 3600 200 150
For the Good of All 0 6500 6500 600 300
In Dire Need* 4200 4200 0 ? 125
In Dire Need 5000 5000 5000 1800 0
Island Explorer 0 11000 0 600 300
Island Explorer 4500 4500 4500 1500 0
I Spy 6500 0 0 200 150
I Spy 11000 0 0 600 300
On Turtleback 0 4200 4200 700 125
Riddles 9001 0 0 650 200
Scupper a Plot 0 0 6500 200 150
Sink 'em 0 3600 3600 200 150
Smuggling Job 4200 0 4200 700 125
Smuggling Job 5500 0 5500 650 200
Supply and Demand 0 8000 8000 750 500
The Cure 8000 0 8000 750 500
The Mountain Giant 0 9001 0 650 200
To the Rescue* 3500 3500 3500 1200 0
To the Rescue 3600 3600 0 200 150
To the Rescue 6500 6500 0 600 300
To the Rescue 8000 8000 0 750 500
Troubled Waters 0 0 9001 650 200
Troubled Waters 0 0 11000 600 300
Tsunami 0 0 7000 700 125

An asterisk (*) indicates that the voyage needs verification. If you get this voyage, please correct any errors and delete the asterisk from the voyage name. Be aware that there may be multiple voyages with the same title and different stats. Check to make sure you do not have one of the other voyages before making changes.

   
Voyage Adversity
Name Morale Combat Seafaring Reward
A Voyage of Discovery 4500 4500 4500 Trait: Fast Learner
A Voyage of Discovery 0 5500 5500 Trait: Loyal
A Voyage of Discovery 5500 0 5500 Trait: Opportunist
A Voyage of Discovery 5500 5500 0 Trait: Tough as Nails
The Winds' Home 5000 5000 5000 Unlocks Winds' Home and File:Seawitch.png Sea Witch
   
Voyage Adversity Reward
Name Morale Combat Seafaring Ancient bones Spices File:Chi icon.png Plate Lacquer
A Ritual 13000 0 0 0 0 2 0 0
For the Good of All 6500 6500 6500 0 15 0 0 0
Sink 'em 0 8000 8000 2 0 0 0 0
The Cure 13000 0 0 0 0 0 0 2
The Sea Bear 0 13000 0 0 0 0 2 0

The Bowl

In the Bowl, adversity ranges from 10500 to 16000 for single-stat voyages, 6500 to 9500 per stat for dual-stat voyages, and 5300 to 8000 per stat for triple-stat voyages. Rewards for success range from 300 to 1200 chimes and 120 to 600 jade per voyage.

Voyage Adversity Reward
Name Morale Combat Seafaring Chimes Jade icon
A Daring Raid 0 14000 0 750 250
A Feat of Seamanship 0 0 12000 500 180
A Friend Indeed 5300 5300 5300 300 120
A Friend Indeed 9000 0 9000 1000 360
Bounty Hunter 8000 8000 8000 1200 600
Cure, The 9500 0 9500 1200 600
Expansion 14000 0 0 750 250
Expansion 7500 7500 7500 1000 360
Expansion 0 16000 0 1200 600
Escort Duty 0 7200 7200 500 180
Fire-Breathing Turtle, The 0 15000 0 1000 360
First Contact 6500 0 6500 300 120
For the Good of All 0 9000 9000 1000 360
I Spy 10500 0 0 300 120
In Dire Need 7200 7200 0 500 180
Longma 0 6500 6500 300 120
Peace in our Time 16000 0 0 1200 600
Return Home 12000 0 0 500 180
Sabotage 0 0 14000 750 250
Siege Mentality 0 12000 0 500 180
Siege Mentality 9000 9000 0 1000 360
Sign it in Blood 15000 0 0 1000 360
Siren's Song, The 6600 6600 6600 750 250
Smuggling Job 0 0 10500 300 120
Smuggling Job 7200 0 7200 500 180
Smuggling Job 8000 0 8000 750 250
Supply and Demand 0 9500 9500 1200 600
Thalassus 8000 8000 0 750 250
Thunderous Mountain Elephant, The 9500 9500 0 1200 600
To the Rescue 0 10500 0 300 120
To the Rescue 6500 6500 0 300 120
To the Rescue 5800 5800 5800 500 180
To the Rescue 0 8000 8000 750 250
Troubled Waters 0 0 15000 1000 360
Troubled Waters 0 0 16000 1200 600
 
Voyage Adversity
Name Morale Combat Seafaring Reward
A Voyage of Discovery 14000 0 0 Trait: Awe-Inspiring
A Voyage of Discovery 0 0 14000 Trait: Seafarer
A Voyage of Discovery 0 14000 Trait: Slayer
A Voyage of Discovery 6600 6600 6600 Trait: Workhorse
Crescent Island 5800 5800 5800 Unlocks Crescent Isle and Judge of Dice Judge of Dice
 
Voyage Adversity Reward
Name Morale Combat Seafaring Ancient bones Spices File:Chi icon.png Plate Lacquer
In Dire Need 9500 9500 0 0 20 0 0 0
The Cure 16000 0 0 0 0 0 0 3
A Ritual 16000 0 0 0 0 3 0 0
Sink 'em 8000 8000 8000 3 0 0 0 0
The White Snake Lady 0 16000 0 0 0 0 3 0

The Pincers

In the Pincers, adversity ranges from 14500 to 22500 for single-stat voyages, 8000 to 14500 per stat for dual-stat voyages, and from 6400 to 12000 per stat for triple-stat voyages. Rewards for success range from 360 to 1400 chimes and 140 to 700 stainless steel per voyage.

   
Voyage Adversity Reward
Name Morale Combat Seafaring Chimes Stainless steel icon
A Friend Indeed 6400 6400 6400 360 140
A Friend Indeed 11500 0 11500 1200 450
A Feat of Seamanship 0 0 16000 900 300
Bixi, the Stone Tortoise 8000 8000 0 360 140
Bounty Hunter 10000 10000 10000 1200 450
Break it Up, Boys 0 16000 0 900 300
Carapace Kraken, The 0 20000 0 1200 450
Con Rit the Giant Centipede 0 14500 14500 1400 700
Expansion 0 14500 0 360 140
Expansion 7500 7500 7500 600 200
Expansion 0 22500 0 1400 700
Explore the Seas 8000 8000 8000 900 300
First Contact 22500 0 0 1400 700
For the Good of All 0 11500 11500 1200 450
Gangplanks and Cannons 0 9000 9000 600 200
Giant Vermillion Bird, The 14500 14500 0 1400 700
Habaek the Shapeshifter 14500 0 14500 1400 700
I Spy 14500 0 0 360 140
I Spy 9000 9000 0 600 200
Jade Leviathan, The 9600 9600 0 900 300
Sabotage 8000 0 8000 360 140
Siege Mentality 0 8000 8000 360 140
Siege Mentality 0 15200 0 600 200
Siege Mentality 11500 11500 0 1200 450
Sign It in Blood 15200 0 0 600 200
Sign It in Blood 20000 0 0 1200 450
Smuggling Job 0 0 14500 360 140
Smuggling Job 9000 0 9000 600 200
Smuggling Job 9600 0 9600 900 300
Supply and Demand 0 0 15200 600 200
Supply and Demand 16000 0 0 900 300
Tianlong the Dragon 12000 12000 12000 1400 700
Troubled Water 0 0 20000 1200 450
Troubled Water 0 0 22500 1400 700
X Marks the Spot 0 9600 9600 900 300
     
Voyage Adversity
Name Morale Combat Seafaring Reward
A Voyage of Discovery 16000 0 0 Trait: Leader
A Voyage of Discovery 8000 8000 8000 Trait: Lookout
A Voyage of Discovery 0 16000 0

Trait: Tactician

A Voyage of Discovery 0 0 16000 Trait: Seafriend
The Shambling Lair 10000 10000 10000 Unlocks Shambling Lair and Oxhead and Horseface Oxhead and Horseface
   
Voyage Adversity Reward
Name Morale Combat Seafaring Ancient bones Spices File:Chi icon.png Plate Lacquer
Return Home 20000 0 0 0 0 5 0 0
Smuggling Job 11500 0 11500 5 0 0 0 0
To The Rescue 10000 10000 10000 0 0 0 5 0
The Cure 10000 10000 10000 0 0 0 0 5
Umibozu, the Giant of the Sea 0 11500 11500 0 30 0 0 0

A Barmaid's Tip

Each week, on Thursday, the player can ask Surula for gossip. The gossip takes the form of a voyage called A Barmaid's Tip. If accepted, it is placed in the third Standard voyage slot, replacing the voyage there, if any. The adversity and reward for the mission are influenced by, but not completely controlled by, the currently selected port management focus. The table below shows the adversity and reward for A Barmaid's Tip in different regions.

   
Destination Adversity Reward
Region Morale Combat Seafaring Chimes icon Bamboo icon Gunpowder Slate icon Cherrywood icon Jade Stainless steel icon
The Arc 800 800 800 500 250 0 0 0 0 0
The Skull 2000 2000 2000 700 0 350 0 0 0 0
The Hook 3500 3500 3500 1200 0 0 500 0 0 0
The Scythe 5000 5000 5000 1400 0 0 0 650 0 0
The Bowl 5800 5800 5800 2000 0 0 0 0 800 0
The Pincers 8000 8000 8000 2500 0 0 0 0 0 900

Unsorted chime-only voyages

These voyages have not yet been sorted into the appropriate regions. New voyages should be added to the correct region. These voyages should be moved when their region is confirmed.

   
Adversity Rewards
Title Morale Combat Seafaring Chimes icon Resource
Escort Duty 3000 3000 3000 1000 0
Explore the Seas 2800 2800 2800 1000 0
X Marks the Spot 600 600 600 200 0
X Marks the Spot 800 800 800 250 0

Trivia

  • Several voyages have adversity levels of 9001 in reference to the internet meme "Over 9000", which was inspired by Dragon Ball Z.
  • Peace in our Time is most likely a reference to the quote "peace for our time" (often misquoted as "peace in our time") used by British Prime Minister Neville Chamberlain after signing the Munich Agreement.
  • The Sea Bear might be a reference to The Camping Episode in Spongebob Squarepants, where they encounter a sea bear.
  • White Snake Lady is probably a reference to the Chinese Legend of the White Snake. In the oldest versions of the legend, she was a demon.