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Invasion plans
This article is a strategy guide for Player killing.
Information on mechanics, setups, and tactics is on this page.

In PvP or Player-versus-Player, equipment and the strategic use of abilities will determine a win or a loss. With practice, impromptu reaction speed will increase and cognitive ability will improve. PvP combat may appeal to people for various reasons, whether to hunt down other players for loot, to attend a (rated) Clan War or simply for fun. With luck, player killing can be extremely profitable. However, there is also the risk of losing money, especially for beginners.

Knowledge of PvP combat can also prove useful in Player-versus-Monster encounters, such as when countering stun mechanics or bleeds.

Combat Styles

Main article: Combat classes

Each combat style has its own set of certain advantages and drawbacks. A player should pick their style based on your highest stats and the style that the opponent you'll be fighting is using. The Combat triangle assures that each class has an advantage and disadvantage when matched-up. Each class has unique abilities and gear that distinguish them from each other.

Melee class

  • Melee has access to strong bleed abilities such as Slaughter, Dismember and Blood Tendrils. These abilities can be stacked to put a lot of pressure on opponents. This can force them to use Freedom to remove the damage-over-time. Once Freedom is on cooldown, they are vulnerable to stuns like Destroy or Stomp.
  • Has a lot of reach and travel speed with Barge and Surge/Bladed Dive.
  • Has access to Berserk. This ultimate ability can be used in combination with strong thresholds like Assault and Hurricane to take down opponents from almost full health. The drawback is that it leaves the melee player vulnerable due to the increased damage taken.
  • Requires no ammunition as opposed to Ranged or runes for Magic.
  • Rather vulnerable to attacks from long range due to the lack of weapon reach.

Mage class

  • Magic has access to a strong threshold combination with Wild Magic and Asphyxiate.
  • Dragon Breath is a very strong basic ability. It disables protection prayers/curses, which can be essential in PvP if the opponent uses a protect/deflect prayer. It does more damage than Havoc/Smash (melee abilities prayer disable), while it does not take time to charge like Snipe (ranged ability prayer disable).
  • Magic has access to debuffs, including the Guthix staff special attack which also deals considerable damage in a combo and leaves them vulnerable to further threshold abilities. Additionally, casting Tele-block and Entangle can significantly decrease the likelihood of a target escaping.

Ranged class

  • Ranged is popular for its cheap gear. Royal dragonhide armour, Death Lotus darts and Ava's alerter are all very practical pieces of gear that have a very low replace cost.
  • Shadow Tendrils has the potential to do huge damage in a single hit.
  • A drawback to ranging is the fact that the prayer disabling ability Snipe has a 1.8s delay before activation.

Action bars

Having the appropriate abilities on your action bars is critical in PvP. Not having the needed ability ready to use can result in death.

More than one action bar will need to be used for PvP efficiency. To enable secondary and tertiary action bars, open Game Settings and scroll down the side menu to Action Bar Settings.

Action bar settings interface

The action bar mode should typically be set to Full Manual to allow full control of abilities. However, for those who are still learning to use Full Manual, Revolution mode can remain active provided you make an attempt to learn the manual keybinds. You must also ensure that Revolution does not trigger your threshold or ultimate abilities as these should be used manually and with careful timing.

Ideally, the following action bar keys should all be assigned keybinds. This allows you to respond faster and learn via muscle memory.

Melee bar

Attack Two-handed

  • Dismember
  • Cleave
  • Sever
  • Smash
  • Barge
  • Fury
  • Backhand
  • Tuska's Wrath
  • Quake
  • Slaughter
  • Assault
  • Hurricane
  • Blood Tendrils
  • Forceful Backhand

Attack Dual wield

  • Dismember
  • Decimate
  • Sever
  • Havoc
  • Barge
  • Fury
  • Backhand
  • Tuska's Wrath
  • Sacrifice
  • Slaughter
  • Assault
  • Destroy (ability)
  • Blood Tendrils
  • Forceful Backhand

Tuska's Wrath may be switched out if you are comfortable using Berserk.

Mage bar

Magic Two-handed

  • Combust
  • Corruption Blast
  • Sonic Wave
  • Dragon Breath
  • Tuska's Wrath
  • Impact
  • Wrack
  • Sacrifice
  • Detonate
  • Wild Magic
  • Asphyxiate
  • Smoke Tendrils
  • Deep Impact
  • Chain

Magic Dual wield

  • Combust
  • Corruption Blast
  • Concentrated Blast
  • Dragon Breath
  • Tuska's Wrath
  • Impact
  • Wrack
  • Sacrifice
  • Detonate
  • Wild Magic
  • Asphyxiate
  • Smoke Tendrils
  • Deep Impact
  • Chain

Ranged bar

Ranged Two-handed

  • Fragmentation Shot
  • Corruption Shot
  • Dazing Shot
  • Snipe
  • Tuska's Wrath
  • Binding Shot
  • Piercing Shot
  • Sacrifice
  • Shadow Tendrils
  • Snap Shot
  • Rapid Fire
  • Tight Bindings
  • Bombardment
  • Ricochet

Ranged Dual wield

  • Fragmentation Shot
  • Corruption Shot
  • Needle Strike
  • Snipe
  • Tuska's Wrath
  • Binding Shot
  • Piercing Shot
  • Sacrifice
  • Shadow Tendrils
  • Snap Shot
  • Rapid Fire
  • Tight Bindings
  • Bombardment
  • Ricochet

Secondary

ConstitutionDefencePrayer Normal prayer book

  • Siphon
  • Anticipation
  • Debilitate
  • Freedom
  • Rocktail
  • Saradomin brew flask (6)
  • Natural Instinct
  • Smite
  • Protect from Melee
  • Protect from Missiles
  • Protect from Magic
  • Piety
  • Rigour
  • Augury

ConstitutionDefencePrayer Ancient Curses prayer book

  • Siphon
  • Anticipation
  • Debilitate
  • Freedom
  • Rocktail
  • Saradomin brew flask (6)
  • Natural Instinct
  • Soul Split
  • Deflect Melee
  • Deflect Missiles
  • Deflect Magic
  • Turmoil
  • Anguish
  • Torment

Some space on this bar can be saved by moving style-specific prayers onto their respective primary bars. For example, Turmoil would replace Tuska's Wrath on the Melee bars, Anguish would do the same on the Ranged bars, and so forth. Tuska's Wrath can then be added to the secondary bar, effectively freeing up two spaces.

Tertiary

  • Reflect
  • Resonance
  • Reprisal
  • Numbing root
  • Teleport to house
  • Dark bow
  • Surge
  • Escape
  • Teleport Block icon
  • Entangle icon
  • Vulnerability icon
  • Adrenaline flask (6)

The last two spaces can be filled with a shield and weapon switch, Overloads/potions or any other optional item.

Combat Basics

Prayers

  • Protect Item Protect Item is a prayer/curse that allows you to keep one additional item upon death in the Wilderness. E.g. if you are unskulled, 4 items total will be protected. If you are skulled, 1 item will be protected. This prayer should be kept on at all times whilst in the Wilderness.
  • Soul Split Soul Split is a curse that allows you to heal slightly based on damage dealt. Additionally, the opponent's prayer points will be drained proportionally.
  • Protect from Missiles Protection prayers and Deflect Magic Deflect Curses reduce all incoming damage of their respective styles by 50%. For example, Deflect Magic reduces all incoming magic damage by 50%. These prayers should be avoided whenever possible, only to be used if your opponent chooses to use them.

Healing

Rocktail/brew combination
RocktailSaradomin brew flask (6)

Unlike PvM, eating food does not reduce adrenaline in PvP. This makes food (such as rocktail) the primary method of healing. To complement this basic food, potions such as the Saradomin brew and Super Guthix brew can be sipped in the same game tick to allow for an increased healing speed. These potions are able to be sipped twice as often as food can be consumed.

To effectively heal using this method, the rocktail and Saradomin brew must be given comfortable keybinds that allow you to press the rocktail keybind then the brew keybind in quick succession (or simultaneously). This produces a heal of 3300 per bite.

Other healing

Other methods of healing in PvP include:

Item Effect
Enhanced Excalibur Enhanced Excalibur 4% of max life points 5 times over a period of 20 seconds, resulting in a total of 20% of max life points healed. With completion of the Seers' Village Elite Tasks, the heal duration is doubled, resulting in a total heal of 40% of max life points.
Phoenix necklace Phoenix necklace Consumable neck slot item that heals the wearer for 30% of maximum life points if health drops below 20%.
Healing aura scroll Healing aura scroll Unicorn stallion familiar scroll. Restores 10% of the player's maximum life points.
Rejuvenate Rejuvenate Consumes 100% adrenaline, healing the player by 40% of their maximum life points over a period of 10 seconds. A shield must be equipped throughout the ability. This method is only feasible in an emergency or when using a shield a primary off-hand.
Resonance Resonance Blocks all damage from the next hitplat against you in the next 6 seconds. Instead, heals you by 50% of the damage + (0.5 x shield level)%. For example, using Resonance with a level 90 shield will heal you for 95% of the hit.

Preventing Stuns

In the middle of a fight, always remain calm and maintain a good defensive rotation. The ideal order is:

Anticipation Anticipation Debilitate Debilitate Freedom Freedom repeat

This rotation should typically be started when your opponent is about to reach 40% adrenaline. You must also strictly maintain this rotation throughout the fight, whilst keeping your health up and trying to defeat your opponent simultaneously.

Although Debilitate does not break free nor prevent a stun, it reduces incoming damage by 50%, mitigating the effect of a high damage combo such as Wild Magic Asphyxiate.

Freedom should only be used when it is really needed. If your opponent does not stun you (nor apply a tripled Slaughter, etc.), you should simply Anticipate again and start this rotation over. Take care not to waste Freedom while your Debilitate is active.

In the event of an emergency, such as when your Debilitate misses and your Freedom is still on cooldown, equipping a shield to use Reflect can be the difference between life and death.

While shield abilities are crucial to tanking in multi-way combat zones, using them continuously is regarded as taboo in single-way combat. The reason for this is that a very experienced player with good armour and a shield can negate almost all damage that an opponent can inflict on them, dragging the fight out and expending time and resources. This is called 'shield-camping' and should be avoided in PvP.

Adrenaline

Adrenaline is gained by using basic abilities, and expended by the stronger threshold and ultimate abilities. Each basic ability you use will give you +8% adrenaline. Each threshold will consume 15% adrenaline. An ultimate ability will use all 100% adrenaline. On top of this, Super Guthix rest potions and Adrenaline potions can increase your total adrenaline by 15% and 25% respectively.

Because of the technicality of these numbers, there are certain adrenaline thresholds that must be noted. For example, when your opponent reaches 40% adrenaline, they are able to sip an Adrenaline potion which brings it to 65%. From 65%, they are then able to use two threshold abilities in quick succession. This could catch you off guard and potentially end the fight fast.

These are the main adrenaline thresholds:

Adrenaline Urgency Item(s) Effect
0-5% None Adrenaline flask (6) Adrenaline flask (6) or Super adrenaline potion (4) Super adrenaline potion (4) and Limitless sigil Limitless sigil If the opponent is wearing a Limitless sigil, they are practically able to sip an Adrenaline potion to reach 30% right away. From there, activating the sigil will allow them to use two threshold abilities immediately. However, the sigil cannot be used in the Wilderness, thus rendering this method useless in dangerous PvP.
20% Medium Super adrenaline potion (4) Super adrenaline potion (4) Sipping a Super adrenaline potion from here allows for one immediate threshold. This is sometimes done to execute a surprise Asphyxiate stun, causing you to waste Freedom and thus break the anti-stun rotation.
25% Medium Adrenaline flask (6) Adrenaline flask (6) Same as above, sipping an Adrenaline potion from here allows for one immediate threshold. This is sometimes done to execute a surprise Asphyxiate stun, causing you to waste Freedom and thus break the anti-stun rotation. As players don't usually use Super adrenaline potions, this method is much more common.
35% Low Super Guthix brew flask (6) Super Guthix brew flask (6) Sipping a Guthix rest/brew potion from here allows for one immediate threshold. As above, this is sometimes done to execute a surprise Asphyxiate stun, causing you to waste Freedom and thus break the anti-stun rotation. This alternative is primarily used by players who do not have the Herblore level requirement to make Adrenaline potions.
35% Medium-high Super adrenaline potion (4) Super adrenaline potion (4) Sipping a Super adrenaline potion increases adrenaline by 30%. This brings it to 65%, allowing for two immediate thresholds. This method is both unpredictable and unreliable, making it a lesser used option.
40% High Adrenaline flask (6) Adrenaline flask (6) Sipping an Adrenaline potion from here will allow two thresholds. This is the most common point at which a PKer will execute a combo attack. Anticipation should be used just before your opponent has reached this point.

Movement and Stalling

Movement is fundamental in PvP, whether for defensive or offensive purposes. It can give you a huge advantage against a non-moving opponent.

Reasons to move include:

  • To cancel your opponent's channelled ability (such as Asphyxiate, Assault, Destroy)
  • To cause your opponent to move as well, thus increasing damage output from Combust, Frag shot and Slaughter.
  • To "stall" an ability.

Channelled abilities

A channelled ability is one that deals damage over time without allowing you to use another ability simultaneously. Threshold channelled abilities tend to be quite powerful, especially for melee dual wield and mage. The following abilities are channelled abilities:

  • Fury
  • Assault
  • Destroy
  • Flurry
  • Asphyxiate
  • Concentrated Blast
  • Smoke Tendrils
  • Onslaught
  • Rapid Fire
  • Unload
  • Snipe
  • Frenzy

To counter any of these abilities, you simply need to move out of range or behind an obstacle. You can also choose to simply stun them to interrupt the channelling, thus mitigating damage taken.

(Bold text denotes the abilities that you are strongly recommended to cancel via movement.)

Bleeds

Bleeds often seem like insignificant abilities in PvP but many players overlook the effect of movement on bleed damage. Combust, Fragmentation shot and Slaughter all increase in damage significantly if the target moves.

Ability Movement multiplier
Combust Combust Double damage
Fragmentation Shot Fragmentation shot Double damage
Slaughter Slaughter Triple damage

To move your target and increase bleed damage, you can do any of the following:

  • Move out of attack range. Simply be on the outskirt of your opponent's attack range during the fight. This way, taking a single step out of range is enough to move them.
  • Move behind an obstacle. Buildings, trees, etc.
  • Move beneath the opponent. This causes them to move out to continue attacking you.

Stalling

Stalling is the act of delaying an ability so that it is triggered at the same time as the following ability. This creates a burst of damage that increases the likelihood of defeating your opponent, as compared to two separate hits.

Stalling is performed by activating the first ability while out of range, causing the ability to go on cooldown without having hit the target yet. At this point, the ability can be triggered at any time simply by left-click attacking your opponent. If the ability is stalled sufficiently, the global cooldown timer will have elapsed, allowing you to use another ability in the same instant as the stalled one.

Not all abilities can be stalled, however. Channelled abilities will not activate nor go on cooldown if you attempt to use one while out of range of your target.

Combo attacks

PvP is the only combat encounter in Runescape where your opponent has access to unlimited healing. This calls for a different way of dealing damage. Rather than a slow and steady damage output, you want to generate an explosive burst of damage to defeat your opponent fast, without waiting for them to run out of food first.

These bursts can be achieved by using certain combinations of abilities in sequence. Each combat class has a few possible combo attacks:

  • Asphyxiate → Wild Magic (or vice versa): 716.2% average damage over 10 game ticks or 547% average damage over 7 game ticks (if cutting off the Asphyxiate, since the stun only applies for 3.6s).
  • Shadow Tendrils → Tight BindingsSnap shot: 659.7% average damage over 9 game ticks (with a stun).
  • Berserk → Hurricane: 530% average damage over 3 game ticks.
  • Detonate (charged) → Wild Magic: 490% average damage in 1 game tick.
  • Assault → Destroy: 901.6% average damage over 12 game ticks or 676.2% average damage over 8 game ticks (cutting off each after 4 ticks).

These are not the only combination abilities that exist. More complex ones exist, such as the inclusion of the Reprisal ability.

Advanced

These items and abilities can be used to give you an advantage in PvP combat:

Item/Ability Effect/Uses
Natural Instinct Natural Instinct Consumes 100% adrenaline and drains all of your opponent's adrenaline, giving it to you. Best used during the first Anticipation after your opponent has used up Freedom. This means that they won't have enough adrenaline for Debilitate and their Freedom will still be on cooldown.
Numbing root Numbing root Clears all bleeds. Can only be used every 45 seconds, best used to clear a Slaughter or a Combust/Fragmentation Shot. Dismember and Corruption abilities can also be cleared but are generally less potent, so you should just eat food for them.
Gorajian mushroom Gorajian mushroom Heals 10% maximum health and reduces all PvP damage by 15% for 10 seconds. Consume if anti-stun defensives are on cooldown.
Forge regent pouch Forge regent familiar with Inferno scroll Inferno scroll Disarms the opponent's weapon or shield if they have empty inventory spaces.
Teleport Block icon Teleport Block Casting this spell on your opponent will render them unable to teleport for the next 5 minutes. This effect can be cleared by running out of the Wilderness. If cast on a player with Deflect Magic enabled, the tele-block effect will only last 2.5 minutes. Additionally, if a player under the effect of tele-block uses Immortality and is killed and revived by the ability, the tele-block will be cleared and they will be able to teleport again.
Entangle icon Entangle Casting this spell on your opponent will bind them for 12 seconds. Note that this does not mean they are stunned, merely unable to move. They can still attack.
Guthix staff Guthix staff switch for the Claws of Guthix special attack Decreases the target's defence and increases hitchance against them. This can be used as long as you have 25% adrenaline, even if you are not above 50%. Can be used either before a combo to increase combo damage or after a combo when adrenaline has fallen below 50%.
Reprisal Reprisal Threshold ability that accumulates charge based on damage you receive over a period of 6 seconds. The damage is then reflected back at your opponent. This ability has diminishing returns in PvP combat but is still very good for racking up a burst of high damage.
MalevolenceDesolationAffliction Praesul curses An upgrade from the level 95 curses (Turmoil/Anguish/Torment). As it is a curse, it does not increase your risk in the Wilderness, but it does increase your damage significantly.
Smite Smite Similarly to Soul Split, this prayer drains the opponent's prayer points. However, Smite drains much faster than Soul Split, causing many high levels to opt to the normal prayer book just for Smite.
Cursed energy 1000 Cursed energy Having this in your inventory allows players of all combat levels to attack you. Once they have attacked you, you are then free to retaliate. This can widen the level range of players you can fight. However, while this is in your inventory, you are unable to teleport.
Demonic skull Demonic skull Having this equipped or in your inventory allows players of all combat levels to attack you. Once they have attacked you, you are then free to retaliate. Similar to cursed energy, this can widen the level range of players you can fight. Having this worn or in inventory will not prevent you from teleporting. However, demonic skulls cost 550,000 gold to purchase from the Mage of Zamorak so are quite costly for their purpose.
Mud pie Mud pie These items do not stack and are a hassle to equip and throw individually. However, each pie drains your opponent's run energy by 50% when thrown. This makes for an effective way of slowing down an escaping victim.
Superior Morrigan's throwing axe Superior Morrigan's throwing axe or Morrigan's throwing axe Morrigan's throwing axe special attacks Activating the special attack "Hamstring" will cause your opponent's run energy drain to be quadripled. This is most effective when used on a fleeing target.
Fury shark Fury shark When consumed in PvP combat, heals 2475 health and activates an item protection effect that lasts 1 minute. This stacks with the Protect Item prayer/curse, allowing for 2 total items protected when skulled in the Wilderness. The main limitation of using fury sharks is that they only last a minute per shark. Should the effect expire, the extra item will once again be lost on death.

Recommended Gear

Optimal

This gear is costly and should only be used when:

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Malevolent helm Malevolent helm Superior Statius's full helm Superior Statius's full helm Torva full helm Torva full helm Teralith Helmet Teralith Helmet Tetsu helm Tetsu helm
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Brawler's blood necklace Brawler's blood necklace Saradomin's whisper Saradomin's whisper Dragon Rider amulet Dragon Rider amulet
Back slot Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Reefwalker's cape Reefwalker's cape Max cape Max cape Attack cape Cape of accomplishment
Torso slot Malevolent cuirass Malevolent cuirass Superior Vesta's Chainbody Superior Vesta's Chainbody Teralith Cuirass Teralith Cuirass Tetsu body Tetsu body Torva platebody Torva platebody
Legs slot Malevolent greaves Malevolent greaves Superior Statius's platelegs Superior Statius's platelegs Teralith Leggings Teralith Leggings Tetsu platelegs Tetsu platelegs Torva platelegs Torva platelegs
Main hand slot Khopesh of Tumeken Khopesh of Tumeken Drygore longsword Drygore weaponry Superior Vesta's longsword Superior Vesta's longsword Blade of Nymora Blade of Nymora Ripper claw Ripper claw
2h slot Zaros godsword Zaros godsword Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Superior Vesta's spear Superior Vesta's spear Attuned crystal halberd Attuned crystal halberd / Chaotic spear Chaotic spear
Off-hand weapon slot Khopesh of Elidinis Khopesh of Elidinis Off-hand drygore longsword Drygore weaponry Off-hand ripper claw Off-hand ripper claw Tetsu wakizashi Tetsu wakizashi Blade of Avaryss Blade of Avaryss
Off-hand slot Kalphite defender Kalphite defender Divine spirit shield Divine spirit shield Malevolent kiteshield Malevolent kiteshield Ancient defender Ancient defender Corrupted defender Corrupted defender
Gloves slot Deathtouch bracelet Deathtouch bracelet / Razorback gauntlets Razorback gauntlets Teralith Gauntlets Teralith Gauntlets / Gloves of passage Gloves of passage Goliath gloves (white) Goliath gloves Torva gloves Torva gloves Cinderbane gloves Cinderbane gloves
Feet slot Emberkeen boots Emberkeen boots Teralith Boots Teralith Boots Torva boots Torva boots Steadfast boots Steadfast boots Bandos boots Bandos boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Superior leviathan ring Superior Leviathan ring Ring of death Ring of death Sixth-Age circuit Sixth-Age circuit Warrior ring Warrior ring
Aura slot Ancestor spirits aura Ancestor spirits aura / Dark magic aura Dark magic aura Supreme invigorate aura Supreme invigorate aura Greater surefooted aura Greater surefooted aura Inspiration aura Inspiration aura Vampyrism aura Vampyrism aura
Pocket slot Superior scrimshaw of attack Superior scrimshaw of attack Superior scrimshaw of vampyrism Superior scrimshaw of vampyrism Bandos's Book of War Bandos's Book of War Ancient Book Ancient Book Attacker's insignia Attacker's insignia

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Sirenic mask Sirenic mask Superior Morrigan's coif Superior Morrigan's coif Tempest Cowl Tempest Cowl Death Lotus hood Death Lotus hood Pernix cowl Pernix cowl
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Farsight blood necklace Farsight blood necklace Saradomin's murmur Saradomin's murmur Dragon Rider amulet Dragon Rider amulet
Back slot Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Reefwalker's cape Reefwalker's cape Ava's alerter Ava's alerter Ranged cape Cape of Accomplishment
Torso slot Sirenic hauberk Sirenic hauberk Tempest Body Tempest Body Superior Morrigan's leather body Superior Morrigan's leather body Pernix body Pernix body Death Lotus chestplate Death Lotus chestplate
Legs slot Sirenic chaps Sirenic chaps Superior Morrigan's leather chaps Superior Morrigan's leather chaps Tempest Chaps Tempest Chaps Death Lotus chaps Death Lotus chaps Pernix chaps Pernix chaps
Main hand slot Ascension crossbow Ascension crossbow Superior Morrigan's throwing axe Superior Morrigan's throwing axe Shadow glaive Shadow glaive Death Lotus dart Death Lotus dart Attuned crystal chakram Attuned crystal chakram
2h slot Hellfire bow Hellfire bow Seren godbow Seren godbow / Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow Royal crossbow Royal crossbow / Zaryte bow Zaryte bow / Attuned crystal bow Attuned crystal bow
Off-hand weapon slot Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand Death Lotus dart Off-hand death lotus dart Off-hand shadow glaive Off-hand shadow glaive Off-hand attuned crystal chakram Off-hand attuned crystal chakram Off-hand chaotic crossbow Off-hand chaotic crossbow
Off-hand slot Strykebow Strykebow Kalphite repriser Kalphite repriser Elysian spirit shield Elysian spirit shield Vengeful kiteshield Vengeful kiteshield Armadyl buckler Armadyl buckler
Gloves slot Nightmare gauntlets Nightmare gauntlets Deathtouch bracelet Deathtouch bracelet / Ascension grips Ascension grips Pernix gloves Pernix gloves / Swift gloves (red) Swift gloves Cinderbane gloves Cinderbane gloves Tempest Gloves Tempest Gloves
Feet slot Flarefrost boots Flarefrost boots Tempest Boots Tempest Boots Pernix boots Pernix boots Glaiven boots Glaiven boots Armadyl boots Armadyl boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Superior leviathan ring Superior Leviathan ring Ring of death Ring of death Sixth-Age circuit Sixth-Age circuit Warrior ring Warrior ring
Aura slot Ancestor spirits aura Ancestor spirits aura / Dark magic aura Dark magic aura Greater surefooted aura Greater surefooted aura Inspiration aura Inspiration aura Penance aura Penance aura Vampyrism aura Vampyrism aura
Pocket slot Superior scrimshaw of cruelty Superior scrimshaw of cruelty Superior scrimshaw of ranging Superior scrimshaw of ranging Bandos's Book of War Bandos's Book of War Ancient Book Ancient Book Attacker's insignia Attacker's insignia

Recommended equipment for Mage
Slot Item (most effective → least effective)
Head slot Tectonic mask Tectonic mask Superior Zuriel's hood Superior Zuriel's hood Primeval Mask Primeval Mask Seasinger's hood Seasinger's hood Virtus mask Virtus mask
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Dragon Rider amulet Dragon Rider amulet Arcane blood necklace Arcane blood necklace Saradomin's hiss Saradomin's hiss
Back slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Reefwalker's cape Reefwalker's cape Saradomin cape Saradomin cape Magic cape Cape of Accomplishment
Torso slot Tectonic robe top Tectonic robe top Primeval robe top Primeval robe top Superior Zuriel's robe top Superior Zuriel's robe top Seasinger's robe top Seasinger's robe top Virtus robe top Virtus robe top
Legs slot Tectonic robe bottom Tectonic robe bottom Superior Zuriel's robe bottom Superior Zuriel's robe bottom Primeval robe legs Primeval robe legs Seasinger's robe bottom Seasinger's robe bottom Virtus robe legs Virtus robe legs
Main hand slot Wand of the praesul Wand of the praesul Seismic wand Seismic wand Wand of the Cywir elders Wand of the Cywir elders Seasinger kiba Seasinger kiba Attuned crystal wand Attuned crystal wand / Virtus wand Virtus wand
2h slot Staff of Sliske Staff of Sliske Noxious staff Noxious staff Superior Zuriel's staff Superior Zuriel's staff Obliteration Obliteration Camel staff Camel staff / Staff of darkness Staff of darkness
Off-hand weapon slot Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Orb of the Cywir elders Orb of the Cywir elders Virtus book Virtus book / Attuned crystal orb Attuned crystal orb
Off-hand slot Kalphite rebounder Kalphite rebounder Arcane spirit shield Arcane spirit shield Merciless kiteshield Merciless kiteshield Ancient lantern Ancient lantern Blighted rebounder Blighted rebounder
Gloves slot Celestial handwraps Celestial handwraps / Deathtouch bracelet Deathtouch bracelet Spellcaster gloves (white) Spellcaster gloves Virtus gloves Virtus gloves / Cinderbane gloves Cinderbane gloves Primeval Gloves Primeval Gloves Static gloves Static gloves
Feet slot Hailfire boots Hailfire boots Primeval Boots Primeval Boots Virtus boots Virtus boots Ragefire boots Ragefire boots Boots of subjugation Boots of subjugation
Ring slot Asylum surgeon's ring Asylum surgeon's ring Superior leviathan ring Superior Leviathan ring Ring of death Ring of death Sixth-Age circuit Sixth-Age circuit Warrior ring Warrior ring
Aura slot Ancestor spirits aura Ancestor spirits aura / Dark magic aura Dark magic aura Greater surefooted aura Greater surefooted aura Inspiration aura Inspiration aura Penance aura Penance aura Vampyrism aura Vampyrism aura
Pocket slot Superior scrimshaw of the elements Superior scrimshaw of the elements Superior scrimshaw of magic Superior scrimshaw of magic Bandos's Book of War Bandos's Book of War Ancient Book Ancient Book Attacker's insignia Attacker's insignia

Budget

These setups are very effective per cost and can generally be used for:

  • Fighting in the Wilderness
  • Fighting in Red Portal

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Superior Statius's full helm Superior Statius's full helm Tetsu helm Tetsu helm Bandos helmet Bandos helmet Rock-shell helm Rock-shell helm Dragon helm Dragon helm
Neck slot Saradomin's whisper Saradomin's whisper Amulet of fury Amulet of fury Dragon Rider amulet Dragon Rider amulet Amulet of glory (4) Amulet of glory (4) Phoenix necklace Phoenix necklace
Back slot TokHaar-Kal-Ket TokHaar-Kal-Ket Reefwalker's cape Reefwalker's cape Attack cape Cape of accomplishment Obsidian cape Obsidian cape Cape of legends Cape of legends
Torso slot Superior Vesta's Chainbody Superior Vesta's chainbody Tetsu body Tetsu body Bandos chestplate Bandos chestplate Rock-shell plate Rock-shell plate Dragon chainbody Dragon chainbody
Legs slot Superior Statius's platelegs Superior Statius's platelegs Tetsu platelegs Tetsu platelegs Bandos tassets Bandos tassets Rock-shell legs Rock-shell legs Dragon platelegs Dragon platelegs
Main hand slot Khopesh of Tumeken Khopesh of Tumeken Drygore longsword Drygore weaponry Superior Vesta's longsword Superior Vesta's longsword Blade of Nymora Blade of Nymora Ripper claw Ripper claw
2h slot Zaros godsword Zaros godsword Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Superior Vesta's spear Superior Vesta's spear Attuned crystal halberd Attuned crystal halberd / Chaotic spear Chaotic spear
Off-hand weapon slot Off-hand ripper claw Off-hand ripper claw Tetsu wakizashi Tetsu wakizashi Blade of Avaryss Blade of Avaryss Off-hand crystal dagger Off-hand crystal dagger Off-hand dragon dagger Off-hand dragon dagger
Off-hand slot Ancient defender Ancient defender Corrupted defender Corrupted defender Bandos warshield Bandos warshield Dark bow Dark bow Wooden shield Wooden shield
Gloves slot Razorback gauntlets Razorback gauntlets Goliath gloves (white) Goliath gloves Cinderbane gloves Cinderbane gloves Bandos gloves Bandos gloves Rock-shell gloves Rock-shell gloves
Feet slot Bandos boots Bandos boots Silverhawk boots (60) Silverhawk boots Rock-shell boots Rock-shell boots Dragon boots Dragon boots Rune boots Rune boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Leviathan ring Leviathan ring Sixth-Age circuit Sixth-Age circuit Warrior ring Warrior ring Ring of wealth (4) Ring of wealth (4)
Aura slot Ancestor spirits aura Ancestor spirits aura / Dark magic aura Dark magic aura Supreme invigorate aura Supreme invigorate aura Greater surefooted aura Greater surefooted aura Inspiration aura Inspiration aura Vampyrism aura Vampyrism aura
Pocket slot Scrimshaw of attack Scrimshaw of attack Scrimshaw of vampyrism Scrimshaw of vampyrism Bandos's Book of War Bandos's Book of War Ancient Book Ancient Book Attacker's insignia Attacker's insignia

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Superior Morrigan's coif Superior Morrigan's coif Death Lotus hood Death Lotus hood Royal dragonhide coif Royal dragonhide coif Demon slayer circlet Demon slayer circlet Spined helm Spined helm
Neck slot Saradomin's murmur Saradomin's murmur Amulet of fury Amulet of fury Dragon Rider amulet Dragon Rider amulet Amulet of glory (4) Amulet of glory (4) Phoenix necklace Phoenix necklace
Back slot TokHaar-Kal-Xil TokHaar-Kal-Xil Reefwalker's cape Reefwalker's cape Ava's alerter Ava's device Ranged cape Cape of accomplishment Obsidian cape Obsidian cape
Torso slot Superior Morrigan's leather body Superior Morrigan's leather body Death Lotus chestplate Death Lotus chestplate Royal dragonhide body Royal dragonhide body Demon slayer torso Demon slayer torso Spined body Spined body
Legs slot Superior Morrigan's leather chaps Superior Morrigan's leather chaps Death Lotus chaps Death Lotus chaps Royal dragonhide chaps Royal dragonhide chaps Demon slayer skirt Demon slayer skirt Spined chaps Spined chaps
Main hand slot Ascension crossbow Ascension crossbow Superior Morrigan's throwing axe Superior Morrigan's throwing axe Shadow glaive Shadow glaive Death Lotus dart Death Lotus dart Morrigan's throwing axe Morrigan's throwing axe
2h slot Hellfire bow Hellfire bow Seren godbow Seren godbow / Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow Royal crossbow Royal crossbow / Zaryte bow Zaryte bow / Attuned crystal bow Attuned crystal bow
Off-hand weapon slot Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand shadow glaive Off-hand shadow glaive Off-hand attuned crystal chakram Off-hand attuned crystal chakram Off-hand crystal chakram Off-hand crystal chakram Off-hand dragon knife Off-hand dragon knife / Off-hand dragon javelin Off-hand dragon javelin
Off-hand slot Dark bow Dark bow Ancient repriser Ancient repriser Tainted repriser Tainted repriser Magic shieldbow Magic shieldbow Wooden shield Wooden shield
Gloves slot Nightmare gauntlets Nightmare gauntlets Ascension grips Ascension grips Swift gloves (red) Swift gloves Cinderbane gloves Cinderbane gloves Royal spiky vambraces Royal spiky vambraces
Feet slot Royal dragonhide boots Royal dragonhide boots Kurask boots Kurask boots Spined boots Spined boots Silverhawk boots (60) Silverhawk boots Turoth boots Turoth boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Leviathan ring Leviathan ring Sixth-Age circuit Sixth-Age circuit Archers' ring Archers' ring Ring of wealth (4) Ring of wealth (4)
Aura slot Ancestor spirits aura Ancestor spirits aura / Dark magic aura Dark magic aura Greater surefooted aura Greater surefooted aura Inspiration aura Inspiration aura Penance aura Penance aura Vampyrism aura Vampyrism aura
Pocket slot Scrimshaw of cruelty Scrimshaw of cruelty Scrimshaw of ranging Scrimshaw of ranging Bandos's Book of War Bandos's Book of War Ancient Book Ancient Book Attacker's insignia Attacker's insignia

Escape

While within the Wilderness, you should always have an escape plan that you can carry out in the event of an emergency. Certain teleport restrictions and the Teleport Block spell can make escaping nearly impossible sometimes.

Teleportation

If venturing up to level 30 Wilderness, the following teleports will allow for teleportation:

If only venturing up to level 20 Wilderness, the ideal method of emergency teleportation is a Teleport to house tablet. By going into Game Settings → Player Owned House Settings, the teleport arrival location can be set to "House". This means that you will teleport directly into your player-owned house upon breaking the tele-tab. This ensures that if you happen to die after teleporting (such as to a delayed hitsplat or weapon poison), you will simply respawn outside your POH with all items intact.

Running

When escaping on foot, it is important to know the difference between a stun and a bind. Binds prevent movement but do not prevent abilities. This means that while bound, you are still able to use abilities like Surge/Escape, Barge and Bladed Dive.

A stun, however, does not allow you to use any abilities (with the exception of Freedom, which clears the stun).

Ability Effect/Uses
Anticipation Anticipation Provides 10 seconds of immunity against stuns, as well as 10% damage reduction. This ability cannot be used while stunned.
Freedom Freedom Clears all stuns and bleeds and furthermore provides 6 seconds of immunity against stuns and binds. Most potent defensive ability in PvP combat that does not require a shield.
Barge Barge Requires a target and a melee weapon equipped. Breaks free from binds, bringing you adjacent to your target. If the Barge hits, a bind will also be inflicted on your target for 6.6 seconds.
Surge Surge Teleports you forward. Works even when bound but does not work when stunned.
Bladed Dive Bladed Dive Requires dual wield melee weapons equipped. Allows you to travel up to a maximum of 10 game squares in any direction you choose that isn't blocked by an obstacle. Works when bound but not when stunned.

Energy potions, Super energy potions or an Explorer's ring 4 can replenish your run energy if needed. Additionally, the Greater surefooted aura provides infinite run energy while activated.

Invention Perks

Although most of the high level PvM perks work just fine, certain other perks can be extremely useful in a player vs player situation. A few of the most notable are:

Perk Effect/Uses
Mobile Mobile Halves the cooldown time of Surge, Escape, Barge and Bladed Dive, meaning you can use them twice as often. Indispensable perk for chasing a fleeing player.
Clear Headed Clear Headed Increases the duration of Anticipation by 1.2 seconds per rank. Removes the 10% damage reduction. Trade-off is very worthwhile if the extended Anticipation causes your opponent to waste their stun abilities.
Impatient Impatient There is a 9% chance per rank that a basic ability will generate 3% additional adrenaline. This perk could potentially tip your adrenaline from 24% (3 basic abilities) to 27%, allowing you to sip an adrenaline potion and immediately use a threshold.

These perks can be added to either armour or weapon gizmos, making them quite versatile.

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