RuneScape Wiki
(Added list of poison sources)
Tag: sourceedit
(Added poisonous monsters, made it (hopefully) more visually appealing)
Tag: sourceedit
Line 25: Line 25:
 
===Other poison===
 
===Other poison===
 
* [[Emerald bolts (e)]] - Mithril bolts can be made with level 53 [[Smithing]] and level 54 [[Fletching]]. Emerald bolt tips can be added at level 58 [[Fletching]], then enchanted with level 27 [[Magic]]. The current Grand Exchange price = {{GEPrice|Emerald bolts (e)}} a piece.
 
* [[Emerald bolts (e)]] - Mithril bolts can be made with level 53 [[Smithing]] and level 54 [[Fletching]]. Emerald bolt tips can be added at level 58 [[Fletching]], then enchanted with level 27 [[Magic]]. The current Grand Exchange price = {{GEPrice|Emerald bolts (e)}} a piece.
  +
* [[Stranger plant]] - The Stranger plant familiar's special move, [[Poisonous blast scroll| Poisonous blast]], has a 50% chance to inflict poison on it's target.
   
 
==Poison sources==
 
==Poison sources==
Line 30: Line 31:
   
 
Additionally, there are other sources of poison, especially from triggering traps, that are commonly associated with the [[Agility]] and [[Thieving]] skills.
 
Additionally, there are other sources of poison, especially from triggering traps, that are commonly associated with the [[Agility]] and [[Thieving]] skills.
===Venomous monsters===
+
===Poisonous monsters===
  +
{{Multicol}}
 
*[[Ancient mage]]
 
*[[Ancient mage]]
 
*[[Araxxi]]
 
*[[Araxxi]]
Line 45: Line 47:
 
*[[Har'Lakk the Riftsplitter]]
 
*[[Har'Lakk the Riftsplitter]]
 
*[[Jungle savage]]
 
*[[Jungle savage]]
  +
{{Multicol-break}}
 
*[[Jungle spider]]
 
*[[Jungle spider]]
 
*[[Jungle strykewyrm]]
 
*[[Jungle strykewyrm]]
Line 50: Line 53:
 
*[[K'ril Tsutsaroth]]
 
*[[K'ril Tsutsaroth]]
 
*[[Night spider]]
 
*[[Night spider]]
  +
*[[Penance Healer]]
  +
*[[Poison Scorpion]]
  +
*[[Poison spider]]
 
*[[Revenant dragon]]
 
*[[Revenant dragon]]
 
*[[Scarab swarm]]
 
*[[Scarab swarm]]
 
*[[Tribesman]]
 
*[[Tribesman]]
 
*[[Wild jade vine]]
 
*[[Wild jade vine]]
  +
*[[Wyvern]]
  +
*[[Yakamaru]]
  +
{{Multicol-end}}
   
 
===Obstacles===
 
===Obstacles===
  +
{{Multicol}}
 
*[[Tripwire]]s in [[Tirannwn]]
 
*[[Tripwire]]s in [[Tirannwn]]
 
*Urn snakes in [[Pyramid Plunder]]
 
*Urn snakes in [[Pyramid Plunder]]
  +
{{Multicol-break}}
*[[Sinister chest]] emits poison upon opening
+
*[[Sinister chest]]
  +
{{Multicol-end}}
   
 
==Cure and Prevention==
 
==Cure and Prevention==
 
Poison can be cured using various types of remedies, some of which provide an immunity. Anti-poison potions are the most popular antidote and they come in various levels which provide progressively longer immunity to poisoning. All regular poisons can be cured by regular antipoison, even that inflicted upon players by [[K'ril Tsutsaroth]].
 
Poison can be cured using various types of remedies, some of which provide an immunity. Anti-poison potions are the most popular antidote and they come in various levels which provide progressively longer immunity to poisoning. All regular poisons can be cured by regular antipoison, even that inflicted upon players by [[K'ril Tsutsaroth]].
   
In RuneScape 3, poison can be cured by right-clicking on the heart icon next to the health bar when it is green with poison. This requires the player to have an antipoison in their inventory.
+
In RuneScape 3, poison can be cured by left-clicking on the heart icon next to the health bar when it is green with poison. This requires the player to have an antipoison in their inventory.
   
 
===Cure & immunity===
 
===Cure & immunity===
  +
{{Multicol}}
 
* [[Antipoison]]
 
* [[Antipoison]]
 
* [[Super antipoison]]
 
* [[Super antipoison]]
 
* [[Antipoison+]]
 
* [[Antipoison+]]
  +
{{Multicol-break}}
 
* [[Antipoison++]]
 
* [[Antipoison++]]
 
* [[Sanfew serum]]
 
* [[Sanfew serum]]
 
* [[Thermal bath]] in [[Oo'glog]]
 
* [[Thermal bath]] in [[Oo'glog]]
  +
{{Multicol-end}}
 
===Cure only===
 
===Cure only===
  +
{{Multicol}}
 
* [[Prayer book]] & [[Holy Symbol]]
 
* [[Prayer book]] & [[Holy Symbol]]
 
* [[Strange fruit]]
 
* [[Strange fruit]]
  +
* [[Unicorn stallion]]
  +
{{Multicol-break}}
 
* [[Cure Me]]
 
* [[Cure Me]]
 
* [[Cure Other]]
 
* [[Cure Other]]
 
* [[Cure Group]]
 
* [[Cure Group]]
  +
{{Multicol-end}}
* [[Unicorn stallion]] familiar will cure poison at the cost of [[summoning points]]
 
 
===Miscellaneous===
 
===Miscellaneous===
* [[Guthix rest]] reduces poison damage per hit by 10
+
* [[Guthix rest]] reduces poison damage by 10
* Using the [[poison purge]] [[aura]] will cause all poison to heal the player
+
* [[Poison purge]] [[aura]] converts poison damage into healing
* An [[Inoculation brace]] will absorb 500 poison damage before degrading to nothing
+
* [[Inoculation brace]] absorbs 500 poison damage while equipped
* [[Anti-poison totem]] prevents poisoning but does not cure it
+
* [[Anti-poison totem]] prevents poison while equipped but will not cure it
* [[Venomblood]] prevents poisoning but does not cure it
+
* [[Venomblood]] perk prevents poison but will not cure it
   
 
A safe alternative for players is to teleport to their [[Player-owned house]]; dying there will result in no items being lost. Additionally, leaving the house by using the teleportation methods available (e.g. [[mounted amulet of glory]], the [[portal chamber]], Exit Portal) will also cure poison completely.
 
A safe alternative for players is to teleport to their [[Player-owned house]]; dying there will result in no items being lost. Additionally, leaving the house by using the teleportation methods available (e.g. [[mounted amulet of glory]], the [[portal chamber]], Exit Portal) will also cure poison completely.
   
 
==Trivia==
 
==Trivia==
*Picking [[Nettles]] barehanded will inflict damage that appears to be poison due to it's green hitsplat color but does not persist as actual poison does.
+
*Picking [[nettles]] or farmed [[cave nightshade]] barehanded will inflict poison damage, as suggested by the green hitsplat, but will only hit once, leaving the player without any poison effect.
 
*With the introduction of the [[Evolution of Combat]], many significant changes to poison's mechanics were made.
 
*With the introduction of the [[Evolution of Combat]], many significant changes to poison's mechanics were made.
 
** Poison used to always slowly reduce in damage over time in a regular order.
 
** Poison used to always slowly reduce in damage over time in a regular order.
Line 97: Line 115:
   
 
==See also==
 
==See also==
 
 
* [[Karambwan paste]]
 
* [[Karambwan paste]]
   

Revision as of 10:33, 17 August 2016

Template:2007 page Template:RSC page

This article is about the condition that affects players and monsters. For other uses, see Poison (disambiguation).
For the historical version, see Poison (historical).
"Toxic" redirects here. For the Mourning's Ends Part I quest items, see Toxic powder and Toxic naphtha.
RS3 poison hitpoints icon
Poisoned

A player taking damage from poison.

Poison is a detriment that players and monsters may suffer when they are attacked by a poisoned weapon or poisonous non-player characters. The damage can range from 1 to theoretically over 10,000 (Har'Lakk the Riftsplitter's accumulating poison), and it strikes every 10 seconds or whenever an attack re-applies it. Poison can be cured by an Antipoison, which is handy to have when fighting venomous monsters.

When a player or monster is poisoned, a number appears with a green hitsplat (Poison hitsplat), indicating the amount of damage the poison has dealt to their life points.

It is also interesting to note that being afflicted by poison does not disrupt skilling, Home Teleport, or put the player into combat stance, but players cannot rest if they are poisoned. Players will not take damage from poison during cutscenes, but their health still regenerates normally.

Inflicting poison

Weapon poison

Applying poison

A player applying weapon poison to his attacks.

Weapon poison is made through the Herblore skill. When the poison is used, the player's attacks will become poisonous for a limited time. Any attack style can benefit from weapon poison, including magic spells. Multi-target abilities like Ricochet will have a chance to apply poison to secondary targets.

The duration for which weapons will be poisonous depends on the strength of poison used:

  • Weapon poison - time limit: 2 minute 30 seconds duration - The current Grand Exchange price is 62 per dose.
  • Weapon poison+ or Extra strong weapon poison - time limit: 5 minute duration - The current Grand Exchange price is 839 coins per (1) dose.
  • Weapon poison++ or Super strong weapon poison - time limit: 10 minute duration - The current Grand Exchange price is 4,262 coins per (1) dose.

Other poison

Poison sources

Several of Gielinor's monsters are naturally venomous, inflicting the poison effect on players periodically during combat, while others have special attacks that inflict poison.

Additionally, there are other sources of poison, especially from triggering traps, that are commonly associated with the Agility and Thieving skills.

Poisonous monsters

Obstacles

Cure and Prevention

Poison can be cured using various types of remedies, some of which provide an immunity. Anti-poison potions are the most popular antidote and they come in various levels which provide progressively longer immunity to poisoning. All regular poisons can be cured by regular antipoison, even that inflicted upon players by K'ril Tsutsaroth.

In RuneScape 3, poison can be cured by left-clicking on the heart icon next to the health bar when it is green with poison. This requires the player to have an antipoison in their inventory.

Cure & immunity

Cure only

Miscellaneous

A safe alternative for players is to teleport to their Player-owned house; dying there will result in no items being lost. Additionally, leaving the house by using the teleportation methods available (e.g. mounted amulet of glory, the portal chamber, Exit Portal) will also cure poison completely.

Trivia

  • Picking nettles or farmed cave nightshade barehanded will inflict poison damage, as suggested by the green hitsplat, but will only hit once, leaving the player without any poison effect.
  • With the introduction of the Evolution of Combat, many significant changes to poison's mechanics were made.
    • Poison used to always slowly reduce in damage over time in a regular order.
    • Weapon poisons were used on a special weapon (arrows, daggers or spears) to make them poisonous until removed with a cleaning cloth.
    • Karambwan paste caused spears and hastae to become poisonous when the paste was applied to them. The paste no longer has any poison effect on the weapons, and weapons with karambwan paste applied to them may not be used in combat.
    • Smoke Spells from the Ancient Magicks spellbook could potentially poison targets and was the only way to do so using magic.

See also