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{{Infobox City
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{{External|os}}{{Infobox City
 
|name = Pollnivneach
 
|name = Pollnivneach
|image=[[File:Pollniveach.png|300px]]
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|image = [[File:Pollnivneach.png|300px]]
 
|release = [[4 April]] [[2005]]
 
|release = [[4 April]] [[2005]]
 
|update = Ali Morrisane and Pollnivneach
 
|update = Ali Morrisane and Pollnivneach
|AKA = Ali Central
 
 
|kingdom = [[Kharidian Desert]]
 
|kingdom = [[Kharidian Desert]]
 
|members = Yes
 
|members = Yes
|bank = 1 After [[Deadliest Catch]]
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|bank = 1 (deposit only) after [[Deadliest Catch]]
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|demonym = Pollnivnian
 
|altar = 0
 
|altar = 0
 
|obelisks = 1
 
|obelisks = 1
 
|music = [[Dynasty]]
 
|music = [[Dynasty]]
 
|leader = [[Ali the Mayor]]
 
|leader = [[Ali the Mayor]]
|tele = {{*}} [[House Teleport]]<br>{{*}} [[Magic carpet]]s<br>{{*}} [[Slayer Ring]]
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|tele = {{*}} [[House Teleport]]<br />{{*}} [[Magic carpet]]s<br />{{*}} [[Slayer Ring]]
 
|guild = None
 
|guild = None
|race = [[Human]]s, [[Bandit]]s, [[Menaphites]]
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|race = [[Menaphites]]
|map = [[File:TownPollnivneach.png|300px]]
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|map = [[File:Pollnivneach map.png|200px]]
 
}}
 
}}
   
  +
'''Pollnivneach''' is a fairly large town in the [[Kharidian Desert]] located on the western bank of the [[River Elid]]. The city is near the western bank of the [[River Elid]], in the middle of the [[Kharidian Desert]]. It can be reached by walking or by riding a [[Magic carpet]], as well as by several other means. In the city, players no longer require water to avoid damage from the heat of the [[Kharidian Desert]], and water is readily available in the city to refill [[Waterskin]]s, for free at wells and for a small cost at the [[general store]].
{{Relativelocation
 
|location = Pollnivneach
 
|north = [[Shantay Pass]]
 
|west = [[Desert Mining Camp]]
 
|south = [[Agility Pyramid]]
 
|east = [[Nardah]]
 
}}
 
   
'''Pollnivneach''' is the largest city in the Kharidian Desert, most likely because it is by the [[River Elid]]. The city is near the western bank of the [[River Elid]], in the middle of the [[Kharidian Desert]]. It can be reached by walking or by riding a [[Magic carpet]], as well as by several other means. In the city, players no longer require water to avoid damage from the heat of the [[Kharidian Desert]], and water is readily available in the city to refill [[Waterskin]]s, for free at wells and for a small cost at the [[general store]].
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Pollnivneach features extensively in [[The Feud]] quest and is also very important for the [[Smoking Kills]] quest and the [[Rogue Trader]] miniquest. It has a general store shop, a kebab shop and other points of interest. It is also notable that every person in the city, excluding the [[Menaphite|Menaphite thugs]], the [[Bandit]]s and [[Slayer]] Master [[Sumona]], is named "Ali", as is at least one animal ([[Ali Cat]]).
 
Pollnivneach was re-popularized after the release of the quest [[Smoking Kills]], as a major [[slayer master]] was placed in the city.
 
 
Pollnivneach features extensively in [[The Feud]] quest and is also very important for the [[Smoking Kills]] quest and the [[Rogue Trader]] activity. It has a general store shop, a kebab shop and other points of interest. It is also notable that every person in the city, excluding the [[Menaphite|Menaphite thugs]], the [[Bandit]]s and [[Slayer]] Master [[Sumona]], is named "Ali", as is at least one animal ([[Ali Cat]]).
 
   
 
Pollnivneach has a reputation for being crime infested and violent. The Menaphite and Bandit gangs are the source of the conflict which engulfs Pollnivneach. The Bandits control the northern half of the city, while the Menaphites control the southern half. Both gangs are constantly engaged in a turf war and hold much influence and power over the entire city, including the mayor. The gang rivalry may be a bad influence on the city's children, as the [[Street Urchin]], for example, can be quite willing to aid and abet strangers in stealing, pickpocketing and mugging throughout the city.
 
Pollnivneach has a reputation for being crime infested and violent. The Menaphite and Bandit gangs are the source of the conflict which engulfs Pollnivneach. The Bandits control the northern half of the city, while the Menaphites control the southern half. Both gangs are constantly engaged in a turf war and hold much influence and power over the entire city, including the mayor. The gang rivalry may be a bad influence on the city's children, as the [[Street Urchin]], for example, can be quite willing to aid and abet strangers in stealing, pickpocketing and mugging throughout the city.
   
 
==Transportation==
 
==Transportation==
* Players can walk to Pollnivneach from [[Shantay Pass]]. Go south/south-east from the pass.
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* Players can walk south from the [[Shantay Pass]]. Go south/south-east from the pass.
 
* Many of Ali Morrisane's [[Magic carpet]]s fly to the city. Carpets near [[Shantay Pass]], [[Nardah]], [[Sophanem]] and [[Menaphos]] all go directly to the city. (Carpets near [[Uzer]] and the [[Bedabin Camp]] can also be used, by using them to go to the Shantay Pass carpet.) Each use of a carpet costs 200 [[coins]] normally (or less, if the player has done the [[Rogue Trader]] miniquest or has an activated [[Ring of charos]]).
 
* Many of Ali Morrisane's [[Magic carpet]]s fly to the city. Carpets near [[Shantay Pass]], [[Nardah]], [[Sophanem]] and [[Menaphos]] all go to the city. (Carpets near [[Uzer]] and the [[Bedabin Camp]] can also be used, by using them to go to the Shantay Pass carpet.) Each use of a carpet costs 200 [[coins]] normally (or less, if the player has done the [[Rogue Trader]] activity or has an activated [[Ring of charos]]).
 
 
 
* If players have their house portal in Pollnivneach, they can use the [[House Teleport]] spell to reach their house and then exit through the portal. If the [[Love Story]] quest has been completed, players can use a [[Pollnivneach tablet]] (made from a chipped House Teleport tablet) to teleport to the Pollnivneach house portal, even if their house is located elsewhere.
 
* If players have their house portal in Pollnivneach, they can use the [[House Teleport]] spell to reach their house and then exit through the portal. If the [[Love Story]] quest has been completed, players can use a [[Pollnivneach tablet]] (made from a chipped House Teleport tablet) to teleport to the Pollnivneach house portal, even if their house is located elsewhere.
 
* [[Slayer ring]]s teleport to the house of slayer master [[Sumona]]. (They do ''not'' teleport directly to the [[Desert Slayer Dungeon]] as some players believe, but the well's entrance is a block south from the teleport destination.)
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*The [[Mask of Mourning]] and [[Helm of Keening]] can teleport to the Pollnivneach well. Both items can do this up to 2 times daily. A [[Facemask]] or other protection from the dungeon's smoke is required for the player to avoid taking damage.
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*The [[Master camouflage outfit]] offers unlimited teleports to Pollnivneach, just north-east of the well.
   
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There are some other ways to reach the city indirectly. These methods first go to nearby locations to speed up the journey, and then use the above methods to reach Pollnivneach:
* [[Slayer ring]]s teleport to the house of slayer master [[Sumona]]. (They do '''not''' teleport to the [[Desert Slayer Dungeon]] as some players believe. To reach the dungeon, go south a block from Sumona's house and climb down the well. A [[Facemask]] or other protection from the dungeon's smoke is required for the player to avoid taking damage.)
 
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* There are some [[Fairy ring]]s somewhat near Pollnivneach. Ring {{fairycode|DLQ}} is in the [[Uzer Hunter area]] near [[Nardah]]; from there either use the Nardah carpet or walk north-west to the upper river bridge, cross it and then walk south-west to the city. Ring {{fairycode|BIQ}} is near the entrance to the [[Kalphite Lair]]; from there use the Shantay Pass carpet or walk east/south-east to the city.
 
* There are some [[Fairy ring]]s somewhat near Pollnivneach. Ring DLQ is in the desert hunting area near [[Nardah]]; from there either use the Nardah carpet or walk north-west to the upper river bridge, cross it and then walk south-west to the city. Ring BIQ is near the entrance to the [[Kalphite Lair]]; from there use the Shantay Pass carpet or walk east/south-east to the city.
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* The [[Eagle transport system]] flies to a cave near the [[Uzer Hunter area]], like the fairy ring {{fairycode|DLQ}}. From there, either walk south-east to [[Uzer]] and use the carpet, or walk south-west to the upper river bridge, cross it and walk south-west to Pollnivneach.
 
* The [[Dorgesh-Kaan]] shortcut in the dungeon beneath the agility course leads to the [[Kalphite Lair]] and from there has the same routes as Fairy Ring code {{fairycode|BIQ}}.
 
 
* The [[Camulet]] from [[Enakhra's Lament]] teleports to the underground [[Enakhra's Temple]]. Climb out from there and walk east to the city.
 
* The [[Camulet]] from [[Enakhra's Lament]] teleports to the underground [[Enakhra's Temple]]. Climb out from there and walk east to the city.
 
* The [[Pharaoh's sceptre]] from the [[Pyramid Plunder]] minigame teleports to any of three pyramids: Jalsavrah Pyramid is in [[Sophanem]]; from there take the carpet or walk north to Pollnivneach. Jaleustrophos Pyramid is the [[Agility Pyramid]]; from there either walk northeast to [[Nardah]] and take the carpet, or walk north-west to the lower river bridge, cross it and walk north to Pollnivneach. [[Jaldraocht Pyramid]] is also called [[Azzanadra|Azzanadra's pyramid]] from the [[Desert Treasure]] quest; from there walk east/northeast to Pollnivneach.
   
 
[[File:Pollnivneach Mayor's House.png|thumb|The wonderful view of a Pollnivneach mayor's house]]
* The [[Pharaoh's sceptre]] from the [[Pyramid Plunder]] activity teleports to any of three pyramids: Jalsavrah Pyramid is in [[Sophanem]]; from there take the carpet or walk north to Pollnivneach. Jaleustrophos Pyramid is the [[Agility Pyramid]]; from there either walk northeast to [[Nardah]] and take the carpet, or walk north-west to the lower river bridge, cross it and walk north to Pollnivneach. [[Jaldraocht Pyramid]] is also called [[Azzanadra|Azzanadra's pyramid]] from the [[Desert Treasure]] quest; from there walk east/northeast to Pollnivneach.
 
 
* The [[Eagle transport system]] flies to a cave near the [[Uzer Hunter area]]. From there, either walk south-east to [[Uzer]] and use the carpet, or walk south-west to the upper river bridge, cross it and walk south-west to Pollnivneach.
 
 
* There are some other ways to reach the city, such as going to [[Dorgesh-Kaan]], using the shortcut in the dungeon beneath the agility course there to reach the [[Kalphite Lair]] and from there having the same choices as for using Fairy Ring code BIQ.
 
 
[[File:Pollnivneach Mayor's House.png|thumb|The wonderful view of a Pollnivneach mayor's house.]]
 
   
 
==Monsters==
 
==Monsters==
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===Humans===
 
===Humans===
 
* '''[[Menaphite]]s''' came to Pollnivneach some time ago and have been trouble there ever since. They are in constant battle with the [[Bandit]]s and add to the city's crime rate. As monsters, they are not [[Aggressiveness|aggressive]] towards players. Menaphites populate the southern part of the city. All have a [[combat level]] of 55, except one at level 75, so they can be dangerous to lower-levelled players who attack them.
 
* '''[[Menaphite]]s''' came to Pollnivneach some time ago and have been trouble there ever since. They are in constant battle with the [[Bandit]]s and add to the city's crime rate. As monsters, they are not [[Aggressiveness|aggressive]] towards players. Menaphites populate the southern part of the city. All have a [[combat level]] of 55, except one at level 75, so they can be dangerous to lower-levelled players who attack them.
 
 
* '''[[Bandit]]s''' were hired to rid the city of the Menaphites but turned out to be no better than the Menaphites. The city tried to get rid of them, but they refused to leave and are now in constant battle with the Menaphites. As monsters, they are not [[Aggressiveness|aggressive]] towards players. Bandits populate the northern side of city. They may be fairly dangerous to lower levelled players. They have [[combat level]]s 41 and 56, with the exception of one level 70, so they can be dangerous to lower-levelled players who attack them.
 
* '''[[Bandit]]s''' were hired to rid the city of the Menaphites but turned out to be no better than the Menaphites. The city tried to get rid of them, but they refused to leave and are now in constant battle with the Menaphites. As monsters, they are not [[Aggressiveness|aggressive]] towards players. Bandits populate the northern side of city. They may be fairly dangerous to lower levelled players. They have [[combat level]]s 41 and 56, with the exception of one level 70, so they can be dangerous to lower-levelled players who attack them.
   
[[File:Melhouse.png|thumb|A view of one of the rival's headquarters.]]
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[[File:Melhouse.png|thumb|A view of one of the rival's headquarters]]
   
 
===Creatures===
 
===Creatures===
 
* '''[[Desert snake]]s''' can be found in the desert near the city. Being only combat level 5, not poisonous and not [[Aggressiveness|aggressive]], they are not a threat to anyone except the most careless of low-level players. [[Desert heat]] can be much more of threat outside the city.
 
* '''[[Desert snake]]s''' can be found in the desert near the city. Being only combat level 5, not poisonous and not [[Aggressiveness|aggressive]], they are not a threat to anyone except the most careless of low-level players. [[Desert heat]] can be much more of threat outside the city.
 
 
* '''[[Crocodile]]s''' inhabit the river bank south of the city. They are [[Aggressiveness|aggressive]] and, at combat level 63, can be dangerous to lower-level players. [[Desert heat]] is also a threat in this area, and players need to carry a water source if they wish to avoid meeting an unpleasant end.
 
* '''[[Crocodile]]s''' inhabit the river bank south of the city. They are [[Aggressiveness|aggressive]] and, at combat level 63, can be dangerous to lower-level players. [[Desert heat]] is also a threat in this area, and players need to carry a water source if they wish to avoid meeting an unpleasant end.
   
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* A portal to [[Player-owned house]]s.
 
* A portal to [[Player-owned house]]s.
   
[[File:Alleyinpol.png|thumb|One of the many alleyways.]]
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[[File:Alleyinpol.png|thumb|One of the many alleyways]]
   
 
===Northern Region===
 
===Northern Region===
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* [[Ali the Dyer]], who can make red, yellow and blue dye for players, in exchange for coins and dye ingredients.
 
* [[Ali the Dyer]], who can make red, yellow and blue dye for players, in exchange for coins and dye ingredients.
 
* The starting point for the [[Smoking Kills]] quest. [[Sumona]] is here until the quest is completed.
 
* The starting point for the [[Smoking Kills]] quest. [[Sumona]] is here until the quest is completed.
* A [[deposit chest]] becomes available in the northeast after completeing [[Deadliest Catch]].
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* A [[deposit chest]] becomes available in the northeast after completing [[Deadliest Catch]].
   
 
===Western Hill===
 
===Western Hill===
* [[Ali the Hag|Ali the Hag's]] house.
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* [[Ali the Hag]]'s house.
   
 
===Central Region===
 
===Central Region===
 
[[File:The Asp and Snake exterior.png|thumb|A refreshing bar]]
* [[Pollnivneach General Store]], which stocks [[empty pot]]s, [[jug]]s, [[waterskin]]s, [[desert shirt]]s, [[desert boots]], [[bucket]]s, [[fake beard]]s, [[Karidian headpiece]]s, [[cheese]], [[limes]], [[tomato]]es, [[jug of water]], [[bowl of water]], and [[bucket of water]].
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* [[Pollnivneach General Store]], which stocks [[empty pot]]s, [[jug]]s, [[waterskin]]s, [[desert shirt]]s, [[desert boots]], [[bucket]]s, [[fake beard]]s, [[Kharidian headpiece]]s, [[cheese]], [[limes]], [[tomato]]es, [[jug of water]], [[bowl of water]], and [[bucket of water]].
 
* A house containing slayer master [[Sumona]], once the [[Smoking Kills]] quest is complete.
 
* A house containing slayer master [[Sumona]], once the [[Smoking Kills]] quest is complete.
 
* [[Ali the Mayor]]'s house, where you steal his wife's [[jewels]] during the quest [[The Feud]].
 
* [[Ali the Mayor]]'s house, where you steal his wife's [[jewels]] during the quest [[The Feud]].
 
* [[Ali the Kebab seller]]'s kebab shop, which sells regular [[Kebab]]s and spicy [[Super kebab]]s. (A super kebab costs five coins while a regular kebab costs three, but a super kebab will never be bad when eaten.) [[Red hot sauce]] can also be obtained here during and after [[The Feud]] quest.
 
[[File:Barinpollniv.png|thumb|A refreshing bar.]]
 
* [[Ali the Kebab seller|Ali the Kebab Seller's]] kebab shop, which sells regular [[Kebab]]s and spicy [[Super kebab]]s. (A super kebab costs five coins while a regular kebab costs one, but a super kebab will never be bad when eaten.) [[Red hot sauce]] can also be obtained here during and after [[The Feud]] quest.
 
 
* A well next to the kebab shop, which is used during and after the [[Smoking Kills]] quest to enter the [[Desert Slayer Dungeon]]. A [[Facemask]] or other protection is required in this dungeon, to avoid taking damage from the smoke there.
 
* A well next to the kebab shop, which is used during and after the [[Smoking Kills]] quest to enter the [[Desert Slayer Dungeon]]. A [[Facemask]] or other protection is required in this dungeon, to avoid taking damage from the smoke there.
 
* [[Ali the Camel Trader]] and a [[camel]] pen are behind the kebab shop. During and after [[The Feud]], players can use [[Red hot sauce]] on the camel's feed trough, which results in [[camel dung]] spawning nearby. Camel dung is needed in The Feud and can later be used to recharge [[Camulet]]s.
 
* [[Ali the Camel Trader]] and a [[camel]] pen are behind the kebab shop. During and after [[The Feud]], players can use [[Red hot sauce]] on the camel's feed trough, which results in [[camel dung]] spawning nearby. Camel dung is needed in The Feud and can later be used to recharge [[Camulet]]s.
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===Southern Region===
 
===Southern Region===
 
* Houses and [[Menaphite thug]]s.
 
* Houses and [[Menaphite thug]]s.
* [[The Asp & Snake Bar]], where [[Ali the Barman]] sells [[beer]], [[wine]], [[grog]], [[whiskey]], [[brandy]] and [[vodka]].
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* [[The Asp & Snake Bar]], where [[Ali the Barman]] sells [[beer]], [[wine]], [[grog]], [[whisky]], [[brandy]] and [[vodka]].
 
* [[Ali the Snake Charmer]], who can be found south of the bar. During and after [[The Feud]], you can get a [[Snake charm]]er kit from him by placing two coins in Ali's pot. (If you have more than two coins in your inventory, only two will be deposited in the pot.)
 
* [[Ali the Snake Charmer]], who can be found south of the bar. During and after [[The Feud]], you can get a [[Snake charm]]er kit from him by placing two coins in Ali's pot. (If you have more than two coins in your inventory, only two will be deposited in the pot.)
 
* The tent and headquarters of the [[Menaphite thug]]s.
 
* The tent and headquarters of the [[Menaphite thug]]s.
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Pollnivneach is an interesting, useful city, but it lacks some important facilities, which makes it difficult for players to use the city as a base of operations.
 
Pollnivneach is an interesting, useful city, but it lacks some important facilities, which makes it difficult for players to use the city as a base of operations.
   
* No [[Bank]], so players cannot store or retrieve their items. One solution to this problem is to use the magic carpets to fly between Pollnivneach and [[Nardah]], using the bank there. Players short of money, may find the carpet fees prohibitive. If so, killing [[Goat]]s in the desert outside Nardah and selling their [[Desert goat horn]] drops on the [[Grand Exchange]] can be useful. The quickest banking solution involves using [[Rings of duelling]] to teleport to the bank chest at [[Castle Wars]] (or a suitable home teleport) and then using [[Teleport to House]] to return to Pollnivneach. However, this is available only to members who have a [[Construction]] level of 20 or more, so that they can locate their house at the Pollnivneach portal. Alternatively players with the ability to create summoning rings can TP direct to [[Sumona]].
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* No [[Bank]], so players cannot store or retrieve their items. One solution to this problem is to use the magic carpets to fly between Pollnivneach and [[Nardah]], using the bank there. Players short of money, may find the carpet fees prohibitive. If so, killing [[Goat]]s in the desert outside Nardah and selling their [[Desert goat horn]] drops on the [[Grand Exchange]] can be useful. The quickest banking solution involves using [[Rings of duelling]] to teleport to the bank chest at [[Castle Wars]] (or a suitable home teleport) and then using [[Teleport to House]] to return to Pollnivneach. However, this is available only to members who have a [[Construction]] level of 20 or more, so that they can locate their house at the Pollnivneach portal. Alternatively players with the ability to create [[Rings of slaying ]]can teleport directly to [[Sumona]].
 
 
   
* No [[Altar]], so players cannot recharge their [[Prayer]] points. While players could rely on [[Prayer potion]]s, this can be expensive for some. After completing the [[Spirits of the Elid]] quest, players can use the magic carpets to fly between Pollnivneach and [[Nardah]], using the [[Elidinis Statuette|Statuette]] in Nardah to recharge prayer points (the statuette also briefly boosts players' life points to above their maximum). The quickest praying solution involves teleporting to place with a neaby altar and then teleporting back to Pollnivneach using [[Teleport to House]], as above. [[Lumbridge]] and Lumbridge Home teleports arrive near an altar. A [[Ring of duelling]] teleport to the [[Duel Arena]] is moderately close to the altar there. The quickest would likely be to an altar in a [[Chapel]] at a [[Player-owned house]] (level 45 [[Construction]] is required to build a chapel).
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* No [[Altar]], so players cannot recharge their [[Prayer]] points. Players who own a [[Chapel ]]equipped with an altar in their POH can use those should their house be located in Pollnivneach. After completing the [[Spirits of the Elid]] quest, players can use the magic carpets to fly between Pollnivneach and [[Nardah]], using the [[Elidinis Statuette|Statuette]] in Nardah to recharge prayer points (the statuette also briefly boosts players' life points to above their maximum). The quickest praying solution for those without the above involves teleporting to place with a neaby altar and then teleporting back to Pollnivneach using any method stated above. A [[Ring of duelling]] teleport to the [[Duel Arena]] is moderately close to the altar there. For those using the [[lodestone network]], the [[Falador]] lodestone is very close to the [[Guthix]] [[tribute stone]] which recharges both [[Prayer]] and [[Summoning]] points.
   
 
==Trivia==
 
==Trivia==
[[File:Hot kebab shop sign.png|thumb|The kebab shop sign.]]
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[[File:Hot kebab shop sign.png|thumb|The kebab shop sign]]
*When Pollnivneach was first added to the game, the sign on the kebab shop consisted of several [[wikipedia:Arabic|Arabic]] letters. For reasons of political correctness,{{Cn}} [[Jagex]] later replaced this with a picture of a [[camel]]'s head spitting fire.
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* When Pollnivneach was first added to the game, the sign on the kebab shop consisted of several {{WP|Arabic}} letters. [[Jagex]] later replaced this with a picture of a [[camel]]'s head spitting fire.
*It is possible to run from Shantay Pass to Pollnivneach without taking a single drink of water.
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* It is possible to run from Shantay Pass to Pollnivneach without taking a single drink of water.
*There is a safe in Pollnivneach that relates to [[The Feud]] quest.
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* There is a safe in Pollnivneach that relates to [[The Feud]] quest.
*Almost everybody in Pollnivneach is named Ali.
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* People called this town "Town of Ali" since almost everybody in Pollnivneach is named Ali including [[Ali Cat]].
*There is a minor glitch that occasionally happens when players travelling via the Magic Rugs from Shantay Pass arrive at Pollnivneach, during the landing animation it will show an overview of the top of one of the buildings towards the middle of the city.
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* There is a minor glitch that occasionally happens when players travelling via the Magic Rugs from Shantay Pass arrive at Pollnivneach, during the landing animation it will show an overview of the top of one of the buildings towards the middle of the city.
*The word Pollnivneach may have been derived from the Russian word "половина" (pol-lo-vee-na) which means "half" as it is in the middle of the desert, thus halving it.
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* The word Pollnivneach may have been derived from the Russian word "половина" (pol-lo-vee-na) which means "half" as it is in the middle of the desert, thus halving it.
 
* All of the residents wear Turbans (excluding Sumona, the Menaphite thugs and Ali Cat).
*It's also possible that the word Pollnivneach is a trivia of "Peach 'n Ollive".
 
*All of the residents wear Turbans (excluding Sumona, the Menaphite thugs and Ali Cat).
 
*One of the only places safe from the heat is within this city.
 
   
  +
{{Desert settlements}}
[[File:Bedinpol.png|thumb|The bedroom with the safe (behind the picture).]]
 
  +
{{The Feud}}
 
[[nl:Pollnivneach]]
 
[[nl:Pollnivneach]]
 
[[fi:Pollnivneach]]
 
[[fi:Pollnivneach]]
 
[[pt:Pollnivneach]]
 
[[Category:Cities]]
 
[[Category:Cities]]
[[Category:POH Locations]]
 
 
[[Category:Kharidian Desert]]
 
[[Category:Kharidian Desert]]
 
[[Category:Pollnivneach]]
 
[[Category:Pollnivneach]]

Latest revision as of 11:46, 19 June 2017

Pollnivneach is a fairly large town in the Kharidian Desert located on the western bank of the River Elid. The city is near the western bank of the River Elid, in the middle of the Kharidian Desert. It can be reached by walking or by riding a Magic carpet, as well as by several other means. In the city, players no longer require water to avoid damage from the heat of the Kharidian Desert, and water is readily available in the city to refill Waterskins, for free at wells and for a small cost at the general store.

Pollnivneach features extensively in The Feud quest and is also very important for the Smoking Kills quest and the Rogue Trader miniquest. It has a general store shop, a kebab shop and other points of interest. It is also notable that every person in the city, excluding the Menaphite thugs, the Bandits and Slayer Master Sumona, is named "Ali", as is at least one animal (Ali Cat).

Pollnivneach has a reputation for being crime infested and violent. The Menaphite and Bandit gangs are the source of the conflict which engulfs Pollnivneach. The Bandits control the northern half of the city, while the Menaphites control the southern half. Both gangs are constantly engaged in a turf war and hold much influence and power over the entire city, including the mayor. The gang rivalry may be a bad influence on the city's children, as the Street Urchin, for example, can be quite willing to aid and abet strangers in stealing, pickpocketing and mugging throughout the city.

Transportation

  • Players can walk south from the Shantay Pass. Go south/south-east from the pass.
  • Many of Ali Morrisane's Magic carpets fly to the city. Carpets near Shantay Pass, Nardah, Sophanem and Menaphos all go directly to the city. (Carpets near Uzer and the Bedabin Camp can also be used, by using them to go to the Shantay Pass carpet.) Each use of a carpet costs 200 coins normally (or less, if the player has done the Rogue Trader miniquest or has an activated Ring of charos).
  • If players have their house portal in Pollnivneach, they can use the House Teleport spell to reach their house and then exit through the portal. If the Love Story quest has been completed, players can use a Pollnivneach tablet (made from a chipped House Teleport tablet) to teleport to the Pollnivneach house portal, even if their house is located elsewhere.
  • Slayer rings teleport to the house of slayer master Sumona. (They do not teleport directly to the Desert Slayer Dungeon as some players believe, but the well's entrance is a block south from the teleport destination.)
  • The Mask of Mourning and Helm of Keening can teleport to the Pollnivneach well. Both items can do this up to 2 times daily. A Facemask or other protection from the dungeon's smoke is required for the player to avoid taking damage.
  • The Master camouflage outfit offers unlimited teleports to Pollnivneach, just north-east of the well.

There are some other ways to reach the city indirectly. These methods first go to nearby locations to speed up the journey, and then use the above methods to reach Pollnivneach:

  • There are some Fairy rings somewhat near Pollnivneach. Ring DLQ is in the Uzer Hunter area near Nardah; from there either use the Nardah carpet or walk north-west to the upper river bridge, cross it and then walk south-west to the city. Ring BIQ is near the entrance to the Kalphite Lair; from there use the Shantay Pass carpet or walk east/south-east to the city.
  • The Eagle transport system flies to a cave near the Uzer Hunter area, like the fairy ring DLQ. From there, either walk south-east to Uzer and use the carpet, or walk south-west to the upper river bridge, cross it and walk south-west to Pollnivneach.
  • The Dorgesh-Kaan shortcut in the dungeon beneath the agility course leads to the Kalphite Lair and from there has the same routes as Fairy Ring code BIQ.
  • The Camulet from Enakhra's Lament teleports to the underground Enakhra's Temple. Climb out from there and walk east to the city.
  • The Pharaoh's sceptre from the Pyramid Plunder minigame teleports to any of three pyramids: Jalsavrah Pyramid is in Sophanem; from there take the carpet or walk north to Pollnivneach. Jaleustrophos Pyramid is the Agility Pyramid; from there either walk northeast to Nardah and take the carpet, or walk north-west to the lower river bridge, cross it and walk north to Pollnivneach. Jaldraocht Pyramid is also called Azzanadra's pyramid from the Desert Treasure quest; from there walk east/northeast to Pollnivneach.
Pollnivneach Mayor's House

The wonderful view of a Pollnivneach mayor's house

Monsters

Pollnivneach hosts many monsters. Some of these monsters are human while some, outside of the city, are not.

Humans

  • Menaphites came to Pollnivneach some time ago and have been trouble there ever since. They are in constant battle with the Bandits and add to the city's crime rate. As monsters, they are not aggressive towards players. Menaphites populate the southern part of the city. All have a combat level of 55, except one at level 75, so they can be dangerous to lower-levelled players who attack them.
  • Bandits were hired to rid the city of the Menaphites but turned out to be no better than the Menaphites. The city tried to get rid of them, but they refused to leave and are now in constant battle with the Menaphites. As monsters, they are not aggressive towards players. Bandits populate the northern side of city. They may be fairly dangerous to lower levelled players. They have combat levels 41 and 56, with the exception of one level 70, so they can be dangerous to lower-levelled players who attack them.
Melhouse

A view of one of the rival's headquarters

Creatures

  • Desert snakes can be found in the desert near the city. Being only combat level 5, not poisonous and not aggressive, they are not a threat to anyone except the most careless of low-level players. Desert heat can be much more of threat outside the city.
  • Crocodiles inhabit the river bank south of the city. They are aggressive and, at combat level 63, can be dangerous to lower-level players. Desert heat is also a threat in this area, and players need to carry a water source if they wish to avoid meeting an unpleasant end.

A Tour of the City

North-western Region

Alleyinpol

One of the many alleyways

Northern Region

Western Hill

Central Region

The Asp and Snake exterior

A refreshing bar

Southern Region

Nearby

  • A smoking well, which is the entrance to the Smoke Dungeon is west of the southern part of the city, just around the spur of a hill. The well is in the desert, where water is required to avoid damage from the Desert heat. A Facemask or other protection is also required in the dungeon, to avoid taking damage from the smoke there.
  • A Summoning Obelisk is south of the city, in a cave across the River Elid. Go south of the city, cross the river at the bridge, and go east to reach the cave. This is a major obelisk, where players can make Pouches and Scrolls as well as recharging Summoning points. There is no Summoning shop at this obelisk. When just recharging summoning points, the small obelisk by north-western Pollnivneach is much closer to the city and thus is likely more convenient.

Lack of some facilities

Pollnivneach is an interesting, useful city, but it lacks some important facilities, which makes it difficult for players to use the city as a base of operations.

  • No Bank, so players cannot store or retrieve their items. One solution to this problem is to use the magic carpets to fly between Pollnivneach and Nardah, using the bank there. Players short of money, may find the carpet fees prohibitive. If so, killing Goats in the desert outside Nardah and selling their Desert goat horn drops on the Grand Exchange can be useful. The quickest banking solution involves using Rings of duelling to teleport to the bank chest at Castle Wars (or a suitable home teleport) and then using Teleport to House to return to Pollnivneach. However, this is available only to members who have a Construction level of 20 or more, so that they can locate their house at the Pollnivneach portal. Alternatively players with the ability to create Rings of slaying can teleport directly to Sumona.
  • No Altar, so players cannot recharge their Prayer points. Players who own a Chapel equipped with an altar in their POH can use those should their house be located in Pollnivneach. After completing the Spirits of the Elid quest, players can use the magic carpets to fly between Pollnivneach and Nardah, using the Statuette in Nardah to recharge prayer points (the statuette also briefly boosts players' life points to above their maximum). The quickest praying solution for those without the above involves teleporting to place with a neaby altar and then teleporting back to Pollnivneach using any method stated above. A Ring of duelling teleport to the Duel Arena is moderately close to the altar there. For those using the lodestone network, the Falador lodestone is very close to the Guthix tribute stone which recharges both Prayer and Summoning points.

Trivia

Hot kebab shop sign

The kebab shop sign

  • When Pollnivneach was first added to the game, the sign on the kebab shop consisted of several Arabic letters. Jagex later replaced this with a picture of a camel's head spitting fire.
  • It is possible to run from Shantay Pass to Pollnivneach without taking a single drink of water.
  • There is a safe in Pollnivneach that relates to The Feud quest.
  • People called this town "Town of Ali" since almost everybody in Pollnivneach is named Ali including Ali Cat.
  • There is a minor glitch that occasionally happens when players travelling via the Magic Rugs from Shantay Pass arrive at Pollnivneach, during the landing animation it will show an overview of the top of one of the buildings towards the middle of the city.
  • The word Pollnivneach may have been derived from the Russian word "половина" (pol-lo-vee-na) which means "half" as it is in the middle of the desert, thus halving it.
  • All of the residents wear Turbans (excluding Sumona, the Menaphite thugs and Ali Cat).