(→Restoration: Added constitution reqs to tradeable. Needs to be checked, but seems to be corroborated by RSWiki.) |
(→Passage: on order of usage.) |
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==Passage== |
==Passage== |
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Portents of passage allow you to pass through dungeoneering skill doors that you normally cannot get through up to a certain number of skill levels above the door requirement. These portents must be created within Daemonheim. |
Portents of passage allow you to pass through dungeoneering skill doors that you normally cannot get through up to a certain number of skill levels above the door requirement. These portents must be created within Daemonheim. |
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+ | If a player attempts to open a skill door with a portent with multiple tier portents in their inventory, the lowest appropriate tier will be used. |
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{|class="wikitable sortable" |
{|class="wikitable sortable" |
Revision as of 19:12, 23 August 2013
Portents are automatically-used inventory items with effects such as healing players who fall below a certain amount of health. They are made with divine energy, gathered from wisps.
Restoration
Restoration portents heal the player when they drop below 50% health. Attuned portents have a Constitution level requirement for their use and offer a similar amount of healing to their component ingredient, essentially becoming automatically used food. Restoration portents do not stack nor do they consume adrenaline when used. Only one portent may be used at a time.
Because the healing effect of portents is applied after receiving damage, a portent will not allow the player to recover from an attack which consumes all of the player's lifepoints.
When the player drops below 50% health with multiple portents in their inventory, the highest level portent will be consumed (subject to requirements).
The player requires both the appropriate Divination and Constitution levels to consume an attuned portent of restoration, since they are untradeable.
Item protection
The portent of item protection automatically keeps an additional item when a player dies. Portents of item protection can stack with one another, with the sign of item protection, or with the Protect Item prayer, for a total of 5 kept items.
Item protection portent | Level | Energy amount | Secondary | Experience | |
---|---|---|---|---|---|
Portent of item protection | 92 | 60 luminous energy | 4 prayer potion (4) | 21.3 |
Life
The portent of life resurrects the player after death and provides 25% of the base life points. The portent has a 1 hour cooldown of in-game time coupled with the sign of life, and it cannot be used in PVP areas.
Life portent | Level | Energy amount | Secondary | Experience | |
---|---|---|---|---|---|
Portent of life | 99 | 100 incandescent energy | 1 diamond ring | 24 |
Passage
Portents of passage allow you to pass through dungeoneering skill doors that you normally cannot get through up to a certain number of skill levels above the door requirement. These portents must be created within Daemonheim.
If a player attempts to open a skill door with a portent with multiple tier portents in their inventory, the lowest appropriate tier will be used.
Portent of passage | Ingredient | XP | Max Levels Bypassed | ||
---|---|---|---|---|---|
Portent of passage I | 2 | 30 Pale energy | 10 | 2 | |
Portent of passage II | 15 | 30 Flickering energy | 20 | 4 | |
Portent of passage III | 25 | 30 Bright energy | 30 | 6 | |
Portent of passage IV | 35 | 30 Glowing energy | 40 | 8 | |
Portent of passage V | 45 | 30 Sparkling energy | 50 | 10 | |
Portent of passage VI | 55 | 40 Gleaming energy | 60 | 12 | |
Portent of passage VII | 65 | 45 Vibrant energy | 70 | 14 | |
Portent of passage VIII | 75 | 50 Lustrous energy | 80 | 16 | |
Portent of passage IX | 86 | 50 Brilliant energy | 90 | 18 | |
Portent of passage X | 97 | 60 Radiant energy | 100 | 20 |