RuneScape Wiki
(→‎Restoration: Added constitution reqs to tradeable. Needs to be checked, but seems to be corroborated by RSWiki.)
(→‎Passage: on order of usage.)
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==Passage==
 
==Passage==
 
Portents of passage allow you to pass through dungeoneering skill doors that you normally cannot get through up to a certain number of skill levels above the door requirement. These portents must be created within Daemonheim.
 
Portents of passage allow you to pass through dungeoneering skill doors that you normally cannot get through up to a certain number of skill levels above the door requirement. These portents must be created within Daemonheim.
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If a player attempts to open a skill door with a portent with multiple tier portents in their inventory, the lowest appropriate tier will be used.
   
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"

Revision as of 19:12, 23 August 2013

Portents are automatically-used inventory items with effects such as healing players who fall below a certain amount of health. They are made with divine energy, gathered from wisps.

Restoration

Restoration portents heal the player when they drop below 50% health. Attuned portents have a Constitution level requirement for their use and offer a similar amount of healing to their component ingredient, essentially becoming automatically used food. Restoration portents do not stack nor do they consume adrenaline when used. Only one portent may be used at a time.

Because the healing effect of portents is applied after receiving damage, a portent will not allow the player to recover from an attack which consumes all of the player's lifepoints.

When the player drops below 50% health with multiple portents in their inventory, the highest level portent will be consumed (subject to requirements).

The player requires both the appropriate Divination and Constitution levels to consume an attuned portent of restoration, since they are untradeable.

Restoration portent Divination Constitution Energy amount Secondary Experience Heals
Portent of restoration I Portent of restoration I 2 10 30 pale energy 1 crayfish, anchovies, shrimp, sardine, chicken, or meat 1 150
Attuned portent of restoration I Attuned portent of restoration I 5 10 30 pale energy 1 crayfish, anchovies, shrimp, sardine, chicken, or meat 1.5 200
Portent of restoration II Portent of restoration II 15 15 30 flickering energy 1 trout 3.4 225
Attuned portent of restoration II Attuned portent of restoration II 18 15 30 flickering energy 1 trout 3.9 300
Portent of restoration III Portent of restoration III 25 25 30 bright energy 1 salmon 5.6 375
Attuned portent of restoration III Attuned portent of restoration III 27 25 30 bright energy 1 salmon 5.8 500
Portent of restoration IV Portent of restoration IV 35 30 30 glowing energy 1 tuna 7.6 450
Attuned portent of restoration IV Attuned portent of restoration IV 37 30 30 glowing energy 1 tuna 7.8 600
Portent of restoration V Portent of restoration V 45 40 35 sparkling energy 1 lobster 9.4 600
Attuned portent of restoration V Attuned portent of restoration V 47 40 35 sparkling energy 1 lobster 9.7 800
Portent of restoration VI Portent of restoration VI 55 50 40 gleaming energy 1 swordfish 11.5 675
Attuned portent of restoration VI Attuned portent of restoration VI 57 50 40 gleaming energy 1 swordfish 11.8 900
Portent of restoration VII Portent of restoration VII 65 62 45 vibrant energy 1 monkfish 13.6 930
Attuned portent of restoration VII Attuned portent of restoration VII 67 62 45 vibrant energy 1 monkfish 13.8 1240
Portent of restoration VIII Portent of restoration VIII 75 80 50 lustrous energy 1 shark 15.5 1200
Attuned portent of restoration VIII Attuned portent of restoration VIII 77 80 50 lustrous energy 1 shark 15.8 1600
Portent of restoration IX Portent of restoration IX 86 88 50 radiant energy 1 cavefish 19.3 1320
Attuned portent of restoration IX Attuned portent of restoration IX 87 88 50 radiant energy 1 cavefish 19.7 1760
Portent of restoration X Portent of restoration X 97 95 60 incandescent energy 1 rocktail 23.4 1395
Attuned portent of restoration X Attuned portent of restoration X 98 95 60 incandescent energy 1 rocktail 23.6 1860

Item protection

The portent of item protection automatically keeps an additional item when a player dies. Portents of item protection can stack with one another, with the sign of item protection, or with the Protect Item prayer, for a total of 5 kept items.

Item protection portent Level Energy amount Secondary Experience
Portent of item protection Portent of item protection 92 60 luminous energy 4 prayer potion (4) 21.3

Life

The portent of life resurrects the player after death and provides 25% of the base life points. The portent has a 1 hour cooldown of in-game time coupled with the sign of life, and it cannot be used in PVP areas.

Life portent Level Energy amount Secondary Experience
Portent of life Portent of life 99 100 incandescent energy 1 diamond ring 24

Passage

Portents of passage allow you to pass through dungeoneering skill doors that you normally cannot get through up to a certain number of skill levels above the door requirement. These portents must be created within Daemonheim.

If a player attempts to open a skill door with a portent with multiple tier portents in their inventory, the lowest appropriate tier will be used.

Portent of passage Divination Ingredient XP Max Levels Bypassed
Portent of passage I Portent of passage I 2 30 Pale energy 10 2
Portent of passage II Portent of passage II 15 30 Flickering energy 20 4
Portent of passage III Portent of passage III 25 30 Bright energy 30 6
Portent of passage IV Portent of passage IV 35 30 Glowing energy 40 8
Portent of passage V Portent of passage V 45 30 Sparkling energy 50 10
Portent of passage VI Portent of passage VI 55 40 Gleaming energy 60 12
Portent of passage VII Portent of passage VII 65 45 Vibrant energy 70 14
Portent of passage VIII Portent of passage VIII 75 50 Lustrous energy 80 16
Portent of passage IX Portent of passage IX 86 50 Brilliant energy 90 18
Portent of passage X Portent of passage X 97 60 Radiant energy 100 20