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− | {{ |
+ | {{External|os}} |
⚫ | |||
− | |||
+ | |name = Premade Chocolate Saturday |
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⚫ | |||
− | | |
+ | |image = [[File:Premade Chocolate Saturday.png]] |
− | |image = [[File:Premade choc s'dy.png]] |
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|release = [[12 December]] [[2002]] |
|release = [[12 December]] [[2002]] |
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|update = Agility skill online |
|update = Agility skill online |
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|destroy = Drop |
|destroy = Drop |
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|kept = reclaimable |
|kept = reclaimable |
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− | |store = 30 |
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|exchange = gemw |
|exchange = gemw |
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|examine = A premade Chocolate Saturday. |
|examine = A premade Chocolate Saturday. |
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|id = 2030 |
|id = 2030 |
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}} |
}} |
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− | [[File: |
+ | [[File:Chocolate Saturday detail.png|60px|left]] |
− | A ''' |
+ | A '''Premade Chocolate Saturday''' is a drink that can be bought at [[Blurberry's Bar]] in the south-east corner of the first floor of the [[Grand Tree]]. Premade drinks cannot be used in the [[Gnome Restaurant]] [[minigame]]. |
Drinking it heals 250 to 825 [[life points]] depending on your [[Constitution]] level and temporarily adds +6 to [[strength]] while reducing [[attack]] by 4. |
Drinking it heals 250 to 825 [[life points]] depending on your [[Constitution]] level and temporarily adds +6 to [[strength]] while reducing [[attack]] by 4. |
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==Store locations== |
==Store locations== |
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− | {{Store locations list|Premade |
+ | {{Store locations list|Premade chocolate saturday}} |
==Disassembly== |
==Disassembly== |
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+ | {{Disassembly |
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− | {{Disassemble |
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|category = food |
|category = food |
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|level = 33 |
|level = 33 |
Latest revision as of 01:33, 9 April 2019
A Premade Chocolate Saturday is a drink that can be bought at Blurberry's Bar in the south-east corner of the first floor of the Grand Tree. Premade drinks cannot be used in the Gnome Restaurant minigame.
Drinking it heals 250 to 825 life points depending on your Constitution level and temporarily adds +6 to strength while reducing attack by 4.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
let(minLevel, 33) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level)
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing,"This will heal " + heal + " life points at level " + constitutionLevel + " in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Store locations
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Seller | Location | Cost | Currency | Base stock | Members? |
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Disassembly
Disassembly XP | 0.9 |
---|---|
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 63.7% |
Possible materials | |
Often | |
Organic parts | 89% |
Sometimes | |
Crafted parts | 8% |
Rarely | |
Living components | 1% |
Healthy components | 1% |
Enhancing components | 1% |