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A '''premade ttl''' is a type of [[Gnome cooking|gnomish food]] that can be bought from the [[gnome waiter]] in the north-west corner of the first floor of the [[Grand Tree]]. Premade foods cannot be used in the [[Gnome restaurant]] [[minigame]]. |
A '''premade ttl''' is a type of [[Gnome cooking|gnomish food]] that can be bought from the [[gnome waiter]] in the north-west corner of the first floor of the [[Grand Tree]]. Premade foods cannot be used in the [[Gnome restaurant]] [[minigame]]. |
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− | It heals 200 to |
+ | It heals 200 to 1500 [[life points]] depending on your [[Constitution]] level. |
{{Food calculator|base=60}} |
{{Food calculator|base=60}} |
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Revision as of 10:32, 11 April 2018
A premade ttl is a type of gnomish food that can be bought from the gnome waiter in the north-west corner of the first floor of the Grand Tree. Premade foods cannot be used in the Gnome restaurant minigame.
It heals 200 to 1500 life points depending on your Constitution level.
The minimum Constitution level to receive the full amount of healing from this food is 60.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
variables=skillstat_Constitution_level
calchealing|
let(minLevel, 60) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level)
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing,"This will heal " + heal + " life points at level " + constitutionLevel + " in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Store locations
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Seller | Location | Cost | Currency | Base stock | Members? |
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Disassembly
Disassembly XP | 1.8 |
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Item quantity required | 1 |
Material count | 1 |
Base junk chance | 34.0% |
Possible materials | |
Often | |
Organic parts | 89% |
Sometimes | |
Crafted parts | 8% |
Rarely | |
Living components | 1% |
Healthy components | 1% |
Enhancing components | 1% |