Release date | 29 June 2004 (Update) | ||||||||||||||||||||||||
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Members | No | ||||||||||||||||||||||||
Voice Over | No | ||||||||||||||||||||||||
Official difficulty | Novice | ||||||||||||||||||||||||
Quest series | Myreque | ||||||||||||||||||||||||
Age | Fifth Age | ||||||||||||||||||||||||
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Priest in Peril is the first quest to take place in Morytania, and was previously required to enter the region. At the command of King Roald, you must head to the temple of Paterdomus to aid the monk Drezel with recovering the temple.
Official description[]
Recently, contact has been lost with the Temple of Paterdomus on Misthalins' eastern border.
King Roald would be very interested to know what has caused this lack of communication, and seeks an adventurer willing to report back to him on the situation.
Walkthrough[]
Start point | Speak to King Roald in the Varrock Palace. |
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Member requirement | Free to play |
Official difficulty | Novice |
Official length | Medium |
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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A missing monk[]
Start the quest in the Varrock palace by greeting King Roald. He tells you that he has lost contact with a monk, who goes by the name of Drezel, who is a friend at the Paterdomus. The king wants you to go check on him and return with any information about the temple.
The temple on the Salve[]
Follow the path out of eastern Varrock to the north-east until you find the musician, then head east to reach the temple located near the entrance into Morytania from Misthalin. Click on the temple door and select "Knock". An unidentified person claiming to be Drezel from inside the temple will ask if you will help him by killing the dog nearby. Tell him you will and climb down the Mausoleum entrance north of the temple, and then kill the level 33 Cerberus. A "Ring of Recoil kill" will not count for the completion of this battle unless some damage from a weapon is inflicted upon the monster.
After defeating the dog, go back to the temple and knock again. You will hear the voice from earlier, but with a tinge of laughter, telling you to speak to King Roald.
Head back to Varrock Palace and talk to King Roald again. King Roald becomes enraged, and explains that the "dog" was guarding the temple from attack from the vampyres and other monsters in Morytania. He instructs you to go back and fix the problem right away.
Team Zamorak[]
Once you reach the temple, go to the top floor, where you find the monk, Drezel, behind bars. Talk to him through the cell door to get to know about the situation in Paterdomus. Drezel starts to tell you about the River Salve, and how it was blessed by Saradomin to prevent evil to pass over it. As the river is slowly being corrupted by the evil creatures, Drezel requests you to save the temple and restore Saradomin's presence over it. Drezel will tell you that he can't leave with the vampyre still there, and tells you that the water from the river might be able to temporarily seal the vampyre's tomb.
Head back downstairs and kill one of the monks of Zamorak to get a golden key. If you try to use it on the door to Drezel's cell, you will find that it does not fit.
Go back outside the temple, and climb down the ladder into the Mausoleum again. With the golden key and bucket, go through the gate where the Guardian dog Cerberus was located earlier. After traversing the path, you will see some monuments. Study them; you will notice one of them has an iron key in it. Use the Golden Key on the monument to swap keys (If you "Take-from monument" a powerful force will prevent you from taking the key and you will lose 10% of your total health). Go to the well in the centre of the circle of monuments and fill your bucket with the water from the river, to get a bucket of water.
Saradomin's blessing[]
Now return to Drezel. Use the key you got in the Mausoleum on his cell door and enter it. He will then bless the bucket of water that you filled earlier and give it back to you. Use it on the coffin to seal the vampyre. Drezel will then tell you to meet him in the Mausoleum.
Go back to the monument room and talk to Drezel. He will tell you that the river is still being corrupted. Drezel suggests using the power of a magical rock, the rune essence, to remove the Zamorakian magic and purify the river once again. Talk to Drezel again to give him rune essence. You'll need 50 essence or 25 pure essence; the essence cannot be noted. You can do it with multiple trips, use runecrafting pouches, or use a wicked hood to save space; however, the hood needs to be charged with at least 50 rune essence or, after feeding it an omni-talisman or omni-tiara, 25 pure essence.
When you have given Drezel all the essence, the river will be re-purified and the quest is complete!
Rewards[]
- 1 quest point
- 1,406 experience lamp
- The blessed Wolfbane dagger
- Talk to Historian Minas at the Varrock Museum to receive 5 Kudos
- 2 Treasure Hunter keys and 2 Hearts of Ice
Required for completing[]
Completion of Priest in Peril is required for the following:
- All Fired Up
- Animal Magnetism
- Creature of Fenkenstrain
- Ghosts Ahoy
- Haunted Mine
- Making History
- Nature Spirit
- Recipe for Disaster/Freeing the Lumbridge Sage
- Morytania achievements:
Transcript[]
Trivia[]
- Before the release of the Morytania achievements on 27 March 2012, Priest in Peril used to be a requirement to enter Morytania, but this is no longer the case. The same update renamed the temple guardian to Cerberus and his replacement to Lycurgus.
- In the monument room there are several gold items (pot, hammer, tinderbox, feather, needle and a candle) which you can take if you put the right item there, however you can't sell or use them and they're un-obtainable after talking to Drezel in the monument room.
Priest in Peril | |
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Related to the Myreque quest series | |
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Items |
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Rewards |
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Locations |
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Music |
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Miscellaneous | Quick guide • Transcript |
Main series | |
Related quests |
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Quest recollectors |
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Lores and Histories |
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Related |
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