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{{External|os}}
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{{Has quick guide}}
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{{Infobox Quest
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|name = Priest in Peril
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|image = [[File:Priest in Peril.png|200px]]
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|release = [[29 June]] [[2004]]
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|update = Priest In Peril Quest
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|members = No
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|series = [[Myreque quest series|Myreque]]
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|voice = No
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|difficulty = Novice
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|number = 54
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|developer = James B
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}}
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'''Priest in Peril''' is the first quest to take place in [[Morytania]], and was previously required to enter the region. At the command of [[King Roald]], you must head to the temple of [[Paterdomus]] to aid the monk [[Drezel]] with recovering the temple.
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==Official description==
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{{Quote|Recently, contact has been lost with the Temple of Paterdomus on Misthalins' eastern border.
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King Roald would be very interested to know what has caused this lack of communication, and seeks an adventurer willing to report back to him on the situation.}}
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==Walkthrough==
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{{Quest details
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|icon = Priest in Peril icon.png
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|start = Speak to [[King Roald]] in the [[Varrock]] Palace.
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|difficulty = Novice
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|length = Medium
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|members = No
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|items =
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* 50 [[rune essence]] or 25 [[pure essence]] (the essence ''must'' be un-noted)
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* A [[bucket]]
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|recommended =
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* 3 or more [[Varrock teleport]]s
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* A [[wicked hood]] or a familiar to carry any essence that you are unable to fit into your inventory.
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* [[Invitation box]] to teleport near the temple
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|kills =
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* [[Cerberus]] (level 33)
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* [[Monk of Zamorak]] (level 23)
 
}}
 
   
===A missing monk===
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[[File:King Roald chathead.png|left]]
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Start the quest in the [[Varrock]] palace by greeting [[King Roald]]. He tells you that he has lost contact with a monk, who goes by the name of Drezel, who is a friend at the [[Paterdomus]]. The king wants you to go check on him and return with any information about the temple.
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{{Clear|left}}
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===The temple on the Salve===
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[[File:Paterdomus Entrance.png|thumb|right|The temple of Paterdomus.]]
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Follow the path out of eastern Varrock to the north-east until you find the musician, then head east to reach the temple located near the entrance into Morytania from Misthalin. Click on the temple door and select "Knock". An unidentified person claiming to be Drezel from inside the temple will ask if you will help him by killing the dog nearby. Tell him you will and climb down the Mausoleum entrance north of the temple, and then kill the level 33 [[Cerberus]]. A "[[Ring of Recoil]] kill" will not count for the completion of this battle unless some damage from a weapon is inflicted upon the monster.
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[[File:Killing Cerberus.png|thumb|Killing Cerberus, the temple guardian.|left]]
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After defeating the dog, go back to the temple and knock again. You will hear the voice from earlier, but with a tinge of laughter, telling you to speak to [[King Roald]].
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Head back to Varrock Palace and talk to King Roald again. King Roald becomes enraged, and explains that the "dog" was guarding the temple from attack from the vampyres and other monsters in Morytania. He instructs you to go back and fix the problem right away.
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===Team Zamorak===
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[[File:Drezel imprisoned.png|thumb|Speaking to the imprisoned Drezel.]]
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Once you reach the temple, go to the top floor, where you find the monk, Drezel, behind bars. Talk to him through the cell door to get to know about the situation in Paterdomus. Drezel starts to tell you about the [[River Salve]], and how it was blessed by Saradomin to prevent evil to pass over it. As the river is slowly being corrupted by the evil creatures, Drezel requests you to save the temple and restore Saradomin's presence over it. Drezel will tell you that he can't leave with the vampyre still there, and tells you that the water from the river might be able to temporarily seal the vampyre's tomb.
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[[File:Killing a monk.png|thumb|left|Killing one of the Zamorakian monks in the temple.]]
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Head back downstairs and kill one of the [[Monk of Zamorak|monks of Zamorak]] to get a [[golden key]]. If you try to use it on the door to Drezel's cell, you will find that it does not fit.
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Go back outside the temple, and climb down the ladder into the Mausoleum again. With the golden key and bucket, go through the gate where the Guardian dog Cerberus was located earlier. After traversing the path, you will see some monuments. Study them; you will notice one of them has an [[iron key]] in it. Use the Golden Key on the monument to swap keys (If you "Take-from monument" a powerful force will prevent you from taking the key and you will lose 10% of your total health). Go to the well in the centre of the circle of monuments and fill your bucket with the water from the river, to get a [[bucket of water (murky)|bucket of water]].
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===Saradomin's blessing===
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[[File:Pouring bucket of water.png|thumb|Pouring the blessed water on the coffin.]]
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Now return to Drezel. Use the key you got in the Mausoleum on his cell door and enter it. He will then bless the bucket of water that you filled earlier and give [[Bucket of water (blessed)|it]] back to you. Use it on the coffin to seal the vampyre. Drezel will then tell you to meet him in the Mausoleum.
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Go back to the monument room and talk to Drezel. He will tell you that the river is still being corrupted. Drezel suggests using the power of a magical rock, the [[rune essence]], to remove the Zamorakian magic and purify the river once again. Talk to Drezel again to give him rune essence. You'll need 50 essence or 25 pure essence; the essence cannot be noted. You can do it with multiple trips, use [[Pouch (Runecrafting)|runecrafting pouches]], or use a [[wicked hood]] to save space; however, the hood needs to be charged with at least 50 [[rune essence]] or, after feeding it an [[omni-talisman]] or [[omni-tiara]], 25 pure essence.
 
 
When you have given Drezel all the essence, the river will be re-purified and the quest is complete!
 
 
==Rewards==
 
{{Quest rewards
 
|name = Priest in Peril
 
|qp = 1
 
|rewards =
 
* {{sxp|Prayer|1406}} [[Prayer XP lamp (Priest in Peril)|lamp]]
 
* The blessed [[Wolfbane]] dagger
 
* Talk to [[Historian Minas]] at the [[Varrock Museum]] to receive 5 [[Kudos]]
 
}}
 
 
==Required for completing==
 
Completion of Priest in Peril is required for the following:
 
 
* [[All Fired Up]]
 
* [[Animal Magnetism]]
 
* [[Creature of Fenkenstrain]]
 
* [[Ghosts Ahoy]]
 
* [[Haunted Mine]]
 
* [[Making History]]
 
* [[Nature Spirit]]
 
* [[Recipe for Disaster/Freeing the Lumbridge Sage]]
 
* [[Morytania achievements]]:
 
** '''[[Morytania achievements#Easy achievements|Easy]]''' "[[Dislike-Anthrope]]"
 
 
==Transcript==
 
{{Hasdialogue|quest}}
 
 
==Trivia==
 
* Before the release of the [[Morytania achievements]] on [[27 March]] [[2012]], Priest in Peril used to be a requirement to enter Morytania, but this is no longer the case. The same update renamed the temple guardian to Cerberus and his replacement to [[Lycurgus]].
 
* In the monument room there are several gold items (pot, hammer, tinderbox, feather, needle and a candle) which you can take if you put the right item there, however you can't sell or use them and they're un-obtainable after talking to Drezel in the monument room.
 
 
{{Priest in Peril}}
 
{{Myreque quest series}}
 
{{F2P Quests}}
 
[[es:Priest in Peril]]
 
[[nl:Priest in Peril]]
 
[[fi:Priest in Peril]]
 
[[Category:Free-to-play quests]]
 

Revision as of 09:50, June 8, 2019

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