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(I am guessing here, i will be honest. that it, like rapid heal was changed with EoC to reduce time between regeneration instead of increase the heal, i dont have rapid renewal but i tested rapid heal. if i am wrong, please correct me.)
(Tweaked info slightly. couple links to relevant pages back in.)
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|effect = 5x restore rate for {{skill clickpic|Constitution}}
 
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'''Rapid Renewal''' is a prayer which reduces the interval between natural healing from 6 seconds to 1.2. It requires both level 65 [[Prayer]] and level 65 [[Dungeoneering]] to use. It currently has the fourth highest prayer level required for any prayer in the default prayer book. To unlock this prayer, a [[scroll of renewal]] needs to be purchased, at a one-time cost of 107,000 [[Dungeoneering tokens]].
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'''Rapid Renewal''' is a [[Prayer]] which reduces the interval between natural healing to the users [[Life points]] from 6 seconds to 1.2. It requires both level 65 [[Prayer]] and level 65 [[Dungeoneering]] to use. It currently has the fourth highest prayer level required for any prayer in the default prayer book. To unlock this prayer, a [[scroll of renewal]] needs to be purchased, at a one-time cost of 107,000 [[Dungeoneering tokens]].
   
 
This prayer can be an effective way to recover life points without using food. [[Rapid Heal]] drains the prayer points of its caster by 33 points per minute. In order for Rapid Renewal to be cost-effective, it would have to drain a player's prayer by a maximum of 5/2 times the drain rate of [[Rapid Heal]], or '''82.5 points per minute'''. (This equation can be rewritten as [Restoration rate with Rapid Renewal on/Restoration rate with [[Rapid Heal]] on] x [drain rate of [[Rapid Heal]]])
 
This prayer can be an effective way to recover life points without using food. [[Rapid Heal]] drains the prayer points of its caster by 33 points per minute. In order for Rapid Renewal to be cost-effective, it would have to drain a player's prayer by a maximum of 5/2 times the drain rate of [[Rapid Heal]], or '''82.5 points per minute'''. (This equation can be rewritten as [Restoration rate with Rapid Renewal on/Restoration rate with [[Rapid Heal]] on] x [drain rate of [[Rapid Heal]]])

Revision as of 03:51, 12 April 2013

Rapid Renewal
Rapid Renewal
Release date Unknown edit
Members Yes
Level 65
Book Standard Prayers
Drain rate 230 points per minute (1 point per 0.24 seconds)
Effect 5x restore rate for Constitution
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Rapid Renewal is a Prayer which reduces the interval between natural healing to the users Life points from 6 seconds to 1.2. It requires both level 65 Prayer and level 65 Dungeoneering to use. It currently has the fourth highest prayer level required for any prayer in the default prayer book. To unlock this prayer, a scroll of renewal needs to be purchased, at a one-time cost of 107,000 Dungeoneering tokens.

This prayer can be an effective way to recover life points without using food. Rapid Heal drains the prayer points of its caster by 33 points per minute. In order for Rapid Renewal to be cost-effective, it would have to drain a player's prayer by a maximum of 5/2 times the drain rate of Rapid Heal, or 82.5 points per minute. (This equation can be rewritten as [Restoration rate with Rapid Renewal on/Restoration rate with Rapid Heal on] x [drain rate of Rapid Heal])

However, Rapid Renewal drains a player's prayer points by 230 points per minute. This high relative drain rate, along with the expensive cost and excessive amount of time needed to attain this prayer, brings the true merit of this prayer under question. Also note that a player will not recover life points in combat. However, if a player has access to an altar that is near where they are training, then this prayer will be very useful.

The regen brace stacks with this prayer. The lunar spell Dream stacked with this before EoC, it might not post-EoC.

Trivia

  • If you turn on Rapid Renewal and then Rapid Restore, it will turn off Rapid Renewal. However if you activate Rapid Restore first and Rapid Renewal after it will not turn off Rapid Restore. This has not yet been fixed.
  • At one time, rapid renewal at Nex on the last phase would cause the user to stay at 1 lifepoint and not cause death. This has been fixed.