Freeing Pirate Pete is a subquest of Recipe for Disaster.
|Start point||Inspect Pirate Pete.|
|Member requirement||Members only|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.|
|Enemies to defeat|
Inspect Pirate Pete in the banquet hall in Lumbridge Castle. Gypsy Aris says that to immunize Pirate Pete from the Culinaromancer's attack, you will need to feed him fishcakes. She suggests you talk to the cook.
Talk to the cook in the kitchen outside the banquet hall. He will tell you the fishcake recipe calls for ground cod, breadcrumbs, ground crab meat, and ground kelp. If you are below level 62 Cooking, you may burn the fishcakes required to finish the subquest, so you might want to bring extra ingredients. He will say that Murphy in Port Khazard will help you get the crab meat and kelp. Make sure you ask the cook about the crab meat before going to Port Khazard, or Murphy won't talk to you about crab cakes.
Take a dive
Make sure you are not carrying more than 27 kg of equipment, bank any pets or summoning pouches you have on you, (He won't let you dive carrying any animal or summoning pouch, something to do with animal cruelty...) and head over to Murphy on the docks of Port Khazard, take a charter ship from Catherby for 1600 gold for the quickest route, or a charter ship from Port Sarim for 1280 gold. The easiest way to arrive is to use the Yanille Lodestone, which must be activated before use, and then running northeast from the eastern entrance to the city. It is also an option to use the spirit tree network to take you to the Khazard Battlefield, although this requires a slightly longer run to Port Khazard. You can also teleport to the monastery south of Ardougne, using Ardougne cloak, or use the fairy ring djp and run southeast. Then ask him about giant crabs. He will tell you he can create breathing gear if you have a fishbowl. He can then take you diving for crab and kelp.
With a fishbowl in your inventory, talk to Murphy again to get your fishbowl made into a diving apparatus. Put on the fishbowl helmet and diving apparatus, and then ask to go diving. Your weight must be under 27 kilograms (diving apparatus and fishbowl helmet weigh 15 kg together, leaving 12 kg for your items) (there's a bank deposit box near Murphy), but keep your needle and bronze wire. Boots of lightness from the Temple of Ikov Quest may be used to lower your weight further, along with Wicked robes top and legs. Spotted and Spottier capes cannot be equipped as the diving apparatus must be worn.
For lower-levelled players, food and a weapon are essential, as the mudskippers hit fairly hard for their level. Capes and helmets cannot be equipped underwater.
When you are ready, tell Murphy you are ready to go diving.
There appears to be a glitch where if you have an aura activated when you enter and it depletes while you are swimming, you will start to walk/run rather than swim. This can also happen if you log out and then back in while underwater.
Once you're underwater, find a tall green plant—kelp—and pick it. Then swim north to a crab pen. Once, there, you will see Mogre Guards. Talk to the one named Nung. Tell him you want one of the big crabs, and he will tell you to get him five mudskipper hides.
Swim west to the entrance to the Mudskippers' cave, on the western wall of the underwater area. Pick up five rocks near the underwater cavern entrance, and then enter the cavern. While in the cavern (and the crab pen thereafter), players will be able to wield weapons as normal, as you will be standing upright. Kill five mudskippers (level 33 and 35) to get hides.
Exit the cavern, and take the hides back to Nung. Talk to him, give him the needle and three bronze wires, and then open the pen door. Kill a crab to get the Crab meat. (Be sure to bring the needle and the wire with you: It is not possible to take the mudskipper hides above the surface of the water!) Players may also want to get extra meat because you may burn the food when prepared later.
Leave the pen, swim south, and climb up the anchor (look for the little anchor). You may teleport from inside the crab pen if you prefer; however, should you choose to exit the crab pen, you should exit the area via the nearby Anchor. Teleporting out may not advance the quest.
Make the fishcakes
Return to the kitchen in Lumbridge Castle. Prepare your ingredients:
- Do NOT cook the crab meat before you mix the ingredients.
- Grind the kelp and crab meat to get ground kelp and ground crab meat.
- Right-click to grind raw cod into ground cod (Talk to Cook first or else the option to do so will be locked in the cooking menu).
- Use your knife on your bread to get breadcrumbs (Talk to Cook first or else the option to do so will be locked in the cooking menu).'
Now talk to the cook again. Make your way through the conversation to the Protecting the Pirate option. The cook will tell you he now knows how to make fishcakes.
Use the ingredients on each other to create a raw fishcake, and cook it to get a cooked fishcake. Enter the banquet hall, and give (do not eat it!) the fishcake to Pirate Pete in the dining room for your reward.
- 1 quest point
- 1,000 experience
- 1,000 experience
- 1,000 experience
- 1,000 experience
- The ability to go diving and fight crabs (you need your diving apparatus) at Mogre Camp
- The ability to cook crab meat (heals 100 life points in five bites)
- The ability to kill crabs to get their shells and claws, which can be made into a helmet and gloves with a chisel.
- Ability to dive underwater and trade crunchy claw tokens for giant crab pets.
- (Further) access to the Culinaromancer's chest
- 2 Treasure Hunter keys and 2 Hearts of Ice
Required for completing
Completion of Recipe for Disaster: Freeing Pirate Pete is required for the following:
Recipe for Disaster: Freeing Pirate Pete
|A subquest of Recipe for Disaster|
|Miscellaneous||Quick guide • Transcript|