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'''Red chinchompas''' are multi-target stackable [[Ranged]] thrown weapons requiring level 55 to use. They can be obtained by [[Hunter#Box Trapping|box trapping]] [[carnivorous chinchompa]]s in the [[Feldip Hunter area]]. |
'''Red chinchompas''' are multi-target stackable [[Ranged]] thrown weapons requiring level 55 to use. They can be obtained by [[Hunter#Box Trapping|box trapping]] [[carnivorous chinchompa]]s in the [[Feldip Hunter area]]. |
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− | They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and [[Ava|Ava's]] devices ([[Ava's attractor|attractor]], [[Ava's accumulator|accumulator]], [[Ava's alerter|alerter]]) do not return them. Red chinchompas still multi-target when using abilities and aren't used up by abilities. Inherently multi-target abilities (such as [[Ricochet]] and [[Bombardment]]) are unaffected. While [[Unload]] is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. [[Sacrifice]] will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. [[Bash]] will deal area damage, but you still need to be in melee distance. [[Tuska's Wrath]] will deal full damage to all targets hit. [[Shadow Tendrils]] |
+ | They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and [[Ava|Ava's]] devices ([[Ava's attractor|attractor]], [[Ava's accumulator|accumulator]], [[Ava's alerter|alerter]]) do not return them. Red chinchompas still multi-target when using abilities and aren't used up by abilities. Inherently multi-target abilities (such as [[Ricochet]] and [[Bombardment]]) are unaffected. While [[Unload]] is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. [[Sacrifice]] will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. [[Bash]] will deal area damage, but you still need to be in melee distance. [[Tuska's Wrath]] will deal full damage to all targets hit. [[Shadow Tendrils]] hit a single random target in the 3x3 area instead of the original target when used with chinchompas. [[Onslaught]] will drain adrenaline for every target hit, and when it runs out, causes the user to take 50% current health damage for every target hit as well, killing them instantly. |
Note that if a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. |
Note that if a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. |
Revision as of 05:35, 23 September 2015
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Red chinchompas are multi-target stackable Ranged thrown weapons requiring level 55 to use. They can be obtained by box trapping carnivorous chinchompas in the Feldip Hunter area.
They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities and aren't used up by abilities. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Bash will deal area damage, but you still need to be in melee distance. Tuska's Wrath will deal full damage to all targets hit. Shadow Tendrils hit a single random target in the 3x3 area instead of the original target when used with chinchompas. Onslaught will drain adrenaline for every target hit, and when it runs out, causes the user to take 50% current health damage for every target hit as well, killing them instantly.
Note that if a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved.
Bonuses
Requirements | |||||||||||
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55 | |||||||||||
Class | Slot | ||||||||||
Ranged | |||||||||||
Tier | |||||||||||
55 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 673 | - | |||||||||
Accuracy | 983 | - | |||||||||
Style | Thrown | ||||||||||
Range | ? (edit) | ||||||||||
Speed | Fast (3.0s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Chinchompa guide
Chinchompas | |
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Hunter | |
Weapons |
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Skillchompas |
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Player-owned farm |
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Other |
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Template:Other ranged weapons