A reed seed is a Farming seed from which reeds can be grown in a hops patch. As with all hops (except jute), four seeds are needed to plant one patch. It can be protected by paying a farmer 15 Asgarnian hops.
Fully-grown reeds produce toads, swamp tar, and swamp lizards when harvested. Roughly 3-5 toad egg sacs, with a chance of receiving 10 swamp tar and/or a swamp lizard per toad egg sac harvested, are gained per crop. Five toad egg sacs are always received when harvested if the hops patch was treated with Supercompost prior to the seeds being planted. Harvesting yields 190 farming experience per sac.
Doing a run between all four hops patches, players can expect to make anywhere between 143,280 (if no tar or lizards are received) to 383,460 (the theoretical maximum with 20 swamp lizards). This does not take into account the cost of any seeds, supercompost, and asgarnian hops if purchased, which altogether total −94,736. By only using the seeds the minimum profit/loss from a full farm run is 100,192, with a maximum of 340,372.
Reed seed | |
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Farming level | 78 |
Patch | Hops |
Payment | 15 asgarnian hops |
Time | 80 minutes (4x20 minutes) |
Seeds per | 4 seeds |
Experience | |
Planting | 180 |
Harvesting | 190 |
Produce | |
Crop | Toad egg sac |
Yield[?] | 3-5 |
The seeds may be obtained through pickpocketing Gnomes, Elves, or Dwarf traders, and by hunting jadinkos. This helps to make Thieving and Hunter a bit more profitable.
Healthy reeds | ||
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Stage | Image | |
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Disassembly
Disassembly XP | 2.3 |
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Item quantity required | 1 |
Material count | ? (edit) |
Base junk chance | 3.0% |
Possible materials |