FANDOM


Revolution

Revolution is a combat mode that can be toggled from the Combat Settings interface, or by right-clicking the gear icon in the action bar. Revolution automatically triggers the first cooled-down basic ability in your first nine action bar slots which you have the requirements to use. The damage and timing for these abilities is identical to what you would get if you used those basic abilities in Full Manual mode -- in other words, there is no penalty beyond being forced to follow a specific order. Other basic, threshold and ultimate abilities can also be used manually without turning off Revolution. This offers a high damage output comparable to Full Manual mode, without requiring each ability to be clicked manually.

Optimal basic abilities

For any given combat situation, there is an optimal Revolution ability setup that will maximize damage. The abilities below will maximize a stream of damage over a long period for some of those situations. This is not a complete analysis -- it assumes no threshold or ultimate abilities are used, and that there is virtually no input from the user. It does not take into account "overkill loss", lost damage due to hitting higher than a monster's remaining lifepoints. It is not tailored to any specific combat situation besides stun immunity/non-stun immunity, but each of these are reasonably good Revolution setups for just about any circumstance. The damage is listed in terms of ability damage per game tick.

It should be noted that Concentrated Blast and Snipe take 6 ticks when using Revolution, compared to 4 or 5 ticks when manually triggering abilities.

Melee

Two-handed

No stun immunity - 29.65% ability damage per tick

Slice SliceDismember DismemberSmash SmashCleave CleaveSever SeverPunish Punish

Stun immunity - 31.43% ability damage per tick

Kick KickCleave CleaveSlice SliceSever SeverSmash SmashDismember Dismember

Dual wielding

No stun immunity - 27.80% ability damage per tick

Slice SliceSever SeverDismember DismemberPunish PunishDecimate Decimate

Stun immunity - 29.73% ability damage per tick

Dismember DismemberSlice SliceKick KickSever SeverDecimate DecimatePunish Punish

Magic

Two-handed

No stun immunity - 30.79% ability damage per tick

Combust CombustDragon Breath Dragon BreathWrack WrackSonic Wave Sonic WaveChain Chain

Stun immunity - 32.95% ability damage per tick

Dragon Breath Dragon BreathCombust CombustWrack WrackImpact ImpactSonic Wave Sonic Wave

Dual wielding

No stun immunity - 36.57% ability damage per tick

Concentrated Blast Concentrated BlastDragon Breath Dragon BreathCombust CombustWrack Wrack

Stun immunity - 37.73% ability damage per tick

Dragon Breath Dragon BreathConcentrated Blast Concentrated BlastImpact ImpactCombust Combust

Ranged

Two-handed

No stun immunity - 28.95% ability damage per tick

Fragmentation Shot Fragmentation ShotPiercing Shot Piercing ShotDazing Shot Dazing ShotSnipe Snipe

Stun immunity - 30.65% ability damage per tick

Fragmentation Shot Fragmentation ShotPiercing Shot Piercing ShotDazing Shot Dazing ShotRicochet RicochetBinding Shot Binding Shot

Dual wielding

No stun immunity - 29.25% ability damage per tick

Fragmentation Shot Fragmentation ShotPiercing Shot Piercing ShotDazing Shot Dazing ShotSnipe Snipe

Stun immunity - 30.98% ability damage per tick

Fragmentation Shot Fragmentation ShotNeedle Strike Needle StrikePiercing Shot Piercing ShotRicochet RicochetBinding Shot Binding Shot

Trivia

Revolution

Revolution's activation animation in the beta.

Community content is available under CC-BY-SA unless otherwise noted.