(https://redd.it/3kq33t) Tag: rte-source |
m (cleanup) |
||
(40 intermediate revisions by 31 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ |
+ | {{Item |
+ | |version1=new|version2=used|version3=broken |
||
⚫ | |||
− | | |
+ | |name1=Ring of death|name2=Ring of death|name3=Ring of death (broken) |
+ | |image1=[[File:Ring of death.png]]|image2=[[File:Ring of death (used).png]]|image3=[[File:Ring of death (broken).png]] |
||
− | |release |
+ | |release=[[18 August]] [[2014]] |
− | |update |
+ | |update=Soul Reaper |
− | |members |
+ | |members=Yes |
− | |quest |
+ | |quest=No |
− | |tradeable |
+ | |tradeable=No|tradeable1=Yes |
⚫ | |||
+ | |stacksinbank=No|stacksinbank1= |
||
⚫ | |||
⚫ | |||
− | |high = 60000 |
||
⚫ | |||
− | |low = 40000 |
||
+ | |noteable1=Yes |
||
⚫ | |||
+ | |disassembly=Yes|value=255000 |
||
− | |exchange = gemw |
||
⚫ | |||
⚫ | |||
+ | |kept=reclaimable |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |exchange1=gemw |
||
+ | |tooltip = passive |
||
⚫ | |||
⚫ | |||
+ | |id1=31869|id2=31871|id3=35378 |
||
}} |
}} |
||
[[File:Ring of death detail.png|left|120px]] |
[[File:Ring of death detail.png|left|120px]] |
||
+ | A '''ring of death''' is a ring made by enchanting a [[hydrix ring]] with [[Enchant Level 6 Jewellery]] (requiring 87 [[Magic]]) or an [[enchant onyx]] tablet. It has two passive effects when worn: |
||
− | A '''Ring of death''' is a ring made by enchanting a [[hydrix ring]] with [[Enchant Level 6 Jewellery]] (requiring 87 [[Magic]]) or an [[enchant onyx]] tablet. It has a 50% chance of restoring the wearer's adrenaline by 1% for every 1500 of the target's maximum life points when that target dies, to a maximum of 5% adrenaline. The ring degrades to a broken state after 100,000 hits in combat; however as with all enchanted [[hydrix]] [[jewellery]] it can be recharged by 50% by using a cut [[onyx]] on it. The ring currently has the highest style bonuses of any All class ring, as well as the highest [[Prayer]] bonus of any ring. If you die with the ring equipped you will be teleported to the last respawn hub visited, and will automatically reclaim any items that normally would have been lost on death for free. When this happens, the ring loses 15% of its charges, a cost of {{coins|{{GEP|Onyx|.3|round=0}}}}. |
||
+ | * When a target is killed, there is a 50% chance of restoring the wearer's adrenaline by 1% for every 1500 of the target's maximum life points, to a maximum of 5% adrenaline. |
||
+ | * If the wearer dies, they will be teleported to the last respawn hub visited, with all items intact (including familiars), at a cost of 15% of the ring's charge (effectively costing {{Nowrap|{{NoCoins|{{GEP|Onyx|0.3|round=0}}|c}}).}} This effect does not work while in the Wilderness. |
||
+ | When using the ring, one should consider how many times they may die while fighting a boss, and how much it costs to reclaim the items from Death. If the reclaim cost is lower than the value stated above, players are better off paying [[Death]] or reclaiming the items themselves. The ring is useful in high-level boss fights where multiple switches are used, such as [[Nex: Angel of Death]] and [[Solak]]. |
||
− | If lost in the wilderness, the ring is destroyed with coins appearing for the killer. |
||
+ | The ring currently has the highest style bonuses of any ring, as well as the highest [[Prayer]] bonus of any ring. |
||
− | This item becomes untradeable once it is equipped. |
||
+ | |||
+ | The ring degrades to a broken state after [[equipment degradation|100,000 hits in combat]]; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut [[onyx]] on it (so a full recharge effectively costs {{NoCoins|{{GEP|onyx|2}}|c}}). |
||
+ | |||
+ | If the ring is lost in the [[:en:Wilderness|Wilderness]], the killer is rewarded with 625,000 coins and the ring is not reobtainable. |
||
+ | |||
+ | When attempting to wear a new (tradeable) ring, a warning message will appear stating that if you wear it, it will become permanently untradeable. Even if it is not used or onyxes are used to return it to full charges, it is still untradeable. One should consider if they will be using the ring often before equipping it. |
||
{{Infobox Bonuses |
{{Infobox Bonuses |
||
|tier = n/a |
|tier = n/a |
||
|requirements = None |
|requirements = None |
||
− | |degrades = |
+ | |degrades = 100000 |
− | | |
+ | |damage = 0 |
− | | |
+ | |accuracy = 0 |
− | |offDamage = 0 |
||
− | |offAccuracy = 0 |
||
|armour = 0 |
|armour = 0 |
||
|life = 0 |
|life = 0 |
||
Line 44: | Line 56: | ||
==Comparison with other rings== |
==Comparison with other rings== |
||
{{Ring comparison}} |
{{Ring comparison}} |
||
+ | |||
+ | ==Disassembly== |
||
+ | {{Disassembly |
||
+ | |level = 79 |
||
+ | |category = jewellery |
||
+ | }} |
||
==Trivia== |
==Trivia== |
||
Line 51: | Line 69: | ||
{{Ring}} |
{{Ring}} |
||
[[Category:Items that have passive effects]] |
[[Category:Items that have passive effects]] |
||
− | [[Category:Healing]] |
Latest revision as of 10:15, 8 June 2019
A ring of death is a ring made by enchanting a hydrix ring with Enchant Level 6 Jewellery (requiring 87 Magic) or an enchant onyx tablet. It has two passive effects when worn:
- When a target is killed, there is a 50% chance of restoring the wearer's adrenaline by 1% for every 1500 of the target's maximum life points, to a maximum of 5% adrenaline.
- If the wearer dies, they will be teleported to the last respawn hub visited, with all items intact (including familiars), at a cost of 15% of the ring's charge (effectively costing 692,260 coins). This effect does not work while in the Wilderness.
When using the ring, one should consider how many times they may die while fighting a boss, and how much it costs to reclaim the items from Death. If the reclaim cost is lower than the value stated above, players are better off paying Death or reclaiming the items themselves. The ring is useful in high-level boss fights where multiple switches are used, such as Nex: Angel of Death and Solak.
The ring currently has the highest style bonuses of any ring, as well as the highest Prayer bonus of any ring.
The ring degrades to a broken state after 100,000 hits in combat; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut onyx on it (so a full recharge effectively costs 4,615,068 coins).
If the ring is lost in the Wilderness, the killer is rewarded with 625,000 coins and the ring is not reobtainable.
When attempting to wear a new (tradeable) ring, a warning message will appear stating that if you wear it, it will become permanently untradeable. Even if it is not used or onyxes are used to return it to full charges, it is still untradeable. One should consider if they will be using the ring often before equipping it.
Requirements | Degrades | Tier | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
None | 100,000 charges | None | |||||||||
Class | Slot | Attributes | |||||||||
Hybrid | Armour | 0 | |||||||||
Life points | 0 | ||||||||||
Weapons | Main | Off | Prayer | 3 | |||||||
Damage | - | - | Damage reduction | ||||||||
Accuracy | - | - | PvM: 0% | PvP: 0% | |||||||
Style | - | Style bonuses | |||||||||
Range | - | 25 | 25 | 25 | |||||||
[FAQ] • [doc] |
Comparison with other rings
Name | Levels | Cost | Bonuses | Notes | |
---|---|---|---|---|---|
Ring of death | None | 28,860,701 | 25 3 |
| |
Asylum surgeon's ring | 85 All Broken Home Challenges |
500,000 (reclaim) | 21 |
| |
Onyx ring (i) | 300 Mobilising Armies rating | 1,808,626 144,100 |
21 22 |
||
Sixth-Age circuit | The World Wakes and all optional requirements |
Free | 21 12 |
| |
Hazelmere's signet ring | None | 1,432,268,388 | 21 |
| |
Berserker ring (i) | 300 Mobilising Armies rating (if purchased using Reward Credits) | 209,881 180 or 205,900 |
17 19 |
||
Seers' ring (i) | 66,961 180 or 205,900 |
25 | |||
Warrior ring (i) | 29,352 180 or 205,900 |
25 | |||
Archers' ring (i) | 52,217 180 or 205,900 |
25 | |||
Luck of the dwarves | None | 49,671,577 | 17 |
| |
Berserker ring | None | 209,881 | 12 5 |
||
Seers' ring | 66,961 | 17 | |||
Warrior ring | 29,352 | 17 | |||
Archers' ring | 52,217 | 17 | |||
Superior leviathan ring | 90 to make 85 85 |
100 Pearls | 15 43 |
| |
Ring of fortune | None | 2,343,971 | 13 |
| |
Ring of vigour | 62 62 |
50,000 | 12 |
| |
Explorer's ring 4 | Hard Lumbridge achievements | Free | 10 1 |
| |
Ring of wealth | None | 9,627 | 10 |
| |
Asylum doctor's ring | 30 Broken Home |
Free | 7 |
| |
Explorer's ring 3 | Medium Lumbridge achievements | Free | 5 1 |
| |
Ring of luck | None | 5,338 | 3 |
| |
Explorer's ring 2 | Easy Lumbridge achievements | Free | 2 1 |
| |
Explorer's ring 1 | Beginner Lumbridge achievements | Free | 1 1 |
| |
Ring of potency | None | Free | 1 |
|
Disassembly
Disassembly XP | 23.7 |
---|---|
Item quantity required | 1 |
Material count | 5 |
Base junk chance | 2.7% |
Possible materials | |
Often | |
Delicate parts | 35% |
Connector parts | 30% |
Smooth parts | 30% |
Rarely | |
Precious components | 3% |
Enhancing components | 2% |
Trivia
Standard |
| ||||||
Enchanted |
| ||||||
Imbued |
| ||||||
Fremennik |
| ||||||
Explorer |
| ||||||
Seeking |
| ||||||
Other |
| ||||||
Morphing |
| ||||||
Rewards |
| ||||||
Promotional |
|