RuneScape Wiki
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{{otheruses|def=no|the [[2017 Hallowe'en event]] ring|Ring of kinship (2017 Hallowe'en event)}}
{{Infobox Item
+
{{Item
 
|name = Ring of kinship
 
|name = Ring of kinship
|image = [[File:Ring of kinship.png]][[File:Ring of kinship (melee).png]][[File:Ring of kinship (ranged).png]][[File:Ring of kinship (magic).png]]
+
|image = [[File:Ring of kinship.png]]
 
|release = [[12 April]] [[2010]]
 
|release = [[12 April]] [[2010]]
 
|update = Dungeoneering Skill!
 
|update = Dungeoneering Skill!
Line 9: Line 10:
 
|equipable = Yes
 
|equipable = Yes
 
|stackable = No
 
|stackable = No
|high = 0
+
|disassembly = No
|low = 0
+
|value = 0
|value = 1
+
|alchable = No
 
|destroy = You can get a new one from the Dungeoneering tutor outside the castle at Daemonheim.
 
|destroy = You can get a new one from the Dungeoneering tutor outside the castle at Daemonheim.
|death = lost
+
|kept = never
 
|store = No
 
|store = No
 
|examine = This ties you to your allies and enables party configuration in Daemonheim.
 
|examine = This ties you to your allies and enables party configuration in Daemonheim.
|weight = 0
+
|weight = 0.004
  +
|id = 15707
 
}}
 
}}
 
[[File:Ring of kinship detail.png|left|100px]]
 
[[File:Ring of kinship detail.png|left|100px]]
The '''Ring of kinship''' was released on [[12 April]] [[2010]] along with the [[Dungeoneering]] skill. It provides an unlimited number of teleports to the [[Dungeoneering]] peninsula called [[Daemonheim]], along with numerous other uses including the ability to enter the dungeons, view Dungeoneering party details and customise the ring to apply various combat and non-combat classes. The ring is given to the player by the [[Dungeoneering tutor]] at the entrance of Daemonheim and is the only item (other than the [[orb of oculus]], the [[Daemonheim aura]]s, the [[mad necklace]] or the [[Enlightenment|Enlightenment Aura]]) that players are permitted to take into the dungeon from the surface. This item is available to both [[pay-to-play]] and [[free-to-play]] players. It gives no bonuses when worn. If this Ring is not among your [[Protect Item|protected items]] upon [[death]], you will '''not''' be able to find it at your [[Gravestone]] and will have to manually get a new one.
+
The '''ring of kinship''' is an item used to create parties for exploring [[Daemonheim]] with the [[Dungeoneering]] skill. It provides an unlimited number of teleports to the peninsula, along with numerous other uses including the ability to enter the dungeons, view Dungeoneering party details and customise the ring to apply various combat and non-combat classes. The ring is given to the player by the [[Dungeoneering tutor]] at the entrance of Daemonheim and is one of the few items that players are permitted to take into the dungeon from the surface.
 
'''Note:''' The Ring of kinship's teleport '''can''' be used in combat by right-clicking, but it will '''not''' work beyond level 26 Wilderness.
 
   
 
Alternative methods of arriving at Daemonheim are:
 
Alternative methods of arriving at Daemonheim are:
*Taking a ferry from the dock in front of [[Al Kharid]] bank, also accessible from [[Lumbridge swamp]].
+
* Taking a ferry from the dock in front of [[Al Kharid]] bank, also accessible from [[Lumbridge swamp]].
*Taking a ferry from the dock behind the bank in [[Taverley]].
+
* Taking a ferry from the dock behind the bank in [[Taverley]].
*Venturing through the [[Wilderness]] from [[Varrock]] and heading east.
+
* Venturing through the [[Wilderness]] from [[Varrock]] and heading east.
  +
* Using the portal in the Tower of Voices section of [[Prifddinas]].
  +
 
The Ring of kinship's teleport will not work beyond level 20 Wilderness.
   
 
[[File:Ring of kinship teleport.gif|right|frame|A player teleporting using the Ring of kinship]]
 
[[File:Ring of kinship teleport.gif|right|frame|A player teleporting using the Ring of kinship]]
 
{{Infobox Bonuses
 
{{Infobox Bonuses
  +
| tier = n/a
|requirements = None
 
| mainDamage = 0
+
| requirements = None
| mainAccuracy = 0
+
|damage = 0
| offDamage = 0
+
|accuracy = 0
| offAccuracy = 0
 
 
| armour = 0
 
| armour = 0
 
| life = 0
 
| life = 0
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| ranged = 0
 
| ranged = 0
 
| magic = 0
 
| magic = 0
|slot = ring
+
| slot = ring
 
}}
 
}}
  +
 
==Parties==
 
==Parties==
 
Each party of players is linked by a ring of kinship which allows the player to form, join, and manage a party. There is also a room in Daemonheim which allows players to have a party selected at random for them.
 
Each party of players is linked by a ring of kinship which allows the player to form, join, and manage a party. There is also a room in Daemonheim which allows players to have a party selected at random for them.
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To form a party, the player must click on the "Form Party" button in the Party Details interface. Once the party is formed, the player may invite other players to the party or leave the party (so others can invite the player). There are options to change the floor number and complexity level, and another to toggle Guide Mode on or off. It also shows the player's current progress and previous progress.
 
To form a party, the player must click on the "Form Party" button in the Party Details interface. Once the party is formed, the player may invite other players to the party or leave the party (so others can invite the player). There are options to change the floor number and complexity level, and another to toggle Guide Mode on or off. It also shows the player's current progress and previous progress.
   
==Reset Progress==
+
==Reset progress==
 
There is also the option to reset progress. When your progress has been reset, you will keep your current prestige, which will give Dungeoneering experience from this prestige when completing dungeons again.
 
There is also the option to reset progress. When your progress has been reset, you will keep your current prestige, which will give Dungeoneering experience from this prestige when completing dungeons again.
 
[[File:Ring of Kinship Customisation.png|thumb|350px|12 possible roles]]
 
[[File:Ring of Kinship Customisation.png|thumb|350px|12 possible roles]]
   
==Classes ==
+
==Classes==
 
{{Main|Ring of kinship/Classes}}
 
{{Main|Ring of kinship/Classes}}
As of [[19 July]], [[2010]], members can now customise their ring by purchasing class upgrades with Dungeoneering tokens. There are 12 possible classes, and only one may be active at a time. However two classes can be activated if you have done at least the Easy Tasks of the Daemonheim set. In order to take advantage of the upgrades, players must wear the rings.
+
Members can customise their ring by purchasing class upgrades with [[Dungeoneering Tokens]]. There are 12 possible classes, and only one may be active at a time. However two classes can be activated if you have done at least the Easy Tasks of the Daemonheim set. In order to take advantage of the upgrades, players must wear the rings.
   
If a player dies outside of Daemonheim with the ring, the player can regain it from the [[Dungeoneering Tutor]] for free. The ring will not lose its upgrade, and the tokens spent on upgrading the ring are not wasted.
+
If a player dies outside of Daemonheim with the ring, the player can regain it from the Dungeoneering tutor for free. The ring will not lose its upgrade, and the tokens spent on upgrading the ring are not wasted.
   
 
An upgraded ring of kinship does not have any boost in a F2P world.
 
An upgraded ring of kinship does not have any boost in a F2P world.
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|-
 
|-
 
| rowspan="3" |Meleer
 
| rowspan="3" |Meleer
  +
|[[Ring of kinship (tank)|Tank]]
|Tank
 
 
|Damage is reduced when wearing a shield.
 
|Damage is reduced when wearing a shield.
 
|<nowiki>-</nowiki>6%
 
|<nowiki>-</nowiki>6%
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|<nowiki>-</nowiki>15%
 
|<nowiki>-</nowiki>15%
 
|-
 
|-
|Tactician
+
|[[Ring of kinship (tactician)|Tactician]]
 
|Increases chance of hitting with one handed melee weapons.
 
|Increases chance of hitting with one handed melee weapons.
  +
| +2%
|<nowiki>+</nowiki>2%
 
  +
| +4%
|<nowiki>+</nowiki>4%
 
  +
| +6%
|<nowiki>+</nowiki>6%
 
  +
| +8%
|<nowiki>+</nowiki>8%
 
|<nowiki>+</nowiki>10%
+
| +10%
|<nowiki>+</nowiki>12%
+
| +12%
|<nowiki>+</nowiki>14%
+
| +14%
|<nowiki>+</nowiki>16%
+
| +16%
|<nowiki>+</nowiki>18%
+
| +18%
|<nowiki>+</nowiki>20%
+
| +20%
 
|-
 
|-
|Berserker
+
|[[Ring of kinship (berserker)|Berserker]]
 
|Increases chance of hitting with two-handed melee weapons.
 
|Increases chance of hitting with two-handed melee weapons.
  +
| +2%
|<nowiki>+</nowiki>2%
 
  +
| +4%
|<nowiki>+</nowiki>4%
 
  +
| +6%
|<nowiki>+</nowiki>6%
 
  +
| +8%
|<nowiki>+</nowiki>8%
 
|<nowiki>+</nowiki>10%
+
| +10%
|<nowiki>+</nowiki>12%
+
| +12%
|<nowiki>+</nowiki>14%
+
| +14%
|<nowiki>+</nowiki>16%
+
| +16%
|<nowiki>+</nowiki>18%
+
| +18%
|<nowiki>+</nowiki>20%
+
| +20%
 
|-
 
|-
 
| rowspan="3" |Ranger
 
| rowspan="3" |Ranger
  +
|[[Ring of kinship (sniper)|Sniper]]
|Sniper
 
 
|Increases chance of hitting with a bow.
 
|Increases chance of hitting with a bow.
  +
| +2%
|<nowiki>+</nowiki>2%
 
  +
| +4%
|<nowiki>+</nowiki>4%
 
  +
| +6%
|<nowiki>+</nowiki>6%
 
  +
| +8%
|<nowiki>+</nowiki>8%
 
|<nowiki>+</nowiki>10%
+
| +10%
|<nowiki>+</nowiki>12%
+
| +12%
|<nowiki>+</nowiki>14%
+
| +14%
|<nowiki>+</nowiki>16%
+
| +16%
|<nowiki>+</nowiki>18%
+
| +18%
|<nowiki>+</nowiki>20%
+
| +20%
 
|-
 
|-
|Keen-eye
+
|[[Ring of kinship (keen-eye)|Keen-eye]]
 
|Chance of decreasing target's Defence with ranged attacks.
 
|Chance of decreasing target's Defence with ranged attacks.
 
|40%
 
|40%
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|100%
 
|100%
 
|-
 
|-
|Desperado
+
|[[Ring of kinship (desperado)|Desperado]]
 
|Increases damage of ranged attacks.
 
|Increases damage of ranged attacks.
|<nowiki>+</nowiki>11%
+
| +11%
|<nowiki>+</nowiki>12%
+
| +12%
|<nowiki>+</nowiki>13%
+
| +13%
|<nowiki>+</nowiki>14%
+
| +14%
|<nowiki>+</nowiki>15%
+
| +15%
|<nowiki>+</nowiki>16%
+
| +16%
|<nowiki>+</nowiki>17%
+
| +17%
|<nowiki>+</nowiki>18%
+
| +18%
|<nowiki>+</nowiki>19%
+
| +19%
|<nowiki>+</nowiki>20%
+
| +20%
 
|-
 
|-
 
| rowspan="3" |Mage
 
| rowspan="3" |Mage
  +
|[[Ring of kinship (blazer)|Blazer]]
|Blazer
 
 
|Chance of applying the combust effect to your target.
 
|Chance of applying the combust effect to your target.
 
|5%
 
|5%
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|50%
 
|50%
 
|-
 
|-
|Blaster
+
|[[Ring of kinship (blaster)|Blaster]]
 
|Chance to slow down an opponent's attack speed.
 
|Chance to slow down an opponent's attack speed.
 
|12%
 
|12%
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|30%
 
|30%
 
|-
 
|-
|Blitzer
+
|[[Ring of kinship (blitzer)|Blitzer]]
 
|Increases your chance of hitting with magic weapons.
 
|Increases your chance of hitting with magic weapons.
  +
| +5%
|<nowiki>+</nowiki>5%
 
|<nowiki>+</nowiki>10%
+
| +10%
|<nowiki>+</nowiki>15%
+
| +15%
|<nowiki>+</nowiki>20%
+
| +20%
|<nowiki>+</nowiki>25%
+
| +25%
|<nowiki>+</nowiki>30%
+
| +30%
|<nowiki>+</nowiki>35%
+
| +35%
|<nowiki>+</nowiki>40%
+
| +40%
|<nowiki>+</nowiki>45%
+
| +45%
|<nowiki>+</nowiki>50%
+
| +50%
 
|-
 
|-
 
| rowspan="4" |Skiller
 
| rowspan="4" |Skiller
  +
|[[Ring of kinship (medic)|Medic]]
|Medic
 
 
|Increases the amount you heal other players.
 
|Increases the amount you heal other players.
|<nowiki>+</nowiki>20%
+
| +20%
|<nowiki>+</nowiki>23%
+
| +23%
|<nowiki>+</nowiki>27%
+
| +27%
|<nowiki>+</nowiki>30%
+
| +30%
|<nowiki>+</nowiki>33%
+
| +33%
|<nowiki>+</nowiki>37%
+
| +37%
|<nowiki>+</nowiki>40%
+
| +40%
|<nowiki>+</nowiki>43%
+
| +43%
|<nowiki>+</nowiki>47%
+
| +47%
|<nowiki>+</nowiki>50%
+
| +50%
 
|-
 
|-
|Gatherer
+
|[[Ring of kinship (gatherer)|Gatherer]]
 
|Chance of extra resources and skill task damage reduction.
 
|Chance of extra resources and skill task damage reduction.
 
|20%
 
|20%
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|50%
 
|50%
 
|-
 
|-
| rowspan="2" |Artisan
+
| rowspan="2" |[[Ring of kinship (artisan)|Artisan]]
 
|Chance of saving resources
 
|Chance of saving resources
 
|20%
 
|20%
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|50%
 
|50%
 
|-
 
|-
|Increase Runecrafting level when crafting when making runes
+
|Increase Runecrafting level when crafting multiple runes
  +
| +1
|<nowiki>+</nowiki>1
 
  +
| +2
|<nowiki>+</nowiki>2
 
  +
| +3
|<nowiki>+</nowiki>3
 
  +
| +4
|<nowiki>+</nowiki>4
 
  +
| +5
|<nowiki>+</nowiki>5
 
  +
| +6
|<nowiki>+</nowiki>6
 
  +
| +7
|<nowiki>+</nowiki>7
 
  +
| +8
|<nowiki>+</nowiki>8
 
  +
| +9
|<nowiki>+</nowiki>9
 
  +
| +10
|<nowiki>+</nowiki>10
 
 
|-
 
|-
 
! colspan="3" |Upgrade Cost (Tokens)
 
! colspan="3" |Upgrade Cost (Tokens)
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|}
 
|}
   
The cost of upgrading increases dramatically after tier 8 because players who have earned enough tokens to achieve those tiers will also have a significantly increased capacity to earn Dungeoneering tokens.{{CiteForum |author = Mod Emilee|url = http://www.webcitation.org/5rflLV0ZP|title = Game Update FAQ - 19/07/10|forum = Recent Updates|postdate = 25 July 2010|name = dun1.5faq}} To get tier 10 in all of the 12 roles you must obtain 3,878,580 tokens which is equivalent to at least 38,785,800 XP (Level 110).
+
The cost of upgrading increases dramatically after tier 8 because players who have earned enough tokens to achieve those tiers will also have a significantly increased capacity to earn Dungeoneering tokens.{{CiteForum |author = Mod Emilee|url = http://www.webcitation.org/5rflLV0ZP|title = Game Update FAQ - 19/07/10|forum = Recent Updates|postdate = 25 July 2010|name = dun1.5faq}} To get tier 10 in all of the 12 roles you must obtain 3,878,580 tokens which is equivalent to at least 38,785,800 experience (Level 110).
   
 
===Quick-switch===
 
===Quick-switch===
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To select the secondary ring, right-click on "Switch-to" in the customise interface and choose "Quick-switch".
 
To select the secondary ring, right-click on "Switch-to" in the customise interface and choose "Quick-switch".
   
===Secondary Class===
+
===Secondary class===
 
With the release of [[Daemonheim Tasks]] on [[10 September]] [[2013]], a secondary class can be selected after completion of the easy tasks, from the "secondary" section when accessing the "customisation" interface. Players are able to right-click the "switch-to" settings and select "secondary".
 
With the release of [[Daemonheim Tasks]] on [[10 September]] [[2013]], a secondary class can be selected after completion of the easy tasks, from the "secondary" section when accessing the "customisation" interface. Players are able to right-click the "switch-to" settings and select "secondary".
   
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===Controversy===
 
===Controversy===
When the ring of kinship classes were released on [[19 July]] [[2010]] with the [[Update:Dungeoneering Update|Dungeoneering 1.5]] update, in the original update post, the berserker class effect was described as "Increases Strength levels when calculating damage."{{CiteNews |author = Mod Mark, Mod Chris L, Mod Liono and Mod Trick|url = http://services.runescape.com/m=news/newsitem.ws?id=3213|title = Dungeoneering Update|newsdate = 19 July 2010}} Players who purchased this class quickly discovered that when they used spears, they did not get the damage boost. They began to suspect that in order to gain the damage boost, they had to be in the aggressive stance, which spears did not have. They cited the [[Update:Blog - Beyond the Release|Dungeoneering 1.5]] Developers' Blog, which had a work-in-progress screenshot of the class interface which described the berserker class effect as "Increases max hit when in aggressive stance."{{CiteDevBlog |author = Mod Liono|url = http://services.runescape.com/m=rswiki/en/DevBlog:Beyond_the_Release|title = Dungeoneering: Beyond the Release|blogdate = 28 May 2010}} Initially, Mod Mark H confirmed that the berserker class did ''not'' require the aggressive stance to use,{{CiteForum |author = Mod Mark H|url = http://www.webcitation.org/5rflCtMFX|title = -PLEASE!- Change the Tank Ring|forum = Recent Updates|postdate = 19 July 2010}} however soon afterwards Mod Emilee and Mod Trick confirmed players' suspicions that they must be in the aggressive stance.{{NamedRef|dun1.5faq}}{{CiteForum |author = Mod Trick|url = http://www.webcitation.org/5rflNf0Tt|title = Bezerker problem, Mod Mark H|forum = Recent updates|postdate = 21 July 2010|name = ModTrickconfirms}} Many players were very upset by this, since many meleers use spears exclusively while in the dungeon, due to the fact that they have the ability to fight with stab, slash or crush without having to change weapons. They felt that they had wasted a vast amount of tokens on a ring that was of no use to them, and that they were not at fault due to the discrepancy between the Update post, the Game Guide, and the actual mechanics of the game. In response to this, Jagex began looking into ways to reimburse players,{{NamedRef|ModTrickconfirms}} and stated that they were working on a one-time only reset option, which was offered on 19 August, 2010.
+
When the ring of kinship classes were released on [[19 July]] 2010 with the [[Update:Dungeoneering Update|Dungeoneering 1.5]] update, in the original update post, the berserker class effect was described as "Increases Strength levels when calculating damage."{{CiteNews |author = Mod Mark, Mod Chris L, Mod Liono and Mod Trick|url = http://services.runescape.com/m=news/newsitem.ws?id=3213|title = Dungeoneering Update|newsdate = 19 July 2010}} Players who purchased this class quickly discovered that when they used spears, they did not get the damage boost. They began to suspect that in order to gain the damage boost, they had to be in the aggressive stance, which spears did not have. They cited the [[Update:Blog - Beyond the Release|Dungeoneering 1.5]] Developers' Blog, which had a work-in-progress screenshot of the class interface which described the berserker class effect as "Increases max hit when in aggressive stance."{{CiteDevBlog |author = Mod Liono|url = http://services.runescape.com/m=rswiki/en/DevBlog:Beyond_the_Release|title = Dungeoneering: Beyond the Release|blogdate = 28 May 2010}} Initially, Mod Mark H stated that the berserker class did ''not'' require the aggressive stance to use,{{CiteForum |author = Mod Mark H|url = http://www.webcitation.org/5rflCtMFX|title = -PLEASE!- Change the Tank Ring|forum = Recent Updates|postdate = 19 July 2010}} however soon afterwards Mod Emilee and Mod Trick confirmed players' suspicions that they must be in the aggressive stance.{{NamedRef|dun1.5faq}}{{CiteForum |author = Mod Trick|url = http://www.webcitation.org/5rflNf0Tt|title = Bezerker problem, Mod Mark H|forum = Recent updates|postdate = 21 July 2010|name = ModTrickconfirms}} Many players were very upset by this, since many meleers use spears exclusively while in the dungeon, due to the fact that they have the ability to fight with stab, slash or crush without having to change weapons. They felt that they had wasted a vast amount of tokens on a ring that was of no use to them, and that they were not at fault due to the discrepancy between the Update post, the Game Guide, and the actual mechanics of the game. In response to this, Jagex began looking into ways to reimburse players,{{NamedRef|ModTrickconfirms}} and stated that they were working on a one-time only reset option, which was offered on 19 August, 2010.
   
 
==Other uses==
 
==Other uses==
Free players may find the ring of kinship useful for a variety of tasks, as it teleports players very close to a bank. This can be used to make [[Fishing]], [[Woodcutting]], [[Mining]], or [[Cooking]] less time consuming. Members can combine this ring with a [[Spirit graahk]] familiar for [[Runecrafting]] but using a [[Tokkul-Zo]] or [[ring of duelling]] are still faster options. It is also a viable teleport to [[Al Kharid]], since players can teleport to Daemonheim, then take the nearby ferry to Al Kharid. It has no combat bonuses and is allowed to be taken onto [[Entrana]]. [[Law rune running]] can be convenient as banking time is shortened.
+
Free players may find the ring of kinship useful for a variety of tasks, as it teleports players very close to a bank. This can be used to make [[Fishing]], [[Woodcutting]], [[Mining]], or [[Cooking]] less time consuming. Members can combine this ring with a [[spirit graahk]] familiar for [[Runecrafting]] but using a [[Tokkul-Zo]] or [[ring of duelling]] are still faster options. It has no combat bonuses and is allowed to be taken onto [[Entrana]]. [[Law rune running]] can be convenient as banking time is shortened.
   
 
<div align="center"><gallery widths="138" captionalign="left">
 
<div align="center"><gallery widths="138" captionalign="left">
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==Trivia==
 
==Trivia==
 
* Prior to July 2011, if a player left a dungeon early by climbing the ladder in the start room, it was possible to rejoin the party by entering the name of a member currently in the party. This only worked if that member had private chat on. Typing the player's own name did not work and would result in the message, "You want to party with yourself?" It is no longer possible for a player to rejoin a party after leaving using the ladder in the start room.
 
* Prior to July 2011, if a player left a dungeon early by climbing the ladder in the start room, it was possible to rejoin the party by entering the name of a member currently in the party. This only worked if that member had private chat on. Typing the player's own name did not work and would result in the message, "You want to party with yourself?" It is no longer possible for a player to rejoin a party after leaving using the ladder in the start room.
* When the ring is held up to an open flame outside a dungeon, or when destroyed on top of the [[Wilderness North Volcano]], a message appears, alluding to the [[Wikipedia:One Ring|One Ring]] from the [[Wikipedia:Lord of the Rings|Lord of the Rings]] by [[Wikipedia:J. R. R. Tolkien|J.R.R. Tolkien]]. When used inside a dungeon, a message will be revealed on the ring reading "Nothing interesting happens", which completes the "Invisible Ink" [[Daemonheim Tasks|Daemonheim task]].
+
* When the ring is held up to an open flame outside a dungeon, or when destroyed on top of the [[Wilderness North Volcano]], a message appears, alluding to the [[Wikipedia:One Ring|One Ring]] from the [[Wikipedia:Lord of the Rings|Lord of the Rings]] by [[Wikipedia:J. R. R. Tolkien|J.R.R. Tolkien]]. When used inside a dungeon, a message will be revealed on the ring reading "Nothing interesting happens", which completes the "Invisible Ink" Daemonheim task.
* When one is on a [[Free to Play]] server and attempts to teleport to [[Daemonheim]] with the ring while dungeoneering, a message will appear that says "You must be in a member's world to do this," although members may not teleport out of a dungeon via the ring either.
+
* When one is on a free-to-play server and attempts to teleport to Daemonheim with the ring while dungeoneering, a message will appear that says "You must be in a member's world to do this," although members may not teleport out of a dungeon via the ring either.
 
* If the Ring of Kinship is destroyed or banked before starting Dungeoneering, you will be granted another one.
 
* If the Ring of Kinship is destroyed or banked before starting Dungeoneering, you will be granted another one.
 
* Whilst Dungeoneering, the Ring of Kinship cannot be destroyed.
 
* Whilst Dungeoneering, the Ring of Kinship cannot be destroyed.
 
* In Vengeance, one of the [[Fremennik Sagas]], it is revealed that the Ring of Kinship is what makes you respawn when you die in Daemonheim.
 
* In Vengeance, one of the [[Fremennik Sagas]], it is revealed that the Ring of Kinship is what makes you respawn when you die in Daemonheim.
 
* Divination was added to the Gatherer role on [[4 February]] [[2014]].
 
* Divination was added to the Gatherer role on [[4 February]] [[2014]].
  +
* Using the ring on one of the tables in the start room would kick the player out of the dungeon.
  +
* The ring formerly allowed the player to check their [[Dungeoneering journals]] via a right-click option.
  +
* Before the [[Evolution of Combat]], the ring's teleport could not be used while in combat.
   
 
==References==
 
==References==
{{reflist}}
+
{{Reflist}}
   
{{Dungeoneering}}
 
{{Teleporting Equipment}}
 
 
{{Rings}}
 
{{Rings}}
  +
{{Ring of kinship variants}}
 
{{Dungeoneering}}
 
[[nl:Ring of kinship]][[fi:Ring of kinship]]
 
[[nl:Ring of kinship]][[fi:Ring of kinship]]
[[Category:Teleportation Items]]
 

Latest revision as of 06:01, 9 April 2019

Ring of kinship detail

The ring of kinship is an item used to create parties for exploring Daemonheim with the Dungeoneering skill. It provides an unlimited number of teleports to the peninsula, along with numerous other uses including the ability to enter the dungeons, view Dungeoneering party details and customise the ring to apply various combat and non-combat classes. The ring is given to the player by the Dungeoneering tutor at the entrance of Daemonheim and is one of the few items that players are permitted to take into the dungeon from the surface.

Alternative methods of arriving at Daemonheim are:

The Ring of kinship's teleport will not work beyond level 20 Wilderness.

Ring of kinship teleport

A player teleporting using the Ring of kinship

Combat Stats
RequirementsTier
NoneNone
ClassSlotAttributes
NoneRing slotDefenceArmour0
ConstitutionLife points0
WeaponsMainOffPrayerPrayer0
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 0%
Style-Style bonuses
Range-Strength0Ranged0Magic0
[FAQ][doc]

Parties

Each party of players is linked by a ring of kinship which allows the player to form, join, and manage a party. There is also a room in Daemonheim which allows players to have a party selected at random for them.

To form a party, the player must click on the "Form Party" button in the Party Details interface. Once the party is formed, the player may invite other players to the party or leave the party (so others can invite the player). There are options to change the floor number and complexity level, and another to toggle Guide Mode on or off. It also shows the player's current progress and previous progress.

Reset progress

There is also the option to reset progress. When your progress has been reset, you will keep your current prestige, which will give Dungeoneering experience from this prestige when completing dungeons again.

Ring of Kinship Customisation

12 possible roles

Classes

Members can customise their ring by purchasing class upgrades with Dungeoneering Tokens. There are 12 possible classes, and only one may be active at a time. However two classes can be activated if you have done at least the Easy Tasks of the Daemonheim set. In order to take advantage of the upgrades, players must wear the rings.

If a player dies outside of Daemonheim with the ring, the player can regain it from the Dungeoneering tutor for free. The ring will not lose its upgrade, and the tokens spent on upgrading the ring are not wasted.

An upgraded ring of kinship does not have any boost in a F2P world.

Role Class Effect Tier
1 2 3 4 5 6 7 8 9 10
Meleer Tank Damage is reduced when wearing a shield. -6% -7% -8% -9% -10% -11% -12% -13% -14% -15%
Tactician Increases chance of hitting with one handed melee weapons. +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%
Berserker Increases chance of hitting with two-handed melee weapons. +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%
Ranger Sniper Increases chance of hitting with a bow. +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%
Keen-eye Chance of decreasing target's Defence with ranged attacks. 40% 47% 53% 60% 67% 73% 80% 87% 93% 100%
Desperado Increases damage of ranged attacks. +11% +12% +13% +14% +15% +16% +17% +18% +19% +20%
Mage Blazer Chance of applying the combust effect to your target. 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Blaster Chance to slow down an opponent's attack speed. 12% 14% 16% 18% 20% 22% 24% 26% 28% 30%
Blitzer Increases your chance of hitting with magic weapons. +5% +10% +15% +20% +25% +30% +35% +40% +45% +50%
Skiller Medic Increases the amount you heal other players. +20% +23% +27% +30% +33% +37% +40% +43% +47% +50%
Gatherer Chance of extra resources and skill task damage reduction. 20% 23% 27% 30% 33% 37% 40% 43% 47% 50%
Artisan Chance of saving resources 20% 23% 27% 30% 33% 37% 40% 43% 47% 50%
Increase Runecrafting level when crafting multiple runes +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Upgrade Cost (Tokens) 135 175 335 660 1,360 3,400 6,800 18,750 58,600 233,000
Cumulative Cost (Tokens) 135 310 645 1,305 2,665 6,065 12,865 31,615 90,215 323,215

The cost of upgrading increases dramatically after tier 8 because players who have earned enough tokens to achieve those tiers will also have a significantly increased capacity to earn Dungeoneering tokens.[1] To get tier 10 in all of the 12 roles you must obtain 3,878,580 tokens which is equivalent to at least 38,785,800 experience (Level 110).

Quick-switch

Players can quickly switch from one type to another using Quick-switch on the ring's right-click menu.

This error message appears if the option has not been configured. "You have no ring selected to quick-switch to. Select 'Customise' and pick a secondary ring to quick-switch to."

To select the secondary ring, right-click on "Switch-to" in the customise interface and choose "Quick-switch".

Secondary class

With the release of Daemonheim Tasks on 10 September 2013, a secondary class can be selected after completion of the easy tasks, from the "secondary" section when accessing the "customisation" interface. Players are able to right-click the "switch-to" settings and select "secondary".

The secondary class stacks with the original ring, even if selecting the same class. After the easy tasks, the secondary ring will have 25% effect, the medium tasks increase this to 50%, the hard tasks to 75% and finally the elite tasks make the secondary class 100% effective.

Controversy

When the ring of kinship classes were released on 19 July 2010 with the Dungeoneering 1.5 update, in the original update post, the berserker class effect was described as "Increases Strength levels when calculating damage."[2] Players who purchased this class quickly discovered that when they used spears, they did not get the damage boost. They began to suspect that in order to gain the damage boost, they had to be in the aggressive stance, which spears did not have. They cited the Dungeoneering 1.5 Developers' Blog, which had a work-in-progress screenshot of the class interface which described the berserker class effect as "Increases max hit when in aggressive stance."[3] Initially, Mod Mark H stated that the berserker class did not require the aggressive stance to use,[4] however soon afterwards Mod Emilee and Mod Trick confirmed players' suspicions that they must be in the aggressive stance.[1][5] Many players were very upset by this, since many meleers use spears exclusively while in the dungeon, due to the fact that they have the ability to fight with stab, slash or crush without having to change weapons. They felt that they had wasted a vast amount of tokens on a ring that was of no use to them, and that they were not at fault due to the discrepancy between the Update post, the Game Guide, and the actual mechanics of the game. In response to this, Jagex began looking into ways to reimburse players,[5] and stated that they were working on a one-time only reset option, which was offered on 19 August, 2010.

Other uses

Free players may find the ring of kinship useful for a variety of tasks, as it teleports players very close to a bank. This can be used to make Fishing, Woodcutting, Mining, or Cooking less time consuming. Members can combine this ring with a spirit graahk familiar for Runecrafting but using a Tokkul-Zo or ring of duelling are still faster options. It has no combat bonuses and is allowed to be taken onto Entrana. Law rune running can be convenient as banking time is shortened.

Trivia

  • Prior to July 2011, if a player left a dungeon early by climbing the ladder in the start room, it was possible to rejoin the party by entering the name of a member currently in the party. This only worked if that member had private chat on. Typing the player's own name did not work and would result in the message, "You want to party with yourself?" It is no longer possible for a player to rejoin a party after leaving using the ladder in the start room.
  • When the ring is held up to an open flame outside a dungeon, or when destroyed on top of the Wilderness North Volcano, a message appears, alluding to the One Ring from the Lord of the Rings by J.R.R. Tolkien. When used inside a dungeon, a message will be revealed on the ring reading "Nothing interesting happens", which completes the "Invisible Ink" Daemonheim task.
  • When one is on a free-to-play server and attempts to teleport to Daemonheim with the ring while dungeoneering, a message will appear that says "You must be in a member's world to do this," although members may not teleport out of a dungeon via the ring either.
  • If the Ring of Kinship is destroyed or banked before starting Dungeoneering, you will be granted another one.
  • Whilst Dungeoneering, the Ring of Kinship cannot be destroyed.
  • In Vengeance, one of the Fremennik Sagas, it is revealed that the Ring of Kinship is what makes you respawn when you die in Daemonheim.
  • Divination was added to the Gatherer role on 4 February 2014.
  • Using the ring on one of the tables in the start room would kick the player out of the dungeon.
  • The ring formerly allowed the player to check their Dungeoneering journals via a right-click option.
  • Before the Evolution of Combat, the ring's teleport could not be used while in combat.

References

  1. ^ a b Mod Emilee. "Game Update FAQ - 19/07/10." 25 July 2010. Recent Updates Forums.
  2. ^ Mod Mark, Mod Chris L, Mod Liono and Mod Trick. "Dungeoneering Update." 19 July 2010. RuneScape News.
  3. ^ Mod Liono. "Dungeoneering: Beyond the Release." 28 May 2010. Developers' Blogs.
  4. ^ Mod Mark H. "-PLEASE!- Change the Tank Ring." 19 July 2010. Recent Updates Forums.
  5. ^ a b Mod Trick. "Bezerker problem, Mod Mark H." 21 July 2010. Recent updates Forums.