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A detailed image of of the ring of wealth/welth.

The Ring of wealth, when worn, increases the chance of the player receiving more valuable drops when killing monsters and more valuable rewards when doing certain activities like Pyramid Plunder and the barrows. The ring can be made by casting the spell Enchant Level 5 Jewellery, which requires level 68 Magic, on a Dragonstone ring, which itself can be made using the Crafting skill by combining a cut Dragonstone and a Gold bar at a furnace using a Ring mould.

Like all other dragonstone jewellery, the ring can hold a maximum of four rechargable teleports. The player may use a charged ring to teleport to:

  • The Grand Exchange. The teleport places the player near the southern entrance to the exchange.
  • Miscellania. The teleport places the player in the throne room of King Vargas in the castle. To use this teleport, the player must have access to Miscellania, which requires completion of the Throne of Miscellania quest.

The number of charges remaining on a ring is displayed in parentheses at the end of the ring's name.

Charging the ring

The ring can be charged by using it on the Fountain of Heroes below the Heroes' Guild, the same way an Amulet of glory is charged. Accessing the Heroes' Guild requires the completion of the Heroes' Quest. When a ring (or amulet) is used on the fountain, all unnoted rings and amulets worn by the player or in the player's inventory are recharged at once.

Charged rings are tradable, allowing players who have not completed the Heroes' Quest to purchase pre-charged rings from other players on the Grand Exchange.

File:Recharge.png

Charging the ring of wealth and an amulet of glory at the same time.

At level 89 Summoning, a Geyser titan can be used to recharge rings of wealth by using them on the familiar, the same as recharging an amulet of glory with the titan. This negates the need to travel to the Heroes' Guild fountain for players of high summoning levels.

Getting to the guild

A few common methods of reaching the Heroes Guild include:

Wealth-increasing abilities of the ring

The ring of wealth increases the value of the items its wearer receives through various means:

  • The ring increases the chances of a player getting a (usually) valuable drop from the rare drop table.
  • According to a March 15, 2011 Jagex announcement, it occasionally improves some common drops and gives the player bonus items in a few specific pieces of content. This includes increased chances of monsters dropping more coins and Talismans.
  • It allows additional drops that are not available without the ring. This includes the possible drop of Vecna Skulls from most monsters and a small chance of receiving large amount of some noted and stackable drops.
  • It increases the chance of getting better items from these activities:
  • It further increases the chances of finding gems while mining with an Amulet of Glory equipped.
  • It affects clue scrolls, both increasing the value of the rewards generated by the clue scrolls as well as increasing the frequency of monsters and Evil Trees dropping clue scrolls.
  • According to March 15, 2011 Jagex announcement, it slightly increases the drop chances of many rare items obtained from Slayer monsters and various bosses.

When the ring affects a player's drop, a message appears in the chatbox that the ring glows brightly.

File:R-O-W's alert.png

Game tab (chat), which can be filtered, informing the player that the ring of wealth had an effect on the drop for the player.

Ring of wealth Specific drops

Prices & merchanting

Jagex's Behind the Scenes article for March 2011 informed players that the ring of wealth would be updated and awarded several new functions. In anticipation of this new update, which occurred on 15 March 2011, players increased their purchases of the ring. This caused the ring's price to rise from about 15,000 coins to 50,000 coins each. When the update was released, the price had risen to over 70,000 coins per uncharged ring, and was at or around 100,000 coins for a fully charged ring on the day of release.

Several players had bought a number of rings at the earlier 25,000 coin price before the update and sold them for 60,000 or more coins after the update, realizing a good profit for their investment.

Day of update glitch

On 15 March, 2011, the day the ring of wealth was updated, a major bug caused the effect of the updated ring to stack when multiple players in a clan used lootshare. This caused the Corporeal Beast, as well as many other bosses regularly hunted by clans, to generate "significantly more generous drops than usual", including multiple Sigils and other otherwise very rare items at a near 100% frequency. This bug was patched within 90 minutes of its release. Jagex later issued a statement of apology and revealed that there would be no rollbacks. Many players continued to take to the forums and demand rollbacks to fix the market prices. Some worlds, like 66, held vast riots in response to Jagex's decision to do nothing to reconcile this incident.

History and previous function

The ring of wealth used to work in a different way than it does now. The following section explains how it used to work before being updated.

Monster drops are determined by random chance from a table of items associated with the killed monster via a sort of rolling of the dice, with each of the items on the table having a various statistical value of rarity attached to it. For many monsters, one of the "items" on the standard drop table is actually a trigger for a second "roll" on the rare drop table. This second table contains many of the more saught after items in the game, often including drops specific only to that monster or class of monster, such as abyssal whips or draconic visages.

When the player gets a "roll" on the rare drop table, they may get an item at random from this separate list which also contains items like uncut gems, the half of a key items, and a few dragon and rune items such as left half of shield, dragon spear, and Rune javelins. However, this second table also normally contains many "empty" slots that, if rolled, results in a "no drop." In such an event, nothing except for the monsters 100% drops (eg, bones) and perhaps a summoning charm are recieved. The ring of wealth previously worked on drops by reducing (not eliminating) the number of empty slots on the rare drop table, increasing the odds of receiving items such as half of a key, but not actually increasing the chances of receiving a "rare drop roll" overall. As, in practicality, this translated to a very limited overall effect, the ring came to be generally regarded as having very little value by more experienced players. This opinion was held highly valid when compareing with rings with actual combat stat boosting effects, especially when contemplating attempts on boss monsters.[1]

In issue 24 of the God letters, Guthix had this to say about how a ring of wealth worked as of that time:

If thou consider the possessions of an enemy to be like a roulette wheel, then the 'rare' items so coveted by players are located on a second roulette wheel, that will only be spun shouldst thou roll a specific number on the first wheel. The ring of wealth affects not the number which thou may achieve upon the first wheel, but should thou gain the precise number to allow thee access to the second, the ring will make thy chances of gaining an object on that second roulette wheel all the greater. My analogy is flawed, for death is not like roulette, but I hope that thou see the truth within this.
 

This insight provides a good, albeit mildly cryptic, explanation on how exactly the rare drop table is accessed.

Trivia

  • The ring always shines on certain monsters like Gargoyles, Nechryael, Abyssal demons, Desert Strykewyrms, Jungle Strykewyrms, Aquanites, and Dark beasts. This is due to the ring always slightly improving the chance of getting their unique drop.
    File:RoW sigil drop bug.png

    Three sigil drops at the Corporeal Beast as a result of the glitch

  • When you receive something that the ring has affected, the sound of coins falling can be heard if you listen closely with music off.
  • Any rings of wealth that players had before their update will be uncharged.
  • The March 15, 2011 Jagex announcement about the ring of wealth update is: "Wearing a Ring of wealth will slightly increase the drop chances of many rare items obtained from Slayer monsters and various bosses, as well as all clue scrolls. It will also occasionally improve some common drops, and give you bonus items in a few specific pieces of content. The ring will now also let you know when it has made a difference to your drops." - Mod Piesche

External links

References

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