Enchanted ruby bolts are adamant bolts tipped with ruby bolt tips and enchanted with the level 49 spell Enchant Crossbow Bolt (Ruby). The spell enchants 10 ruby bolts at a time and uses 1 blood rune, 1 cosmic rune, and 5 fire runes.
Enchanted ruby bolts have a 5% chance to activate the Blood Forfeit enchantment. Upon activation the bolt deals damage equal to 20% of the targets current life points, capped at 10000 against NPC's and at 3000 for PvP, but also damaging the player for 10% of their current life points. The chance to trigger this effect lowers by 1% for every 1,000,000 of the NPC’s remaining health, capping at a minimum of 1%.
This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation. Multi-target abilities such as ricochet can trigger the effect separately on secondary targets. Abilities that hit multiple times such as rapid fire have a chance to trigger it on each hit separately.
Onslaught can trigger the effect, but only Prayer and boosted levels will increase that damage. Onslaught's own self-damage would be taken as normal for that hit. Ruby bolts (e)'s self-damage appears to be 10% of the life points before the previous self-damage hit is taken into account (e.g. if the player had 6000 life points, Onslaught deals 1000 self-damage, and then the next hit triggers ruby bolts (e), they would take 600 additional damage instead of 500).
Sacrifice can trigger the effect and will heal according to the damage dealt by the effect.
The chance of the special attack occurring is increased to 7% upon the completion of the elite Seers' Village achievements.
|Armour||0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
|Item quantity required||50|
|Base junk chance||67.0%|
- On 23 February 2010, a bug was leaked in which one could duplicate enchanted bolts but was patched on the same day. Many players were banned for using this glitch.
- These bolts were untradeable when released, but a hidden update in 2007 made them tradeable.