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This is a page where you can give us ideas for new Calculators. To add something, please click "Add new topic". Please be as specific as possible.

If you're interested in helping out with making calculators, feel free to pop into our on-site chat, which requires an an account to use.

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Pest control points

It would be nice to know how much pest control points we need to a lvl or how much lets say 73 of them would give _MasterChiker

I have a working version here, but since I made it I now understand more about coding on the wiki so I will re-write it to be more accurate and otherwise make it more polished. Weird gloop @Gaz#7521 02:57, April 6, 2011 (UTC)

Ideas

Vis Wax Profit/Loss

A calculator that allows you to set the primary rune, select the 3 current secondary runes then show the projected profit loss of 100 vis wax at current GE prices for combinations of runes.

Alternatively, just select 3 runes and it will show a projected profit/loss for 50/75/100 vis wax produced using current GE prices for the runes and using their usual wax generator quantities.

It would be best to do this by simply having the user input the rune types used, the number of tries, and how much vis wax they would get. The user can then compare the profit of each of their chosen options because it varies so much between players. Anyway, this is a great idea- support!

Extreme set calculator

A calculator to find the gp/xp of making a full set of extreme attack, strength, defence, magic and range potions. This would be useful for people getting to 96 herblore making sets of extreme potions.

This isn't really a calculator, but here it is, just add all the ingredients' price and divide by the xp for all. So, Something like This. Iam666 (talk) 21:51, March 27, 2014 (UTC)

Fixed. Weird gloop @Gaz#7521 00:58, March 28, 2014 (UTC)

71.04 Gp/Xp


Tokkul -> Stores -> Ge

Would be nice to have a calculator to show the best profit item to buy from the tzhaar stores with tokkul to sell on ge. Get quite a bit from slayer tasks and never know what to buy (still quite a way from onyx though).

That information is already on the Tokkul page. Stewbasic 19:16, July 3, 2012 (UTC)

Citadel XP Calculator

I would like to see a calculator for the amount of xp you can gain from doing various tasks at the citadel. This would have an option for which resource you are gathering. Your current level. Your current fealty level. Your citadel level. Your skill plot level. And how many of the resource you plan to gather.

Potion decanting calculator.

Dose prices:

A Sack/Basket filling/emptying + one more!

A Sack/Basket filling and emptying profit calculator would be nice. I made alot of money doing this, but found it annoying to have to check all prices to see which one does best. Also, I dont know if its possible, but a cheese profit calculator, where you enter your level, and it gives you an average for how much cheese you will earn per wheel, as well as profit from buying milk off G.E.

This should help with your first request. I don't have the proper information for the second. Dsctatom (talk) 19:15, January 29, 2014 (UTC)

String jewellery

Calculates the profit/loss of buying unstrung gold amulets and astral runes (assuming that a mud stuff is being used) and strung amulets are sold to a Rogue for low alch price.

I'm not sure if this has already been made.. I couldn't find it anywhere.  I apologize in advance if this is a repeat!

Calculator to show the profit for opening various armour sets (and vice versa) and selling them; all at GE standard prices.


An herblore calc that would take into account making unfs by yourself

^title

It would be totally awesome if it could also take into account the use of a Scroll of Life.  —The preceding unsigned comment was added by 82.216.179.9 (talk) on 07:16, April 20, 2014 (UTC).

Citadel Tick Change Calculator

At the moment, changing the tick means (I think) having 2x upkeep resources. I'd love a tool letting me know at a glance if it's safe to move the Tick.Good i snipr (talk) 16:48, May 2, 2014 (UTC)

a timer for normal and vine herbs

all locations are specified so you can enter the seed type what u are planting at that moment

the end of the line will be a countdown till the herb is fully grown

Ammunition and combat spell costs

Calculates the cost per regular attack when using ranged and magic in combat. Includes

  • Regular ammo (eg. arrows and bolts, assuming the player does not use Ava's device and leave them on the ground), cost = GE price
  • Degradeable weapons which do not use ammo (eg. crystal bow), cost = [repair cost / number of hits]
  • Degradeable weapons which use ammo (eg. Ascention crossbow), cost = [repair cost / number of hits] + GE price of ammo (might need some modifications since some weapons also degrade when player is hit)
  • Combat spells, cost = total cost of runes used

Money Making Calculator

It would be cool to have a calculator for the money-making guide that takes your runescape stats into account. You would pull the info from whichever runescape acount name you put in or manually put your desired stats (or all stats) in and click calculate. It would then only show the money-making methods that you qualify for. You could also put in completed quests form (optional) for added optimization of fields for the money-making method display. Additionally, you could color code the boxes in relation to how difficult that method would be (in consideration of skill levels involved, possibly separated into different categories, such as:

  • Combat Level Range
  • Each Involved Skill Separated Into It's Own Row
  • A Total Difficulty Based Upon The Above Skills Involved 

Each of these could be displayed on a graphical representation with black being too early of a level and green being the point at which the skill can be used most efficiently, possibly somthing like - Black = Impossible, Red = Very Difficult, Orange = Difficult, Yellow = Slightly Difficult, Yellow-Green,= Average Difficulty, Green = Easy.

Of course, some skills would end up going from black directly to green and could be possibly omitted from the graphical representation afterward as they are reached and mentioned elsewhere, such as in the guide for that money-making method. You could then, sort the methods via multiple options such as money spent, time inviolved, bank trips, initial investment, involvement, etcetera.  —The preceding unsigned comment was added by 66.168.16.173 (talk) on 17:12, 3 June 2014.

While you may think this is a good idea, it's not. Calculators are often made with JavaScript, and therefore require some knowledge of programming. This is a very extensive idea, and would take a very long time; not to mention, the upkeep required for this sort of calculator would be ludicrous. This idea would not only require tons of upkeep, but would also be almost entirely opinion-based, i.e. what would be good enough money for a given level, etc. GEMW and Wikia's scripting would probably not be enough to handle this, making JS a requirement. Dungeoneering master cape TheLunarFrog Talk Dungeoneering-icon 16:22, June 3, 2014 (UTC)

Charm transmutation calculator

My suggestion is to design a calculator that shows how many lower-level charms, and how much money, you need in total to get a higher-level charm. For instance, if I have a lot of gold charms and want crimson charms, I need gold charms and one type of energy to convert them to green; then I need the green charms and another type of energy to convert them to crimson. Options should include what you want to convert (six options: gold to green, gold to crimson, gold to blue, green to crimson, green to blue, crimson to blue), and how many of the higher-level I want to get - or perhaps alternately, how many of the lower I want to convert, since that is limited by how many I actually have.

So, basically, the calculator would answer a question like: "I have 1340 gold charms; how many crimson charms can I get for that, and how much will it cost me? Also, what is the unit price - i.e., how many gold charms and how many coins am I sacrificing for each crimson charm?"

Ideally, the assumption would be that all energy is purchased at the suggested Grand Exchange price (as a reminder, if you have the energy yourself, you still have the "opportunity cost" of not selling it). In the above example, for each crimson charm the calculator would need to add up: (1) the gold charms and money (to purchase the required energy) to get 3 green charms, and (2) the money (again, to buy the energy) to convert the 3 green charms into one crimson charm. Similarly, to convert green to blue, the calculations need to be done for the two transmutation levels, while a conversion from gold to blue requires three levels.

I've made something like this here for personal use: Worth of a blue charm by Transmutation but if I figure out some stuff and get bored enough training Fishing I'll make one that you can change variables of and choose charm start points, as it were.
Always remember to sign on talk pages please.
--TheNinth (talk) 11:36, July 30, 2014 (UTC)
OK, sorry about the signature... I am new here, in the sense that I haven't done much editing. That was me, hilmarz. Is there some special code to add the signature?

Ore Respawn Calculator

This Calculator will be very helpful to miners. The player can choose X number of worlds, and the ore they will be mining. Since most players know how many ores they will be mining each world jump, perhaps an additional option could be selecting how many ores the player will be mining as well.


The calculator will figure out how long it will take for that ore to respawn, depending on the population of the world. It must update every so often to provide accuracy. If possible, it would be nice if there was a timer for each world as well, with the message "Ore Respawned" displayed upon hitting 00:00. Of course, the only way for the calculator to know when to begin counting down, the timer must either be activated by the player or must connect to the players account to know when s/he has logged out of which world (assuming they have mined the ores just before logging out.)


Getting this calculator to work with the concentrated coal/gold deposits would be helpful too. Thanks a lot guys, and good luck!

71.234.157.206 00:50, July 9, 2014 (UTC)Dreke13

Warband level calculator

Given a starting level and a desired target level, calculate the number of warbands (assuming the max 25 items are looted and no extra items are taken from other players) it would take to get to that desired level. Could either be iterative (while not at level, add xp from another warband) or somebody could properly calculate the formula based on the xp/lvl and warband xp/item formulas. (It probably wouldn't be hard to adapt this to xp lamps and fallen stars as well, but I'm not sure of the usefulness as you can only very indirectly influence getting more of those.)

As I write this another thought occurred to me. Does dropping some supplies, turning in just enough to get to the next level, picking up the drops and turning those in at the new level get you more xp?

It would probably have to be iterative, I don't think the discontinuities in the warband xp function could be captured easily in a formula. It doesn't seem to simplify either due to the exponential growth of xp/lvl but only quadratic growth of xp/warband: the number of warbands to get from level L to level L+1 is apx. ceil((3 x 1.110409 ^ L) / ((L(L-2))/2 + 50)). At L=1, this value is 1 (ceil(.067)), whereas at L=98 this value is still only 11 (ceil(10.334))

A Slayer task calculater which calculates the chance of getting a specific task based on the weighting

A Slayer task calculater which calculates the chance of getting a specific task based on the weighting of each Slayer master (Example: http://runescape.wikia.com/wiki/Kuradal)


The chance to be given a certain assignment is calculated from a weighting system. Each assignment has as specific weighting (different per Slayer Master). To calculate the percentage chance of obtaining a slayer task, you have to add up all the weightings for assignments you can have access to that aren't blocked from the table above.
Then the formula to calculate the percentage chance to get a certain assignment is:

  • A = The weighting of the assignment you want to calculate.
  • B = the total weighting of the tasks you can be assigned added up.
  • Y = The percentage chance a particular assignment has to appear.

How Many Overloads - How many other Potions do I need to make?

Starting with the Ability to Make Super Attack Potions - The Lowest Requirement - and Ending with Overload Potions as your final result. This calculator should take in the following into the equation. 

Bonus EXP - Current Super Potions - Current Level and Desired Level being the Ability to Make Overload Potions. 

Current Super Potions would be.

I have 1k Super Defense Potions - 500 Super Strength Potions - 600 Super Attack Potions - 200 Super Ranging Potions - 200 Super Magic Potions. 

How many of each potion (minimum) will need to be made to balance them out and start making Extreme Attack - Str - Def - Range and Mage Potions.

Where the end result is Just enough of the Extreme Potions to be Made at a 1:1:1:1:1 Ratio to make 1 Overload at the required Herblore level.


Where when I hit level 96 Herblroe I will be able to make 1600 Overloads and that will gain me "x" experience and my final result will be Level: X - with Y exp until Level : Z and y-exp until Level : 99.


If the end result is 1600 overloads with my current Potions I will need.

600 More Super Defense - 1100 More Super Strengths - 1000 More Super Attack - 1400 More Super Rangin Potions - 1400 More Super Magic Potions.

I will need to make no more of those potions to get my level.

Then say I adjusted my Super Defense Potions from 1k to 1,600 (Buying them because they're cheaper to buy than make)


It would account the weight of it's importance as compared to the others and also the end result. Where it might adjust the End REsult Number of Overloads down to 1595 as compared to 1600 where I would still make 1600 instead of 1595.

Add a profit calc for combining charges. That's as detailed I can get :p


Some more info: Done by the NPC Murky Matt

Burn Rate Calculator

I was wondering if we could do a calculator based on the burn rate of cooking foods in RS? Like, a percentage rate of how often you'll burn things at your current level, including the factors such as cooking gauntlets and method of cooking (fire, standard range and Lumbridge ranges are the main ones, right?), as well as stating an average amount of burnt foods in a full inventory. I've been trying to find one everywhere, but no luck.

Legacy Max Hit Calculators

Find a formula to calculate the max hit in legacy for ranged, mage, and melee.


Untitled

Quest calculator: Show what quests you have completed, Have not completed, are in progress, what quests you can do, can not do, 

Using highscores to figure out levels 

Using public adventurers' log for quests  —The preceding unsigned comment was added by 97.103.222.94 (talk) on 20:05, August 20, 2014 (UTC).

Untitleeed

I'm gonna make this one quick.


Enter weight value

Recieve tick energy rate number.  —The preceding unsigned comment was added by 65.129.42.66 (talk) on 20:06, August 22, 2014 (UTC).

New calculators ideas based on the portable things. Portable forges, portables wells, portable ranges, etc. It would be pretty much a copy of older spreadsheets (for example the Ore Smelting one or the Smithing items one) but with every addition the portable things give. I know for the range it cooks an additionnal fish, you can save bars when smithing as well. It would be calcs to say how much exp and profit made on those portables. Thanks!


Add Urns as options to calculators

Add Urns as option to calculators

Ex.

MINING CALCULATOR:

Experience or level?

Current level/experience (per above choice)

Experience or level?

Target level/experience (per above choice)

Using Brawling Gloves?

Using the Full Golden Mining Suit?

USING MINING URN? Here there would be a list of the different urns for this skill. Used in conjunction with the other options. To calculate how many of any one type of ore needed to mine in order to get to the desired level.  —The preceding unsigned comment was added by 71.182.128.6 (talk) on 00:11, September 10, 2014 (UTC).


Spirit Gem Calculator

I think it'd be great if there was a way to tell how many charms I'd need to get to a certain level of summoning if I used a certain number of spirit gems (sapphire emerald etc)...

like right now i'd need 755 green charms to get to 46 summoning but I have several spirit sapphires and emeralds so I know I'll need a few less charms than 755... I'd love to know how many I'd most likely need if I used all of my spirit emeralds, sapphires and rubies.

It would probably only be an estimated reduction due to the charm saving only being a chance, not a guarantee, but someone might be able to work something out. Small recharge gem AnselaJonla Slayer-icon 03:15, October 10, 2014 (UTC)
I think I see how it could work, but I don't know the coding necessary to make a calculator. The way I see it, it's [starting number of charms]+10*[number of spirit sapphires]+20*[emeralds]+30*[ruby]+40*[diamond]+50*[dragonstone]+60*[onyx], as each charm saved by a gem would be a +1 to the total number you can use to make pouches. Small recharge gem AnselaJonla Slayer-icon 03:22, October 10, 2014 (UTC)

Best combat gear/equipment for level

The basic idea is to provide combat levels and get an output of the best gear (maximum bonus) for a specified style at the given levels. You'd be able to select things like "melee defence," "ranged strength," "prayer," and it would use the provided levels to determine which set of gear would provide the highest bonus for the selected style.

Inventory worth Calculator

Have users create whatever sort of an inventory that's possible ,and calculate how much that single inventory is worth. Could be useful for people who want to gather multiple resources for a single trip etc etc. Have this already?

The brand new divination d&d "Guthixian Cache" has come out and is set to spawn every 3 hours. I'm not sure if this would be considered a calculator, but have a timer for when the d&d will start would be very helpful.

Spring Cleaner Calculator

Fetch price of spring

using 'dismantle' mode, which categories are profitable? 

rune armor is certainly profitable, but steel bars are not. so what about everything else?


Cremation

I know I should probably have tried elsewhere but this seemed like the most logical place - simply put Calculator:Prayer needs an update for the ability to cremate bones. Lily of the valley ThePsionic White Rabbit User:ThePsionic/Sig/Datetime

Now that ironman gameplay is available, there are a lot of possibilities for calculators for them.  For example, kingdom management calculators that compare the possible xp earned with all workers gathering a particular resource.  How can an ironman know what is the best balance of workers?  Grand exchange values dont really answer the question.  It might get complicated trying to compare the xp value of herbs, but perhaps potential xp with given skill levels? 

A calculator for summoning pouches comparing high alch and shard swap values that allowed you to input your own value for nats might be useful...  i'm sure there's lots more possibilities for ironman calculators.

Money Maker Calculator

You put in all your levels and the calculator tells you the fastest way to make money for your levels. This can be taken from other wiki pages such as skilling pages or the money making list.

Untitled

Caculate profit/loss of opening impling jars and comparing the cost of the impling to how much the items are worth on the Grand Exchange.

To make such a calculator, the probabilities of receiving the various loot need to be known, and only for a few impling types has this been collected so far... Generally each impling page should have a drop table which can tell you the basic information. IP83.101.44.209 (talk) 14:27, December 18, 2014 (UTC)

Money/XP Per hour

just a basic calculator that tells me how much money/xp per hour if I grind *insert sepecfic item* enough. I don't how you'll make but if you do pull it off I'll be impressed and extremely happy.

A hit rate calculator with a list of different weapons.

A calculator which gives real time G.E updates of the price of keys/dragon crossbow(s) to calculate how much an ascension crossbow would cost to make given a variable amount of each key/crossbow. For example, if i input 1 dragon crossbow and 100 of each key, it would calculate the total price of all of these, then calculate the net profit or loss for the amount of crossbows intended to be made. This would be very helpful for those intending to try to attain an ascension crossbow manually.

Calculator for 3 to 4 dose potion decanting

Calculator for calculation the profit/loss of decanting 3 dose potions into 4 dose potions. Ability to put in X amount of 3 dose potions and get the number of 4 dose potions it would produce aswell as weather it would turn a profit or loss based on the Grand exange price. 

This would be of great help when selling potions made from herblore and you are unsure if you would profit more if you would deacant them or not. 

Every potion article should meanwhile have a table listing the 'price per dose' for the various doses a potion exists in based on the current GE price. Decanting a potion into the version with the highest 'price per dose' will give you the most profit (as always, assuming it actually sells at GE med). IP83.101.44.209 (talk) 13:43, December 31, 2014 (UTC)

Crystal flask/combination potion calculator: 


You gain herblore experience from mixing already made potions into crystal flasks. The only cost of this XP is the initial upfront cost to unlock and the cost of the flask.


I don't see this yet put into the herblore calculators, and this could be a viable way to further train herblore with existing potions.

A calculator to show the cost of armours and weapons repair combined per hour in total to calculate your gp/hr needed to make a profit.

for example a greater profit could be made by swapping out degrading gloves(pernix) in a set to a similar pair and save some gp

if it's already out ignore me or source a link;p

a calculator which counts how much it cost to create each of the combination potions so you know if its smarter to use those or stick to extremes for example in terms of cost

Coin of balance

I was wondering if someone could make an emulater of the Coin of balance with the random selections and categories. Imdill3Zanik old 07:30, January 31, 2015 (UTC)

A Max Hit calculator!

Combat Level-Up Calculator

A calculator that allows you to input your current levels and select skills (with checkboxes?) that tells you the necessary levels (or xp) necessary to get to the combat level desired. 

For example: 

Play inputs current levels and decides they want to level summoning and prayer to get to combat level 10. The calculator shows them how much summ xp and prayer xp they need to get, possibly weightable (e.g. 20% summoning 80% prayer, configurable with preset being 50/50 for 2, 33.33/33.33/33.33 for 3, 25/25/25/25 for 4, etc)

Muddy chest calculator

I think a calculator is needed to calculate the profit/loss per trip if you enter how many keys you bring, what you drop,alc and take and if you take a gem bag/familiar. The calculator could possibly also show maximum gp/h.

Combabt xp calculator

xp/kill/LP/spawn calculator

enemy has 100 LP, kill rewards X xp per kill, Y number of enemies spawn in area


work out how much xp you can earn how quickly from how many kills in certain areas

Daily challenge xp reward calculator

It would be nice to calculate beforehand how much xp a daily challenge would give to decide whether we want to do it or not. In some cases this could include the activity (e.g. "Cut 30 elder logs" would be 30x325=9750 xp for doing the challenge itself) but my main focus is the xp reward which you will get from Fara/Heriau.

You would need to select the skill and your level (possibly the challenge itself too if that matters for the amount of xp you gain) and the calculator would tell you how much xp you would get for handing in the challenge. There would be an option for extended challenges too (probabily in the section where you select the challenge itself).  —The preceding unsigned comment was added by 80.60.160.54 (talk) on 09:17, February 26, 2015 (UTC).

While not a calculator, the tables with the values known so far can be found at User:Cook Me Plox/Daily Challenges. IP83.101.44.209 (talk) 11:47, February 26, 2015 (UTC)

VOYAGES CALCULATOR

I believe that a new calculator for Player Owned Ports would be good.

This calculator would help plan voyages. One reason people would use this would be to see the result from adding a certain effect. Hopefully this calculator could be able to pull information about a specific Player-Owned-Port. If not, then possibly a user could input relevant info

The calculator should be able to:

Calculate percentage of success based on stats

Calculate length – length range should be relatively easy to include

Possible Helpful Inclusions:

Chance of random event

Xp gain by success/partially complete

Penalty for failure

Amount of goods received if successful

This calculator would ALWAYS be useful, but these types of voyages would use less of it:
Story Voyages; Goods Voyages; Clue Voyages; Standard Voyages that unlock new crewmember or trait

The Voyages could be organized as such:

KEY INFO

Farthest Region Unlocked

Region Focus

Unlocked Adventurers

  

STANDARD

 

SPECIAL

Combination potion profit/loss calculator

It would great to have a combo potion profit/loss calculator. These tend to make a decent profit, especially when made with the dungeoneering reward that saves ingredients.

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