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Event information[]

  • Friends Chat – King Kolton9
  • LocationZamorak's Fortress lobby, world 39
  • Date and time
UTC Pacific Mountain Central Eastern    UK    Europe East Aus
7:00 am
Sun, 1 May
11:00 pm
Sat, 30 Apr
12:00 am
Sun, 1 May
1:00 am
Sun, 1 May
2:00 am
Sun, 1 May
7:00 am
Sun, 1 May
8:00 am
Sun, 1 May
6:00 pm
Sun, 1 May
The event is over.
  • Requirements:
    • Partial completion of the Troll Stronghold quest
    • 60 Agility or 60 Strength for the boulder north of Trollheim
    • 70 Constitution to enter Zamorak's Fortress
    • Access to Trollheim Teleport (Lunar) is highly recommended
    • 70+ in Melee / Ranged / Magic and Defence is highly recommended
  • Drops distribution: Lootshare


This is a dangerous activity.
If you die, you will lose your items and will need to reclaim them from Death or your grave.

Note: Prepare your kill count before the event begins. At 07:00 UTC we will enter the boss chambers with or without you so leave yourself enough time to kill all 40 monsters. See down below for more details.

The battle will be fought in an instance. Inside of the waiting room click the door, press join instance-> join existing battle --> type in player name and press enter. There will be no password for this instance.

This is the HARD version of K'ril Tsutsaroth. Do not take any items you are not willing to lose.

Hard mode[]

Hard mode takes place in an instanced boss chamber. God Wars generals and minions are stronger (excluding Nex) and can use their special abilities from The World Wakes. High-value drops are more common. Completing the quest is not required to gain access to an instance.

There is a lobby to the boss chamber. Unlike in a non-instanced boss chamber, the gravestones of players who die are in the lobby, so players can reclaim their items somewhat more safely. However, gravestones in the lobby are unlikely to be blessed.

Overview[]

The Zamorak GWD boss is K'ril Tsutsaroth, who is guarded by his 3 sergeants, Tstanon Karlak, Balfrug Kreeyath, and Zakl'n Gritch.

Combat breakdown
Combatant LP Attack styles Weakness
K'ril Tsutsaroth 100,000 Melee Magic Fire spells
Tstanon Karlak 5,475 Melee Fire spells
Balfrug Kreeyath 5,475 Magic Bolts
Zakl'n Gritch 5,475 Ranged Stab

Getting there[]

K'ril Tsutsaroth and his body guards are located in the boss chamber at the back of Zamorak's Fortress. Entering the fortress requires at least 70 hit points. Entering the chamber requires having slain 40 Zamorak followers inside the dungeon. All monsters in the dungeon are aggressive to those that do not display an item of allegiance to their god. The shard of Zaros, ascension crossbow and its offhand equivalent, and any piece of equipment dropped by Nex will render all combatants in the main dungeon docile. For a full list of protection items, see God Wars Dungeon#God-related protection.

Recommended Setups[]

You are not obligated to wear anything on this list for the event.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head Virtus mask / Anima Core helm of Seren Superior void knight mage helm Hood of subjugation Seasinger's hood Ganodermic visor / Ahrim's hood
Neck Amulet of souls Arcane blood necklace / Arcane stream necklace Reaper necklace / Saradomin's hiss Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Mej God cape Max cape Skillcape / Ardougne cloak 4
Body Virtus top / Anima Core body of Seren Superior elite void knight top Garb of subjugation Seasinger's robe top Ganodermic poncho / Ahrim's robe top
Legs Virtus robe bottom / Anima Core legs of Seren Superior elite void knight robe Gown of subjugation Seasinger's robe bottom Ganodermic leggings / Ahrim's robe skirt
Main hand Seismic wand Wand of the Cywir elders Seasinger kiba Attuned crystal wand / Virtus wand Abyssal wand
Two-handed weapon Noxious staff Camel staff / Staff of darkness Attuned crystal staff / Chaotic staff Armadyl battlestaff Staff of light
Off-hand weapon Seismic singularity Seasinger makigai Attuned crystal orb / Virtus book Abyssal orb N/A
Off-hand weapon Merciless kiteshield Farseer kiteshield Arcane spirit shield Spectral spirit shield / Dragonfire ward Ward of subjugation
Gloves Celestial handwraps / Virtus gloves Superior void knight gloves / Spellcaster gloves Gloves of subjugation Culinaromancer's gloves 10 Static gloves
Feet Virtus boots Boots of subjugation Silverhawk boots Ragefire boots / Ganodermic boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Seers' ring + Ring of Vigour switch
Aura Runic accuracy aura / Maniacal aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Pernix cowl / Anima Core helm of Zamorak Superior void knight ranger helm Armadyl helmet Death Lotus hood Karil's coif
Neck Amulet of souls Farsight blood necklace / Farsight sniper necklace Reaper necklace / Saradomin's murmur Amulet of fury (t) / Amulet of fury / Amulet of ranging Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Xil Max cape Ava's alerter Skillcape / Ardougne cloak 4
Body Pernix body / Anima Core body of Zamorak Superior elite void knight top Armadyl chestplate Death Lotus chestplate Karil's top
Legs Pernix body / Anima Core legs of Zamorak Superior elite void knight robe Armadyl chainskirt Death Lotus chaps Karil's skirt
Main hand Ascension crossbow Shadow glaive Death Lotus dart Chaotic crossbow Armadyl crossbow / Energised arm cannon
Two-handed weapon Noxious longbow Wyvern crossbow / Strykebow Attuned crystal bow Zaryte bow / Royal crossbow Hand cannon
Off-hand weapon Off-hand Ascension crossbow Off-hand shadow glaive Off-hand Death Lotus dart Off-hand chaotic crossbow Off-hand Armadyl crossbow / Off-hand energised arm cannon
Off-hand weapon Vengeful kiteshield Eagle-eye kiteshield Strykebow / Dark bow Elysian spirit shield Dragonfire deflector
Gloves Nightmare gauntlets Superior void knight gloves Pernix gloves / Swift gloves Culinaromancer's gloves 10 Tracking gloves
Feet Pernix boots Armadyl boots Silverhawk boots Glaiven boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Archers' ring + Ring of Vigour switch
Aura Sharpshooter aura / Reckless aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Torva full helm / Anima Core helm of Zaros Superior void knight melee helm Bandos helmet Tetsu helm Melee Barrows helmet
Neck Amulet of souls Brawler's blood necklace / Brawler's knockout necklace Reaper necklace / Saradomin's whisper Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal Max cape Fire cape Skillcape / Ardougne cloak 4
Body Malevolent cuirass / Superior elite void knight top Torva platebody / Anima Core Body of Zaros Bandos chestplate Tetsu body Melee Barrows body
Legs Torva platelegs / Anima Core Legs of Zaros Superior elite void knight robe Bandos tassets Tetsu legs Melee Barrows legs
Main hand Main hand Drygore weapon Blade of Nymora Tetsu katana Main hand Chaotic weapon Korasi's sword / Abyssal vine whip
Two-handed weapon Noxious scythe Dragon Rider lance Mizuyari / Attuned crystal halberd Two-handed Chaotic weapon / Sunspear (melee) God sword
Off-hand weapon Off-hand Drygore weapon Blade of Avaryss Tetsu wakizashi Off-hand Chaotic weapon Jessika's sword
Off-hand weapon Malevolent kiteshield Chaotic kiteshield Divine spirit shield Dragonfire shield Bandos warshield
Gloves Razorback gauntlets / Torva gloves Superior void knight gloves / Goliath gloves Bandos gauntlets Culinaromancer's gloves 10 Pneumatic gloves
Feet Torva boots Bandos boots Silverhawk boots Steadfast boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Warrior ring + Ring of Vigour switch
Aura Brawler aura / Berserker aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Inventory[]

The following is only a recommendation.

  • Runes for your best spell, if using Magic
  • Familiar: Bring a beast of burden, and summon a healer once it is empty.
  • Emergency teleport

The fight[]

On Hard Mode, K'ril Tsutsaroth has a few changes in his mechanics, such as no longer having an explicit weakness to fire spells, as well as no longer using his Prayer smashing ability. Like all other hard mode God Wars Dungeon bosses, K'ril can bind players for 250 damage if they are under him. His health increases to 100,000 from 55,000, and he has three special attacks he can activate any time during the fight. He is still poisonous and his bodyguards act as normal.

One viable strategy for soloing K'ril is to use various abilities with Ranged or Magic and run around the room while hugging the walls; players would be able to deal consistent damage and cause K'ril to spend more time making his way to his foe, giving him less opportunities to attack or use special attacks effectively. Players will need to constantly click at the corners of the room if they choose to use this strategy, as casting an ability will cause the player character to stop and face K'ril in order to attack.

Another method for two or more players is having a player tank K'ril's special attacks using a powerful shield such as a merciless kiteshield or a divine spirit shield to use abilities such as Reflect and Debilitate more effectively, while other players act as the DPS role. DPS participants should be to the side or behind K'ril so as not to take damage from his enrage mode special attack. Those acting as DPS should rely on damage-enhancing abilities such as Berserk or Sunshine in order to bring K'ril down as quickly as possible.

Special attacks[]

Charge[]

K'ril Tsutsaroth will yell Run, coward!, and after a brief pause, will charge towards the player he is targeting until he hits the wall. Simply move to the side and watch K'ril bash his head (he takes some damage from this), then continue attacking. Being caught in this attack (essentially being under him while he charges) will result in moderate damage. K'ril is immune to damage while he is running or hitting the wall. An in-game message will tell the player K'ril prepares to charge.

Spikes[]

When K'ril says You cannot stand against Zamorakian might!, he will summon an earth spike under the player he is targeting. Players will be notified when he summons an earth spike by an in-game message stating K'ril Smashes his blade into the ground, which bursts into spikes from the impact. While on the spikes, the player will receive 990 damage every two ticks unless they move off it. Players can lure K'ril over the spike; if he stands over it he will take rapid but weak bleeding damage, between 100-500 every tick. After a short time, the earth spike will disappear.

Enraged mode[]

K'ril Tutsaroth may become enraged with the player he is attacking, and will shout Die in the name of Zamorak! K'ril will swipe his scimitars in front of him for about 5 seconds, hitting all players in the area in front of him with rapid Magic and Melee attacks. An in-game message will tell the player K'ril becomes enraged, swiping at you with wild but inaccurate strikes. You should try to avoid them. These strikes will hit all players K'ril is facing once per tick for about 8 ticks; this also applies if he is moving during that time.

Players are advised to Surge away to avoid the majority of the attack, after which the fight will resume as normal. These attack are able to hit slightly over 2,000 damage each. If you are unable to run away, casting Anticipation or Freedom is recommended to prevent being bound in place (if you run from him), as well as using either Protect from Melee/Protect from Magic (or their Deflect counterparts) and either Debilitate or Devotion to minimize damage; Immortality is also a viable option if players are taking too much damage.

While K'ril is in his enraged mode, he will swing his blades wildly while running towards the player if he cannot reach them. You will know when he finishes when he returns to his normal walking animation.

Drops[]

The drops will be split using CoinShare, so most armour and the hilt will be split into shards. In addition to these, there are a few other valuable drops, all of which may be kept by the participant who receives it. If a CoinShare drop is received, it will be split into 120 shards of the respective type, divide evenly amongst every participant.

CoinShare drops
Item Value Shard Value Dropped by
 Zamorak hilt 1,284,032  Zamorak hilt shard 2,499 Just K'ril Tsutsaroth
 Hood of subjugation 1,548,347  Hood of subjugation shard 1,622 All
 Garb of subjugation 4,914,008  Garb of subjugation shard 23,038 All
 Gown of subjugation 4,160,341  Gown of subjugation shard 33,378 All
 Ward of subjugation 1,372,307  Ward of subjugation shard 218 All
 Zamorakian spear 2,161,523  Zamorakian spear shard 10,608 All
Other valuable drops
Item Value Dropped by
 Gloves of subjugation 1,616,060 All
 Boots of subjugation 1,974,599 All
 Godsword shard 1 148,863 All
 Godsword shard 2 148,621 All
 Godsword shard 3 148,582 All
 Steam battlestaff 12,443 All
 Lantadyme seed x3 2,178 K'ril Tsutsaroth
 Grimy lantadyme x10 75,510 K'ril Tsutsaroth
 Rune scimitar 14,957 K'ril Tsutsaroth
 Rune platelegs 37,002 K'ril Tsutsaroth
 Wine of Zamorak x7 107,800 Body guards



Questions? Comments? Ask away!

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