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# Summoning scrolls and pouches should be split from the summoning familiar article.
 
# Summoning scrolls and pouches should be split from the summoning familiar article.
 
# Experience lamps should have separate articles.
 
# Experience lamps should have separate articles.
# Dungeoneering keys should have an separate articles.
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# Dungeoneering keys should have separate articles.
 
# Strange and Golden rocks should have separate articles.
 
# Strange and Golden rocks should have separate articles.
 
# Capes of accomplishment should have separate articles.
 
# Capes of accomplishment should have separate articles.

Revision as of 15:03, 17 December 2015

Acorn 5
This page in a nutshell:
Pretty much anything notable, excluding players, may have its own article.

Many articles on this wiki are about relatively minor things, from hay bales to needles. We encourage gathering information on even the minutest scale. All items, non-player characters (NPCs), quests, whatever, are worthy of their own article, except in special cases where it is decided to combine or delete an article by consensus.

Consensus has shown that "NPC" in this context is defined to be any character whose control is automated by the RuneScape software (as opposed to human players and macros). Whilst most NPCs have common features (such as their name appearing as yellow text in-game) and interactivity options (for example, players are usually able to attack or talk to NPCs as a minimum), characters who do not have these features are still worthy of their own article, even though they are not interactive[1].

Item granularity[2]

Usually, non-dummy items with separate item IDs should be split. Here are some examples:

  1. Items with different appearances and colours should have separate articles.
  2. Helmets and their charged variants should have separate articles.
  3. Flatpacked items of furniture should have their own articles.
  4. Heraldic armour should have separate articles.
  5. Items found in dungeoneering should have separate articles to their normal equivalent.
  6. Summoning scrolls and pouches should be split from the summoning familiar article.
  7. Experience lamps should have separate articles.
  8. Dungeoneering keys should have separate articles.
  9. Strange and Golden rocks should have separate articles.
  10. Capes of accomplishment should have separate articles.

There are some exceptions, where switch infoboxes are better suited to the task.

  1. Multi-levelled equipment should not be split.
  2. Degraded and broken equipment should not be split from their main article.
  3. Potions, charged jewellery and food bites should not be split into their individual items.
  4. Items that are indistinguishable other than their IDs (certain book pages, clue scrolls) should not be split.

NPC granularity[3][4]

NPCs with attackable counterparts or confirmed to be the same person should not be split - instead there should be a switch infobox used to show the different varieties unless there are extreme differences, such as Amascut: The Amascut case is extreme in that Amascut is a god and she also plays major roles in multiple quests through multiple characters. NPCs with attackable counterparts can make use of strategy subpages to prevent page cluttering.

Monster granularity[5]

  1. Daemonheim variations have their own articles
  2. Different named monsters must have different articles
  3. Monsters of different combat levels must have different articles unless:
    • They have very similar or identical drop tables AND
    • They are found in the same location and all variants can attack and be attacked
  4. If a monster variant needs to be differentiated from other monsters with the same name:
    • If the variant is located in only one location, and is the only such variant to appear in that location, the location name appears in parenthesis after the name
    • If the variant is located in multiple locations, or if is found in one location with other variants that are not applicable for merging under rule #3, (level XX) or another easily distinguishable characteristic appears in parenthesis after the name.

Image granularity

When items and NPCs which look identical in-game have separate articles, they should link to separate images[6]. For example, the inventory icons for Ashes and Ground bat bones currently look identical, but the icons' image files (File:Ashes.png and File:Ground bat bones.png) should be (and are) separate.

Keeping separate images for separate items (or NPCs), even when they look identical, is less confusing, promotes organization, and reduces the work required if the images diverge.

Exceptions

Remember

Remember that as with any policy, use common sense instead of just blindly following the policy.

References

  1. ^ The Mountain goat, Ardal, Blacksmith working the bellows, and Troll cook articles were nominated for possible deletion in August 2008, July 2009, October 2009, and March 2010 respectively. This was on the basis that they were not "true" NPCs, but the consensus in all four cases was to keep their articles.
  2. ^ Forum:Reevaluating item granularity
  3. ^ Forum:Changes to RS:G - NPC granularity
  4. ^ Forum:Changes_to_RS:G_part_2 - Multiple NPC varieties granularity
  5. ^ Forum:Monster granularity - Monster granularity
  6. ^ Forum:Granularity for Files - Separate images for separate items.
  7. ^ Forum:Familiar's Special Moves
  8. ^ Yew Grove: Archive 9 - Summoning Pouches