RuneTek is the game engine used for RuneScape. The latest version, RuneTek 7, was first released as a beta preview on 24 May 2013.
Development[]
Andrew Gower, Mod Chris E and four other Jagex staff have finished RuneTek 5.
In a developers' blog, Mod Chris E says that these improvements have been inspired from another Jagex product called MechScape, which has been renamed and reworked into an entirely new game titled Stellar Dawn.
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The impetus for some of these improvements has come from the development of "Mechscape", and RuneScape is now able to benefit from these too. Development is still continuing; another member of the Game Engine team has just commenced work on the DirectX RT5 implementation, and we have several awesome features in the pipeline. For a variety of reasons, this RT5 update also finally allows us to fix the long-standing mis-click bug in the Grand Exchange (unwanted walking/friend adding, etc), along with any number of smaller long-standing issues. |
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— Mod Chris E Game Engine: RuneTek 5[1]
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It has been stated in a Q&A with Andrew Gower on 3 September 2009 that this update has made RuneScape that much closer to becoming a console game.
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Darkdeeje asks: In the last Q&A I think you confirmed that RuneScape will be ported to consoles in the near future. Any news on that? Andrew: We are currently focusing on making the 3D engine more platform independent, so it is easier to port in the future. Our new 3D engine, RuneTek 5 (RT5), has been heavily rewritten to make this possible. |
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On the 22 December 2010, Jagex released a new trailer for RuneScape, showing a whole new level of graphics.
Later, on RuneScape's Swedish Facebook, Mod Valkyrie posted about the new trailer and it was confirmed that the trailer was made using a new game engine that is currently being worked on.
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RuneScape Svenska Ny trailer för RuneScape. Allt är "filmat" i spelet, en ny update är på gång. :) Translation: New trailer for RuneScape. Everything is "shot" in the game, a new update is on the way. :) |
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— RuneScape Svenska@Facebook[3]
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Later, in the comments, in the same post, Mod Valkyrie answered a question stating this:
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RuneScape Svenska Trailern visar ett smakprov på den nya spelmotorn som vi arbetar på just nu. :) Det kommer ta ganska länge innan den är klar, men den som väntar på något gott...! Translation: The trailer shows a sample of the new game engine that we are working on right now. :) It is going to take pretty long time before it's finished, but he who waits for something good...! |
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— RuneScape Svenska@Facebook[3]
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History[]
RuneTek version | Date | Revision no. | Major milestone |
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RuneTek 1 | 1998–2000 | N/A | DeviousMUD |
RuneTek 2 | 2000–2003[notes 1] | 1-194[notes 2] | RuneScape Classic |
RuneTek 3 | 2003–2007[notes 3] | 194-502 | RuneScape 2 |
RuneTek 4 | 2007–2009 | 503-554 | RuneScape HD |
RuneTek 5 | 2009–2013 | 555+ | Massive engine re-write[notes 4] |
RuneTek 6 | 2011-2013 | Transformers Universe | |
RuneTek 7 | 2013-present | Runescape HTML5 |
- ^ While the RuneTek 2 engine is no longer used by RuneScape 3, it is still used by RuneScape Classic.
- ^ As of 2016, RuneScape Classic is at version 234. The version was forked for RS2, so there are some RS2 clients with the same version number as an RSC client.
- ^ While the RuneTek 3 engine is no longer used by RuneScape 3, it is still used by Old School RuneScape.
- ^ This update brought RuneScape SD and HD into a single engine.
Gallery[]
Trivia[]
- On the RuneTek 5 images, one can see a blurred out spot which is the Objective system arrow. This image was released before the Objective system update. The text in the chatbox reads: "A starting arrow has been added to your world map", indicative of the existence of the Objective system during the release of this blog.
- The updated log out button was also visible in these screenshots before Runetek 5's release.
References[]
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Engine |
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