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Rune Mysteries is the first quest to start the signature hero Ariane. Along with this quest, Rune Memories and the graphical rework of the Wizards' Tower were released on the same day. It is the newest free-player quest available.

Official description

Ariane knows that the Wizards' Tower is under threat but no one wants to believe her. Aid Ariane in her efforts to protect the Wizards' Tower and discover just what's going on.

Walkthrough

Start pointQuest map icon Talk to Ariane at the entrance to the Wizards' Tower
Member requirementF2P icon Free to play
Official difficultyNovice Novice
Official lengthShort
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable. None
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added. None
Enemies to defeat
  • None

Entering the tower

Start the quest by talking to Ariane at the entrance to the Wizards' Tower. She appears to have a problem convincing Wizard Valina to allow her to access the tower and talk to the Archmage Sedridor.

A cutscene start showing a magic vortex attacking Wizard Borann, you and Ariane attempts to enter the tower but Ariane is warded off and fall to the ground. She tells you to lure the vortex to the center of the beam by casting Air Strike of it. You can pick up the tower mindspike (air) if you don't have air runes. Set Air Strike to auto-cast and attack the vortex to lure it to your place. Keep doing this until the vortex move to the center of the beam, then it will disappear.

Investigation

Talk to Ariane outside the tower by the bridge. She will tell the Archmage Sedridor thinks she is dangerous enough to have a ward spell against her. She will tell you that she knows that the tower is in danger, but she has no evidence. She have had provisions of the tower in flames because she is a seer. Because she tried to harness her gift to try and teach it to the other wizard, the wizards decided to discharge her from the tower. She will ask you to talk to Archmage Sedridor, Wizard Ellaron and other wizards in the tower to try and find out if anything unusual is happening lately.

Ask around the tower if anyone saw anything unusual. You will come to know that strange noise were heard from the library and Wizard Traiborn is seeing strange things.

Talk to Archmage Serridor about Ariane's warning. He will tell he is taking action to rid the power beam of whatever is causing the problem. He will tell you that Ariane was the tower's most promising apprenticee, but she used magic prohibited by the tower and that is why she was expelled.

Speak to Wizard Ellaron and tell him about Ariane's warning. He will tell you to that he takes Ariane's waring seriously and is trying to convince the Archmage to take action. If you ask him about Ariane's premonitions, he will tell that she tried to suppress them so that she don't stand out because of a natural gift. He helped her to harness her gift, knowing that this might enrage the other wizards. He will tell you that Sedridor expelled her for using every source of knowledge available to her.

Ask to Wizard Traiborn if he saw anything unusual, and he will tell you about the things he see sometimes in the power beam. He will tell you that the tower was build on ruins of an old tower, and that the strange things were coming form the library floor.

Return to Ariane and tell her about your findings. She will tell you more about the old tower and how it was destroyed. The new tower was built on the same underground levels of the old tower. The underground levels were sealed off by the first archmage of the new tower, Archmage Perien. Ariane will tell you of an old rumor that the door opens to the ruins is unlocked by cast Water Surge, but many wizards have tried that to no avail.

Find The Way In

Talk to Wizard Ellaron about accessing the ruins and he will say that not even senior wizards are allowed there, so he can't tell the secret to an outsider and an ex-wizard. Ask him if he knows how to enter the ruins and he will tell that only the archmage is allowed to know the secret. Talk to him about the Water Surge rumor, and he will hint that understanding the spell might be the key. Ask him about the ruins and he will tell you of how it was sealed by Archmage Perien, and his great understanding of Magic. He will tell you that he wrote a book on the relation between Magic and music. Ask if this is a hint and he will deny it, but will tell you that the book is available in the ground floor.

The books are found in the most eastern floating bookshelf. You will find The Harmony of the Runes and The Runes of Water Spells. Both books can right-clicked to view an attached diagram in both books. Go to the sourthen part of the ground floor of the tower and play the organ. You will see from the diagrams that you should play the following notes to get the key:

B B B B B B B B B B A# A# A# A# A# A# A# G# G

And then click the Wizards' tower basement key that will appear above the buttons to take it. Then go and talk to Ariane outside again.

The Ruins

Tell Ariane you have the key and she'll be inquisitive of the content of the old tower, wishing that she could find knowledge that might have been lost for hundreds of years. She will tell you that the entrance to the ruins to the east of the tower.

Go east and you will find Ariane near some ruins. Talk to her and she'll tell you to open the door. Use the Wizards' tower basement key on the door to open it.

A cutscene of you and Ariane entering the basement. She will tell you that this must be the Chamber of Shrines, which was used as a meeting room and the place where apprentices would pledge allegiance to one of the four orders. You can ask her for more information about orders which were crated to cater the different philosophies of Magic. You will need to go deeper in the ruins but there is a rune guardian blocking the road.


Talk to the Wizard and answer his questions.

Next room, push the statue over the gap in the stairs.

Climb down the ladder.

Keep the magic smoke inside the ring so Ariane can examine it.

Head back up and keep playing the organ to distract the Wizards, a cut scene will follow.

Then talk to Ariana again outside next to the ruins to finish the quest and collect your rewards. Members can start the Rune Memories if they want.

Rewards

Trivia

  • The quest was an introduction to the Runecrafting skill before the overhaul on 28 November 2012.
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