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Worlds Icon The official worlds for Runespan are worlds 38 (F2P), 39 (P2P).
Runespan
Runespan lower level
Release date 30 April 2012 (Update)
Members area No
Main music See below
Leader Runecrafting Guild
Teleportation Wizards' Tower portals
Features
Bank map icon None Altar map icon None
See below for maps of each level
[view][talk]

The Runespan is a dimension where runic energies are much purer than on Gielinor, the main reason the Runecrafting Guild is stationed in the Runespan. Although debated in the Runecrafting Guild, Wizard Finix claims the runecrafting altars currently used to craft runes will become unstable, and the Runespan will become the only method to create runes.

Using a special type of rune essence attained only through Runespan, players can siphon rune energy from creatures that roam the area, or from intermittent nodes. This gives Runecrafting experience that was designed to be the best in the game. When leaving the Runespan, all runes players have created will be taken away by the guild wizards and converted into points which can be spent on rewards.

The Assist System does not work to gather runes from creatures or nodes that the player does not have the required level to siphon, nor does it work to cross platforms that the player doesn't have the level to cross.

Location[]

Runespan high level entrance

The mid-level entrance to the Runespan.

The Runespan portals can be found at the top of the Wizards' Tower, flanking the Runecrafting Guild entrance, after talking to Wizard Finix. The low-level portal on the east side of the tower, near Wizard Finix, and the mid-level portal is on the west side. There is no high-level portal, however the mid-level portal can be redirected to the high-level Runespan by Wizard Rinsit, or one of the two skilling portals in the Max Guild Garden can be attuned to the highest level of Runespan which requires at least one 99 or the ability to wear the quest point cape.

  • Wizards are stationed at every Runecrafting altar, and will offer to teleport players to the Wizards' Tower after a brief conversation.
  • Players can teleport to Draynor Village and walk to the Wizards' Tower.
  • Runecrafting guild teleports can be used to go directly to the Runecrafting guild, then exit the portal and re-enter choosing the Runespan location.
  • Members can use wicked hood to teleport them in front of the low-level (south east) and mid-level (south west) portal to the Runespan.
  • Members can teleport to the tower by going through the eastern portal on the second floor of the Wizards' Guild (requires level 66 Magic).
  • Members can use the fairy ring code DIS, taking them to the south of the tower.
  • Players can use the law, death, blood, or infinity ethereal head to teleport them in front of the low-level portal to the Runespan, if they also have a wicked hood.
  • Players can also enter the top floor of Runespan via the Max Guild by attuning a skill portal to the high-level floor of Runespan.

Gameplay[]

Runespan lower level

The lower level of the Runespan.

Runespan middle level

The middle level of the Runespan.

Runespan upper level

The upper level of the Runespan.

Players do not need to take anything with them into Runespan. However, if a player owns a full set of the Ethereal outfit wearing it provides them the benefit of moving across Runespan at no cost, and gives them also the advantage of Master Runecrafter Robes even when these are in the player's bank or in their POH. Alternatively, if they just own the robes or some part of the skilling set, is strongly recommended to wear them as they will increase experience earned inside the Runespan. An empty inventory allows more space for the items associated with the activities. There are 16 unique items collected in the Runespan. All runes and essence stack in the inventory. Any runes brought into the Runespan are different from the runes crafted within, therefore they are separate items and will not stack together or benefit in any way.

Start by collecting 25 rune essence from floating essence. If players run out of essence or drop below 25 essence at any point, they can collect more essence from floating essence, to a maximum of 25. However, essence after the initial amount is more effectively collected from siphoning creatures. You can also optionally buy 10 of each rune available at the player's level from Wizard Finix, enabling movement between platforms immediately. This costs up to 177 points, but the cost of the runes equals their value when redeemed, so you will receive those points back when you leave.

There are two main ways to earn experience and Runespan points; siphoning either creatures or concentrated energy nodes. Siphoning creatures can turn up to 5 essence into runes. Once the creature is drained, it gives 50 essence, regardless of the type of creature. Experience is awarded for siphoning. Each different creature produces a specific rune. Siphoning concentrated energy nodes allows faster experience than siphoning creatures, but nodes only appear for fixed periods of time, appear at random locations, and don't give rune essence when depleted.

It's also possible to chip away at creatures to turn 10 runes back into essence. Each creature chipped requires 10 of a specific rune. This can bypass the limit of 25 essence per load, but chipping gives no experience. Chipping will be more time efficient for faster island hopping.

Players can move from island to island using platforms at the cost of runes. Each transport platform costs different runes, which are displayed on the platforms and in their examine text. Should the player own the Infinity ethereal outfit, passage between platforms is free. Players can access the three levels of the Runespan by using the vine and bone ladders.

There are two distractions and diversions specific to the Runespan, the yellow wizard and the runesphere, which allow extra experience to be gained.

You can exit the Runespan by asking any wizard for a teleport back to the Wizards' Tower or by using any other teleport method. All runes and essence are turned into points when players leave.

There are three distinct levels of the Runespan, each catering to different Runecrafting levels. Free-to-play players only have access to the lower level and part of the middle level. Runes gathered here are taken by the Runecrafting Guild, but members are able to claim points towards wicked robes, new magical staves, and a new massive pouch (requires level 90 Runecrafting) which holds 18 essence. All players are rewarded with Runecrafting experience.

While in the Runespan, players have an interface appearing in the left of the minigame HUD with the following icons.

Icons Descriptions
Runespan points
Shows the player's current total Runespan points, from earlier games.
Runespan inventory
Shows the points held in the player's inventory.
Runespan level 1
Shows the floor the player is currently on, either the lower, middle, or upper level.
Runesphere icon
Shows if there is an active runesphere and its current phase.
Pure energy icon
Shows if the active runesphere has changed to pure energy.
Yellow wizard icon
Shows if there is an active Yellow Wizard.

Experience[]

The Runespan is playable at any Runecrafting level. Experience is gained by siphoning runes from the creatures and nodes within the Runespan. Experience is also gained from helping the yellow wizard.

For free players, fleshy growths (46.2 exp) give the best experience per hour, around 50k experience points per hour at higher levels, followed by fireballs (34.8 exp), and then vines (32.3 exp). Although fire storms require the highest level they do not give the most experience points per hour due to the inconsistency between the range of experience gained, which however averages to 32.5 exp.

Experience rates
Free players Members
Lvl Node type XP/minute XP/hour Lvl Node type XP/minute XP/hour
1 Cyclone 960 57,600 54 Jumper 1,500 90,000
1 Mind storm 960 57,600 65 Skulls 1,600 96,000
5 Water pool 1,200 72,000 35 Chaotic cloud 1,630 97,800
9 Rock fragment 1,230 73,800 77 Blood pool 1,650 99,000
17 Vine 1,300 78,000 44 Shifter 1,800 108,000
27 Fire storm 1,400 84,000 40 Nebula 2,000 120,000
14 Fireball 1,440 86,340 90 Living soul 2,150 129,000
20 Fleshy growth 1,600 96,000 83 Bloody skulls 2,200 132,000
95 Undead soul 2,300 138,000
Experience rates were tested with 99 Runecrafting, and the experience values do vary based on chance. The hourly experience rates are just estimates; moving time, experience from esslings/esshounds/esswraiths, and experience from wizards is excluded.
Essences are worth more experience if used with runes that give a higher average experience than most runes, meaning, you won't have to spend as much time siphoning creatures which will increase the experience per hour.
The yellow wizard's experience changes your hourly experience quite a bit, although the experience change varies depending on how far away the wizard is, or how often you get called.

Points[]

Creating runes awards points which members can use to buy rewards. When players leave the area, the points will automatically be redeemed. Using runes to travel around the Runespan will decrease the player's point total because runes are used to cross platforms. Chipping away at creatures will also decrease points because runes in the player's inventory are exchanged for rune essences.

Image Rune type Point value
Air rune
Air rune 0.1
Mind rune
Mind rune 0.2
Water rune
Water rune 0.3
Earth rune
Earth rune 0.4
Fire rune
Fire rune 0.5
Body rune
Body rune 0.7
Cosmic rune
Cosmic rune 0.9
Chaos rune
Chaos rune 1.1
Astral rune
Astral rune 1.3
Nature rune
Nature rune 1.5
Law rune
Law rune 1.7
Death rune
Death rune 2.5
Blood
Blood rune 3
Soul rune
Soul rune 3.5

An unstable air rune, obtainable from the Motherlode Maw or the Travelling Merchant's Shop, can be used to instantly grant 5,000 Runespan points.

Creatures[]

Inhabiting the Runespan are various creatures who can be "siphoned" for runes to help cross platforms to other islands. Every successful siphon consumes one rune essence and creates a rune of the creature's type. There is a possibility of failing to siphon the creature, which will consume no essence, give no runes, and grant 0-2 experience. The chance of failing decreases at higher Runecrafting levels. Any number of players can siphon runes from one creature at the same time, but if one of the players siphons a total of 5 runes without pause, the creature will be destroyed. When this happens, 50 or more rune essence is given to those players still siphoning it. The creatures respawn after a few seconds, at or near the same location. If all players siphon 4 or fewer runes from a creature then stop and resume siphoning, it can be siphoned indefinitely.

Creatures can also be "chipped", which requires ten lower-levelled runes and gives 10-20 rune essence. The same creature cannot be chipped twice in a row; players can't chip the same creature until they have chipped three others. Since runes are worth points, spending runes for chipping reduces the current points.

Image Creature Runecrafting level Experience (siphon) Runes Chipping runes
Air essling Air essling 1 9.5
Air rune
Air rune
Mind essling Mind essling 1 10
Mind rune
Air rune
Water essling Water essling 5 12.6
Water rune
Air rune
Earth essling Earth essling 9 14.3
Earth rune
Water rune
Fire essling Fire essling 14 17.4
Fire rune
Water rune
Body esshound Body esshound 20 23.1
Body rune
Mind rune
Cosmic esshound Cosmic esshound (m) 27 26.6
Cosmic rune
Earth rune
Chaos esshound Chaos esshound (m) 35 30.8
Chaos rune
Fire rune
Astral esshound Astral esshound (m) 40 35.7
Astral rune
Cosmic rune
Nature esshound Nature esshound (m) 44 43.4
Nature rune
Chaos rune
Law esshound Law esshound (m) 54 53.9
Law rune
Astral rune
Death esswraith Death esswraith (m) 65 60
Death rune
Nature rune
Blood esswraith Blood esswraith (m) 77 73.1
Blood
Law rune
Soul esswraith Soul esswraith (m) 90 106.5
Soul rune
Blood

Nodes[]

A node is an elemental object within the Runespan that can be siphoned for runes, giving Runecrafting experience. If the siphon is unsuccessful, the player can gain either 0 or 2 experience. A white ring appears below all nodes which shows which runes will be crafted from it. Unlike creatures, nodes do not re-spawn in the same locations when depleted.

There are basic nodes pertaining to one element (such as cyclones, rock fragments, and fleshy growths), but there are also nodes that players can siphon two different types of runes from (such as fire storms, which grant air runes and fire runes). Combination nodes such as fire storms will never yield both runes at once, with the higher level rune having a lower chance of being obtained; a fire storm will reward the player with 22.5 experience if it produces an air rune, or 42 experience if it produces a fire rune.

Siphoning a node will give twice the experience as siphoning their respective creature. For example, players who siphon a Death esswraith receive only 60 experience per rune, while siphoning skulls gives players 120 experience per rune. Combination nodes such as nebulae provide an additional 40% experience on top of the double experience points.

The nodes don't change any faster or slower when people are siphoning from them, much like the coal and gold deposits in the Living Rock Caverns. This means that no matter how many people are siphoning from a single node, it will last for a randomly determined amount of time before disappearing or changing to another node type.

The chances of finding a better node increase as players go up the floors. For example, shifters and jumpers are uncommon sights on the middle floor. The higher-level nodes on a floor (shifters and jumpers for middle floor, skull+ for the upper floor) rarely spawn on the larger islands and are more commonly found on the smaller islands.

Occasionally a node will be replaced, while still active, with another, different node in the exact same location. Nodes can be replaced with either a lower or higher level node. A player siphoning a node that gets replaced will continue siphoning without the need to reclick it. However if the node changes into a higher level node than the player can siphon they will automatically stop siphoning, and have to find another node.

Image Node Rune yield Runecrafting level Experience
Cyclone Cyclone Air rune 1 19
Mind storm Mind storm Mind rune 1 20
Water pool Water pool Water rune 5 25.3
Rock fragment (Runespan) Rock fragment Earth rune 9 28.6
Fireball Fireball Fire rune 14 34.8
Vine (Runespan) Vine Water rune or Earth rune 17 30.3 for Water rune (Runespan)
34.3 for Earth rune (Runespan)
Fleshy growth Fleshy growth Body rune 20 46.2
Fire storm Fire storm Air rune or Fire rune 27 22.8 for Air rune (Runespan)
41.7 for Fire rune (Runespan)
Chaotic cloud Chaotic cloud (m) Chaos rune 35 61.6

Nebula

Nebula (m) Cosmic rune or Astral rune 40 63.8 for Cosmic rune (Runespan)
85.6 for Astral rune (Runespan)
Shifter (Runespan) Shifter (m) Nature rune 44 86.8
Jumper Jumper (m) Law rune 54 107.8
Skulls Skulls (m) Death rune 65 120
Blood pool Blood pool (m) Blood 77 146.3
Bloody skulls Bloody skulls (m) Death rune or Blood 83 144 for Death rune (Runespan)
175.5 for Blood rune (Runespan)
Living soul Living soul (m) Soul rune 90 213
Undead soul Undead soul (m) Death rune or Soul rune 95 144 for Death rune (Runespan)
255.6 for Soul rune (Runespan)

Platforms[]

Platforms transport players from one island to another, much like bridges. Crossing them uses up certain runes as well as a small number of points currently held in inventory. The symbols on the platforms show which runes are required to use the platform. If players examine the platform, it will show them the runes needed to cross.

In the case of missile platforms, a variety of elemental runes can be used interchangeably depending on what is available in the player's inventory. The most abundant rune type will always be used. If multiple rune types are equally abundant, the lower level one would be used. For example, water runes would be used over fire runes.

When moving from a smaller island to a larger one, neither runes nor points will be used. Players will get a game message; "You were not charged for travelling to the bigger island". However when moving from a larger island to a smaller one, runes and points will be consumed. This will be indicated on your mini-map with a red bridge.

When moving from two similarly sized islands runes and points will be consumed in either direction of travel. This will be indicated on your mini-map with a tan bridge.

Image Platform Runes required Runecrafting level Point cost
Float platform Float platform Air rune 1 0.1
Earth platform Earth platform Earth rune 9 0.4
Ice platform Ice platform Air rune Water rune 15 0.4
Small missile platform Small missile platform Mind rune Any elemental rune 20 0.3/0.5/0.6/0.7
Conjuration platform Conjuration platform (m) Rune essence Mind rune Body rune 25 0.9
Missile platform Missile platform (m) Chaos rune Any elemental rune 35 1.2/1.4/1.5/1.6
Vine platform Vine platform (m) Water rune Earth rune Nature rune 44 2.2
Mist platform Mist platform (m) Water rune Body rune Nature rune 50 2.5
Comet platform Comet platform (m) Cosmic rune Astral rune Law rune 55 3.9
Skeletal platform Skeletal platform (m) Death rune 66 2.5
Greater missile platform Greater missile platform (m) Death rune Blood rune Any elemental rune 77 3.8/4/4.1/4.2
Flesh platform Flesh platform (m) Body rune Death rune Blood rune 85 6.2
Greater conjuration platform Greater conjuration platform (m) Rune essence Mind rune Body rune Death rune Blood rune Soul rune 95 9.9

Runes[]

A player can initially start with 25 rune essence by collecting from floating essence. The rune essence is converted into one or more of the fourteen runes by siphoning creatures or nodes. A player can use their current points to buy some runes (10 of each rune that a player can siphon for) from Wizard Finix once per session, but the current points and the points currently held in inventory will not be updated unless another rune is crafted. The points will be deducted and the bought runes will be transferred to the inventory. The runes may then be used for crossing between gaps. Unlike the runes used in Gielinor, these runes are not tradeable nor could they be used for magic.

Image Type Obtained from Used for
Rune essence (Runespan) Rune essence Floating essence, esslings, esshounds, esswraiths Siphoning runes from creatures and nodes, conjuration and greater conjuration platforms
Air rune (Runespan) Air rune Air essling, cyclone, fire storm, runesphere Float, small missile, missile, and greater missile platforms
Mind rune (Runespan) Mind rune Mind essling, mind storm, runesphere Small missile, conjuration, and greater conjuration platforms
Water rune (Runespan) Water rune Water essling, water pool, vine, runesphere Ice and mist, small missile, missile, and greater missile platforms
Earth rune (Runespan) Earth rune Earth essling, rock fragment, vine, runesphere Earth, vine, small missile, missile, and greater missile platforms
Fire rune (Runespan) Fire rune Fire essling, fireball, fire storm, runesphere Small missile, missile, and greater missile platforms
Body rune (Runespan) Body rune Body esshound, fleshy growth, runesphere Conjuration, mist, flesh, and greater conjuration platforms
Cosmic rune (Runespan) Cosmic rune Cosmic esshound, nebula, runesphere Comet platforms
Chaos rune (Runespan) Chaos rune Chaos esshound, chaotic cloud, runesphere Missile platforms
Astral rune (Runespan) Astral rune Astral esshound, nebula, runesphere Comet platforms
Nature rune (Runespan) Nature rune Nature esshound, shifter, runesphere Vine and mist platforms
Law rune (Runespan) Law rune Law esshound, jumper, runesphere Comet platforms
Death rune (Runespan) Death rune Death esswraith, skulls, bloody skulls, undead soul, runesphere Skeletal, greater missile, flesh, and greater conjuration platforms
Blood rune (Runespan) Blood rune Blood esswraith, blood pool, bloody skulls, runesphere Greater missile, flesh, and greater conjuration platforms
Soul rune (Runespan) Soul rune Soul esswraith, living soul, undead soul, runesphere Greater conjuration platforms

Area[]

The Runespan is split into three levels. Different creatures, nodes and platforms can be found on each.

Lower level[]

Runespan level 1
Runespan lower level map

Click to view a larger version (opens on a new page). Click here for a numbered version.

The lower level of the Runespan can be accessed at any Runecrafting level by using the portal on the top of the Wizards' Tower. It is completely available to all players. There are 52 islands on this level. All types of esslings are found on this level.

Middle level[]

Runespan level 2
Runespan middle level map

Click to view a larger version (opens on a new page). Click here for a numbered version, or here for a free-to-play version.

The middle level of the Runespan can be accessed at 33 Runecrafting by climbing the vine ladder, located on the lower level. Members with 50 Runecrafting also have the option of starting on the middle level when entering the portal in Wizards' Tower. Islands 1, 2, 3, 4, 5, 6, 15 and 44 are accessible in free-to-play. There are 46 islands on this level. All types of esshounds and esslings (except Fire esslings) are found on this level. Esshounds are quite common in this floor compared to esslings. If you look out from some of the islands in the middle level you may see the runecrafting guild. This is odd, however, because when the player is inside the guild they only see a few empty islands floating around, but cannot actually see the Runespan.

Upper level (m)[]

Runespan level 3
Runespan upper level map

Click to view a larger version (opens on a new page). Click here for a numbered version.

The upper level of the Runespan can be accessed at 66 Runecrafting by climbing the bone ladder on the middle level. This floor is available exclusively to members. There are 33 islands on this level. All types of creatures and nodes are found on this level. Esswraiths are somewhat common while esshounds and esslings are not as common in this level.

Players with access to the outer part of the Max Guild can tune a portal to take them straight to the upper level. Players can also pay wizard Rinsit, located at the top of the Wizards' Tower, 1,000 Runespan points in order to re-direct the mid level portal to the upper level portal and access it from there. Otherwise, the upper level can be reached by entering the middle level portal, trading in some points for runes with Wizard Finix, and going south-west to the bone ladder. Players without the points to trade for runes can get to the upper level by collecting rune essence, siphoning the air essling for 3 air runes, taking the float platform south, siphoning the chaos esshound for 2 chaos runes, then taking missile platforms south-west and west to reach the bone ladder.

Strategy[]

Players should use their highest tier focused siphoning aura to increase their chance of siphoning successfully by 3-15%. Players should also wear a full set of infinity ethereal outfit because it gives a 7% chance of doubling experience and points as well as free travelling across platforms. If players do not have it, they should wear a full set of law ethereal outfit, death ethereal outfit, or blood ethereal outfit for their 5% chance of doubling experience and points and free travelling across platforms. If they do not have these they should wear as many pieces of the master runecrafter robes they have.

  1. Most strategies involve minimising movement between islands and staying near a central island. If maximum points is the player's goal, they should choose an island with the highest level creature that they can siphon. If maximum experience is their goal, it's best to find an island that has many nodes somewhat below their level (these grant the fastest experience) and with the lowest level creature possible (which grant the fastest rune essence).
  2. Before entering the Runespan, check the maps above and the tables below this section to find out which runes will be needed to activate the platforms to reach a chosen island.
  3. Upon entering the Runespan, the player's first action should be to collect 25 essence from the nearest floating essence; there is always at least one on every island.
    • If players have reward points already, they should speak to Wizard Finix and exchange their reward points for 10 of each rune that they can siphon. This allows players to be able to move between platforms immediately, instead of having to spend time and manually siphon enough runes to do so upon every entry to the Runespan. The reward point cost of the exchange will be equal to the reimbursement value of the runes upon leaving the Runespan, so there is no reason not to exchange. These runes alone should also be sufficient to get to a chosen island.
    • It is recommended to have an upkeep of about 20 runes of every kind if the player decides to travel, since 20 of each rune is usually sufficient for movement around the Runespan, as well as to help out the yellow wizard when available (which takes 10 runes of a given kind). Otherwise, players might find that they do not have the runes they need to teleport on the same island and may need to wait patiently for a node to spawn, or travel back one or two islands to gather them; particularly law runes and other higher or basic level runes depending on which level of the Runespan the player is on. So gathering a few more runes earlier can be helpful.
  4. Players should make their way to their chosen island, siphoning from essling creatures as they go. These low level creatures are quick to deplete and every creature yields about 50 rune essence each. This will help increase the player's stock of rune essence quickly.
  5. Without an ethereal outfit, players should stay on a single platform to avoid point loss. For maximum experience and points, ignore creatures and get the free essence from the floating essence located on every island. Some players prefer to first stockpile at least 1000 rune essence by siphoning esslings, and then siphon any nodes that appear for a style of play requiring less attention. Restock essence when you run out or when there aren't any nodes on the island, first from floating nodes if below 25 and then from the smallest creature on your island.
    • Mid-level nodes are generally faster experience than the highest levelled nodes siphonable.
    • If a mid/high level node appears on a connected island, hop there until the node is depleted and then hop back.

Distractions and Diversions[]

Yellow wizard[]

Yellow wizard icon

There are a number of wizards on each level that stand in random spots and periodically teleport to different locations. Each level has one wizard wearing yellow robes (yellow wizards only appear on the first level on free worlds) and several others wearing blue robes. Each player can see all of the wizards at any given moment, though the wizard wearing yellow robes is random to each player. Despite this, multiple players can see the same wizard as the yellow one at the same time.

Every 10 minutes after logging into or entering the Runespan or successfully handing the yellow wizard runes, a red message will appear in the chatbox saying that a wizard needs the player's help. If the player chooses not to help the wizard, the message will not be called out again.

To find the yellow wizard, talk to any of the wizards in blue robes, including Wizard Finix. After a short chat or choosing the right click option "Find Wizard," a flashing arrow will point to where the yellow wizard is located. On rare occasions the yellow wizard will appear on your island, making his experience bonus worth while.

Once the yellow wizard is found, players can either talk to him or choose the right click option "Best Rune" in order to find which type of rune he needs. In either case, the player must then use a stack of runes on the yellow wizard. He will take 10 runes from that stack (or the entire stack if there are less than 10) and in return he will grant a reward of Runecrafting experience based on the type and number of runes provided and whether the rune provided was what he asked for (when not providing the requested rune, higher level runes yield more experience), as well as the player's runecrafting level. See XP rewards, below, for more details.

Players may not always be able to reach the yellow wizard because he may be on an island that can only be travelled to using a high level platform. Players may also not be able to fulfil the yellow wizard's request, as he can ask for any level rune including soul runes even on floor 1. In this case, players can give the wizard a lower level rune at the cost of receiving less experience.

Players who own the complete Infinity Ethereal outfit, are granted five free teleports to the Yellow Wizard per day, while wearing the full outfit. If using this method to reach the wizard; a player is offered to teleport back to where they were, after handing in any type of rune. The teleport cannot be used unless the Yellow Wizard has asked for the player's help.


All of the wizards will teleport once every 4 minutes 31.5 seconds. If a player is going to be in the Runespan for a long period of time, when a wizard appears or disappears and use that time to calculate future teleport times. Doing so can reduce the likelihood of just barely missing a yellow wizard.

Hunting tips[]

The best place to hunt yellow wizards is on the middle level of the Runespan. To increase the number of wizards helped per hour, use a stop watch to monitor the ten minute period until a wizard calls out. After roughly 9 minutes (there being 1 minute until call out) prepare by running to Wizard Finix at the centre of the map. He never changes location making him the best blue wizard to find. Players should then ask him to point to the yellow wizard. Locate the yellow wizard, and by this time the player should have received the call out message. Give him runes and restart the stop watch.

On the upper level, the same technique can be used, but because Wizard Finix is at the far southwest corner of the map near the ladder to the middle level, it is recommended that players start searching at 8 minutes. Unfortunately, if players find the Yellow Wizard too early, he may teleport away before he calls for help.

After asking one of the wizards for the Yellow Wizard's location, the minimap will display a flashing arrow with the exact location of the Yellow Wizard. It can therefore be helpful to examine the minimap (which can be expanded) to find the Yellow Wizard's location.

XP rewards[]

Because the "best rune" doesn't always yield the most experience, the table below presents a strategy that will maximise the experience reward.

Runecrafting level Suggested rune given

for maximum experience

F2P P2P
1 to 59 1 to 76 The highest rune available to the player
60+ 77+ Requested rune

At runecrafting levels under 33 (players limited to floor 1), it is not recommended to find the yellow wizard as the extra experience is very little and players can easily gain 5-10 levels between wizard callings. Giving the wizard the "requested rune" yields more experience than fire runes. At level 76 and below, players should turn in the highest level rune available and not the requested rune as this will reward more experience, and if a wizard requests the highest level rune the player has, it is actually more beneficial to give the wizard the second highest rune. Because of this it is strongly recommended that players read what rune the wizard wants before handing over a rune. At level 77 the experience for requested runes jumps and the highest possible rune, blood runes, will give only 4,600 experience (if not requested) while the requested rune (no matter how low level) gives roughly 5,100 experience. Due to this, players with at least level 77 should follow the request.

For non-members, the requested runes will always give the same experience as body runes.

  • At level 65, the requested rune will give 910 experience to non-members and 1,820 experience to members.
  • At level 77, the requested rune will give 1078 experience to non-members and 5,082 experience to members.

[source needed]

Level Requested Air Mind Water Earth Fire Body Cosmic Chaos Astral Nature Law Death Blood Soul
1 2 4
2 4 8
3 6 12
4 8 16
5 10 20 30
6 12 24 36
7 14 28 42
8 16 32 48
9 18 36 54 72
10 20 40 60 80
11 22 44 66 88
12 24 48 72 96
13 26 52 78 104
14 28 56 84 112
15 30 60 90 120 150
16 32 64 96 128 160
17 34 68 102 136 170
18 36 72 108 144 180
19 38 76 114 152 190
20 280 40 80 120 160 200
21 294 42 84 126 168 210
22 308 44 88 132 176 220
23 322 46 92 138 184 230
24 336 48 96 144 192 240
25 350 50 100 150 200 250
26 364 52 104 156 208 260
27 378 54 108 162 216 270
28 392 56 112 168 224 280
29 406 58 116 174 232 290
30 420 60 120 180 240 300
31 434 62 124 186 248 310
32 448 64 128 192 256 320
33 462 66 132 198 264 330 462 594
34 476 68 136 204 272 340 476 612
35 490 70 140 210 280 350 490 630 770
36 504 72 144 216 288 360 504 648 792
37 518 74 148 222 296 370 518 666 814
38 532 76 152 228 304 380 532 684 836
39 546 78 156 234 312 390 546 702 858
40 560 80 160 240 320 400 560 720 880 1040
41 574 82 164 246 328 410 574 738 902 1066
42 588 84 168 252 336 420 588 756 924 1092
43 602 86 172 258 344 430 602 774 946 1118
44 616 88 176 264 352 440 616 792 968 1144 1320
45 630 90 180 270 360 450 630 810 990 1170 1350
46 644 92 184 276 368 460 644 828 1012 1196 1380
47 658 94 188 282 376 470 658 846 1034 1222 1410
48 672 96 192 288 384 480 672 864 1056 1248 1440
49 686 98 196 294 392 490 686 882 1078 1274 1470
50 700 100 200 300 400 500 700 900 1100 1300 1500
51 714 102 204 306 408 510 714 918 1122 1326 1530
52 728 104 208 312 416 520 728 936 1144 1352 1560
53 742 106 212 318 424 530 742 954 1166 1378 1590
54 1944 108 216 324 432 540 756 972 1188 1404 1620 1836
55 1980 110 220 330 440 550 770 990 1210 1430 1650 1870
56 2016 112 224 336 448 560 784 1008 1232 1456 1680 1904
57 2052 114 228 342 456 570 798 1026 1254 1482 1710 1938
58 2088 116 232 348 464 580 812 1044 1276 1508 1740 1972
59 2124 118 236 354 472 590 826 1062 1298 1534 1770 2006
60 2160 120 240 360 480 600 840 1080 1320 1560 1800 2040
61 2196 122 244 366 488 610 854 1098 1342 1586 1830 2074
62 2232 124 248 372 496 620 868 1116 1364 1612 1860 2108
63 2268 126 252 378 504 630 882 1134 1386 1638 1890 2142
64 2304 128 256 384 512 640 896 1152 1408 1664 1920 2176
65 3510 130 260 390 520 650 910 1170 1430 1690 1950 2210 3250
66 3564 132 264 396 528 660 924 1188 1452 1716 1980 2244 3300
67 3618 134 268 402 536 670 938 1206 1474 1742 2010 2278 3350
68 3672 136 272 408 544 680 952 1224 1496 1768 2040 2312 3400
69 3726 138 276 414 552 690 966 1242 1518 1794 2070 2346 3450
70 3780 140 280 420 560 700 980 1260 1540 1820 2100 2380 3500
71 3834 142 284 426 568 710 994 1278 1562 1846 2130 2414 3550
72 3888 144 288 432 576 720 1008 1296 1584 1872 2160 2448 3600
73 3942 146 292 438 584 730 1022 1314 1606 1898 2190 2482 3650
74 3996 148 296 444 592 740 1036 1332 1628 1924 2220 2516 3700
75 4050 150 300 450 600 750 1050 1350 1650 1950 2250 2550 3750
76 4104 152 304 456 608 760 1064 1368 1672 1976 2280 2584 3800
77 5082 154 308 462 616 770 1078 1386 1694 2002 2310 2618 3850 4620
78 5148 156 312 468 624 780 1092 1404 1716 2028 2340 2652 3900 4680
79 5214 158 316 474 632 790 1106 1422 1738 2054 2370 2686 3950 4740
80 5280 160 320 480 640 800 1120 1440 1760 2080 2400 2720 4000 4800
81 5346 162 324 486 648 810 1134 1458 1782 2106 2430 2754 4050 4860
82 5412 164 328 492 656 820 1148 1476 1804 2132 2460 2788 4100 4920
83 5478 166 332 498 664 830 1162 1494 1826 2158 2490 2822 4150 4980
84 5544 168 336 504 672 840 1176 1512 1848 2184 2520 2856 4200 5040
85 5610 170 340 510 680 850 1190 1530 1870 2210 2550 2890 4250 5100
86 5676 172 344 516 688 860 1204 1548 1892 2236 2580 2924 4300 5160
87 5742 174 348 522 696 870 1218 1566 1914 2262 2610 2958 4350 5220
88 5808 176 352 528 704 880 1232 1584 1936 2288 2640 2992 4400 5280
89 5874 178 356 534 712 890 1246 1602 1958 2314 2670 3026 4450 5340 6230
90 6840 180 360 540 720 900 1260 1620 1980 2340 2700 3060 4500 5400 6300
91 6916 182 364 546 728 910 1274 1638 2002 2366 2730 3094 4550 5460 6370
92 6992 184 368 552 736 920 1288 1656 2024 2392 2760 3128 4600 5520 6440
93 7068 186 372 558 744 930 1302 1674 2046 2418 2790 3162 4650 5580 6510
94 7144 188 376 564 752 940 1316 1692 2068 2444 2820 3196 4700 5640 6580
95 7220 190 380 570 760 950 1330 1710 2090 2470 2850 3230 4750 5700 6650
96 7296 192 384 576 768 960 1344 1728 2112 2496 2880 3264 4800 5760 6720
97 7372 194 388 582 776 970 1358 1746 2134 2522 2910 3298 4850 5820 6790
98 7448 196 392 588 784 980 1372 1764 2156 2548 2940 3332 4900 5880 6860
99 7524 198 396 594 792 990 1386 1782 2178 2574 2970 3366 4950 5940 6930

Runesphere[]

Main article: Runesphere
Runesphere (nature)

The runesphere, here with the nature layer active.

The runesphere is an object that appears in the Runespan that can be siphoned for runes, and rune dust, and Runecrafting experience. Siphoning the runesphere requires rune essence. Each successful siphon will reward the player between one and six runes, depending on the type of rune layer the runesphere is on. When all the layers of the runesphere have been siphoned off, a ball of pure energy will be revealed. Players can hand in rune dust to the pure energy, resulting in 25 Runecrafting experience per energy. A maximum of 1,000 rune dust can be handed in each day, making the maximum amount of experience able to be obtained from the pure energy each day 25,000 Runecrafting experience. Players cannot own more than 1,000 rune dust at a time. Players will still be able to get Runecrafting experience from siphoning runespheres if they own the maximum amount of rune dust.

Siphoning a runesphere gives very fast experience and allows a player to receive bonus xp from it as an energy ball. The layers of the runesphere also need higher Runecrafting levels than their corresponding creatures and nodes. For example, the nature layer requires 64 runecrafting to siphon, while nature esshounds and shifters only require 44 runecrafting. The experience given is rapid, but not as important as the yellow wizard's rewards as it affects XP per hour drastically as the rune dust only awards up to 25,000 Runecrafting experience. At higher Runecrafting levels, a node such as an Undead Soul or Bloody Skulls can award more experience than a Runesphere.

Layer Level to siphon XP gain Rune rewarded
Air 1 Runecrafting-icon 19 Air rune (Runespan) Air runes
Mind 8 Runecrafting-icon 20 Mind rune (Runespan) Mind runes
Water 15 Runecrafting-icon 25.5 Water rune (Runespan) Water runes
Earth 22 Runecrafting-icon 28.5 Earth rune (Runespan) Earth runes
Fire 29 Runecrafting-icon 35.5 Fire rune (Runespan) Fire runes
Body 36 Runecrafting-icon 46.2 Body rune (Runespan) Body runes
Cosmic (m) 43 Runecrafting-icon 53.2 Cosmic rune (Runespan) Cosmic runes
Chaos (m) 50 Runecrafting-icon 61.5 Chaos rune (Runespan) Chaos runes
Astral (m) 57 Runecrafting-icon 71.33 Astral rune (Runespan) Astral runes
Nature (m) 64 Runecrafting-icon 87 Nature rune (Runespan) Nature runes
Law (m) 71 Runecrafting-icon 107.5 Law rune (Runespan) Law runes
Death (m) 78 Runecrafting-icon 120 Death rune (Runespan) Death runes
Blood (m) 85 Runecrafting-icon 146.3 Blood rune (Runespan) Blood runes
Soul (m) 92 Runecrafting-icon 213 Soul rune (Runespan) Soul runes

Rewards[]

Wicked robes equipped

A full set of wicked robes.

Runes gathered in the Runespan are taken by the Runecrafting Guild if players leave the Runespan. In return, players receive Runespan points to spend on various rewards, only available to members. It is possible to buy a second wicked hood, but it will not give extra free runes, essence or teleports each day. However, extra wicked hoods can be given different colours.

Each other part of the robes provides an additional 25 free essence and 1 rune claim per day, and owning all 3 adds an extra daily altar teleport. They do not have to be worn for the bonus to count. (Owning the Wicked robe top, wicked legs, and wicked cape will upgrade your wicked hood from 100 essence withdrawal per day, 2 rune withdrawals per day, and 2 free rune-altar teleports per day - to 175 essence withdrawal per day, 5 rune withdrawals per day, and 3 free rune-altar teleports per day.)

Points can be spent in Wizard Finix's reward shop next to the low-level Runespan portal or at Wizard Rinsit's reward shop next to mid-level Runespan portal. To buy everything in the Wizard Finix's shop, players will need 282,360 points. The maximum number of points that can be saved is 214,748,364.

Items[]

Wizard Finix's Runecrafting Shop

The items section in Wizard Finix's Runecrafting Shop.

Item Points Requirements Weight
Wicked hood
Wicked hood (m)[1] 175 None 0 kg
Wicked robe top
Wicked robe top(m) 15,000 80 Runecrafting-icon -10 kg
Wicked legs
Wicked legs(m) 7,500 55 Runecrafting-icon -8 kg
Wicked cape
Wicked cape(m) 2,500 30 Runecrafting-icon -6 kg
Lesser runic staff
Lesser runic staff(m) 5,000 30 Runecrafting-icon, 30 Magic-icon 1.8 kg
Runic staff
Runic staff(m) 12,500 60 Runecrafting-icon, 50 Magic-icon 1.8 kg
Greater runic staff
Greater runic staff(m) 25,000 90 Runecrafting-icon, 75 Magic-icon 1.8 kg
Massive pouch (full)
Massive pouch(m)[2] 1,000 90 Runecrafting-icon 1 kg
  1. ^ The wicked hood purchased here has no distinct advantages over the free version, which can be obtained from Tam McGrubor in Burthorpe. In addition, buying a second hood from the shop will not stack with your original hood in the bank or inventory.
  2. ^ Unused massive pouches stack in inventory and in the bank. Once one is used, it no longer stacks with the unused ones, and it changes to a lighter colour. The pouch degrades after 42 uses and is not repairable. Only one massive pouch can be in a "used" state at a time, and thus only one can be filled with essence. A massive pouch holds 18 pure essence at a single time; 756 pure essence total.

Esteem(m)[]

Esteem is purely cosmetic; it does not affect siphoning rates. For every level earned, esteem changes the design/symbol on the wicked hood, cape and robes.

Wizard Finix's Runecrafting Shop (Esteem)

The esteem section in Wizard Finix's Runecrafting Shop.

The symbol for the corresponding rank is also displayed on the back of the wicked hood, the left shoulder of the wicked robe top, and the front of the wicked legs.

Rank 1 (the highest tier) costs 211,860 points total and is required for the trimmed completionist cape.

Buying a rank subtracts the cost from the higher ranks. For example, buying the tier 10 rank at 15 points will reduce the cost of all ranks by 15 points so buying tier 9 after tier 10 would only cost an additional 45 points.

Rank (low to high) Point cost
Individual Total
10 10 15 15
9 9 45 60
8 8 130 190
7 7 370 560
6 6 1,000 1,560
5 5 2,800 4,360
4 4 7,500 11,860
3 3 20,000 31,860
2 2 55,000 86,860
1 1 125,000 211,860

Re-colour(m)[]

Wizard Finix's Runecrafting Shop (Recolour)

The re-colour section in Wizard Finix's Runecrafting Shop.

Players can re-colour their equipped wicked equipment for 2,000 points. If a full set of robes of one colour is desired, it would be cheapest to obtain the full set, equip it, and then purchase the re-colour. Alternatively, you can re-colour each piece individually, but will still cost 2,000 points each time.

Miscellaneous[]

Type Point cost
Portal redirection Portal redirection(m)[1] 1,000
Master runecrafter hat Master runecrafter hat(m) 4,000
Master runecrafter robe Master runecrafter robe(m) 4,000
Master runecrafter skirt Master runecrafter skirt(m) 4,000
Master runecrafter boots Master runecrafter boots(m) 4,000
Unstable essence Unstable essence x200 500
Runesphere teleport Runesphere teleport(m) 2,000
Yellow wizard teleport Yellow wizard teleport(m) 1,000
  1. ^ Unlocks the ability to change the destination of mid-level Runespan portal to high-level, which takes the player directly to top floor of Runespan.

Altar teleports[]

Item Point cost
Air altar teleport Air altar teleport x10 2,000
Mind altar teleport Mind altar teleport x10 2,000
Water altar teleport Water altar teleport x10 2,000
Earth altar teleport Earth altar teleport x10 2,000
Fire altar teleport Fire altar teleport x10 2,000
Body altar teleport Body altar teleport x10 2,000
Cosmic altar teleport Cosmic altar teleport x10(m) 2,000
Chaos altar teleport Chaos altar teleport x10(m) 2,000
Astral altar teleport Astral altar teleport x10(m) 2,000
Nature altar teleport Nature altar teleport x10(m) 2,000
Law altar teleport Law altar teleport x10(m) 2,000
Death altar teleport Death altar teleport x10(m) 2,000
Blood altar teleport Blood altar teleport x10(m) 2,000

Music unlocked[]

Lower level[]

Middle level[]

Upper level[]

Achievement[]

Gallery[]

Trivia[]

RuneSpan Dragon

A dragon that appears when using conjuration platforms.

  • On 28 April 2012 at 8:00 PM UTC, when the See the Future event began, rifts to the Runespan opened in the Grand Exchange near the west wall, at the Catherby fruit tree patch, and in the central market of East Ardougne. Esslings also appeared with them. Wizard Finix was also seen for a brief time during this teaser, and left along with the rift orbs. Approximately 10 minutes after the rift spawned, the esslings disappeared, a Runesphere appeared in place of the rift. It also disappeared after a few minutes.
  • The Runespan was "tweaked" on 28 August 2012 with The Big Chinchompa update.
  • If you fail to siphon a node or creature 6 times in a row, then the 7th attempt has a 100% chance of succeeding. This means that it always takes 35 siphons or less to deplete any creature in Runespan.
  • If a new node appears in the same spot as the current node you are siphoning, you will not break animation when your current node depletes as you will continue to siphon the new node.
  • On 20 March 2017, an update added wizard Rinsit outside the entrance to the Runespan/Runecrafting guild, with additional rewards to spend Runespan points on.
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